Gleam of Authority

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gleam of Authority

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.

Enchanted creature has vigilance and ", : Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

kamarupa on Step On Me Mommy UwU

3 months ago

I suggest adding in some protection and removal spells. Perhaps 4xHyena Umbra in place of 2xForced Adaptation and 2xGleam of Authority and 4xRam Through in place of Giant Growth

TeyoSelflessProtector on Team Tayam

2 years ago

Looking around for ideas for a Tayam deck I'm building. At a glance, I don't see any Auras. Did you know that Devoted Druid + an Aura like Gleam of Authority or Eland Umbra gives you infinite Tayam triggers? At least, as long as you can stop from milling yourself out with a re-shuffle.

Archon_Bel on Breena, School of Counters

3 years ago

Nice to see another Breena player. I think you could stand to bring your creature count down to make room for more utility cards, namely draw and removal. Slow cards that require you to tap or pay good chunks of mana for their effects, or inefficient cards that only benefit themselves, one other creature, or are dependent on your opponent doing something, should be the first to go. Cards that have to wait a whole cycle of turns to do anything (i.e "At the beginning of your upkeep" cards) also aren't that great imo.

Bellowing Aegisaur Blightbeetle Bold Plagiarist Dark Impostor sus Fain, the Broker High Sentinels of Arashin Luminarch Aspirant Star Pupil Yahenni, Undying Partisan Utter End Vanishing Verse Citadel Siege Gleam of Authority

I'd consider these to be the worst cards in your deck and easily replaceable for some utility or cards that directly feed into your strategy, which is going wide with tokens and being able to place counters on all of them at once. If a creature only does benefit itself, it should have some kind of pay off for leaving the field since a card like that is likely to get removed once it gets big enough. Bloodtracker is a good example of this, as is Myriad Construct .

DemMeowsephs on

3 years ago

Hey there! I have a few suggestions that may be useful to you.

  • Anafenza, Kin-Tree Spirit (puts counters on everything that enters)
  • Yawgmoth, Thran Physician (he can allow you to get creature dies triggers, put counters on creatures, and even proliferate the counters)
  • Anointed Procession (more tokens)
  • Carrion Feeder (a sac outlet to get triggers off of Felisa when you want the tokens, and in response puts counters so you can eventually sac it.)
  • Elenda, the Dusk Rose (holy crap the synergy puts counters whenever things die which is often for the Felisa triggers, and eventually can die itself to put out an insane amount of tokens from its ability and Felisa's)
  • Ob Nixilis, the Fallen (will generate a ton of tokens for when it dies)
  • Ashnod's Altar / Phyrexian Altar : Mana generating sac outlets so you can have Felisa triggers and get mana off of them)
  • Cordial Vampire (there are quite a few vampires in the deck and this can allow this creature and other vampires benefit off of when your stuff dies which will be often for Felisa triggers, and by benefit I mean put even more counters to continue the process)
  • Dragonscale General (you run a ton of creatures and this can take that and put a ton of counters on everything because of it)
  • Gleam of Authority (since you'll be putting a ton of counters on things this can make a huge creature and also give other creatures more counters if necessary). High Sentinels of Arashin is sort of similar.
  • Light of the Legion (fun card to use, helps put counters and even puts more when you kill it for tokens)
  • Luminarch Aspirant (easy and quick way to get some recurring counters every turn)

There might be some more (I was sifting through the gatherer with a few parameters and found the stuff above, maybe you can find some too! If you want to pick up where I left off, I stopped around halfway through page 2 where Luminarch Aspirant is. Anyway though, hope this helps, be sure to check out some of my decks and drop an upvote if you like them, good luck on your deck, and have a great day! Cheers!

skrai on Fortified Scales

4 years ago

Swilliam I've actually considered Knight of Autumn before because of its flexibility, low mana cost, and aggressive stats, and I'll definitely keep it on my radar. I just worry that it would clash on the curve with Jadelight Ranger and I don't know if that's necessarily worth it. As for Gleam of Authority, I feel like it's more of a win more card. I used to run it in an older version of this deck, and it just ran slow and was often a dead card. As for High Sentinels of Arashin, I just think the cost and the activated ability feel more midrangey whereas this deck is lower on the curve. I cut Shalai, Voice of Plenty for a similar reason. Regardless, thanks for the comment and recommendations!

Swilliam on Battalion of Centaurs (Part II: Showdown)

4 years ago

I also really like Gleam of Authority as an enchantment. I run it in a mono-white pioneer deck I play and it is excellent.

Swilliam on Fortified Scales

4 years ago

Knight of Autumn is solid in these colors. I am essentially running a mono-white version of this. Gleam of Authority and High Sentinels of Arashin are all-stars in that deck so they would probably work here as well.

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