Scourge of the Skyclaves

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Scourge of the Skyclaves

Creature — Demon

Kicker (You may pay an additional as you cast this spell.)

When you cast this spell, if it was kicked, each player loses half their life, rounded up.

Scourge of the Skyclaves power and toughness are each equal to 20 minus the highest life total among all players.

antiadam on Lifelink/first strike vs. Scourge of …

3 months ago

Had a fun interaction the other night playing kitchen table. With my opponent at 6 life and me at 5 I attacked with a 10/10 It That Rides as One  Flip and my opponent blocked it with his 14/14 Scourge of the Skyclaves. The lifelink took me up to 15 life, leaving him with a 5/5 Scourge after my first strike damage. We all got a good laugh when the other guys realized what just happened but I'm really not sure how that damage would be calculated. We dropped my opponent to 1 just for the LOLs but would he actually take any damage here?

multimedia on Things That Are Not

4 months ago

Nice discoveries of Mogis's Marauder and Songs of the Damned. Well done, you've added a creative creature combo to use with Scourge of the Skyclaves in your graveyard by reanimating Mogis's Marauder.

If you want to be more competitive with current low budget then think more about the areas of deck building to take advantage of Nethroi as Commander? For some improvements expand on the three most important areas?

  • Self-mill and other ways to get creatures into your graveyard.
  • A combination of creatures to reanimate with Nethroi that wins the game.
  • Ramp to cast 7 mana Nethroi.

In the simplest terms these are the three areas to consider improving. Consider dedicating more deck spots to each of these areas? Out of these three areas you've greatly improved the second one, creatures who are reanimated to win the game. Next, make it easier to get those creatures into your graveyard to reanimate them?

Sources of repeatable self-mill that's not dredge can be helpful. The problem with dredge is you want more draw to have cards in your hand to make up for replacing draw to dredge. Repeatable self-mill that happens at your upkeep then lets you draw for the turn. On low budget I wouldn't play less than 12 sources of self-mill/other ways to get creatures into your graveyard, it's important with Nethroi.

None of the cards I'm suggesting to cut are particularly good with strategies here. Archfiend's Vessel is interesting, but you can only use it once, that's not good enough when reanimation is a main strategy here. Faeburrow Elder is more ramp that can tap for two mana, but if you control a black permanent then it can tap for three mana. It also has 0 power.

mrweaselman on Giggly Boys

6 months ago

Blade of the Oni, Dream Devourer, Gibbering Fiend, Rakdos Firewheeler, Rakdos Headliner, Spear Spewer, Thermo-Alchemist, Witty Roastmaster, and Kardur's Vicious Return are not very good imo.

Scourge of the Skyclaves is just an expensive combo with Wound Reflection. Havoc Festival is slightly cheaper and better in most situations, especially in chaos.

Syphon Mind is better than Blightning. Banefire is better than Demonfire. Malakir Rebirth  Flip is better than Demonic Gifts. Curtains' Call is better than Murder. Baleful Mastery is better than Doom Blade.

BishopAtavist on Things That Are Not

6 months ago

Hey Excalibur478, Thanks for those suggestions! Aside from a handful of cards that I got from a friend, I basically am building this deck from scratch (I didn't even have swamp basic lands when I started planning this deck haha). That being said, my first plan when I have a budget for it is to upgrade the mana base here. I pretty much wiped through my "personal spending budget" for the month getting these cards pulled at local shops.

I read about the interaction that allows Scourge of the Skyclaves to count as (up to) -20 power. I'm not positive I'll need the extra boost there (especially with Karador also in play), but I'll see how this deck plays as is and will certainly be considering adding it!

Hi_diddly_ho_neighbor on Streets of New Capenna

9 months ago

Some commander focused thoughts on the main set since my last little blurb:

Rigo is a cool Tymna the Weaver/Edric, Spymaster of Trest type card that finally gives Bant a token commander.

Bootleggers' Stash will be quite a strong commander card (outside of the highest power levels). It's green, so it's probably coming down on T4, and all of your lands basically become storage lands that can be cashed in right away. I think folks doubting the card need to remember that similar things were said about the fairly similar Old Gnawbone, and that turned out to be quite strong. I think Bootleggers' Stash is a bit stronger than Old Gnawbone since it avoids more removal and doesn't require the combat step.

Shadow of Mortality wins the "best art in the set" award in my opinion. I don't fully agree with the Death's Shadow comparisons since it only ever hits for 7. Feels more like Scourge of the Skyclaves to me.

Seeing Hideaway come back is really cool and fits the set's flavor well. They all seem fairly strong in the right decks, but the red one randomly being 5-color kind of sucks for commander.

Slip out the Back is a cool take on Reality Ripple. It is more narrow, but it has the added benefit of pumping a creature.

All of the ascendancies seem flavorful, the jund one being my favorite

Professional Face-Breaker is an auto include in every mono red commander deck. Most R/X decks will want this as well.

Topiary Stomper could very well put creatures like Wood Elves and Farhaven Elf out of business in non-tribal, non-sacrifice focused decks.

Angel of Suffering is going straight into my Balthor the Defiled reanimator deck. She is very reminiscent of Vilis, Broker of Blood but provides card advantage at a different angle.

Body Launderer is probably a better piece in the Karmic Guide combo than Reveillark due to the cheaper mana cost. That being said, I'll probably just run both in my Tymna the Weaver/Tevesh Szat, Doom of Fools deck.

Overall, the set has a couple intriguing individual cards, but I still don't find the set that interesting from either a game play or flavor perspective. Since a fair chunk of the precon legends have been spoiled already, I had originally planned to skip most of the set/precons and just pick up a couple individual cards. But this morning a yet-to-be-spoiled jund legend from the commander precon was leaked. I nearly spit out my tea when I saw the leak this morning. So I guess I'll be grabbing that precon, or at least that particular card if the rest of the deck isn't worth it.

Based on some of the spoilers/leaks so far, I suspect the monetary value in the precons will come from the new white cards (barring an expensive reprint...looking at you Dockside Extortionist).

zapyourtumor on

1 year ago

4 Tarfire feels like a huge mistake. 1 is definitely fine, maybe even two, but sacrificing 1/3 of the power level of Lightning Bolt to achieve delirium faster/buff goyf +1/+1 isn't worth it. You shouldn't have a problem achieving delirium quickly in this build anyways with DRC and bauble. I recommend cutting all but 1 Tarfire for 4 bolt. 1-2 Abrupt Decay can help round out the removal suite a bit too.

I do love Tracker, but I think there is a very strong case to be made here of cutting Tracker, Grist, Murderous Rider and Ghor-Clan Rampager for Lurrus of the Dream-Den as companion. It lets you grind a lot harder in the late game, and also lets you recur baubles.

1 Seal of Fire might also be worth it, similar to tarfire for that extra card type. It becomes especially good with Lurrus.

Scourge of the Skyclaves is another strong creature that looks like it would be at home here, also really good with TBR. Scavenging Ooze could be a 1 of to get with Traverse, and maybe also 1 Kroxa, Titan of Death's Hunger for a mid-late game threat or an easy way to get a creature into the yard (especially if you go Lurrus and cut Ghor). It isn't really a nonbo with delirium either since you can fill the yard so fast.

A full 8 discard seems a little overkill to me right now, I think you could cut 1-2 IoK and go down to 6-7.


The sideboard looks a little all over the place right now (Back to Nature? wat) but I do like some of the traverse targets Voidwalker/Ouphe/Revoker. 1 of Tourach, Dread Cantor can be pretty good to tutor vs UWx, 4c blink, etc since it's immune to Solitude and Prismatic.

Neotrup on Do Creatures like Scourge of …

1 year ago

Creature's like Scourge of the Skyclaves that have a * for power and/or toughness and have a Characteristic Defining Ability. Characteristic Defining Abilities apply in all zones (as well as outside the game), so it will have more than 0 power in the graveyard (unless a player is at or above 20 life).

208.2a The card may have a characteristic-defining ability that sets its power and/or toughness according to some stated condition. (See rule 604.3.) Such an ability is worded "[This creature's] [power or toughness] is equal to . . ." or "[This creature's] power and toughness are each equal to . . ." This ability functions everywhere, even outside the game. If the ability needs to use a number that can't be determined, including inside a calculation, use 0 instead of that number.

604.3a A static ability is a characteristic-defining ability if it meets the following criteria: (1) It defines an object's colors, subtypes, power, or toughness; (2) it is printed on the card it affects, it was granted to the token it affects by the effect that created the token, or it was acquired by the object it affects as the result of a copy effect or text-changing effect; (3) it does not directly affect the characteristics of any other objects; (4) it is not an ability that an object grants to itself; and (5) it does not set the values of such characteristics only if certain conditions are met.

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