Wall of Blood

Wall of Blood

Creature — Wall

Defender (This creature can't attack.)

Pay 1 life: Wall of Blood gets +1/+1 until end of turn.

Wall of Blood Discussion

Artatras on "The Many-Faced God" - [[Primer]]

4 days ago

Hey!

It's ok to be a little confused because those interactions are quite tricky, but you actually got them right.

At any time during combat, as long as you have priority, you can transform Lazav into Wall of Blood. You will do this after the declare attackers step once you have already attacked with the base 1/3 Lazav, because walls cannot attack. After the declare blockers step, you can activate the Wall's ability as many times as you like by paying life (generally, 20 is enough as Banehound is a 1 power creature). It's important to note that this +20/+20 buff will last until the end of turn, as Wall's rules text states. This means that you are then free to shift form as many times as you like without loosing your investment. Holding priority, you pay to turn Lazav into the Banehound. At the end of the day, you will have a 21/21 Lazav/Banehound with lifelink ready to deal lethal amount of damage during the combat damage step. This is just the base scenario, with Lazav not affected by summoning sickness and the opponent not having any blockers. If you have any specific need (e.g. you need to give Lazav haste or evasion), you can work with your commander's ability accordingly. If you need haste, pay to turn Lazav into the Banehound before the beginning of combat step, then do the rest (pay and 20 life for the Wall, then again for the Hound). If you need evasion, pay for Invisible Stalker before the declare blockers step, and so on and so forth.

The Construct + Ornithopter combo works exactly the same way, the only thing is that we have way more triggers to put on the stack (but it doesn't matter, as they are free in terms of mana). Pay to turn Lazav into Crackdown Construct. Then, pay to turn him into the Ornithopter. The Construct's ability will trigger, giving Lazav +1/+1 until the end of turn. In response, pay again for the Ornithopter and keep doing this as many times as you like. Once you have finished, Lazav will eventually become a 0/2 Ornithopter with flying but retaining all the buffs from its previous form until the end of turn.

This is a little convoluted because it requires some knowledge of how the combat phase works and how to use the stack, but I've tried my best to explain it in a -hopefully- comprehensive way.

WhaleProfessor on "The Many-Faced God" - [[Primer]]

5 days ago

Hello there! The deck looks great and with a lot of tricks to master to be effective at the table, which is something I really like.

That said I'm a bit confused about some of the interactions tho: for example when you talk about the Wall of Blood + Banehound tech to get your life back with Lifelink how do you do it exactly? Because in my mind when you transform into the Wall in the damage step put on the stack 21 Wall triggers and then, on top of that, the ability to change into Banehound so you become a 22/22 Lazav/Banehound, but I don't know if I got it right.

Also in the Crackdown Construct + Ornithopter how should I stack all the effects?

Hybrow on Heart of Black Coal - Ayara ETB trigger EDH

1 month ago

Hello Tyrillius

Thanks for the suggestions.. I dont know about Wall of Blood, unless Ghoulcaller Gisa is out, it's kinda a dead card and only counts as 1 ETB for 3 mana.

I do like Ghoulcaller Gisa though, even without the wall, she is an extra sac outlet. The only reason I hesitate is because of the casting cost. I am trying to keep this deck lower to the ground. I will need to test play more to see if she would be worth it.

On the note of doubling triggered abilities, I was thinking of adding in Panharmonicon that way my creatures that enter with friends would double their friends, and that would also double the damage that Ayara, First of Locthwain does from each of those creatures. Again, that casting cost of is the only thing holding me back.

Tyrillius on Heart of Black Coal - Ayara ETB trigger EDH

1 month ago

Ayara, First of Locthwain you get the opponent loses one life you gain one life, you then pump Wall of Blood with however much life you want. Then you sack it with Ghoulcaller Gisa. This can be a pretty good win con depending on what else is on the board. Strionic Resonator can double the effect. So you drop say 20 life on the wall, sack the wall with gisa, double the effect with strionic resonator and drop in 40 2/2 zombies. If that's not a win then your probably going to 1v1 someone with them needing a board wipe next play or get overrun by 40 2/2 zombies.

xSKINCOLLECTORx on Half Life Hits

1 month ago

I think Minion of the Wastes just dies since he says when you play him, pay life. Try Wall of Blood instead, same principle

rychu on BRGW Commander EDH

1 month ago

For myself and others, how to optimally pilot the deck

Philosophy behind the deck, ideally should be played with 2+ other players.

You are a hard to kill end game boss, blue is boring busted and broken and is also expensive. Try to go for cards that will keep your hand healthy since we are not running blue so think how much you can squeeze out of one card for maximum value.

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If you are good on mana the first couple of two card instant win combos will both require Heliod, Sun-Crowned. Be sure to use the activated ability on the other combo piece by giving them lifelink Walking Ballista normally played from hand and normally will need to be cast for 4 colorless mana. Heliod, Sun-Crowned can also combo with Triskelion cost 6 colorless mana and can be cast straight from library or graveyard to play without dying unlike Walking Ballista.

Walking Ballista will want cards like Demonic Tutor , Congregation at Dawn better yet Shared Summons

while Triskelion will want cards like Defense of the Heart , Tooth and Nail with the added 2 colorless for entwine (if it's already in hand just pick a different creature and still summon the creatures you want in hand.)

The next big combo piece requires Dockside Extortionist to get the mana engine running if low, if you are netting 4 or more treasure tokens you can go infinite with Eldrazi Displacer if the treasure tokens remain you can stop mostly all creatures as they hit battlefield or are entering combat for a lockdown by blinking the creatures in an early enough response.

A third piece combo to draw your deck with is Korvold, Fae-Cursed King sacrifice enough treasure tokens to draw your whole deck and play Revel in Riches and then Final Fortune.

Other three piece card combo include Oketra's Last Mercy , Felidar Sovereign into Final Fortune, lastly Wall of Blood , Near-Death Experience into Final Fortune.

Oath of Druids Best way to cheat in creatures, take advantage of Forbidden Orchard

Shifting Shadow will still work even if you are trying to destroy an indestructible creature during upkeep reveal the next creature while still keeping the previous one. Can be easily retrieved if no graveyard hate.

Sun Titan can even get a land into play

Jarad, Golgari Lich Lord+Wall of Blood if you have higher health than all opponents.

Thespian's Stage or Mirage Mirror+Dark Depths 20/20 flying indestructible legendary token combos with Mayael's Aria , I ended up cutting Vampire Hexmage

Green Sun's Zenith ramp for a single forest zero cmc Dryad Arbor or get rid of a huge threat with Reclamation Sage

Crop Rotation into Glacial Chasm in critical moment before losing the game from combat damage. Exactly 31 life can buy up to 5 turns consecutively (2,4,6,8,10)

Elvish Reclaimer does the same thing, also get Riftstone Portal into graveyard as it helps against Blood Moon

Chromatic Lantern can negate damage lands and lands with downside and can make useless lands useful.

Urborg, Tomb of Yawgmoth+Cabal Coffers maximum ramp the reason to try to run less artifacts.

Birthing Pod you can sacrifice zero cmc token creatures for a one drop ect.

Sandwitcher on The Lich Lord Cometh

2 months ago

Wall of Blood if you have most life, its game over

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