Scourge of the Skyclaves

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Scourge of the Skyclaves

Creature — Demon

Kicker (You may pay an additional as you cast this spell.)

When you cast this spell, if it was kicked, each player loses half their life, rounded up.

Scourge of the Skyclaves power and toughness are each equal to 20 minus the highest life total among all players.

Rocketman988 on Demon Till Your Dreams Come True

7 months ago

MightyPox, I did indeed miss your initial comment somehow! I was traveling and replied on mobile, so I blame the small screen. I also really love my demons and it hurts to take any out, so I'm constantly shifting the mix between demons and enablers depending on what I feel is strongest at the moment. We just got some AWESOME new demons though, so I'm tweaking the list towards the creature side again.

Bloodletter of Aclazotz and Rakdos, Patron of Chaos absolutely need to be in the deck. Infernal Sovereign is tricky, and I'm still on the fence, but I'm going to try it out and see. It can fuel some absolutely insane turns, adds bonus value to our cheap spells like rituals and loots, but it's a real feels bad to have if trying to use Sire Of Insanity. High risk high reward, which I want to love.

Bringer of the Last Gift and Scourge of the Skyclaves are both reanimation nonbos, so I don't like them for that reason. I hate paying full cost for my demons since I've worked in so much synergy with cheating creatures. If you like them, run them! They are fun demons for sure. :)

The Balrog of Moria keeps popping in and out of my list, and he's so close to worth it. We'll see if the heavier creature focus I'm shifting back towards gets him a spot.

MightyPox on Demon Till Your Dreams Come True

9 months ago

Hi Rocketman! How is it going?

Nice to see your Rakdos primer is still active and updated!
I appreciate the new section about Rakdos Game Theory!
Haven't played Magic for some time now but my buddy and I will be getting back at it soon. In preparation for that I went through the Rakdos-coloured demons on Gatherer and saw that there are new demons to consider for the deck.

Bloodletter of Aclazotz
We can always use effects like Archfiend of Despair/Fiery Emancipation, so this one's really good.
My deck does most of it's damage during my turn anyhow. Definitely adding it to the deck.

Infernal Sovereign
An effect in the vein of Recycle/Null Profusion on a 6/6 flying, trampling demon may help us in a pseudo combo turn.
I'm usually always playing a land and/or spell each turn or drawing/filtering cards in other ways so skipping the draw step is not a great set back. Not sure about this one but will be testing it.

Bringer of the Last Gift
Living Death is one of my favourite cards in this deck and here it is stacked on a 6/6 flying demon.
The only draw back is that it has to be cast for which is a steep price as most of the expensive demons are reanimated. Only Hellcarver Demon may cheat it into play.
Nevertheless I will try this one out, maybe in place of Patriarch's Bidding.

Scourge of the Skyclaves
This one has been around for a while now and most of the time it will be : everybody loses half of his or her life.
In an earlier iteration of the deck I ran Havoc Festival which was nice because it speeds up things and my opponents would lose the life before me and not simultaneously.
Still for this deck I'm always looking for demons that do "crazy things" and maybe one day I will test this guy.

Concerning The Balrog of Moria: I read that you had this one on and off your deck and I think I like it.
All of it's abilities are relevant to us. If I find space for him I will test him for sure!


I read through your change log/Rakdos Game Theory/user comments and I understand that you emphasize playing the commander and therefore divert slightly away from the demon-theme.
While I think that your success proves you right, I just can't bring myself to cut a lot of demons from this deck - I'm a flavour freak on this one. :D
I'm really light on Rakdos protection (Tibalt's Trickery, Lightning Greaves and Not of this World are the only ones right now). Maybe if I could find room for Bolt Bend and Deflecting Swat I could see myself casting Rakdos more often.
On the other hand: since I've been playing this deck 1vs1 most of the time, connecting with Rakdos is devastating for my opponent and almost always leads to victory.
I also had situations when I had the mana to cast Rakdos very early in the game but had also options to do crazy stuff that could potentially win me the game.
Albeit risky I mostly tried the crazy things because this is my only deck that can do this kind of thing - the Rakdos thing. :D

I'm looking forward on reading what you think about the demon suggestions I made in this post!

ghostfire86 on Kaalia's Bounce House

1 year ago

I use to run a land destruction version of Kaalia years ago. Since then she’s move to faster kills by bleeding the opposition. Ravages of War is another mass land d card but will cost you $.

I’m surprised you’re not running Dragon Mage as a wonder wheel draw effect. Keen Duelist helps kill your opponents due to your higher cmc while offering increased draw.

Dragon Tempest is a staple for Kaalia and abused by incorporating Utvara Hellkite and Ancient Gold Dragon, amplified with running Terror of the Peaks. I don’t run a ton of dragons so I chose to keep out Utvara as it’s more situational in my deck.

You might find use in Mudslide and Circle of Flame. I run Mudslide and Moat.

Talismans > Signets, try hitting about 10-11 mana rocks. In Archenemy games where you’re the threat, Kaalia is just the decoy for removal while you more easily hard cast your threats. Quicksilver Amulet and Sneak Attack are good avenues around losing Kaalia as well, but have you considered Sundial of the Infinite which gets rid of sneak attacks drawback and opens combat combos and infinite turns to your arsenal? Maybe too much of you want to keep casual.

The Sanguine Bond and Exquisite Blood aren’t honestly needed in here. Archfiend of Depravity, Wound Reflection, Sower of Discord, Scourge of the Skyclaves, Gisela, Blade of Goldnight,and Heartless Hidetsugu are functionally better choices to utilize and synergize/combo.

antiadam on Lifelink/first strike vs. Scourge of …

1 year ago

Had a fun interaction the other night playing kitchen table. With my opponent at 6 life and me at 5 I attacked with a 10/10 It That Rides as One  Flip and my opponent blocked it with his 14/14 Scourge of the Skyclaves. The lifelink took me up to 15 life, leaving him with a 5/5 Scourge after my first strike damage. We all got a good laugh when the other guys realized what just happened but I'm really not sure how that damage would be calculated. We dropped my opponent to 1 just for the LOLs but would he actually take any damage here?

multimedia on Things That Are Not

2 years ago

Nice discoveries of Mogis's Marauder and Songs of the Damned. Well done, you've added a creative creature combo to use with Scourge of the Skyclaves in your graveyard by reanimating Mogis's Marauder.

If you want to be more competitive with current low budget then think more about the areas of deck building to take advantage of Nethroi as Commander? For some improvements expand on the three most important areas?

  • Self-mill and other ways to get creatures into your graveyard.
  • A combination of creatures to reanimate with Nethroi that wins the game.
  • Ramp to cast 7 mana Nethroi.

In the simplest terms these are the three areas to consider improving. Consider dedicating more deck spots to each of these areas? Out of these three areas you've greatly improved the second one, creatures who are reanimated to win the game. Next, make it easier to get those creatures into your graveyard to reanimate them?

Sources of repeatable self-mill that's not dredge can be helpful. The problem with dredge is you want more draw to have cards in your hand to make up for replacing draw to dredge. Repeatable self-mill that happens at your upkeep then lets you draw for the turn. On low budget I wouldn't play less than 12 sources of self-mill/other ways to get creatures into your graveyard, it's important with Nethroi.

None of the cards I'm suggesting to cut are particularly good with strategies here. Archfiend's Vessel is interesting, but you can only use it once, that's not good enough when reanimation is a main strategy here. Faeburrow Elder is more ramp that can tap for two mana, but if you control a black permanent then it can tap for three mana. It also has 0 power.

mrweaselman on Giggly Boys (EDH)

2 years ago

Blade of the Oni, Dream Devourer, Gibbering Fiend, Rakdos Firewheeler, Rakdos Headliner, Spear Spewer, Thermo-Alchemist, Witty Roastmaster, and Kardur's Vicious Return are not very good imo.

Scourge of the Skyclaves is just an expensive combo with Wound Reflection. Havoc Festival is slightly cheaper and better in most situations, especially in chaos.

Syphon Mind is better than Blightning. Banefire is better than Demonfire. Malakir Rebirth  Flip is better than Demonic Gifts. Curtains' Call is better than Murder. Baleful Mastery is better than Doom Blade.

BishopAtavist on Things That Are Not

2 years ago

Hey Excalibur478, Thanks for those suggestions! Aside from a handful of cards that I got from a friend, I basically am building this deck from scratch (I didn't even have swamp basic lands when I started planning this deck haha). That being said, my first plan when I have a budget for it is to upgrade the mana base here. I pretty much wiped through my "personal spending budget" for the month getting these cards pulled at local shops.

I read about the interaction that allows Scourge of the Skyclaves to count as (up to) -20 power. I'm not positive I'll need the extra boost there (especially with Karador also in play), but I'll see how this deck plays as is and will certainly be considering adding it!

Hi_diddly_ho_neighbor on Streets of New Capenna

2 years ago

Some commander focused thoughts on the main set since my last little blurb:

Rigo is a cool Tymna the Weaver/Edric, Spymaster of Trest type card that finally gives Bant a token commander.

Bootleggers' Stash will be quite a strong commander card (outside of the highest power levels). It's green, so it's probably coming down on T4, and all of your lands basically become storage lands that can be cashed in right away. I think folks doubting the card need to remember that similar things were said about the fairly similar Old Gnawbone, and that turned out to be quite strong. I think Bootleggers' Stash is a bit stronger than Old Gnawbone since it avoids more removal and doesn't require the combat step.

Shadow of Mortality wins the "best art in the set" award in my opinion. I don't fully agree with the Death's Shadow comparisons since it only ever hits for 7. Feels more like Scourge of the Skyclaves to me.

Seeing Hideaway come back is really cool and fits the set's flavor well. They all seem fairly strong in the right decks, but the red one randomly being 5-color kind of sucks for commander.

Slip out the Back is a cool take on Reality Ripple. It is more narrow, but it has the added benefit of pumping a creature.

All of the ascendancies seem flavorful, the jund one being my favorite

Professional Face-Breaker is an auto include in every mono red commander deck. Most R/X decks will want this as well.

Topiary Stomper could very well put creatures like Wood Elves and Farhaven Elf out of business in non-tribal, non-sacrifice focused decks.

Angel of Suffering is going straight into my Balthor the Defiled reanimator deck. She is very reminiscent of Vilis, Broker of Blood but provides card advantage at a different angle.

Body Launderer is probably a better piece in the Karmic Guide combo than Reveillark due to the cheaper mana cost. That being said, I'll probably just run both in my Tymna the Weaver/Tevesh Szat, Doom of Fools deck.

Overall, the set has a couple intriguing individual cards, but I still don't find the set that interesting from either a game play or flavor perspective. Since a fair chunk of the precon legends have been spoiled already, I had originally planned to skip most of the set/precons and just pick up a couple individual cards. But this morning a yet-to-be-spoiled jund legend from the commander precon was leaked. I nearly spit out my tea when I saw the leak this morning. So I guess I'll be grabbing that precon, or at least that particular card if the rest of the deck isn't worth it.

Based on some of the spoilers/leaks so far, I suspect the monetary value in the precons will come from the new white cards (barring an expensive reprint...looking at you Dockside Extortionist).

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