Thicket Elemental

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis (DDR) Rare
Invasion (INV) Rare

Combos Browse all

Thicket Elemental

Creature — Elemental

Kicker (You may pay an additional as you cast this spell.)

When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.

Price & Acquistion Set Price Alerts

DDR

INV

Ebay

Recent Decks

Thicket Elemental Discussion

Shimtalia on Kickin' it Old School

1 month ago

Yeah, So...In the last 24 hours, I did a bunch of work on this deck, proxied a bunch of it up, took it for a spin in front of a goldfish bowl, and I discovered I needed to make some changes.

For one, I had too many kicker spells. They are easily the weakest part of the deck, vital and important that they may be. Two, I needed some card draw. Three, well, just some other thoughts that came to me while I was working...

In:

Blood Clock - Breath of Darigaaz - Chandra's Ignition - Decimate - Keen Sense - Loxodon Warhammer - Momentous Fall - Opal Palace - Rishkar's Expertise - Sunbird's Invocation - Vigor(I want to try this, though it is the only expensive card I don't already own for the deck, it's worth more than the rest of what I don't have combined...)

Out:

Blessings of Nature(too many +1/+1 too fast makes too much of a target) - Cloudstone Curio - Gnarlid Pack - Grafted Exoskeleton(yes, it's a massive kill enabler, but also a massive kill me sign) - Grunn, the Lonely King - Horned Kavu - Increasing Savagery(see Blessings) - Skitter of Lizards - Thicket Elemental - Mountain - Forest

PandAvs on Counter Kick

1 month ago

@Hi_diddly_ho_neighbor, I didn't want to include Thicket Elemental because I might accidentally put a badly needed kickable-creature in play.

Hi_diddly_ho_neighbor on Counter Kick

1 month ago

Hunting Wilds for more ramp, Thicket Elemental for another tutor effect, Ghitu Chronicler and Past in Flames to buy spells back, and Selvala, Heart of the Wilds and Neheb, the Eternal for big bursts of mana all might be great inclusions.

seshiro_of_the_orochi on Good Golly Gosh, Ghalta!

5 months ago

This is great. This roars 'greeeeeeeeeen' from every single card. I like it a lot. I do have some suggestions you might like to consider:

Scute Mob helps you cast Ghalta. And it does even better if games go longer. Root Elemental and Myojin of Life's Web are pretty similar, but both very powerful here. Considering your amount of token generation, Stag Beetle might be interesting for you as well. Also, how about Ulvenwald Observer and Soul of the Harvest? Also, Thicket Elemental, Garruk's Horde, Mouth / Feed and Cream of the Crop all seem like they could do a good job here. Oh, and then, there is Zendikar Resurgent.

WizardOfTheNorthernCoast on Rashmi's Surge

6 months ago

Thanks for the suggestion, Mardu_Maniac. I kinda like Callous Deceiver and Thicket Elemental. I'll consider those for future potential changes :)

mucusgran on Horde of Notions

7 months ago

Hello RARoberts, this is London Calling.

First up I'd try to leverage 5 colour a bit more, in budget I'd probably play Maelstrom Archangel and Chromanticore.

Creatures look good - I'd get rid of Silverglade Elemental, Void Stalker, Torrent Elemental and maybe Thicket Elemental though I'm unsure on that, they look a bit weak.

I think some artifact 5 colour filters would be handy - perhaps a copy of Darksteel Ingot and a Prophetic Prism. Ramping with Kodama's Reach and Cultivate, Explosive Vegetation.

Ditch Spoils of Victory and Sever the Bloodline, perhaps replace with good old fashioned spot removal. Deprive is probably a) not right with double , and I'm not sure I'd have a single counterspell - Swords to plowshares might be a bit techy, perhaps just a Doom Blade is okay?

Unclaimed Territory should go in says Joe.

Basically (last thing) if you are playing for Threshold you want a lot more self-mill. It'll take ages to get 7 cards in GY with an average CMC of 3.?, so either can the threshold idea (I don't think you need it!) or build around it specifically.

Mandalorian on Mono green(Advice needed)

9 months ago

Ill start by saying that Thicket Elemental is not Modern legal if you are looking to play this deck in a Modern setting.

The biggest problem with a deck like this is consistency. You might find yourself playing through games and think, "Oh man if only I had drawn that one card...." To try and avoid this you need to condense your list so that you have mostly 3-4 copies of cards you're playing. This will increase your chances of drawing these cards in matches. If you have 4 Elvish Visionarys in your deck instead of 2, you will natural draw them more frequently.

Being mono green means you can play some pretty powerful cards that other decks don't get to play, you should take advantage of that! Cards like Leatherback Baloth are very difficult to cast in decks that have multiple colors. In yours though, it's all too easy. Other cards that like being in mono green decks are Garruk's Companion, Kalonian Tusker, Aspect of Hydra, Dungrove Elder, Kalonian Twingrove etc...

A sample list could look something like this:

Remember we want multiples of 3 to 4 to increase our consistency and want to make sure we have a good curve.

4x Experiment One 2x Rancor 3x Aspect of Hydra

4x Avatar of the Resolute 4x Garruk's Companion 3x Den Protector

4x Leatherback Baloth 4x Dungrove Elder

2x Nylea's Disciple 1x Nylea, God of the Hunt

3x Whisperwood Elemental

2x Kalonian Twingrove

24x lands

Now this didn't take much thought so it's not a refined, or perhaps even good, list but shows that you can still have small numbers of certain cards, especially if they are legendary, but mostly want mulitples of 3-4 and a good curve. As our curve climbs we have less and less cards (11 2CMC cards and 3 5CMC cards), this should keep our hand from being clunky and full of uncastables. Anyway, I wont say what cards you should cut and which you should add more of, I think a bit of that has to do with what you already have. I hope this helps!

Load more