Soul Channeling

Soul Channeling

Enchantment — Aura

Enchant creature

Pay 2 life: Regenerate enchanted creature.

Latest Decks as Commander

Soul Channeling Discussion

Asgeren on Help with Voltron protection and …

2 months ago

This is the deck.

https://tappedout.net/mtg-decks/volrath-no-school-like-old-school/

The thing is that I'm restricted to old borders.

So this is my evasion: Dauthi Trapper Filth Dauthi Embrace Manifold Key Dragon Shadow Sword of Light and Shadow Sleeper's Guile

This is my protection and recursion: Soul Channeling Sword of Light and Shadow Shallow Grave Animate Dead Reanimate Strands of Night Doomed Necromancer Apprentice Necromancer

I am currently trying to fit in Shade's Form but other than this I'm not finding much protection.. Any help would be greatly appreciated!

Strangelove on Big lifegain, big creatures - Willowdusk

5 months ago

Hey Walrighti, +1!

@your post

Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...

Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).

Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.

(All under $3)

+1 Devoted Druid ... this card is a beast

+1 Rampant Growth

+1 Arcane Signet

+1 Golgari Signet

+1 Talisman of Resilience ... #Ramp

+1 Elves of Deep Shadow

+1 Elvish Mystic

+1 Fyndhorn Elves

+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.

+1 Marwyn, the Nurturer

+1 Viridian Joiner ... #Ramp... #Combo

+1 Boompile ... its a gem (hint: don't tap it on your turn) +1 Nightmare Unmaking

+1 Killing Wave

+1 Massacre Girl ... #Wipe

+1 Kenrith's Transformation

+1 Beast Within ... #Removal

+1 Swiftfoot Boots

+1 Inspiring Call

+1 Oblivion's Hunger

+1 Rush of Vitality

+1 Sheltering Word

~1 Slippery Bogbonder

+1 Golgari Charm ... #Evasion

+1 Haunted Cloak

+1 Chariot of Victory

+1 Charge Through

~1 Tuskguard Captain

~1 Rancor ... Trample and haste are important... #Evasion

~1 Destined ... the choices are really good.

+1 Deepwood Ghoul

+1 Mischievous Poltergeist

+1 Soul Channeling ... #Combo with Willowbark and stick to the board...

~1 Phyrexian Processor ... fun?

~1 Lurking Evil ... maybe?

~1 Solidarity of Heroes ... #Combo

~1 Ooze Flux ... tokens at instant speed?

~1 Retribution of the Ancients ... removal?

+1 Garruk, Primal Hunter

+1 Mindless Automaton

+1 Thought Gorger ... (leaves)

+1 Life's Legacy

+1 Return of the Wildspeaker ... #Draw

~1 Essence Harvest

+1 Bloodspore Thrinax

+1 Triskelion ... #Combo

+1 Nighthawk Scavenger ... #Fatty

...Always play at least 10 ramp spells under 3 cmc.

...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.

Here's another Willowdusk thread.

Happy building :)

SirQuixano on Darkness is spreading

1 year ago

Nice deck, and I loved playing Duskfang Mentor in standard in an Orzhov Lifegain Deck

I find it interesting that you aren't playing many cards that either allow you to pay life or do something when you gain life. For example, Marauding Blight-Priest and Epicure of Blood allow you to drain opponents whenever you gain life, and Blessing of Leeches and Soul Channeling protect creatures as long as you pay life, which you can usually do in monoblack lifegain.

Vampiric Link might be a good card since it basically gives lifelink without giving lifelink, so you can gain double the life off of a lifelinker, and Dragon Shadow can be nice combat evasion for a creature you've gotten bigger, then if that creature dies, you can put it on a later big creature, like an Ulamog's Crusher or whatever.

You also are by no means playing a devotion deck, so maybe a few colorless utility lands might be nice, like Radiant Fountain or Quicksand, since they decrease consistency by a miniscule amount . For Ramp, I'd recommend Everflowing Chalice, MindStone, and Bonder's Ornament as further ramp.

Just got done with a Wall of Limbs deck, so some of this stuff is still fresh in your mind, but I do like this deck.

king-saproling on Xantcha, Sleeper Agent

1 year ago

Xantcha is so rad. Have you considered Heartstone? It would make it easier for everybody to use her draw ability.

These might interest you too: Revel in Riches, Unholy Indenture, Minion's Return, Blessing of Leeches, Soul Channeling, Visions of Brutality, Treacherous Link, Ragged Veins, Binding Agony, Spiteful Shadows, Unnatural Hunger, Errantry, Inner Demon, Psychotic Fury, Vampiric Link (unlike lifelink, the controller of the aura gets life, not the creature's controller)

titusd11 on Breaking Vilis in EDH

1 year ago

Sword of War and Peace works really well for me in my Vilis for some heavy life gain plus pro white fights off common white removal. Also recommend Castle Locthwain, draw a card lose life then draw way more. with Venser's Journal you lose nothing. Also Soul Channeling for board wipes on Vilis. Lastly Ashes to Ashes is amazing, 3 mana draw five exile two for gods and titans

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