Lantern of Insight
Each player plays with the top card of his or her library revealed.
Tap, Sacrifice Lantern of Insight: Target player shuffles his or her library.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Lantern of Insight Discussion
1 week ago
Morning, all :)
I've been playing around with Dimir mill in the Modern format, buoyed in part by the excellent Drown in the Loch. At the moment I'm looking at two approaches; the first is a sort of 'suicide mill' where the focus is less on interaction and more on running them out at all costs. At the moment I just can't seem to get it fast enough, so it's the weaker option.
The second, and the one I'm asking for help with, is a more meta-mill sort of deck, leaning on tempo and control while gradually milling. This deck will have a lot more interaction, including a number of creatures and would be as likely to win through damage as forcing the last draw.
For this deck concept I can't get it out of my head that Dauthi Voidwalker doesn't present a load of interesting opportunities, with cards like Glimpse the Unthinkable and Maddening Cacophony dumping tons of cards into what would be the graveyard. The Voidwalker is actually massively problematic in its synergy (or lack thereof) with many traditional mill cards as it keeps those cards from going into the graveyard and therefor often leaving options like Jace's Phantasm and Visions of Beyond depowered. Still, I can't help but think it has some potential, and there are plenty of match-ups where exiling cards is preferred to sending them into the graveyard.
Has anyone tried to used the Voidwalker in this way? Is it a fool's errand to even try in a competitive deck? Are there any good examples of a more controller-y Dimir mill deck that anyone would like to offer? I'd really like to try to make this competitive and most of my past experience with milling is mono-red land destruction that denies land draws via Grindclock or Codex Shredder + Lantern of Insight.
I did play an earlier version of this deck once in a local tournament and have one of my favorite 'Magic moments' ever - watching my opponent sac a fetch land on the opening play and in response popping an Archive Trap and then a Surgical Extraction, absolutely wrecking his combo deck and watching him scoop before I had even gotten a chance to play my turn. Ever since then I've wanted to make a serious go at this.
Thanks in advance.
1 week ago
You might like these: Clock of Omens, Merchant's Dockhand, Wirewood Symbiote, Second Harvest, Spark Double, Sakashima of a Thousand Faces, Sakashima the Impostor, Illusionist's Bracers, Blinkmoth Urn, Lantern of Insight, Wizened Snitches
2 weeks ago
I think this is a really cool deck idea. I think Lantern of Insight would provide much more value than Altar of the Brood and with more Codex Shredder you can try to trap lands on top for your opponent.
The deck seems a little weak to non-damage based removal such as Fatal Push, but I think it’s a really unique idea that has potential.
3 months ago
I've been brewing up a lot of the commanders from the set. Though so far I think Ragavan, Nimble Pilferer and Lonis, Cryptozoologist will be the most interesting. Ragavan slots nicely into a lot of 99s that little monkey is going to do so much work - I've paired it up with Lantern of Insight and have a feeling it'll generate heaps of salt. Lonis on the other hand can be a fun and fair clues deck or a degenerate Aluren bounce house deck even with the prevalence of Dockside Extortionist I think it'll make a splash.
The other commanders either don't have enough support at least from my perspective or they're the same theme with a different spin - not that, that is entirely a bad thing but it puts too much stress on my collection to be able to participate in sanctioned events.
7 months ago
I like the suggestion of Lantern of Insight . Maybe you could play it in a stock Modern Lantern Control shell? The deck has Artifact tutors and recursion along with good disruption. You can then use Booby Trap as your finisher.
7 months ago
While you're in blue, you could play additional artifact synergies and Academy Ruins to re-lay your traps!
11 months ago
So, a more fun/interactive way to play is adding in lantern control elements. Lantern of Insight, Codex Shredder and Ghoulcaller's Bell are excellent for sculpting hands you're gunna want to steal. Additionally, Snap and Hurkyl's Recall are such salt inducing cards when coupled with this commander:)
1 year ago
I dont think it'd be too bad.. However this specific deck plays really heavily into hand control and by the time they could get a lot of "free draw value" we're already locked them down enough to see what theyll be drawing (before they draw it) and to shave it off the top if their deck in response to the draw. I've done absolute wonders with only two Codex Shredders and a Lantern of Insight on the field.