Lantern of Insight
Each player plays with the top card of his or her library revealed.
Tap, Sacrifice Lantern of Insight: Target player shuffles his or her library.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Rare|
|Fifth Dawn (5DN)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Lantern of Insight occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Lantern of Insight Discussion
8 hours ago
If it's reveal, it's to all players, but not all effects are reveal effects.
2 weeks ago
What's your budget? That would help people make appropriate suggestions.
Krosan Drover could get you to turn 4 Vaevictis (or many other things in your deck).
Harvester of Souls can be pretty good at getting you extra cards, especially with your Commander. Is it out of budget, though? It's a 2$ card.
Bloodgift Demon is a dirt-cheap Phyrexian Arena with a 5/4 flying body attached.
Haunted Crossroads lets you Reanimate fatties every turn with Vaevictis.
Omen of the Hunt lets you ramp and leaves behind either a Vaevictis target or can help find something better on top for your dragon to get back.
Lantern of Insight is 1.50$, but will let you make more informed decisions when deciding whether or not to attack with your Commander.
1 month ago
So I think you should run Preordain in addition to your Ponder. It's a similar effect and is a powerful t1 play. I wouldn't run Brainstorm until you run at least three more fetches, though they don't have to be Zendikar/Onslaught fetches to work; consider Terramorphic Expanse, Bad River or even Prismatic Vista.
I think you should run Toxic Deluge, though it can be a bit pricy. Have you considered running snow-covered lands and Dead of Winter? I'm a big fan, even though it gives you less control than Toxic Deluge.
In general, I do not like 3-mana mana-rocks at all -- 2-mana mana-rocks are common enough, and 3-mana mana-rocks feel like they're just a turn behind. In that vein, I think you should cut Darksteel Ingot and Dimir Locket for cards like Dimir Signet, Coldsteel Heart, Sky Diamond or Charcoal Diamond. These are especially good if you lead with a t1 Sol Ring or choose to run Ancient Tomb.
So, I think you should definitely look at running Eater of the Dead. It's a REALLY old card (1994), but it's actually kinda funny in Phenax, God of Deception. You can use its ability to exile a creature you've milled and untap him, then tap him using Phenax and repeat.
You could consider running Lantern of Insight or (if you got $$$) Field of Dreams. These can give you intel as to whether you want to mill an OP before they draw or on their end step, which in turn lets you choose their draws for them. (In modern/some legacy, this is called 'lantern control.')
One thing that I notice frequently going wrong with decks with generals who don't directly produce card-advantage is that they often simply run out of cards. I highly suggest bringing Fact or Fiction in from your maybeboard, and potentially running things like Chart a Course, Night's Whisper, Treasure Cruise, Necropotence, Dig Through Time, Chemister's Insight etc. to make up for this.
Right. That's all I got. Good luck.
5 months ago
I have spent quite a bit of time brewing with Scheming Symmetry , here are cards I had in various builds that you may find interesting.
Gives a shuffle effect if the opponent searches for a basic, so best used when you are holding another guaranteed shuffle. It also sends lands to the graveyard, opening them up to be hit by Surgical Extraction
Whatever they search for, just exile it. Scheming Symmetry is not a may, so it will always guarantee a trigger off Symmetry, even if the opponent sees the combo and searches a land. This card also punishes fetch lands and will do work for you.
Top Deck Mill Effects
Ultra spicy tech. Use Quicken then Symmetry at opponents end step, so that you will untap and get the card before your opponent. Just make sure you grab something that forces a shuffle or mills a card.
You can get instant access to the cards you tutor, and these filter mana.
6 months ago
Gunna need some more cards and decide your signature spell. Personally, I'd go with Mystical Tutor or Demonic Tutor if its within budget then perhaps play cards like Lantern of Insight to know who to mill.
8 months ago
Cards that can abuse topdeck being known Psychic Battle Chaos Warp Spark of Creativity Erratic Explosion Prophetic Flamespeaker Abbot of Keral Keep Augur of Bolas Dark-Dweller Oracle Experimental Frenzy
Cathartic Adept and similar mill effects can help you move past undesirable topdeck cards. Gives control when you can see enemy topdecks Pyxis of Pandemonium Ghoulcaller's Bell Drowner Initiate Hedron Crab Jace's Erasure Drowned Secrets Codex Shredder
If you're looking for hard and fast deck stacking, check out Brainstorm Ponder Preordain Serum Visions Index Mystic Speculation Opt Portent Spy Network Trickery Charm Ancestral Knowledge Contingency Plan Foreshadow Information Dealer Omen Predict Bamboozle Long-Term Plans Second Sight
1 year ago
Consuming Aberration is easier to deal with in comparison with Paradox Engine , Engine also allows you to stack triggers to untap all your rocks a multitude of times. As long you can cast your spells, you can go pseudo-infinite. If you are already going infinite mana than Aberration is a waste of a slot as you can recast your commander.
Paradox is just good in general and also allows you to control their deck far more efficiently when it's resolved. Take this scenario where you have Lantern of Insight on the field along with Circu, Future Sight , Sensei's Divining Top as well as Ghoulcaller's Bell . With Paradox on the field and mana rocks that produce at least 3 mana, you can essentially control the draw of everyones board state locking down the board, you see what they draw, if you don't like the card cast a spell to trigger Circu by using the mana provided by the rocks, on the stack you can either mill the card or target other players before untapping all your nonland permanents.