Nuisance Engine

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nuisance Engine

Artifact

(2), Tap: Put a 0/1 Pest artifact creature token into play.

neon2099 on Official missing/incorrect card/token thread

2 years ago

Nuisance Engine's Pest tokens generated in Playtest have no image loading (left blank in HTML/CSS source). Playtest v1 didn't display Pest token generation options from a token-generating pulldown menu when.

Artist Stephen Tappin (same artist as Nuisance Engine) reportedly created art for such colourless 0/1 Artefact Pest tokens.

https://www.mtgpics.com/pics/big/vir/088.jpg

https://www.mtg.onl/static/df30395b530524a3988428d4c0b37161/32ee9/PROXY_Pest_0_1.jpg

If such art cannot be used on TappedOut.net due to copyright reasons, Playtest token blank art background-image could be bordered with high-contrast readable name, or have default-TappedOut-token-art with card identifiers, or otherwise still be legible and usable. Currently it's displayed with correct card dimensions, black background (in site CSS source) and hard to playtest with, especially whilst stacking and tapping.

Workarounds in Playtest include custom-tokens (visibly more distinguishable in stacks and tapping, grey card dimensions with thick black borders and white titles).

Mana_Mythic_Legendary on Pursuing Perfection, Part 8: Rakdos …

2 years ago

Brothers, sisters, and assorted non-binary siblings, welcome to the riot! You like throwing waves of frothing, hasty lunatics at your opponent AND profiting when said lunatics die? We got you! You like watching the world burn and don’t mind getting caught in the flames? We got you! You like anarchy? The purge movies? Gender reveal parties? We got you! Rakdos is the proud home of those who take pleasure at the expense of others, the sort of people who like to mix Skittles and M&Ms in the same party bowl. If that sounds fun, then just you wait: in the house of red and black, that sort of misbehavior is only the appetizer.

Haste and sacrifice. Vampirism and burn. Discard in both barrels. This is a beautifully synergistic color pairing that belongs in the same league as peanut butter and chocolate. Heath Ledger’s joker undoutably played a rakdos deck: things like Havoc Festival, Last One Standing, and Sire Of Insanity are all up the clown’s alley. There are a number of themes we can cover here, but as usual we’re settling for three: Discard, WAAAAGH, and Pain. As always, please bear in mind that the point isn’t a discussion of the competitive but rather as a celebration of the thematic.

Discard

This is both red’s primary draw resource and a uniquely black removal technique. Combining those aspects makes for a deck that both ruins opponent’s hands and digs through your own cards at shocking speed. Granted, you won’t have a big hand, but who cares? Suddenly you've got an overpacked graveyard at your black-hearted beck and call. Red self-mill and black reanimation, people, with just a naughty touch of haste. Discard a pile of hate and then pitch said pile straight into combat. You won’t be sorry.

Chainer, Nightmare Adept

A regular teddy bear, Chainer’s second coming is a real treat for anyone who left their graveyard hate at home. Haste on a stick is only a perk: suddenly your graveyard is only as full as you want it to be, and probably full of friendly, group-huggy things like Ravenous Chupacabra or Combustible Gearhulk. Yes, the table will certainly love you and your unending, undying deck of unbearable hellbeasts. Undoubtably.

Malfegor

Ok, this guy is horrifying, as you would expect of the king of Grixis. Anyone not running tokens is going to be mighty twitchy about seeing this guy hit the field, and who needs a hand anyway? Rakdos evidently loves empty hands, and rewards you for ensuring that particular misery has company. Consider, if you will, the fulsome, vicious suite of cards tied to poking those who discard. Consider Experimental Frenzy. Consider all the madness cards you could play (or, you know, just play Anje Falkenrath instead). And, if you get tired of the simple gains synergy can win you, you can always Demonfire someone.

Blim, Comedic Genius

THIS. This is neat. Leave aside the look on the face of that certain someone who steals everything on the board. Pay no mind that Seize the Day and all it’s red cousins can make Blim an unholy terror. Forget that you can pass off Demonic Pact, Grid Monitor, and whatever other obnoxiousness you can think of. None of that matters, no. This, for all you glorious nutters out there, is an excuse to finally play Nuisance Engine. That’s the takeaway here.

WAAAGH

Anyone can run tokens or big creatures, but only in Rakdos do you find the conjunction of boardwide haste and sacrifice. Harnessing right, proper WAAGH energy means not just drowning opponents in a tide of zippy little shits but also capitalizing on all that death to cause even more mayhem. Did you ever want to hold a bundle of fireworks, light them all at once, and watch whatever you point them at turn into a smoking, shredded pile of giblets? Here’s the lighter, fellas.

Juri, Master of the Revue

Treasure tokens. Nuff said.

Garna, the Bloodflame

There are a number of nasty combos here that I’d rather not spread. I’ll just say that long ago, I played many, many depressing games against a Karrthus, Tyrant of Jund deck. There was self-milling involved, and Living Death. Evidently, someone decided what the deck needed, rather than burning, was fewer moving parts. That someone deserves a long, interesting life in all the worst ways.

Kardur, the Doomscourge

This guy makes me laugh. The idea of ruining the table’s carefully laid plans to off you and instead throwing them into combat with each other is absolutely hilarious. It’s like a Fog designed by someone with pyromania-by-proxy syndrome, and that second block of text the equivalent of throwing gasoline on an already burning house. Get a Conjurer's Closet in there and watch the fun.

Pain

Forget destroy effects. Those are too easy. Direct damage. -X/-X. -1/-1 counters. Life loss. All of the nastiness you can fling at opponents and creatures is under the umbrella of this color pairing. If you like blasting the unholy hell out of your opponents and their minions, this is the arsenal you’re looking to plunder. Stuff like Blasphemous Act, Toxic Deluge, or Orcus, Prince of Undeath will leave a smoldering crater of a battlefield, across which you’ll doubtless be stepping with appropriate gribbliness. Or launching that demonfire we talked about. Whatever works.

Kaervek the Merciless

Ah, the original Mr. Stop-Hitting-Yourself. I’ve had my eye on this guy for over a decade. Do I own the deck? No. Do I intend to? Again, no. But the prospect here is so, soooo satisfying to think about. To hell with infinite combo fruitwaffles. Damned be those green jackasses ramming X cost spells down the table’s collective throat. Kaervek’s mean, but keeps it clean. Like, nuclear fire sterile clean, and the best part? It’s all self-inflicted!

Rakdos, Lord of Riots

We really can’t talk red-black without discussing demon himself (hehehe). This guy’s been piloting one of my decks for years, and for good reason. The lord of riots likes to pass out rewards for smacking people. Do you like to be rewarded for smacking people? I do. Rewarded with free things... Eldrazi things. Eldrazi things that tutor more things (Conduit of Ruin), reanimate more things (Artisan of Kozilek), or… well, you can always go for broke and just ruin someone else's things (Void Winnower). Run artifacts, like Hangarback Walker. Run X drops, like Maga, Traitor to Mortals. Run anything you like. Run everything you like. Just have fun running them for next to nothing.

The Scorpion God
-1/-1 counters, magic’s analogue for injury and agony. We really shouldn’t talk red-black without talking about Wither, the Everlasting Torment of a keyword that was a precursor to the dark days of Infect. It’s safe to say we all have opinions, for good or ill, about Infect’s place in commander. That said, if you want to play with -1/-1 counters and aren’t fond of green or dealing with those opinions, Scorpy’s first line of text makes this guy an overwhelmingly safe bet. Rocking crap like Black Sun's Zenith is the easy answer: let’s make this fun, discard a crapload of cards, and watch your opponent’s boards melt into obscene card advantage while your Archfiend of Ifnir giggles in the corner.

And for my personal favorite...

Xantcha, sleeper agent

There is an unfortunate element of “screw you in particular” to Xantcha: declaring open season on somebody’s life total sends a particularly unpleasant message. This is another commander that, laying aside the card advantage, doesn’t bolster your deck, which makes for an interesting challenge. I’ve said it before, one hallmark of a good deck is the capability of functioning without its commander… though if you build this hateful beast, I suggest you pack lots and lots of ramp. Just ‘cause.

That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for Gruul!

Prior Articles:

Dimir

Azorius

Green, with links to the other mono-colors

citrusface on Tetsuko's Band of Cheapskates ($20 Budget EDH)

5 years ago

carpecanum Fair point! I might drop a few lands and try to work them in - but I want to keep Magosi, the Waterveil in, i feel like if that comes in early game, it could be a big plus late game. The storage lands i feel are pretty critical too for burst late game. Some of the cycle lands can come out to make room if need.

So - what do you think the major benefit of adding Thopter Squadron would be? Would that card be a better add than Nuisance Engine?

McToters on The toughest man with no balls I've ever seen!

5 years ago

Teferi's Puzzle Box to add more chaos!

Warstorm Surge and Outpost Siege for dealing more damage with Norin and other creatures entering/leaving.

Duplicant for some removal? Maybe not necessary.

Firecat Blitz, Nuisance Engine and Beetleback Chief to have more creatures enter and sling damage.

I love Norin decks so +1

mtg_artifacts on Healing Indestructible Artifacts

5 years ago

Soon I will have 4 Soul Foundry's and 4 Nuisance Engine's to further improve my deck. What going to have to go for this is the eldrazi I have in there for place holders and my Welding Jars also my Trading Post and finally a Clockwork Dragon and my two non foil Ghirapur Orrerys.

skibulk on Just Taaaaaaap It In

5 years ago

Nice deck.

-4 Mountains, +4 Artifact Lands from another color. That would leave you with 12 red mana sources (1 in 5 cards). Since you can't play your Ghirapur AEther Grid until turn 3 anyway, chances are high that you'll have at least one red mana within your first 10 cards. Or maybe use Buried Ruin, Inventor's Fair, Tomb of the Spirit Dragon.

While Norin and Genesis Chamber are a cool combo, you only have 2 Norin, no draw, and no search. Besides Norin, none of your other cards really abuse Genesis chamber, and vice versa. So I'm wondering if you would be better off taking them out.

Nuisance Engine, Unwinding clock, and two artifact lands would serve a similar purpose.

Animation Module is awesome with Arcbound Crusher, Hangarback Walker, Steel Overseer, Crystalline Crawler.

kamelyan on Arcum's Forge

5 years ago

You can use Argent Mutation for the jankiness; turn an opponent's creature into an artifact, then force them to sac it. Liquimetal Coating does the same if you target a creature. But what if they can't be targeted? Glaring Spotlight and/or Arcane Lighthouse.

Faerie Artisans is a fun card.

Filigree Familiar, Junk Diver, and Workshop Assistant all get you an artifact from the grave when you sac them to Arcum's ability. Throw in Scrap Trawler to back them all up.

I blindsided my four opponents when playing my janky-Dagsson deck. I used Unwinding Clock with token generators (like Nuisance Engine), and I used creatures who drop in more artifacts (like Thopter Assembly and Myr Battlesphere), in order to tutor for fun combo pieces (Throne of Empires, Crown of Empires and Scepter of Empires) and the game-winning combo Stations (Summoning Station -> Grinding Station -> Salvaging Station -> Blasting Station).


The Pestering Old Man

Commander / EDH kamelyan

SCORE: 1 | 61 VIEWS | IN 1 FOLDER


Frytrix99 on Jalira, Master Polymorphist

5 years ago

I would cut in creatures, to get consistency in your polymorphing. You don't need more than 20 creatures (in my opinion). Replace the ones that creates token to get enchantment, lands or artifact that do the same.

Nuisance Engine, Myr Turbine, Genesis Chamber, Throne of Empires, Guardian Idol, Chronatog Totem are good cheap artifacts you could consider.

Control Magic, Domineering Will are amazing, stealing stuff and giving you sac targets. Some lands like Cradle of the Accursed, Dread Statuary, Mishra's Factory, Zoetic Cavern and more could also be interresting sac target.

I would add some board wipe as well, such as Whelming Wave, Evacuation and Engulf the Shore. Even AEtherize can work.

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