Cemetery Prowler

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cemetery Prowler

Creature — Wolf

Vigilance

Whenever this enters the battlefield or attacks, exile a card from a graveyard.

Spells you cast cost less to cast for each card type they share with cards exiled with this. (This is a linked ability, linked to the second ability on the card named "Cemetery Prowler". Creature cards exiled by this card only return to the battlefield if those exiled cards were exiled by the second ability.)

king-saproling on Meria x Rocks

2 months ago

No Grinding Station?

Also it might be cool to create pseudo-Battered Golems by combining cards like Blisterspit Gremlin, Dwarven Patrol, and Nettle Drone with cards like Liquimetal Torque, Liquimetal Coating, and Ashnod's Transmogrant.

You might consider these too: Kessig Flamebreather, Lambholt Raconteur  Flip, Keen Sense, Snake Umbra, Illusionist's Bracers, Battlemage's Bracers, Cemetery Prowler

seshiro_of_the_orochi on As Fabled (Wolf and Owl)

1 year ago

Esior and Anara as the commanders of this list is poetry! Very flavourful, great thing!

Cryptic Gateway would be a great card in here. Also, Warden of Evos Isle might be an aven, but it definitely is an owl, as well, and it cheapens half your deck. Cemetery Prowler is expensive, but another powerful wolf.

Profet93 on It's Tough to be Xenagod

1 year ago

Regarding your update

Cemetery Prowler - Is it's primary purpose GY hate, early blocker, ramp? I feel GY hate is what you were going for. Why not add a Soul-Guide Lantern in it's place or even a Scavenging Ooze. This way you are reactive rather than reliant on attack. Something to consider regarding creature count and pump draw spells. But personally, I feel you are light on beaters. I know your deck is a big more aggressive so perhaps thats just how it plays. I think Kogla, the Titan Ape in your maybeboard would be helpful. Synergy with eternal witness, provides creature and artifact/enchantment removal. Unlike bane of progress, won't remove your land enchantments

Budget per card? - I added mana crypt to Xenagos and went ham depending on how much of a threat I was viewed as. If not crypt then perhaps Mana Vault might be worth considering in place of time of need? Unless you are actively trying to assemble creature based infinite combat rather than passively drawing into them, ramp might be a higher priority for T2 Xenagos. Having additional ramp redundancy for Xenagos is nice. The untap cost is steep, but depending on your opening hand. or if you just need a little more juice for a draw spell, or to cast your hand after a wheel, it could be useful.

elk88 on Who Let the Dogs Out?

2 years ago

Hey rafe028! There's nothing wrong with the card and considering this type of deck and it's intended power level, you could absolutely try it out if you'd like. I will say that it's creature quality isn't quite as high as several cards in the list. It's ability is conditional on a good board state (see my comments on board wipes in the update) and it only targets players (the deck doesn't usually have much issue creating a lot of damage or finishing off opponents). The one hiccup with the card is the activated cost. This deck; quite consistently, uses all or pretty much all it's mana every turn (on your turn or others assuming flash). For example Hound Tamer  Flip has an ability that I've yet to use. The trample that Tamer provides is great (and it's meant for redundancy since this deck wants/needs trample to get damage through consistently but more importantly to draw more cards) and it's ability is at least an available outlet if it's ever needed. Still though I haven't had to/needed to use it yet (threat of activation with blocks; especially with politicking and pointing that out, has often been enough). Keeping the 'activated ability' thought train going, I've used Duskwatch Recruiter  Flip a handful of times but again; referring to the board wipe comment, it's often been a come from behind/ dig for answers situation usually (or as I said in the update, when you're drawing lots of support but no gas). It's flip side for the cost reduction has often been it's better use. Being able to cast several creatures after drawing so many cards (similar effect with Cemetery Prowler) has been great (I'm not saying overextend but when you have 13 cards in hand it's better to use some than just discard). The last 'activation thought' is that the ones I've mentioned already in the deck are mana sinks and don't tap (or something like Howlpack Piper  Flip which uptaps) whereas Runebound Wolf is once a turn cycle due to the . You might sneak in fairly late game finisher on one player's end step, upkeep get the 2nd player with your ping and then attack the 3rd to pull out a win but that's probably magic xmas land in a lot of cases (life totals have to be perfect in relation to board state etc). More than likely though this will take a few turns to do (activate for 6, activate again for 6 etc) and your opponents will see this coming (whereas you play several buffing threats and attack for 30 on one turn in the same scenario).

Basically I'm saying when Runebound Wolf is good, you're already ahead and likely don't need it to close out the game/ finish off a player (like you've spiraled out of control with Hollowhenge Overlord and have 20 wolves in play. Then Runebound Wolf feels win more). When you're behind, it's ability isn't doing anything because you don't have the boadstate or you need all the mana to rebuild. And with the deck playing multiple spells a turn (from all the draw), you don't have left over mana to activate with any consistency to make it useful/a threat. It feels like it's ideal place/play is a very late game situation where it's cast and you methodically burn everyone out due to low life totals. Or you're in a game that has some sort of board stall (like someone is a pillow fort with stuff like Sphere of Safety or maybe a player has flooded the board with tokens and you can't get through or something similar). In those edge cases I'm more inclined to say 'you got me' and shuffle up.

As an aside, I will refer to the update and mention that Ill-Tempered Loner  Flip (more importantly and specifically Howlpack Avenger  Flip) and one of the board wipes I'm using (Blasphemous Act or Chain Reaction) with a decent board state will have the same desired effect of burning out the table. 9 wolves including Howlpack Avenger  Flip and Blasphemous Act will kill a table (okay fine it'll do 117dmg so maybe someone is at 3 because everyone was still at 40 lol.)

Now by all means, I don't want to be discouraging and suggest you give it a go. I'd love to hear some game play feedback on how it works for you. If you're knocking people out on the regular with it, let me know and I'll give it another look.

I appreciate your time, comment and feedback! Thanks!

elk

golgarigirl on Innistrad: Crimson Vow

2 years ago

I'm generally 'meh' on this set so far, but I'm not a tribal player, so this tends to happen to me in every tribal-focused set. At least I get to round out the land cycle! Cemetery Prowler, Dig Up, and Manaform Hellkite are my favorites from the set. Other than that, I've spent too much on Secret Lairs, so I'm thrilled for a break.