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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
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Vintage | Legal |
Boar Umbra
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Max_Hammer on
1 year ago
That's true, you do probably need some protection. Thankfully, green loves hexproof. Also, you're 100% right about Neverwinter but it's still not a terrible deal.
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Treefolk Umbra, Snake Umbra, Boar Umbra, Spider Umbra, and most importantly, Bear Umbra are all of the green totem armor cards that will protect against destroys and combat damage. Some of them are great, others so-so, I'll let you decide.
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Alpha Authority is a good one, especially since hydras love trample.
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Heroic Intervention, Blossoming Defense, and Vines of Vastwood are all instant speed cards that say "Don't touch my shit." There are plenty more out there, by the way, but those are the ones I like.
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Swiftfoot Boots and Whispersilk Cloak all also offer protection, and they'll stay on the field after a board wipe or something.
legendofa on Totem Armour
2 years ago
Let's use Boar Umbra as a reference. The reminder text says "If enchanted creature would be destroyed, instead..." Exile effects are different from destroy effects, so the creature would be exiled as normal, and the totem armor aura would go to the graveyard.
sora719 on Sigarda, Voltron Lives
3 years ago
I have been using a tweked version based in this deck and it is a blast. Props to the user of the deck.
After many games the things I have changed and think are for the best in my personal experience:
The 2 things I am most concerned every game are: Sigarda indestructibility and enchantress effects to keep the game flowing. Every game I opened with this pieces the game goes smoothly. That and obviously a piece of ramp but I think that´s well covered.
Boar Umbra is specially good becasue it´s add protection and buff to kill with less swings. I added Shielded by Faith for redundancy of the effect.
With the draw engine, I don´t own argothian and verdurant enchantress, but I added Season of Growth (one of the best as it survives wipes), Eidolon of Blossoms , Sram, Senior Edificer and Kor Spiritdancer . Sythis, Harvest's Hand will go to deck as soon as I get her.
Have some tech according to my group, but I have to say Hushbringer is a MVP in this deck.
Reynan on Fast Aggro Low-Mana Mono-Green
3 years ago
Make a test taking off Barkhide Troll and Boggart Ram-Gang and putting 4 Slippery Bogle. Your spells are very low cost, so I don't see how Llanowar Elves are needed, try to get off them and use 4 Bassara Tower Archer, it seems she works a lot better than the troll, due she's constant hexproof and keeping good your green devotion. Witchstalker is a good option for sideboard, try to use 4 Silhana Ledgewalker, she's fasten and much more hard to be blocked. Vines of Vastwood are very good, try to use 4 of it, it suits well in any situation.
Is cool try to make mono colored decks. You can try an aura version from that deck using Blanchwood Armor, Boar Umbra, Elephant Guide, Sixth Sense, Spider Umbra... that's it!
CJH123 on Uril the big lad, Voltron EDH
4 years ago
To my mind, Siona, Captain of the Pyleas should be accompanied by Shielded by Faith (and probably Emblem of the Warmind), and Bear Umbra by Hellkite Charger.
Boros Charm and Temur Battle Rage / Psychotic Fury should be considered for finishers.
Kessig Wolf Run is also worth running.
I'd rather Beast Within / Generous Gift than Acidic Slime.
I'd probably rather Snake Umbra than Boar Umbra.
Asturonethoriusaline on Would Artifact equipment, Enchantments stay …
4 years ago
Will Livewire Lash or Boar Umbra , stay attached, equipped to [[Inkmoth Nexus, after it becomes a 1/1 flying infector, then becomes a land again, then later becomes a 1/1 flying infector again? Would they stay attached, equipped to Inkmoth Nexus thru all that? Why?
Nemesis on Omnath, locust of mana
5 years ago
I also read your deck help request and I've got a few possible additions. Bear in mind though, you didn't really specify a budget, so I'm just going to aim for under $20 per card:
Extraplanar Lens (way past 20, oops)
Gauntlet of Power (i think this is 20 on the dot)
I have to run for now, I'll add voltron-esque cards in another comment later.
jakeelephant006 on Uril, Ultimate Bench-Presser
5 years ago
This deck seems to have a couple of weird things and a couple of holes in it. First off, your ramp seems to be through the roof and I don't really see why that's necessary. I would recommend cutting some of, if not all, the cluestones or maybe a sorcery speed ramp spell. Maybe consider switching one of your current sorceries for a Skyshroud Claim and probably switch Druid of the Anima for Sylvan Caryatid . Related to this is your current lack of enchantment cost-reducers. I would recommend adding one or two back in. You can switch some of your ramp for cards like Herald of the Pantheon or the new Starfield Mystic .
Next is card draw and tutors. You're not doing too bad at this, but I'm surprised you're not running Satyr Enchanter , Kor Spiritdancer , Sram, Senior Edificer or Open the Armory . Maybe even Three Dreams or Plea for Guidance are playable as well. Also, I think Harmonize deserves a spot because it can get you back in the game without any help.
Another thing you seem pretty weak on is removal. Both targeted and mass. I think Beast Within or Generous Gift or both would pretty easily fix your targeted removal. Maybe even Decimate or Qasali Pridemage . I think you ought to run at least one more board wipe. Single Combat or Divine Reckoning seem prudent. If you wanted to be able to hit more types of permanents, I'd highly recommend Tragic Arrogance .
My final category of things to add are other auras/enchantments and recursion/protection. Bear Umbra has been reprinted and it's still not here and Unquestioned Authority is also good. Also, the new Treefolk Umbra seems good enough to run. Maybe add back in Snake Umbra for card draw. Maybe On Serra's Wings or Asha's Favor for the host of abilities they grant and maybe Boar Umbra . For recursion and protection I'd say Hall of Heliod's Generosity , Umbra Mystic and Boros Charm are all cards that belong in here. Adding back in Retether seems like it would be fine and including either Eternal Witness or Auramancer or both might be good too. In general, I think this deck needs to be rebalanced a little bit.
Now, I'm sure you're thinking, "But my deck is already perfect. What am I supposed to take out?". I'm here to tell you, you're wrong and there are a few cards that seem ripe for removal. First off, Gideon's Intervention seems kinda silly in here. Really not what the deck wants to do. Maybe there are one or two cards that you really don't want to see in a game, but I think having single target removal in place of that would be better. Next off is Combat Celebrant . This guy is kinda slow, really vulnerable, and not an enchantment. If you really want this effect go with Aggravated Assault which, in concert with Bear Umbra, can give you infinite combats. Also, I think it's time for Wall of Reverence to bow out. It can gain you a bunch of life, but I don't think that it's worth the slot. As I mentioned before, the Keyrunes are easy pulls for some card draw spells, enchantment cost-reducers, and maybe another (probably basic) land or two. Maybe one or two other ramp spells (I might consider cutting Burgeoning if you don't add in more card draw) are worth cutting. I think 10-12 is a good number of ramp cards for this deck. Some of the weaker auras I'd look at are Scourge of the Nobilis , Felidar Umbra and maybe Mammoth Umbra and Burning Anger . Maybe I'm wrong about most of or all of those auras. That seems like the most difficult category to cut from.
I hope you've had fun reading all of this and that maybe a couple of my suggestions make a difference.
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