Wall of Blood
Creature — Wall
Defender (This creature can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
Combos Browse all
- Essence Warden + Korozda Guildmage + Wall of Blood
- Ayara, First of Locthwain + Ghoulcaller Gisa + Wall of Blood
- Ghoulcaller Gisa + Wall of Blood
- Dying Wish + Wall of Blood
- Carrion + Wall of Blood
- Font of Agonies + Wall of Blood
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Wall of Blood Discussion
1 month ago
Hey! I really like your list! While undoubtedly less powerful than mine, you haven't distorted the general idea of the deck. The budget inclusions you have made are all very accurate. Here are a few specific suggestions:
Mindshrieker is very random and not enough reliable, although it can be fun.
I would remove every single land that comes into play tapped and replace them with basic lands. You don't need too much mana fixing, especially considering Lazav requires colourless mana, and this strategy cannot afford the tempo loss of a land entering the battlefield tapped.
I wouldn't bother with Miscast, as it doesn't scale particularly well in Commander. Rotting Regisaur can be included in your current list, considering you are not running Dreadnought. Access Tunnel is okayish. Four mana total is a lot, but it's better than Rogue's Passage. I would consider it, especially since it comes into play untapped.
Regarding how well I think your deck would perform in a mid-high power setting, it depends. See, this strategy is very fast and all-in because it is very weak at its core. A Voltron deck that relies on the graveyard suffers a lot from both creature and graveyard removal. That's why my deck is so fast, with cheap win conditions and cheap tutors. Because you need to kill your opponents before they can stop your game plan. If you cut all the powerful cards (which are, unfortunately, the most expensive) and replace them with more expensive (in terms of mana) versions, the deck will become significantly slower and thus much easier to stop. So, if your meta tends more towards the mid power-level, I think you deck can stand a chance. But if your play environment is more on the powerful side, I think you should adjust your deck accordingly.
Proxying a few key cards would drastically affect the power level of the deck. Phyrexian Dreadnought in particular is irreplaceable and its inclusion would completely change the way the deck plays. The tutors would also help a lot bring up the power level.
1 month ago
Very interesting, +1. Most Wall of Blood builds I’ve seen attempt to win through abusing Near-Death Experience, but this is quite different and looks fun to play. Lots of interesting interactions. Well made!
2 months ago
Thank you for your comment IHATENAMES. Could you argument your card choice further? I am very new to MTG. Why is Marauding Blight-Priest better than Epicure of Blood? Is it because of the mana cost? And why is Wall of Blood a good card and for which card should I switch it? Only paying life once would only make it a 1/3, would you pay multiple life to make it really strong and then sac it? Let me know if my train of thought matches yours.
2 months ago
Currently building around Dina as well. I made a artifact lifegain themed deck that feels similar to this one. https://tappedout.net/mtg-decks/dina-50dollar/
I would suggest running some extort creature and switchingMarauding Blight-Priest over epicure of blood. And Wall of Blood over any gain life put +1+1 creature make a good target to sac for dina. I personally went more aristocratic in my most recent version which feels alot better.
I'd suggest taking a look at the two for card ideas
2 months ago
Unless by ‘budget’ you mean extreme budget, I’d definitely run a playset of Lightning Bolt just to ensure you’re hitting for max damage on your first turn. Your opponent may have gone first, and it’s possible they’ve gained life Turn 1, and you might not have Bump in the Night in hand. Otherwise, this is a clever use of Wall of Blood. I normally see that wall paired with Near-Death Experience, so this was interesting to see.
6 months ago
You might like these: Blood Celebrant , Font of Agonies , Necrologia , Deepwood Ghoul , Lurking Evil , Mischievous Poltergeist , Soul Channeling , Unspeakable Symbol , Wall of Blood , Souldrinker , Vampiric Link , Banehound , Vampire of the Dire Moon , Vampire Cutthroat , Vault Skirge , Cauldron of Souls
6 months ago
Deathreap Ritual may go well in here, although you have a good amount of superior card draw anyway. Have you thought of Wall of Blood and/or Lord of Extinction to do relatively the same thing as Phyrexian Devourer ? Just more options. But I can see lord not being that good with no self mill though. Viridian Corrupter can replace a removal spell while also giving you another elf as well as a side threat of infect for people to focus on.
7 months ago
I have a 60 card that wins with Near-Death Experience . It even abuses stuff like Cleansing of all cards to get you to 1. And uses cards like Worship to keep you in the game. Cards like Wall of Blood will immediately let you set yourself to 1 no matter your life total. Check it out if you want: