Geistblast

Geistblast

Instant

Geistblast deals 2 damage to target creature or player.

, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Geistblast Discussion

Cloudius on Bizarre Duo Taking the World by Storm [Primer]

5 months ago

lonesentinel Thanks for the suggestions!

Whirlpool Warrior is awesome in the deck as he allow us to wheel twice for . Being able to use Geistblast 's copy ability from the graveyard is actually great due to all the wheel effects we are running, many which requires us to discard our hand. Both cards are able to get around Krark, the Thumbless 's coin flipping ability, and we need that at crucial times with the fear that the spell may be returned to our hand due to losing a coin flip.

Jeska's Will and Birgi, God of Storytelling  Flip are good! I'll throw them in and see how they perform. Not sure if I've room for Mana Geyser and Reiterate though. I don't need the Buyback ability that much cause copying spell is more of an enabler rather than a core mechanic for the deck (Wheeling and Kydele's mana ability is).

Sakashima of a Thousand Faces is a popular partner with Krark, the Thumbless . I'm trying to explore quirky and unorthodox variants which led me to Kydele, Chosen of Kruphix . I initially ran Sakashima in my 99 but took him out as I feel he's a "win more" card.

I'm in two minds about Ignite Memories vs Grapeshot . The deck doesn't have infinite combos so I'm not sure if I'm able to generate sufficient storm counts in 1 turn to kill off all 3 opponents using Grapeshot , thus my preference for Ignite Memories instead. The is not an issue as Kydele can generate heaps of so I'm only worried about the .

I'll KIV Bala Ged Recovery and can add it in if I need more recursion. Currently, Noxious Revival and Past in Flames , etc would suffice.

Thrill of Possibility and Cathartic Reunion are good card draws for red but they both require discarding cards as additional cost. This can be detrimental to us if Krark is onboard and we fail the coin flip.

I've never considered Expedite but now that you mentioned, it looks interesting as a cantrip and can give Kydele haste when I summon her. The deck badly needs colored mana so I avoid having too many lands that procudes only in the deck.

lonesentinel on Bizarre Duo Taking the World by Storm [Primer]

5 months ago

Non-spell effects should be replaced with spell effects, as the latter trigger off krark. I'm referring to taking out cards like Whirlpool Warrior and Geistblast , swapping with Reforge the Soul and Twincast or Repeated Reverberation

For rituals, may want to add in Jeska's Will and Mana Geyser ? You can storm-copy them for mana as an alternative to Kydele. They also synergise with Reiterate , which I think you forgot to include.

Jeska's Will impulse draw will help you in your storm turns, and with Krark, you can even turn the impulse draw into real draw by returning the spell to hand!

On that note, you may consider Birgi, God of Storytelling  Flip. I've made a storm deck with her and either side are valuable for storm turns, either because they provide mana or because of the card draw.

I saw Sakashima of a Thousand Faces in your sideboard. You should add it in. With Krark and Krark Thumb, you have a high chance to BOTH copy and return the spell to your hand, leading to insane logistical nightmares but a definite win.

As for wincons, I would remove Ignite Memories , at 5cc, it is tight on mana and for non-storm turns, its a dead card. I would rather Lightning Bolt infinitely copied or Grapeshot as these two also serve as spot removal in the early turns.

For Recursion, Bala Ged Recovery is a good MDFC that I'm always happy to have in my hand at any point of the game.

In terms of general gameplan, I think simple cantrips may be required to smooth out draws. I would lean onto the red ones like Faithless Looting for effciency and 2nd use, Thrill of Possibility for instant speed, Cathartic Reunion for 3x draw, especially if copied.

I've always tried to brew Kydele but there's the limitation of colorless mana as well as needing to give haste. Hall of the Bandit Lord and Expedite should help here, the latter also acting as a cantrip anyway.

Cloudius on Advertise your deck!

5 months ago

Cloudius bringing you another original uncanny homebrewed deck of mine!


Taking the World by Storm

Commander / EDH Cloudius

SCORE: 8 | 9 COMMENTS | 296 VIEWS


The deck packs some chaos, a dose of potency and tons of fun by marrying the partner commanders - Krark, the Thumbless and Kydele, Chosen of Kruphix !

Krark and Kydele is not a popular pairing with only 12 other decks on TappedOut and 20 decks on EDHREC as at 12/2/2021 but I absolutely love the chemistry between them!

Game Plan

Here's the deck's main game plan:

1) Summon Krark, the Thumbless and Kydele, Chosen of Kruphix . Their relatively low CMC makes it easier and being the underdogs make them less susceptible to removals/counterspells. For the value engine to kickstart, we only need Kydele on board but Krark just makes it more chaotic and fun!

2) Cast Draw/Wheel spells like Brainstorm , Windfall and Memory Jar to build up the number of cards drawn in a turn.

3) Tap Kydele, Chosen of Kruphix for Loads of Generic Mana . The deck offers many ways to Convert to colored mana via Cascading Cataracts , Chromatic Orrery , Prismite , etc.

4) Continue drawing and wheeling using the additional mana from #3.

5) Untap Kydele, Chosen of Kruphix using cheap Untap spells like Cerulean Wisps , Emerald Charm and Tidal Bore .

6) Copy the draw/wheel/untap spells using Krark, the Thumbless , Geistblast , Twincast , etc for extra value

7) Go to #2 and Repeat till we assemble our combos and wincons.

Looking for...

Looking for Upvotes +1, card suggestions and feedback for the deck! Keep the creative juices flowing and I'm looking forward to all the constructive suggestions and +1s!

Deadpoo111 on Your lands are my lands

1 year ago

Alright, first off, put in Lantern of Insight. It's gonna make your life a helluva lot easier. In terms of cuts, there are some obvious exclusions you just don't need. Discombobulate, Geistblast, Descendant of Soramaro, and a bunch of overcosted stuff. For a deck like this, you wanna keep that curve LOW.

lucasenra on Ral Zarek

2 years ago

(saw your post on tumblr and had to come and suggest stuff, but feel free to ignore, I'm just trying to throw some ideas out to help out!)

I think counterspells aren't very good as signature spells (but I don't have much experience with Oathbreaker). If you're going for flavor I think Expansion / Explosion , Izzet Charm or Turn//Burn could work. (It could also be fun to build a Harnessed Lightning energy-themed deck for Ral, Storm Conduit :x)

I think that instead of running a lot of creatures with tap (or untap) abilities it would be easier to focus on artifacts for the ramp/card draw/etc with cards like Clock of Omens , Key to the City , Staff of Nin (), Unwinding Clock , Chaos Wand , Oracle's Vault () and a bunch of mana rocks ( Mind Stone , Pyramid of the Pantheon (), Coalition Relic (), Talisman of Creativity , Star Compass , Hedron Archive , Basalt Monolith and Khalni Gem ). Animation Module can add counters to planeswalkers, so that could be fun too.

Invert / Invent and Firemind's Foresight are pretty good budget tutors. Fabricate and the Trophy Mage / Tribute Mage s could be good too.

Ensnare can be a lifesaver in certain situations. Blustersquall is something I thought I would already see in your list.

Temporal Distortion makes things take 1 extra turn to untap. Frozen AEther , Winter Orb and Mist of Stagnation are other relevant Stax pieces if you want to go that way.

Reality Shift is probably the best creature single target removal in blue.

I'd cut down on the number of X damage spells you're running and rely more on having some graveyard recursion/tutoring to make it more consistent. Mystic Retrieval would be my choice to run along with Archeomancer. Mizzix's Mastery is also pretty good, but probably better if you're focusing on spellslinging.

Vandalblast and Shenanigans (or maybe Release the Gremlins for the cuteness) are good artifact removal. Geistblast is a interesting Flashback spell that actually should be like Amonkhet's Aftermath. Insidious Will 's versatility shouldn't be underestimated.

(aaand I already suggested too much. Like I said, feel free to ignore. Can't wait to see the finished deck. I hope something from this mess helps!)

achilles777 on Eye of the Storm

2 years ago

I would say maybe cutting Electrolyze , Fire / Ice , Fortune's Favor , Geistblast & Reverberate . Liliana of the Dark Realms seems out of place to be honest. I am not sure what you're budget is but you may also want to consider running Cyclonic Rift , Sensei's Divining Top and a not so expensive but better filter card Frantic Search . The has been a lot of discussion with the Bolas's Citadel + Sensei's Divining Top combo.

Cloudius on Only One May Stand!

2 years ago

hkhssweiss Thanks for your compliments and inputs. Am glad you like the deck. It is a rather complex deck to pilot and even as the creator of the deck, I find the the myriad of decisions to make and the endless combinations of mana to float, mind boggling.

I'm currently running 15 Tutor spells and Conflux , at , may be a bit too clunky to use.

This deck is build to function without Ramos in play. In fact, majority of the games I won with this deck, didn't see Ramos hit the battlefield even once! My personal take is that Conflux would be more suitable in a deck that focuses on putting +1/+1 counters on Ramos en-route to victory and isn't running as many tutors as I do.

The hidden MVP in this deck, is actually Intuition . Being an instant, I can cast it at the end of opponent's turn, the turn before I plan to combo off. I often tutor for the following cards, which regardless of what card the opponent chose to give me, will usually result in the same outcome:

Let me know what you think and keep the suggestions flowing pal! Cheers.

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