Wall of Blood
Creature — Wall
Defender (This creature can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
Printings View all
Combos Browse all
- Essence Warden + Korozda Guildmage + Wall of Blood
- Ayara, First of Locthwain + Ghoulcaller Gisa + Wall of Blood
- Ghoulcaller Gisa + Wall of Blood
- Dying Wish + Wall of Blood
- Carrion + Wall of Blood
- Font of Agonies + Wall of Blood
|Commander / EDH||Legal|
Wall of Blood Discussion
4 days ago
It's ok to be a little confused because those interactions are quite tricky, but you actually got them right.
At any time during combat, as long as you have priority, you can transform Lazav into Wall of Blood. You will do this after the declare attackers step once you have already attacked with the base 1/3 Lazav, because walls cannot attack. After the declare blockers step, you can activate the Wall's ability as many times as you like by paying life (generally, 20 is enough as Banehound is a 1 power creature). It's important to note that this +20/+20 buff will last until the end of turn, as Wall's rules text states. This means that you are then free to shift form as many times as you like without loosing your investment. Holding priority, you pay to turn Lazav into the Banehound. At the end of the day, you will have a 21/21 Lazav/Banehound with lifelink ready to deal lethal amount of damage during the combat damage step. This is just the base scenario, with Lazav not affected by summoning sickness and the opponent not having any blockers. If you have any specific need (e.g. you need to give Lazav haste or evasion), you can work with your commander's ability accordingly. If you need haste, pay to turn Lazav into the Banehound before the beginning of combat step, then do the rest (pay and 20 life for the Wall, then again for the Hound). If you need evasion, pay for Invisible Stalker before the declare blockers step, and so on and so forth.
The Construct + Ornithopter combo works exactly the same way, the only thing is that we have way more triggers to put on the stack (but it doesn't matter, as they are free in terms of mana). Pay to turn Lazav into Crackdown Construct. Then, pay to turn him into the Ornithopter. The Construct's ability will trigger, giving Lazav +1/+1 until the end of turn. In response, pay again for the Ornithopter and keep doing this as many times as you like. Once you have finished, Lazav will eventually become a 0/2 Ornithopter with flying but retaining all the buffs from its previous form until the end of turn.
This is a little convoluted because it requires some knowledge of how the combat phase works and how to use the stack, but I've tried my best to explain it in a -hopefully- comprehensive way.
5 days ago
Hello there! The deck looks great and with a lot of tricks to master to be effective at the table, which is something I really like.
That said I'm a bit confused about some of the interactions tho: for example when you talk about the Wall of Blood + Banehound tech to get your life back with Lifelink how do you do it exactly? Because in my mind when you transform into the Wall in the damage step put on the stack 21 Wall triggers and then, on top of that, the ability to change into Banehound so you become a 22/22 Lazav/Banehound, but I don't know if I got it right.
1 month ago
I am playing Ayli as kind of combo deck:
1 month ago
Thanks for the suggestions.. I dont know about Wall of Blood, unless Ghoulcaller Gisa is out, it's kinda a dead card and only counts as 1 ETB for 3 mana.
I do like Ghoulcaller Gisa though, even without the wall, she is an extra sac outlet. The only reason I hesitate is because of the casting cost. I am trying to keep this deck lower to the ground. I will need to test play more to see if she would be worth it.
On the note of doubling triggered abilities, I was thinking of adding in Panharmonicon that way my creatures that enter with friends would double their friends, and that would also double the damage that Ayara, First of Locthwain does from each of those creatures. Again, that casting cost of is the only thing holding me back.
1 month ago
Ayara, First of Locthwain you get the opponent loses one life you gain one life, you then pump Wall of Blood with however much life you want. Then you sack it with Ghoulcaller Gisa. This can be a pretty good win con depending on what else is on the board. Strionic Resonator can double the effect. So you drop say 20 life on the wall, sack the wall with gisa, double the effect with strionic resonator and drop in 40 2/2 zombies. If that's not a win then your probably going to 1v1 someone with them needing a board wipe next play or get overrun by 40 2/2 zombies.
1 month ago
1 month ago
For myself and others, how to optimally pilot the deck
Philosophy behind the deck, ideally should be played with 2+ other players.
You are a hard to kill end game boss, blue is boring busted and broken and is also expensive. Try to go for cards that will keep your hand healthy since we are not running blue so think how much you can squeeze out of one card for maximum value.
while Triskelion will want cards like Defense of the Heart , Tooth and Nail with the added 2 colorless for entwine (if it's already in hand just pick a different creature and still summon the creatures you want in hand.)
Shifting Shadow will still work even if you are trying to destroy an indestructible creature during upkeep reveal the next creature while still keeping the previous one. Can be easily retrieved if no graveyard hate.
Sun Titan can even get a land into play
Chromatic Lantern can negate damage lands and lands with downside and can make useless lands useful.
Birthing Pod you can sacrifice zero cmc token creatures for a one drop ect.