|Commander / EDH||Legal|
Printings View all
|Eldritch Moon (EMN)||Uncommon|
|FNM Promos (FNM)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
Fortune's Favor Discussion
4 months ago
I would say maybe cutting Electrolyze , Fire / Ice , Fortune's Favor , Geistblast & Reverberate . Liliana of the Dark Realms seems out of place to be honest. I am not sure what you're budget is but you may also want to consider running Cyclonic Rift , Sensei's Divining Top and a not so expensive but better filter card Frantic Search . The has been a lot of discussion with the Bolas's Citadel + Sensei's Divining Top combo.
1 year ago
Hope you don't mind some suggestions from ya boi Owen. I've looked thoroughly through your list and have some ideas to propose to you. Totally up to you whether or not to use these cards (I won't be offended either way- at the end of the day this still looks like a solid, fun list!). But here are some suggestions:
Replace some of the counterspells: I've noticed you've put a lot of counters in here. This is good- make sure people can't achieve their wincons. But 19 might be a little too much- mono blue can work very effectively with just 10 counterspells (especially with the draw and topdeck manipulation you will be able to achieve with this deck). Here are in my opinion the top ten best budget counterspells: Arcane Denial, Swan Song, Counterspell, Mana Leak, Foil, Pact of Negation, Summary Dismissal, Disallow, Muddle the Mixture, Condescend. And of course you have access to Mana Drain which could easily replace any counter out of the ones I just listed. Even if you want to stay at 19 counters, I would highly recommend taking out Annul, Ceremonious Rejection, Essence Scatter, and Spell Shrivel to put in cards like Swan Song, Arcane Denial, and Foil.
Draw Spells: You've got good stuff in here like Pull from Tomorrow and Stroke of Genius, but sometimes paying X every time you want to draw cards can be a bit too much (especially when you are trying to cast high cost Sphinxes). I'd recommend removing Stroke of Genius, Fact or Fiction, and Fortune's Favor to put in Frantic Search, Dig Through Time, and Paradoxical Outcome. Frantic Search lets you untap lands, Dig Through Time is just too good, and Paradoxical Outcome can let you net mana off of bouncing Sol Ring while also letting you get more ETB effects off of your replayed creatures. For strong early game draw, I'd recommend removing Braingeyser to fit in Mystic Remora.
Ramp: Since your average CMC of the deck is 3.48 and blue gives very little access to land ramp like green, you'll need to back that up with a buttload of artifact ramp. You need to put in Thran Dynamo, Mind Stone, and Sapphire Medallion. They will help you a LOT. Having Dreamstone Hedron, Everflowing Chalice, and Caged Sun in here addition to the other artifact ramp will definitely give you an edge over other players in mana. Also I'd recommend putting in at least 3 more islands.
Acid Rain: This card makes me lol against mono green players. It seems entertaining but may be a useless draw when playing against decks that don't run green. Or even if they do run green it could be something like my Surrak Dragonclaw deck that only runs a few forests with most everything else being nonbasics that don't have forest type like Karplusan Forest. Due to this, if you want to put in some land hate, run Frozen AEther. People will hate you but it's not too mean and it certainly puts you ahead and gains you even more counterspell advantage.
Sphinxes: Here are some Sphinxes I've found that I think would really do you a lot of work and versatility in this deck: Guardian of Tazeem, Chancellor of the Spires, Sphinx Ambassador, and Deadeye Navigator. Yeah, I know the Navigator isn't a Sphinx but he can blink your Sphinxes to get their ETB effects as well as Unesh's trigger. Endless value for only 2 mana.
Target Removal: I would recommend taking out a couple counterspells in order to fit in Reality Shift, Rapid Hybridization, Pongify, AEtherspouts, or AEtherize. These cards have insane value. Everyone expects a counterspell, but nobody expects their Pathbreaker Ibex to suddenly become a 3/3 Pepe the frog at the end of main phase.
The Immortal Sun. This card would do wonders for this deck- you saw first hand how well it worked on Saturday night. Imagine James trying to play that goddamn Teferi, Temporal Archmage with Immortal Sun out. Glorious.
Terramorphic Expanse and Evolving Wilds. Think about these two for a second. They come into play, you sac them and go fetch and island and put the island into play tapped. Your deck is mono blue- so the only thing you can fetch with these is a basic island. If you just replace these with basic islands they'll come in untapped.
Anywho- those are my recommendations! Hope they help and I'm really looking forward to seeing you play this deck! Sorry I went into so much gross detail about my suggestions but I really do love looking through lists and then writing about them.
2 years ago
The FNM promos tend not to be "bombs".
They are more like support cards.
You wouldn't really "build a deck" around any of those, but you might use them to "bling" a deck you already have.
2 years ago
2 years ago
I'd suggest replacing Bristling Hydra with Aetherstorm Roc. The Roc gives you backups for the Decoction Module if you can't find one, and is better at grinding out a longer game where you can't get the infinite combo off.
But if it were me, I find this kind of deck more fun when I splash blue for Rogue Refiner and Altered Ego, and then throw in silly fetch cards like Dubious Challenge, Eldritch Evolution, Fortune's Favor and Bring to Light.
2 years ago
Nice deck :)
I'd suggest more cards similar to Frantic Search that will filter through your deck and dump zombies into your graveyard.
Hope this helps!
2 years ago
I'll just list some of the cards I personaly like for delirium (budget):
first Wild-Field Scarecrow. It fixes color, which is especialy useful in three-color deck, and adds two types to delirium. Also you can actively get it into your graveyard (unlike your other artifact creatures). Speaking of color-fixing, Fork in the Road helps with that and puts a land into your graveyard for delirium, which is usualy not the easiest card type to get there. Third Fortune's Favor is realy interesting and funny card, in my opinion. And in delirium deck, you can decide based not by what you need in your hand, but what you need in your graveyard.
Now for cards, that reward delirium, I would again point out three. My favourite of these, Kindly Stranger Flip. Although 2/3 for 3 is not so amazing, 4/3 that also kills something for 6 sounds good. Moldgraf Scavenger is a nice one. Attacking with a 3/4 by turn three is not a bad deal (and is very doable). Finaly, the delirium star Gnarlwood Dryad. What's not to like about this one? 1/1 deadtouch for G? sure. 3/3 deadtouch for G later? definitely.
Hope some of this helps.
2 years ago
No data for this card yet.