Soul Channeling

Soul Channeling

Enchantment — Aura

Enchant creature

Pay 2 life: Regenerate enchanted creature.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Soul Channeling Discussion

Strangelove on Big lifegain, big creatures - Willowdusk

2 months ago

Hey Walrighti, +1!

@your post

Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...

Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).

Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.

(All under $3)

+1 Devoted Druid ... this card is a beast

+1 Rampant Growth

+1 Arcane Signet

+1 Golgari Signet

+1 Talisman of Resilience ... #Ramp

+1 Elves of Deep Shadow

+1 Elvish Mystic

+1 Fyndhorn Elves

+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.

+1 Marwyn, the Nurturer

+1 Viridian Joiner ... #Ramp... #Combo

+1 Boompile ... its a gem (hint: don't tap it on your turn) +1 Nightmare Unmaking

+1 Killing Wave

+1 Massacre Girl ... #Wipe

+1 Kenrith's Transformation

+1 Beast Within ... #Removal

+1 Swiftfoot Boots

+1 Inspiring Call

+1 Oblivion's Hunger

+1 Rush of Vitality

+1 Sheltering Word

~1 Slippery Bogbonder

+1 Golgari Charm ... #Evasion

+1 Haunted Cloak

+1 Chariot of Victory

+1 Charge Through

~1 Tuskguard Captain

~1 Rancor ... Trample and haste are important... #Evasion

~1 Destined ... the choices are really good.

+1 Deepwood Ghoul

+1 Mischievous Poltergeist

+1 Soul Channeling ... #Combo with Willowbark and stick to the board...

~1 Phyrexian Processor ... fun?

~1 Lurking Evil ... maybe?

~1 Solidarity of Heroes ... #Combo

~1 Ooze Flux ... tokens at instant speed?

~1 Retribution of the Ancients ... removal?

+1 Garruk, Primal Hunter

+1 Mindless Automaton

+1 Thought Gorger ... (leaves)

+1 Life's Legacy

+1 Return of the Wildspeaker ... #Draw

~1 Essence Harvest

+1 Bloodspore Thrinax

+1 Triskelion ... #Combo

+1 Nighthawk Scavenger ... #Fatty

...Always play at least 10 ramp spells under 3 cmc.

...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.

Here's another Willowdusk thread.

Happy building :)

SirQuixano on Darkness is spreading

9 months ago

Nice deck, and I loved playing Duskfang Mentor in standard in an Orzhov Lifegain Deck

I find it interesting that you aren't playing many cards that either allow you to pay life or do something when you gain life. For example, Marauding Blight-Priest and Epicure of Blood allow you to drain opponents whenever you gain life, and Blessing of Leeches and Soul Channeling protect creatures as long as you pay life, which you can usually do in monoblack lifegain.

Vampiric Link might be a good card since it basically gives lifelink without giving lifelink, so you can gain double the life off of a lifelinker, and Dragon Shadow can be nice combat evasion for a creature you've gotten bigger, then if that creature dies, you can put it on a later big creature, like an Ulamog's Crusher or whatever.

You also are by no means playing a devotion deck, so maybe a few colorless utility lands might be nice, like Radiant Fountain or Quicksand, since they decrease consistency by a miniscule amount . For Ramp, I'd recommend Everflowing Chalice, MindStone, and Bonder's Ornament as further ramp.

Just got done with a Wall of Limbs deck, so some of this stuff is still fresh in your mind, but I do like this deck.

king-saproling on Xantcha, Sleeper Agent

1 year ago

Xantcha is so rad. Have you considered Heartstone? It would make it easier for everybody to use her draw ability.

These might interest you too: Revel in Riches, Unholy Indenture, Minion's Return, Blessing of Leeches, Soul Channeling, Visions of Brutality, Treacherous Link, Ragged Veins, Binding Agony, Spiteful Shadows, Unnatural Hunger, Errantry, Inner Demon, Psychotic Fury, Vampiric Link (unlike lifelink, the controller of the aura gets life, not the creature's controller)

titusd11 on Breaking Vilis in EDH

1 year ago

Sword of War and Peace works really well for me in my Vilis for some heavy life gain plus pro white fights off common white removal. Also recommend Castle Locthwain, draw a card lose life then draw way more. with Venser's Journal you lose nothing. Also Soul Channeling for board wipes on Vilis. Lastly Ashes to Ashes is amazing, 3 mana draw five exile two for gods and titans

TheRussBuss on Licia, Sanguine Tribune | Your Pain My Gain

1 year ago

Joe_Ken_: Sanguine Sacrament does seem like a good idea, and I had considered it before, but took it out in favor or Exsanguinate . However, I like the wheel idea to get a ton of mana out of Smothering Tithe . I'll probably go with Magus of the Wheel since I have a few ways to get him back, and Khorvath's Fury for the added damage option. I prefer Soul Channeling for my commander, since regenerating her doesn't make her drop all her +1/+1 counters, but some extra safety never hurt anyone. I chose Return to Dust over Utter End due to the fact that my meta doesn't seem very reliant on creatures, and I can get rid of two of them for the same price as one. Anguished Unmaking is already in, and with Font of Agonies I saw it as a less reliable, but repeatable Swords to Plowshares without giving my opponent anything in return.

Mj3913: Vedalken Orrery seems like a great addition, and can get my "win on upkeep" cards in safely. Thanks for the tip.

enpc: Most of the research I did about average CMC, lands, and ramp said to start with 40 lands, then take out 1 land for every 3 sources of ramp you have. I know I didn't follow that to a T, but not having enough mana hasn't really been an issue for me during playtesting, nor has the 3.75 aCMC. That being said, there's nothing wrong with more ramp. I'll think of some options. As for streamlining my wincon, I'm a little lost on what you think I should do exactly. Should I have more wincons that don't revolve around going sideways? Or should I narrow down my wincons and use the extra space to help me reach them?

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