Rugged Highlands

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Rugged Highlands

Land

Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

: Add or .

Cheiromancer on Gruul Goblin Gang Pezzent! (10/12 Euro/$)

4 months ago

I think Temple of Abandon is better than Rugged Highlands. Getting your combo piece a turn earlier is better than +1 life.

NotEzekielLeAderen on Cruel and Unusual - Sek'Kuar Commander

8 months ago

This deck looks pretty good, but it does seem a little colored mana heavy. I would recommend switching in more lands that tap for all your colors. For example, I would remove the Rugged Highlands for a Savage Lands instead. In terms of ramp, I wouldn't go for things like Mox Tantalite but rather Burnished Hart or Sakura-Tribe Elder which synergize better with your commander. I've made a combo deck with Sek'kuar as well, and mana dorks always do well: lots of value early game, and can be sac'd for cheap value when drawn later.

multimedia on Atla’s Eggs

11 months ago

Hey, nice version, but the manabase hasn't been as upgraded as much as the rest of the deck, you forgot Command Tower.

Because you have Avacyn, Angel of Hope and Ulamog, the Ceaseless Hunger do you really need lots of other big creatures? Most creature board wipes are good with Eggs because even if Atla will die to the wipe she will trigger for each Egg that also dies. All your opponents creatures die and you're left with a battlefield of creatures from Eggs. Avacyn and Ulamog have indestructible making them survive board wipes that destroy or do damage.

Vanquish the Horde and Blasphemous Act are powerful creature board wipes in multiplayer Commander because they care about the number of all creatures from all players on the battlefield. Wrath of God and Day of Judgment are the traditional four mana ones and Austere Command is very versatile. Fanatical Devotion is a nice budget sac outlet for Eggs since it can protect Atla from most board wipes.


Consider more ramps sources especially two drop or less ramp that's not creatures can help with Atla?

The manabase here has a few good lands (Mesa, Orchard, Glade, Shrine, Panorama), but most are subpar for much lower budget decks. Temple of the False God is a not a good land; my advice is cut it from all your decks even decks with green which have land ramp. Needing five lands just for Temple to be able to make mana isn't worth it. The Life lands such as Blossoming Sands, etc. are lackluster since 1 life gain is not worth the land always ETB tapped. If you're on a budget for lands then consider these for upgrades?


Some cards to consider cutting:

Good luck with your deck.

multimedia on Tovolar's Wolfpack

1 year ago

You're welcome. No reason to remove your deck from the budget category since any Commander deck less than $200 really is consider budget. Your deck is still budget especially the manabase since you're playing Gruul Guildgate and Rugged Highlands, etc.

Adding the expensive price Gruul dual lands (Stomping, Spire, Karplusan, Burnwillows, Fire-Lit, Cragcrown, Rootbound, Rockfall) would help to take your deck away from budget. Honestly, adding a few of the better Gruul lands for the price of Door of Destinies and Metallic Mimic would improve your deck more than what these cards would do.

Some advice if on a budget is don't completely neglect the manabase in favor of adding other expensive price cards. That's a balancing act to make and a question to ask yourself; "What expensive price cards are not needed as much as the others that could be cut so I can improve the manabase?"

The only reason to not play Coat of Arms over Door is if you're expecting other tribal decks, not just Werewolves, any tribal since Coat counts all players tribal creatures. Coat is a vastly superior anthem effect for tribal than Door since the turn you drop Coat your creatures are getting a potentially major anthem effect. In Gruul Shared Animosity is the closest budget similar effect to Coat for tribal and it only affects your attacking creatures.

Sorin_Markov_1947 on Troll

1 year ago

Lifelands ( Bloodfell Caves , Jungle Hollow , Rugged Highlands ) are just bad. Use any pathways or temples you have, then 4x Fabled Passage (you'll use this in enough decks that it's worth crafting) and the rest basics if you don't want MDFCs.

Cultivate over Tangled Florahedron.

Smashing Success is pretty bad. Even in a deck with some minor land destruction themes, it's just not good. Use that slot on some kind of removal for problem creatures.

5colourchaos on Riku of Two Reflections - Wizard Duplication

1 year ago

Thank you both very much for you input! I went to my local card shop and made a few more changes to my deck. I had Neoform already, and took it out cause I didn't think it would gel, I appreciate you pointing that out to me.

These are all the changes I made:

Glimpse of Freedom ---> Brainstorm

Armory of Iroas ---> Solemn Simulacrum

Gruul Guildgate ---> Cragcrown Pathway  Flip

Khalni Garden ---> Riverglide Pathway  Flip

Rugged Highlands ---> Barkchannel Pathway  Flip

Hamletback Goliath ---> Mana Reflection

Temple of the False God ---> Glasspool Mimic  Flip

Seer's Lantern ---> Kodama's Reach

Wall of Runes ---> Llanowar Elves

Neoform ---> Burnished Hart

Replacing Burnished Hart is more so because it's a very curvy holo that sticks out in my deck too much, and drives me crazy lol.

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