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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
: Add or .
Cheiromancer on Gruul Goblin Gang Pezzent! (10/12 Euro/$)
1 year ago
I think Temple of Abandon is better than Rugged Highlands. Getting your combo piece a turn earlier is better than +1 life.
NotEzekielLeAderen on Cruel and Unusual - Sek'Kuar Commander
1 year ago
This deck looks pretty good, but it does seem a little colored mana heavy. I would recommend switching in more lands that tap for all your colors. For example, I would remove the Rugged Highlands for a Savage Lands instead. In terms of ramp, I wouldn't go for things like Mox Tantalite but rather Burnished Hart or Sakura-Tribe Elder which synergize better with your commander. I've made a combo deck with Sek'kuar as well, and mana dorks always do well: lots of value early game, and can be sac'd for cheap value when drawn later.
multimedia on Atla’s Eggs
1 year ago
Hey, nice version, but the manabase hasn't been as upgraded as much as the rest of the deck, you forgot Command Tower.
Because you have Avacyn, Angel of Hope and Ulamog, the Ceaseless Hunger do you really need lots of other big creatures? Most creature board wipes are good with Eggs because even if Atla will die to the wipe she will trigger for each Egg that also dies. All your opponents creatures die and you're left with a battlefield of creatures from Eggs. Avacyn and Ulamog have indestructible making them survive board wipes that destroy or do damage.
Vanquish the Horde and Blasphemous Act are powerful creature board wipes in multiplayer Commander because they care about the number of all creatures from all players on the battlefield. Wrath of God and Day of Judgment are the traditional four mana ones and Austere Command is very versatile. Fanatical Devotion is a nice budget sac outlet for Eggs since it can protect Atla from most board wipes.
Consider more ramps sources especially two drop or less ramp that's not creatures can help with Atla?
- Arcane Signet: budget staple mana rock.
- Fellwar Stone
- Wild Growth
- Fertile Ground
The manabase here has a few good lands (Mesa, Orchard, Glade, Shrine, Panorama), but most are subpar for much lower budget decks. Temple of the False God is a not a good land; my advice is cut it from all your decks even decks with green which have land ramp. Needing five lands just for Temple to be able to make mana isn't worth it. The Life lands such as Blossoming Sands, etc. are lackluster since 1 life gain is not worth the land always ETB tapped. If you're on a budget for lands then consider these for upgrades?
- Command Tower
- High Market: sac outlet.
- Battlefield Forge
- Canopy Vista
- Overgrown Farmland
- Path of Ancestry
- Game Trail
- Fortified Village
- Furycalm Snarl
- Alpine Meadow
- Sungrass Prairie
- Mossfire Valley
Some cards to consider cutting:
- Temple of the False God
- Ancient Ziggurat
- Blossoming Sands
- Kazandu Refuge
- Rugged Highlands
- Slagwoods Bridge
- Thornglint Bridge
- Wind-Scarred Crag
- Arctic Treeline
- Highland Forest
- Sudden Disappearance
- Soul Foundry
- Dictate of Heliod
- Brood Monitor
- Guild Feud
- Ulamog's Crusher
- Breaker of Armies
- Gruul Ragebeast
- Dreamstone Hedron
Good luck with your deck.
multimedia on Tovolar's Wolfpack
1 year ago
You're welcome. No reason to remove your deck from the budget category since any Commander deck less than $200 really is consider budget. Your deck is still budget especially the manabase since you're playing Gruul Guildgate and Rugged Highlands, etc.
Adding the expensive price Gruul dual lands (Stomping, Spire, Karplusan, Burnwillows, Fire-Lit, Cragcrown, Rootbound, Rockfall) would help to take your deck away from budget. Honestly, adding a few of the better Gruul lands for the price of Door of Destinies and Metallic Mimic would improve your deck more than what these cards would do.
Some advice if on a budget is don't completely neglect the manabase in favor of adding other expensive price cards. That's a balancing act to make and a question to ask yourself; "What expensive price cards are not needed as much as the others that could be cut so I can improve the manabase?"
The only reason to not play Coat of Arms over Door is if you're expecting other tribal decks, not just Werewolves, any tribal since Coat counts all players tribal creatures. Coat is a vastly superior anthem effect for tribal than Door since the turn you drop Coat your creatures are getting a potentially major anthem effect. In Gruul Shared Animosity is the closest budget similar effect to Coat for tribal and it only affects your attacking creatures.
Sorin_Markov_1947 on Troll
2 years ago
Lifelands ( Bloodfell Caves , Jungle Hollow , Rugged Highlands ) are just bad. Use any pathways or temples you have, then 4x Fabled Passage (you'll use this in enough decks that it's worth crafting) and the rest basics if you don't want MDFCs.
Cultivate over Tangled Florahedron.
Smashing Success is pretty bad. Even in a deck with some minor land destruction themes, it's just not good. Use that slot on some kind of removal for problem creatures.
5colourchaos on Riku of Two Reflections - Wizard Duplication
2 years ago
Thank you both very much for you input! I went to my local card shop and made a few more changes to my deck. I had Neoform already, and took it out cause I didn't think it would gel, I appreciate you pointing that out to me.
These are all the changes I made:
Glimpse of Freedom ---> Brainstorm
Armory of Iroas ---> Solemn Simulacrum
Gruul Guildgate ---> Cragcrown Pathway Flip
Khalni Garden ---> Riverglide Pathway Flip
Rugged Highlands ---> Barkchannel Pathway Flip
Hamletback Goliath ---> Mana Reflection
Temple of the False God ---> Glasspool Mimic Flip
Seer's Lantern ---> Kodama's Reach
Wall of Runes ---> Llanowar Elves
Neoform ---> Burnished Hart
Replacing Burnished Hart is more so because it's a very curvy holo that sticks out in my deck too much, and drives me crazy lol.
2 years ago
Alright, I looked over your deck, and hear are some suggestions that I would make
I would be wary of cards like Sprout Swarm and Shamanic Revelation that care about how many creatures you have because your deck is focused on sacrificing creatures.
I'm curious as to why you have Vance's Blasting Cannons Flip in the deck because I don't see a way to easily flip it.
I would replace Verdant Force with Tendershoot Dryad as the dryad is cheaper and can also buff all your saprolings if you have the city's blessing.
I think your deck needs more land. 28 lands seems really low, even with all the ramp that you have.
Adding more nonbasic lands like Savage Lands and Rugged Highlands to help with color fixing would greatly benefit your deck.
I would recommend removing Saproling Cluster because paying 1 mana and discarding a card to get a 1/1 is a very bad deal.
You might want to consider adding more removal. I would recommend Malicious Affliction as you can easily trigger morbid with your commander, Putrefy, and Dreadbore.
I would also put in some boardwipes like Blasphemous Act because even though you plan to have a lot of creatures on your board sometimes an opponent will have an even bigger board and having a boardwipe to deal with them is important.
I hoped this helped your deckbuilding and if you have any other questions feel free to ask!
Murphy77 on Gruul Landfall
2 years ago
I really like the idea. I just get the feeling that the most aggro landfall would be something like: Turn 1; Mountain and Akoum Hellhound, Turn 2; Land and Infuriate - swing with 5/5 in turn 2... With the landfall ramp that you get from Radha, Heart of Keld, you need at least 3 copies in your deck. I like the idea of Azusa, Lost but Seeking as a facilitator of multiple landfalls per turn, but a wide range of other creatures that do not have any landfall effects just seem to slow down your deck. Definitely, some instant power ramps are needed. I would keep in Cultivate. My list for this deck would be:
4 Scute Swarm,
3 Unleash Fury,
4 Shadowspear (works in just about any deck).
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