Lantern of Insight

Lantern of Insight

Artifact

Each player plays with the top card of his or her library revealed.

Tap, Sacrifice Lantern of Insight: Target player shuffles his or her library.

Lantern of Insight Discussion

Chasmolinker on Splinter Shell

4 days ago

Maybe this is a place for Lantern of Insight

wallisface on Lobotomy

2 months ago

Wabbajacke a typical Lanturn control list would look something like this:

So, if you're wanting to keep to just blue and black, and include Circu, Dimir Lobotomist, then I would suggest a list that looks something like this (you'll note the deck can be a lot more tool-boxy than the above because Whir of Invention lets us search for whatever we want, so for example we only need 2 bridges):

Wabbajacke on Lobotomy

2 months ago

wallisface & Jabberjaw46 thanks for your comments and help! I understand your Points, I think I have a lot to learn when it comes to deckbuilding.

  • In German it is written "Lobotomie", my bad, changed it.

  • It somehow looks like I always get lost somewhere when I build a deck. Most of the time I probably lose the win condition out of sight.

  • Somehow I liked the idea of Bitter Ordeal in this deck, but as you say, that takes other cards to work properly then the cards i used here.

  • I actually got my Lands pretty cheap, with most of them I was just lucky pulling them from Modern Horizons 2 and Khans of Takir. Otherwise I would have had to build around it somehow.

  • And again your right, the only cards it grabs where Urborg, Tomb of Yawgmoth and Cabal Coffers to get enough mana ready for Increasing Confusion.

  • I think the idea of a lantern control deck is pretty good and also absolutely fits the theme. So to make the deck a lantern-control deck, what would be the best changes? I never played a control Deck like this and I am happy about any help to get this deck running.

I want to stay black and blue if possible.

Jabberjaw46 on Lobotomy

2 months ago

Well, you can sort of transition this deck into one of my favorites: Lantern Control, while keeping the mill (exile) theme as a win con.

Lantern of Insight allows you to see your opponents top card, you can then use cards like Codex Shredder, Circu, Dimir Lobotomist, and Pyxis of Pandemonium to make sure they never draw anything relevant, until you get enough time to mill them out.

Your opponent's only drawing lands? Make sure they never get a spell on top, is he/she mana screwed? good luck finding a land when I control what you draw.

I have played the deck alot in the past, let me know what you think and if you have any questions.

jktorborg on Aethermage's Reclamation 1.4

3 months ago

I playtested a bunch today and found that having a few extra real lands could actually be ok, but the real problem is the pain in the manabase of not running something like a basic forest or plains. I don't think I can afford to run either in this build with counterspell and charm, especially since sagas are already clunky as is. Never being able to hardcast emrakul is a bit of a bummer, but we can very much rely on our 8 or 9 lands alongside wild rec to hardcast git, which came up a LOT more often than aethermage's touch to be honest. And won me the game almost every time. The forces felt great for defending it post rec ramp, as did just having 6 lands out (ramped to with spiral) and leaving a counter or two up. Drawing 7 cards a turn tends to take a game over if you get to it, unsurprisingly. Makes me want to just make a gin-gitaxia wilderness rec deck without the clunky brainstones tbh. The brainstones, in 7 matches so far, have never set up the aethermages touch, theyre frankly just WAY too clunky. The sagas with wild rec have been very cute when theyre working, and a great alternate wincon with reclamations out, making a ton of chump blockers/power when i get to double or triple construct in a turn. but they have been very annoying when i want to for example leave up settle, ramp to git using 5 lands and have to sac one and replay the 4th, with a wild rec out... the aethermages touches have won games but theyre SO unlikely to hit and SO hard to set up. It makes me think i could just be on lens or something, idk. Lantern of Insight was the other consideration over lense. i have also been missing the last copy of Jin-Gitaxias, Core Augur, which feels so much better and more flexible than emrakul, being able to flash it in with recs.

Thanks for the advice! those are my initial thoughts. maybe we need a few more aethermage targets, think imma go up to 5. and maybe ill look for more ways to look deep in the deck. would be sweet if i could run some kind of tutor to top of lib, havent found one yet... congregation at dawn is a very slow, but possible idea? idk. thats too deep i think.

but thanks again! work in progress

StoryArcher on Modern Dimir Mill & Dauthi …

4 months ago

Morning, all :)

I've been playing around with Dimir mill in the Modern format, buoyed in part by the excellent Drown in the Loch. At the moment I'm looking at two approaches; the first is a sort of 'suicide mill' where the focus is less on interaction and more on running them out at all costs. At the moment I just can't seem to get it fast enough, so it's the weaker option.

The second, and the one I'm asking for help with, is a more meta-mill sort of deck, leaning on tempo and control while gradually milling. This deck will have a lot more interaction, including a number of creatures and would be as likely to win through damage as forcing the last draw.

For this deck concept I can't get it out of my head that Dauthi Voidwalker doesn't present a load of interesting opportunities, with cards like Glimpse the Unthinkable and Maddening Cacophony dumping tons of cards into what would be the graveyard. The Voidwalker is actually massively problematic in its synergy (or lack thereof) with many traditional mill cards as it keeps those cards from going into the graveyard and therefor often leaving options like Jace's Phantasm and Visions of Beyond depowered. Still, I can't help but think it has some potential, and there are plenty of match-ups where exiling cards is preferred to sending them into the graveyard.

Has anyone tried to used the Voidwalker in this way? Is it a fool's errand to even try in a competitive deck? Are there any good examples of a more controller-y Dimir mill deck that anyone would like to offer? I'd really like to try to make this competitive and most of my past experience with milling is mono-red land destruction that denies land draws via Grindclock or Codex Shredder + Lantern of Insight.

I did play an earlier version of this deck once in a local tournament and have one of my favorite 'Magic moments' ever - watching my opponent sac a fetch land on the opening play and in response popping an Archive Trap and then a Surgical Extraction, absolutely wrecking his combo deck and watching him scoop before I had even gotten a chance to play my turn. Ever since then I've wanted to make a serious go at this.

Thanks in advance.

Daveslab2022 on G/W mill

4 months ago

I think this is a really cool deck idea. I think Lantern of Insight would provide much more value than Altar of the Brood and with more Codex Shredder you can try to trap lands on top for your opponent.

The deck seems a little weak to non-damage based removal such as Fatal Push, but I think it’s a really unique idea that has potential.

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