Hijack

Hijack

Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn

Latest Decks as Commander

Hijack Discussion

Snap157 on You're a Mean One, Mister Grinch

3 weeks ago

Cool! I just finished building my own version. Cards like Act of Treason , Hijack , or Mark of Mutiny can untap your commander many times per turn. Careful with infect, since you're taking damage too.

Cards like Witch's Clinic would be great, and I suppose in mono red it cant hurt to run Ruination .

Harbinger69 on Bippity Boppity Your Deck is My Property

5 months ago

Nubinger Thanks! Wheel of Misfortune replaced Hijack, however Jeska's Will doesn't make the cut due to it producing both minimal card advantage and not enough shenanigans

Optimator on Giant's Deck

7 months ago

Even though you are primarily Giant-Tribal, you may still want to have a small suite of "Brion" cards.

I have a Feldon of the Third Path and Mimic Vat, both of which are extremely good in Brion decks. I also have a Adarkar Valkyrie, which can be good too.

Gift of Immortality is extremely good with Brion. I don't have one though.

Sigil of the New Dawn isn't the most efficient, but can be good.

I have a Serra Avatar too, which is the best Fling-able creature around. Evra, Halcyon Witness is great too, but I don't have one. It's cheap though. A Stalking Vengeance would double up Brion's damage, but I don't think I have one either. Reya Dawnbringer is way mana-expensive but can be useful with such pricey giants dying left and right.

Flameshadow Conjuring can be good with Brion too. I don't think I have one though.

Phyrexian Processor is one of the craziest pieces of Brion tech around. It's not too expensive--I would totally slide this card in, even if I was doing Giant Tribal. You can get blown out, but the payoff is enormous.

Another piece of Brion tech is Grafted Exoskeleton, if you wanna be dirty.


Since Brion isn't the center of the strategy, protecting him isn't at such a premium. Cards like Swiftfoot Boots and Lightning Greaves are still good for protecting your big giants though. It may be worth sliding some cards like that in, but since it's a casual deck you may get away with none.

That said, I have Whispersilk Cloak and Mask of Avacyn in my collection.

Another option on a budget is Mirror Shield. Darksteel Plate is pricey but fantastic when you want to stick a huge beater and keep it around.

I have a Cradle of Vitality on-hand. Might be really good!


If you have any more Threaten-effects, those are functionally creature removal with your commander out. Perhaps a couple of cards like that deserve a slot. Captivating Crew is fun because it's repeatable. Song-Mad Treachery  Flip is cool because it's a land too!

I own: Hijack - Grab the Reins - Mass Mutiny - Traitorous Blood - Traitorous Instinct - Portent of Betrayal - Word of Seizing - Harness by Force

There are many more.


Illusionist's Bracers is very good with Brion, even with less of a focus on him. Probably worth keeping in.

I think Minion Reflector won't be good--too expensive. Seance is decent but probably won't be reliable often enough to make it worth a slot.

CaptCreek on Krenko Not-So-Budget-Anymore EDH

1 year ago

Since goblins are very raider-ish and thanks to Ixalan are ACTUAL pirates (Or... pirate-adjacent?), I've elected to put in a "Steal your stuff, use it against you, then blow it up so you can't get it back" subtheme. Cards like Threaten , Harness by Force , Hijack , Frenzied Fugue , Traitorous Blood , Besmirch , Mark of Mutiny , etc. add some awesome flavour to the deck and sort of adds an element of flexibility and chaos that comes with always having different toys to play with depending on the decks you're playing against.

That, and the fact you can use them on your own Krenko to abuse his activated ability by untapping with him multiple times a turn! Kari Zev's Expertise is an amazing effect, because it lets you cast another 2cmc threaten effect from your hand for free, making even MORE goblins!

That's my take anyway. It also feels very goblin like to steal someone's toys, beat them over the head with them and then blow them up after they're done.

Countryegg2 on Chandras Fury

1 year ago

This is a pretty good start!

The biggest thing to fix here is how many different cards you have and how often they are included in the deck. Your deck should be focused on how to win, and possible counters to other deck styles, like burn spells, and removal.

Let's start with creatures: Get rid of Fearless Halberdier , Fire Elemental , Goblin Assailant , and Hellkite Whelp . Those cards, especially the first three, can be replaced with others that cost the same and do more, such as Goblin Chainwhirler , Charging Monstrosaur , Marauding Raptor , and Verix Bladewing respectively. Try to focus on how you want to win, and what creatures will get you there, if they don't, throw them out. Use full playsets (4 of a card) as much as possible. It seems like you're going for a quick kill haste kinda vibe, which is good, but make sure then that your creatures all have haste, or can be good answers to threats.

Spells: You can't have a deck called Chandra's Fury without using a lot of burn spells. Glad to see you're running 4 Shock s. If you include 4 Verix Bladewing s, you should also have 4 Spit Flame . 4 counts of Banefire should also be included. Additionally, add one or two more Chandra's Flame Wave (to get Chandra more often) and remove Sure Strike and Engulfing Eruption . Replace Act of Treason with Hijack , because it allows you to gain control of an artifact or a creature for the same cost.

Enchantments and Artifacts: Add 3 of Chandra's Regulator great when running a Chandra. I would also throw in a Sarkhan's Unsealing or two.

Throw in an extra Chandra, Flame's Fury and only use 20 mountains.

Try to keep your deck to 60 cards, that way you get the best cards most often, and your deck isn't drowned out by useless cards. Glad to help, let me know if you have any more questions!

Iovilius on Card creation challenge

1 year ago

Temporary Possession (Common)

Instant

As an additional cost to cast this spell, exile a creature you control.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. When you lose control of the creature, return the exiled card to the battlefield under its owner’s control.


I remembered Ray of Command as the only temporary mind control effect at common and instant speed and how temporary mind control effects shifted to red and sorcery speed over time, e.g Hijack . So I decided to give it a drawback and make it more expensive to balance it for instant speed. The drawback can be turned into an advantage with a bit of buildaround (ETBs) and still fits the effect of the card thematically and is on color, compare it to Teferi's Time Twist for reference. Don't forget, if this spell gets countered, your creature is gone.


Create non- or +whatever color sorcery cantrip.

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