Combos Browse all Suggest
- Essence Warden + Korozda Guildmage + Wall of Blood
- Ayara, First of Locthwain + Ghoulcaller Gisa + Wall of Blood
- Ghoulcaller Gisa + Wall of Blood
- Dying Wish + Wall of Blood
- Carrion + Wall of Blood
- Font of Agonies + Wall of Blood
- Essence Harvest + Wall of Blood
- Rite of Consumption + Wall of Blood
|Commander / EDH
|Commander: Rule 0
Wall of Blood
Creature — Wall
Defender (This creature can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
8 months ago
So in my last commander game using my Bane, Lord of Darkness suicide deck, I came across a situation where I had The Golden Throne, Wall of Blood, and Soul Conduit all on the battlefield. The objective is to reduce my life total to zero, allow the trigger for the golden throne to go on the stack, then respond by switching life totals with an opponent before The Golden Throne trigger resolves, killing them. We had some lengthy discussion about how it works and came to the conclusion that The Golden Throne's trigger is a state-based effect and cannot be responded to. since it will continuously see that I am losing the game and I cannot take more actions until the trigger resolves. I looked everywhere for a ruling on this and could find none. I think we made the right call, but I'm not sure if it was for the right reasons and I am dying to know a judge's answer. Let me know what you guys think.
1 year ago
Hey, Balaam__! I really like Wall of Blood, and I considered it along with Necropotence and Yawgmoth's Bargain in the early versions. All three were actually in the first concept I came up with that was focused on ramp and discard, but didn't have reanimation. Then I got excited about a turn one (ish) kill... I probably got too hyper-focused on it, honestly. The original idea was slower and less flashy, but a little more resilient.
Andramalech, this was a really fun challenge! And to your Stifle I say Silence! Before you cast it, of course :) I feel like this deck would never actually work, but if you pulled it off once, that would be the stuff of legends!
1 year ago
This was very interesting to comb through. My gut instinct said ‘Pick Magus of the Mirror’ too. In the preliminary draft in my mind I missed some great choices you didn’t (like Spoils of the Vault), but on the other hand I’m surprised Wall of Blood didn’t make the list.
1 year ago
I like a lot of what I see here. I had a 50 dollar budget dina deck. Currently a little more expensive and irl I've upgraded it as I enjoyed playing it. deck:Dina v3 50d budget feel free to take a look.
A few notes. Veteran explorer + veinwitch coven + create etb or die gain life effect + free sac is essentially everyone put all your basics on the field.
I'd go more creature ramp based. Your commander can sac a creature at worst. Veteran Explorer is the funniest example. But there are others. Like Sakura-Tribe Elder which is missing and much better then farseek here I think.
Wall of Blood + dina lose 20 life sac it win the game.
Mausoleum Secrets budget tutor that is good
Dread Return reanimate 2ce. 2nd is *free well kinda.
1 year ago
Hey, if you want to stop No Mercy then consider Cathar Commando? It's a budget creature so it can be reanimated or recurred with Liesa, Forgotten Archangel as well as other ways which I will mention in my next comment :)
If your getting Jumpstart packs there's several cards to look for other than Exquisite Blood:
- Witch of the Moors
- Phyrexian Reclamation
- Sheoldred, Whispering One
- Blood Artist
- Selfless Savior
- Speaker of the Heavens
- Phyrexian Tower
- Drana, Liberator of Malakir
I believe in using my money getting singles to build my decks not on $5 packs, but if you enjoy cracking Jumpstart packs look for these cards. Selfless Savior and Blood Artist are uncommons, you might have these cards.
If you're interested in Exquisite Blood then maybe you want to make your deck more combo? I don't think Exquisite is worth $18 since with $18 you can make several upgrades not just one card. For $18 you can make close to 20 card upgrades. Even if you're playing casual having a combo to win the game is helpful. Just don't combo off right away, let the game build up, have fun and then boom.
- Vizkopa Guildmage
- Children of Korlis
- Bond of Agony
- Tainted Sigil
- Mischievous Poltergeist/Wall of Blood
- Revival / Revenge(Revenge)
There's no budget alternative card for Exquisite Blood, but you can mimic the outcome of what the Blood combo does with budget cards. By making yourself lose a lot of life and then gaining the life you lost right back.
Vizkopa Guildmage's ability is like Vito, Thorn of the Dusk Rose/Sanguine Bond except it's more powerful because it affects each opponent all at once not just one opponent. It however costs three mana to have the effect until end of turn. The combo is to cast a spell or activate an effect to lose a lot of life such as Bond of Agony where you can control how much life you lose which then makes each opponent lose that same amount of life. When you lose the life then sac either Children of Korlis or Tainted Sigil to gain all that life back. This then triggers Guildmage to make each opponent lose that same amount of life again, most likely killing each of your opponents for having 0 life and you win the game.
Children of Korlis is a good card for gaining life because it looks at all life you lose for the entire turn. You can gain a lot at one time after a big attack from opponent doing combat damage to you or a small amount, you choose. It's a one drop creature who can be reanimated or recurred to repeat this effect, great with Liesa, Forgotten Archangel. Outside the combo if you're paying a lot of life for draw such as with Greed then Children can help to gain that life back.
In my last comment I mentioned you can get quality from filler creature cards you play with Infantry Veteran as example of not quality. Children of Korlis and Selfless Savior are examples of quality budget one drops. Mischievous Poltergeist/Wall of Blood's ability can be paid as much as you want, each time losing 1 life, but it's not a good card outside the combo. I suggested it because it's a creature who can be easily reanimated or recurred which can be helpful to more easily combo or repeat the combo. If I was playing this combo I would play it for that reason.
I'll continue with more advice in another comment later.
1 year ago
No, this doesn't work. Enduring Angel Flip doesn't have a triggered ability (an ability that starts with "when", "whenever", or "at"). Rather, it has a replacement effect (most often indicated by "instead", "as", or "with") that replaces the event of your life total being reduced to 0 or less. You don't have an opportunity to respond to the replacement effect being applied, it just happens in place of the event it's replacing. If you're at 1 life and activate Wall of Blood, instead of your life total going to 0, Enduring Angel will transform and set your life total to 3 (the Wall activation will still resolve). You can't interrupt this.
Another note: the rules of the game don't allow for "infinity" as a value. You need to choose a point to stop so that the game can keep moving and actually use whatever big number you stop at.
1 year ago
Btw, something i didn't mention on the question is that the idea of getting Wall of Blood to inifite/infinite is to get to inifite life with Children of Korlis after that. (i assume this is correct since i would have lost inifite life in the process, but correct me if i'm wrong)
1 year ago
Suppouse i have a Wall of Blood on the battlefield and an Enduring Angel Flip. Can i pay all my life with Wall of Bloods activated ability, then when the ability of Enduring Angel Flip triggers, hold my priority, pay life again, and since i have negative life, the ability triggers again and so on in order to get it to infinite? or do i just automatically lose when i respond to the ability the first time and doesn't trigger again?