Sigil of the New Dawn
Whenever a creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand.
|Have (2)||CompleteWaste , orzhov_is_relatively_okay819|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Sigil of the New Dawn Discussion
5 months ago
And this may be more than you were looking for, but here's actually how I deck build. I start with ONE card that I want to use. In the case of the deeper cut, it was Novablast Wurm . Then I figure out what it needs to do - in this case, destroy everyone else's creatures - but not mine! So how do I make mine survive? Make them indestructible. There are other options for this ( Shield of the Oversoul is my favorite), but Dauntless Escort seemed an inexpensive and good option for keeping my whole field alive. But it only works for one turn, so what do I need? Recursion. Preferably repeatable. Enter Sigil of the New Dawn . What if I don't have Dauntless Escort? Then I want to be able to get benefit out of all my creatures dying. There are obviously other ways I could do this, but sacrifice abilities seemed a good option. I could have added black to beef up the sacrifice aspect, but as a general rule, I stick with 2 colors unless there is a compelling reason to do otherwise. Plus, sacrifice has synergy with recursion. At that point, it was just a matter of a Gatherer search to find green and white creatures with sacrifice and recursion abilities that would not break the bank. And fill in to make sure I include artifact/enchantment removal, card draw, etc. Last, I put in 2 Zirda, the Dawnwaker because I wanted to make it cheaper to recur as much of my board as possible at once, and it also discounts other activated sacrifice abilities. I wished I could use it as the companion for the deck, but there was one card at that point that didn't have an activated ability - the Wurm! And getting rid of it would nerf the whole deck, so it just has to ride it out in the deck. There's probably room for tweaking in there (more Sigil? Artifact removal? Anti-flying?), but I feel like it's a good start that can be adjusted after playtesting. I do feel like this deck would draw a lot of hate, so not something I'd play. I prefer a to innocently build a boardstate until I Overrun my opponents. Did I mention I play a lot of Selesnya? ;)
11 months ago
Even though you are primarily Giant-Tribal, you may still want to have a small suite of "Brion" cards.
Gift of Immortality is extremely good with Brion. I don't have one though.
Sigil of the New Dawn isn't the most efficient, but can be good.
I have a Serra Avatar too, which is the best Fling-able creature around. Evra, Halcyon Witness is great too, but I don't have one. It's cheap though. A Stalking Vengeance would double up Brion's damage, but I don't think I have one either. Reya Dawnbringer is way mana-expensive but can be useful with such pricey giants dying left and right.
Flameshadow Conjuring can be good with Brion too. I don't think I have one though.
Phyrexian Processor is one of the craziest pieces of Brion tech around. It's not too expensive--I would totally slide this card in, even if I was doing Giant Tribal. You can get blown out, but the payoff is enormous.
Another piece of Brion tech is Grafted Exoskeleton, if you wanna be dirty.
Since Brion isn't the center of the strategy, protecting him isn't at such a premium. Cards like Swiftfoot Boots and Lightning Greaves are still good for protecting your big giants though. It may be worth sliding some cards like that in, but since it's a casual deck you may get away with none.
I have a Cradle of Vitality on-hand. Might be really good!
If you have any more Threaten-effects, those are functionally creature removal with your commander out. Perhaps a couple of cards like that deserve a slot. Captivating Crew is fun because it's repeatable. Song-Mad Treachery Flip is cool because it's a land too!
There are many more.
Illusionist's Bracers is very good with Brion, even with less of a focus on him. Probably worth keeping in.
1 year ago
Btw, anyone who wants to can check out my Tayam's Constellation EDH for an already functioning Abzan enchantments deck.
1 year ago
Adarkar Valkyrie, Angelic Renewal, Breath of Life, Cloudshift, Eerie Interlude, Dust Elemental, Ephemerate, Fleetfoot Panther, Flicker of Fate, Galepowder Mage, Ghostway, Gift of Immortality, Graceful Reprieve, Ilharg, the Raze-Boar, Jeskai Barricade, Justiciar's Portal, Legion's Initiative, Lifeline, Marshal's Anthem, Miraculous Recovery, Impact Tremors, Reincarnation, Resurrection, Wanderer's Strike, Sigil of the New Dawn, Rally the Ancestors, Whitemane Lion
1 year ago
I'm 90% sure. As long as it's a creature when its put into the graveyard the ability triggers. Sigil of the New Dawn doesn't care if it's still a creature or not when it's in the graveyard because it says "card" in its text. It only cares that it's a creature when it's a creature from when its put there from the battlefield.
1 year ago
I already tried researching a bit and found nothing helpful within the rulings related to each card. Say I have an Sigil of the New Dawn in play along with a Starfield of Nyx or an Opalescence . If any of my enchantments that turned into creatures die, does it still trigger the sigil? My gut tells me that this shouldn't be allowed since the card mentions the moment that it is put on the gy, and by that moment it has turned back into only being an enchantment. Is this correct?
1 year ago
Hope you're enjoying the deck! Here's a few suggestions if you want from when I had mine together, tempted to rebuild it:
Mimic Vat is tons of fun in this deck. Outside of your own big creatures, sometimes your opponent self-mills something spicy and you can't resist it...
Aetherflux Reservoir is a staple, but it's pretty hilarious when you can fling Serra Avatar , gain your life back, then one shot someone (or two) with it. (Best case scenario, but Brion Stoutarm gains you life throughout the game.
Sigil of the New Dawn lets you get back those creatures you flung.
Moltensteel Dragon is a cute addition. Pay a bunch of life you gained to pump up its power to finish someone off.
Rite of the Raging Storm gets you elementals to throw every turn. Plus, your opponents get them and can only attack each other with them! Mwahahahahaha
Vandalblast is a staple suggestion is all.