Return two target cards from your graveyard to your hand. Exile Restock.
Printings View all
|Magic 2015 (M15)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
3 months ago
Primevals' Glorious Rebirth, Restock, Reap, Wildest Dreams, Once and Future, All Suns' Dawn, Seasons Past, Creeping Renaissance, Hanna, Ship's Navigator, Muldrotha, the Gravetide, Nature's Spiral, etc.
I'd include Blackblade Reforged no matter what. Also, Kethis, the Hidden Hand would be good. A decent amount of 2-4 CMC legends with strong utility to boost Sisay would be prudent. Anafenza, the Foremost, Lavinia, Azorious Renegade, Sygg, River Cutthroat, Gaddock Teeg etc.
9 months ago
10 months ago
Nice deck. We love your name too! Sounds like you'd fit in perfectly with FatGuyGaming! About your deck; Lol you really are putting hate on the board! Overall, it sounds like you accomplish your goal. Bouncing, slowing things down, STEALING, and removing stuff straight from the deck. Really going to turn some heads and fists!
A couple suggestions.
Replace Desert Twister with Assassin's Trophy . It's cheaper and instant speed. Most times, the basic land it nets is often worth the price of removing the permanent. 6 CMC for permanent removal is a steep price to pay late game, especially at sorcery speed.
Recall and Restock seem pricey for the effect you're looking for. Recall requires A LOT of mana: 4 mana and a card in your hand to get value, 6 mana and two cards, 8 mana and three cards. Same with Restock . I think Eternal Witness combined with all your clones gives you more value. On top of that, I'd get rid of Recall in favor of the Narset, Parter of Veils + Notion Thief + Windfall combo.
Your Stax package seems to be unsupported by the deck. Except Garruk Wildspeaker , Seedborn Muse , Wilderness Reclamation , there really isn't an opportunity for you to capitalize or synergize the Stax. Particularly, running 14 creatures seems like a shallow amount to get value from Opposition .
Random note: I'd consider adding in Force of Negation to your counter-package.
1 year ago
Thank you so much for your feedback! It is all really great perspective on many cards I’ve thought about or haven’t even considered for the deck.
I too, like Sylvan Advocate and have yet to really punch anyone in the face with his +2+2 land pump but I cannot wait. Seems like overall great value, especially as a druid.
The feedback i probably appreciate the most is what you’ve said about Craterhoof Behemoth and Decimator of the Provinces . It’s, for lack of a better word, comforting to hear that they aren’t needed for a few reasons... 1) because it’s a relatively “easy” and common way for decks like this to win like and it’s cool to not have to depend on that as much. I may still keep End-Raze Forerunners in as the only creature to supply that kind of ability.
I will have to play some games with Paradox Engine before I decide to take it out. I hear you about the how big of a target it is but I feel like it’s one of those cards that can be that card—a gamechanger. Especially with the recursion I have in Restock and Revive to have it get some second chances.
I really like your point about Helix Pinnacle . It seems really really awesome, but you’re right, how practical is it really? Probably not very often to not at all.
I also hear you on the druids... I actually have Woodfall Primus , Treefolk Harbinger and Voyaging Satyr floating around and I will put them in for sure. I like what they can bring to the table. I still need to get my hands on Priest of Titania .
And wow, I also have Throne of the God-Pharaoh and that kind of synergy never clicked in my head before. So thank you! I’m also going to try that one out.
I will also get my hands on Benefactor's Draught and Mobilize . I really like those suggestions as well as taking out Restock for Wildest Dreams . Roar of Challenge over Bloodscent makes complete sense to me as well, as does Harmonize over shapers.
Thanks so much for the comment!
1 year ago
First of all, I like the animated lands subtheme! Sylvan Advocate is spicy. Being able to get wrath'd only to swing out with your lands next turn is the type of EDH we play for.
Win Cons: I saw that you want a Craterhoof Behemoth or Decimator of Provinces, but you don't need either! Most of your mana comes from dorks. If you tap down your team to cast a Craterhoof, you can't swing with your pumped Druids. As a general rule, never do fair things with Paradox Engine . If you aren't comboing out with it immediately, expect it to eat a Naturalize before next turn. Helix Pinnacle is another trap card. Without infinte mana, it's a painfully slow wincon. Even if you generate 12+ mana a turn, that's still an 8 turn clock, assuming no one can get rid of Pinnacle or wrath your mana production away. I even played it with Quest for Renewal and it's still too slow. A few overruns is all you need (Kamahl, Triumph of the Hordes, Pathbreaker Ibex, etc.) If all else fails, you can beat down with a big trampler by itself.
Druids: Don't play bad Druids for the sake of staying on theme. There are 179 Druids in Magic at time of writing, and I believe that only 25-30 of them are worth considering. At least trim some of the more niche ones to make room for 1cmc dorks that tap for . If you want to go big, you need reliable mana, not just neat synergies on turn 6. You also should add in the swiss army knife that is Treefolk Harbinger . It finds lands, Lignify , or Woodfall Primus depending on what you need. Priest of Titania is powerhouse, as is Voyaging Satyr to untap a Nykthos or flipped Growing Rites of Itlimoc.
Other Options: If you like Primal Order, Throne of the God-Pharaoh is another incremental damage source. Benefactor's Draught is the second best "doubler" after Vitalize, because it has a secondary mode of drawing a ton of cards on an opponent's turn for 2 mana. That card is a few dollars now, but Mobilize is a decent budget replacement. Wildest Dreams is a strict upgrade over Restock . Bloodscent is not good but can be cheaply replaced by Declare Dominance or Roar of Challenge . Harmonize is great as far as monogreen draw goes, and will on average draw you more cards than Shaper's Sanctuary.
I've been playing Seton for a few years now so feel free to message me with any other questions. I could talk about this deck for hours. I sometimes do.
1 year ago
Sandwurm Convergence would be useful late-game. Brooding Saurian might be a good utility piece. Homeward Path is better but $$. Verdurous Gearhulk maybe? Rhonas the Indomitable and Predator Ooze might make good blockers.
1 year ago
1 year ago
Seraph of the Sword Banisher Priest Citadel Siege Condemn Oblation Crib Swap Eternal Witness Wildest Dreams Restock Regrowth Terastodon Yavimaya Elder Sakura-Tribe Elder Thraben Inspector Woodfall Primus