Scourge of the Skyclaves

Scourge of the Skyclaves

Creature — Demon

Kicker (You may pay an additional as you cast this spell.)

When you cast this spell, if it was kicked, each player loses half their life, rounded up.

Scourge of the Skyclaves power and toughness are each equal to 20 minus the highest life total among all players.

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Trade

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Scourge of the Skyclaves Discussion

Arievilo on Hell's Gates

1 day ago

Hey zapyourtumor ! Thanks for the great tips already added some to the deck here.

I replaced Fetid Imp with Scourge of the Skyclaves . It fits the cheap creature place better and is a demon so not only helps the priests to summon more demons but also helps with Mark of the Oni . I also think he goes great with Vexing Devil , Blood Crypt and Spawn of Mayhem . Dark Confidant would be perfect but it is too expensive. Even the scourge is a bit expensive to add to the physical deck right now but I'll save up for it and in time I will get it, maybe someday I'll get my hands in some of that dark wizard.

About Mark of the Oni I understand what you are saying but I love the card. It is really fun to play with it so I'll not remove it despite the drawback it has. Regarding Grim Return it is also just a fun card if I get to combo with Archfiend of Depravity (or Desecration Demon you suggested and cast it on my opponent's end turn to take over one of his creatures, or combine it with removal to take one of his creatures for me, so that being said I liked the ideia of having Sin Prodder because, besides the draw help, it seems like a easy way to help me cast Rakdos, Lord of Riots and goes well with it later either.

Thanks for the tip about Lightning Bolt , fits better in the deck than Go for the Throat . I just don't quite understand why you prefer Fatal Push to terminate. As I see it is just +1 mana cost for a more solid removal but I might be missing something so if you could detail more on your thoughts about it I would appreciate it.

Finnally, after altering the virtual version of the deck I finished with 22 lands. Kind of on the fence on keeping the 3rd Rakdos, Lord of Riots or the 2nd Lord of the Void instead of a 23rd land card. What do you think?

I had Master of Cruelties in the main deck at first because I really like it too. Thanks again for your suggestions, really appreciate it

zapyourtumor on Hell's Gates

5 days ago

Cool concept! Here are some of my initial thoughts and comments after reading through the list a few times.

I really don't like Blood Speaker . A 4 mana 3/2 vanilla that tutors a demon to hand for 4 mana everytime - if it let you tutor one onto the battlefield it might actually be playable. I would cut all of these.

The main issues I see with the deck are your disruption package. I would add more efficient removal like Lightning Bolt and Fatal Push over a lot of your Go for the Throat s and Terminate s (I'd leave 1 Terminate for Murktide decks). Grim Return doesn't seem super great either.

I'd also include hand disruption in a playset of Inquisition of Kozilek , since I assume Thoughtseize is out of your price range. Discard is just a staple in any black midrange deck like this. While these cards might be a little more expensive than the other cards in the deck, Bolt/Push/Inquisition are all modern staples that can slot into most red/black decks and are unlikely to lose their value anytime soon.

Mark of the Oni is cute, so if you really have fun with it in the deck then of course that's fine, it just doesn't seem very good because the best time to drop it is earlier in the game to survive and you can't really play it early game. The only cheap demons I could find are Dream Devourer and Scourge of the Skyclaves which could slot in if you want to keep Mark of the Oni. Only run Scourge if you are running a playset of bolt though. If you have the money for Scourge I'd definitely get it, although it's pretty expensive.

Since you have Skirsdag High Priest , you probably need some lower costed creatures. While Fetid Imp fits the theme, its really bad. I'd cut it. Honestly something like Dark Confidant would be great here since you can tap it to Skirsdag and it gives you some much needed draw power, but it's really expensive. I can't really think of any other good 1-2 cmc black creatures that fit the hell theme (except asmor but she doesn't count lol), but there are definitely some good ones out there.

Some other devils/demons are Sin Prodder (need that draw engine?), Desecration Demon , which gets really brutal with Archfiend of Depravity, and Doom Whisperer . I'm sad that Master of Cruelties probably doesn't fit here since he's my favorite demon.

K0rt on Modern UB Shadow (WIP)

1 month ago

What is Trickbind ever doing that is actually relevant, especially for the cost of a whole card and two mana? I know it can hit fetchlands but two mana for maybe stone raining your opponent doesn't seem worth it, especially when it isn't proactive and could be more hand disruption like Grief and Inquisition of Kozilek . Speaking of Grief, that card seems like something you should consider as a disruptive element early especially since with only a u/b deck you have a lot to enable it. It also makes Scourge of the Skyclaves a lot better if your want to run that since it is an early way to apply pressure.

Having only 17 lands is also extremely greedy, assuming a 56 card deck with Street Wraith you only have about a 75% chance of hitting your first two lands drops, which your absolutely need to do to play delve threats and counterspells on curve. Neither of your cantrips has good unconditional selection like Serum Visions or Opt do which means hitting lands is even less consistent. If you really don't want to get flooded you could play some off colour horizon lands like Nurturing Peatland .

I'm also not sure what you're bringing Diabolic Edict against. Most of the creature decks like U/R Prowess, Company and Ephemerate don't really care too much since they're so threat dense and shadow isn't really seeing play anymore since the meta is so hostile to it.

iti136 on Nethroi, Apex of Graveyard Shenanigan's

1 month ago

I’d suggest trying to fit Scourge of the Skyclaves in, it has a really unique interaction with Nethrio. Let’s say some is still at 30 life and we mutate Our commander and one of the creatures we return is scourge due to how it’s power is determined it’s power for this calc is considered -10 which mean we have 20 power to work with instead of 10.

zapyourtumor on Shadows of Yharnam

2 months ago

I really like Vendetta here (although it may be worse than Push ) and Rite of Consumption looks interesting, although I don't know how that lifegain will interact with Shadow -- seems like a black alternative to Temur Battle Rage .

Aqueous Form is a really fun card in casual games, but I'm not sure how competitive it would be in this deck.

Some random suggestions: Stubborn Denial , Killing Wave , Scourge of the Skyclaves , ( Drown in the Loch ), Surgical Extraction for the sideboard.

RambIe on Licia Bank of life

3 months ago

at first glance i am going to suggest
Test of Endurance , Felidar Sovereign
Serra Avatar , Scourge of the Skyclaves , Malignus
Brion Stoutarm , Rite of Consumption , Fling , Thud
note: there are many other cards with similar effects so that these functions can be consistently played
its a busy day at work today but ill try to get some time later to do a more through inspection

zAzen7977 on SCOURGE BOLT - Suicide Burn

3 months ago

Hey vladpontes, thanks for your suggestions. In the past I ran a different variation of burn which used creatures like Monastery Swiftspear and Goblin Guide , and it worked very well. With enough burn spells it doesn’t need Scourge of the Skyclaves to win, but it runs out of steam really fast. This is why I transitioned away from prowess and focused on reducing my life and my opponent’s as fast as possible with this new hybrid “suicide burn.” Since I was running fetches and Sunbaked Canyon already, I thought I would take advantage of the synergy and put the life-loss to good use.

Like you I was reluctant to run Death's Shadow s at first. I thought too many creatures would water down the burn potential of the deck. But after many games it turns out that the Shadows work very well. Running 4 Scourges and 3 Shadows make it likely to draw at least 1 of either during the game. There are no other creatures with the size potential of Scourge or Shadow for their mana cost that I am aware of.

Also I think you’re placing too much importance on the creatures instead of focusing on dealing damage. The burn spells are the most consistent way to deal damage in burn decks. In the early game, a strong blocker will immediately shut down burn decks relying on Swiftspear, Guide, etc, but Lightning Bolt always deals damage.

This variant has Shadows and Scourges to fill in during the mid-late game (which is turns 3-5 for burn decks) and Canyons and Street Wraith s for card draw, whereas other decks have tiny blockers and rely on top decking a burn spell to seal the deal. Shadows and Scourges are unique because they are aggressive by being defensive and lock down the board, so I can stall a turn or two if necessary. The trick is carefully monitoring life totals to not overextend too quickly. I want to be in control of the life loss.

Goblin_Guide, thanks for commenting. You make a good point about using cheap reanimation spells like Unearth to bring back Shadows and Scourges if they die. That is definitely a valid approach. Personally I really like Apostle's Blessing as a way to pay life while preventing a creature’s death, or making it essentially unblockable. This prevents graveyard interaction so I can run Rest in Peace on the sideboard and ignore grave-hate in general.

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