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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Soul Channeling
Enchantment — Aura
Enchant creature
Pay 2 life: Regenerate enchanted creature.
LightEntropy on Syr Pauper, the Konrad
1 year ago
Dazard The Soul Channeling and Blessing of Leeches were specifically for a combo related to Pestilence or Pestilence Rats since you were looking for combos. I understand! I made a sac-outlet deck for rakdos, so if you want any more black suggestions, check my lagamos PEDH deck! Best of luck!
LightEntropy on Syr Pauper, the Konrad
1 year ago
Sorry, I'll fill in the blanks since I didn't know how to link cards. Bonder's Ornament Blessing of Leeches Soul Channeling Fleshbag Marauder Innocent Blood Relic of Progenitus Exquisite Huntmaster
LightEntropy on Syr Pauper, the Konrad
1 year ago
Sorry, I'll fill in the blanks since I didn't know how to link cards. Bonder's Ornament, Blessing of Leeches, Soul Channeling, Fleshbag Marauder, Innocent Blood, Relic of Progenitus, Exquisite Huntmaster
KBK7101 on Sengir and Kediss - Dark Privilege (v1.6)
2 years ago
dlombart - Sadly, I haven't had as much time recently to play as much as I'd like, so the deck has only seen a game or two but it has seen LOTS of solitaire/goldfishing/playtesting. The deck ran extremely well (even in a loss) in the last game it actually saw which is detailed in the Games Played tab in the description. It should be mentioned, however, that my "meta" just consists of the decks I have on here that my brothers and I pit against each other. I think my decks are relatively light on removal when compared most other commander decks these days, so protection for Sengir is probably priority number one when building your own deck. Lightning Greaves and Swiftfoot Boots are the most obvious choices. Blessing of Leeches, Consecrated by Blood, Skeletal Grimace, Soul Channeling and Molting Snakeskin are some more auras similar to Dark Privilege that might be worth checking out.
Dete on Greven Lifelink
2 years ago
actualiza esto
DrukenReaps on Has anyone played with or …
2 years ago
I've not seen him played but I wouldn't build him with the expectation of being able to flip him consistently. You'll need to lose exactly 27 life and have that 6 mana available before one of your opponents knocks you out of the game. 13 damage is such an easy thing to do really. Even if they don't knock you out of the game they only have to push you off 13 life before your end step. That said there are some options for you that could really make the deck tick and allow you to get to that life total quickly.
Unspeakable Symbol, Soul Channeling, Phyrexian Processor, Infernal Contract, Plague of Vermin, Toxic Deluge, Hatred, Razaketh, the Foulblooded, Doom Whisperer, Wall of Blood, K'rrik, Son of Yawgmoth, Blood Celebrant, Vilis, Broker of Blood, Yawgmoth, Thran Physician, and Bolas's Citadel.
Some of these will just set you to 13 life, others will get you close. Things like Hatred I really like here because that could be knocking someone out of the game. Then flipping your commander and going right into drawing a bunch of cards. You'd need 11 mana to do that in 1 turn though so I'd also include black's big mana cards like Nirkana Revenant and Crypt Ghast. A number of these things are mana hungry to do in one turn. All in all I wouldn't say this is looking half bad. Some rather strong cards here at the core of your strategy.
Asgeren on Help with Voltron protection and …
3 years ago
This is the deck.
https://tappedout.net/mtg-decks/volrath-no-school-like-old-school/
The thing is that I'm restricted to old borders.
So this is my evasion: Dauthi Trapper Filth Dauthi Embrace Manifold Key Dragon Shadow Sword of Light and Shadow Sleeper's Guile
This is my protection and recursion: Soul Channeling Sword of Light and Shadow Shallow Grave Animate Dead Reanimate Strands of Night Doomed Necromancer Apprentice Necromancer
I am currently trying to fit in Shade's Form but other than this I'm not finding much protection.. Any help would be greatly appreciated!
Strangelove on Big lifegain, big creatures - Willowdusk
3 years ago
Hey Walrighti, +1!
Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...
Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).
Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.
-1 Pelakka Wurm
-1 Ezzaroot Channeler ... cut the fatties.
-1 Decree of Pain ... too slow
-1 Bow of Nylea ... meh
-1 Jarad's Orders < Diabolic Tutor
-1 Sangromancer ... amazing card but doesn't trigger when you need it to.
-1 Venser's Journal ... also amazing, but too conditional for this build
-1 Ranger's Path ... all your ramp should be on turn 2
-1 Temple of the False God ... this card is almost never good
+1 Devoted Druid ... this card is a beast
+1 Talisman of Resilience ... #Ramp
+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.
+1 Viridian Joiner ... #Ramp... #Combo
+1 Boompile ... its a gem (hint: don't tap it on your turn) +1 Nightmare Unmaking
+1 Killing Wave
+1 Massacre Girl ... #Wipe
+1 Beast Within ... #Removal
+1 Golgari Charm ... #Evasion
~1 Rancor ... Trample and haste are important... #Evasion
~1 Destined ... the choices are really good.
+1 Soul Channeling ... #Combo with Willowbark and stick to the board...
~1 Phyrexian Processor ... fun?
~1 Lurking Evil ... maybe?
~1 Solidarity of Heroes ... #Combo
~1 Ooze Flux ... tokens at instant speed?
~1 Retribution of the Ancients ... removal?
+1 Thought Gorger ... (leaves)
+1 Return of the Wildspeaker ... #Draw
+1 Triskelion ... #Combo
+1 Nighthawk Scavenger ... #Fatty
...Always play at least 10 ramp spells under 3 cmc.
...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.
Here's another Willowdusk thread.
Happy building :)