Emerald Charm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Emerald Charm

Instant

Choose one —

  • Untap target permanent.
  • Destroy target non-Aura enchantment.
  • Target creature loses flying until end of turn.

legendofa on Would Seedborn Muse Be Blue …

7 months ago

Green is good at untapping its creatures and lands. Blue can untap (and tap) anything, including creatures and lands. Green has two other cards that can untap any permanent, with Cacophodon and Emerald Charm. Blue has almost ten times as many.

Blue is best at untapping artifacts, and green the best at untapping lands, but blue is actually slightly better at untapping creatures (or at least has more cards with that effect), and it's not even close with untapping any permanent. I think Seedborn Muse would be fully appropriate in blue.

king-saproling on Jodah's Unification with Nothingness

1 year ago

Just realized the Door enters tapped. Could run things like Amulet of Vigor, Burst of Energy, Dream's Grip, Emerald Charm, Aphetto Alchemist, Kiora's Follower, Unbender Tine, etc. (there are a lot of cards like this) to mitigate that. They can also untap Jegantha or Arcum which is nice.

Squee_Spirit_Guide on Worst Mechanics

1 year ago

Poor rampage. It could have been good, it just never got put on the right creatures. It really wanted something with trample and no evasion, and ideally a requirement for your opponent to block it. Somehow casting Emerald Charm to remove flying from your Teeka's Dragon with a Lure on it never caught on...

I'll throw Islandhome into the mix. It makes sense form a flavour point of view, but it never found its way onto a creature that was worth the drawback. Plus, I like how Wizards made it a keyword and then decided to scrap it.

Omniscience_is_life on Copying instants

2 years ago

Here's how that interaction works:

  1. Emerald Charm goes on the stack, choosing "Untap target permanent", targeting Yurlok of Scorch Thrash. You may choose to hold priority to take step 2, in which case other players can't respond yet.

  2. Fork goes on the stack, targeting Emerald Charm. Unless you have another action to take before it resolves, priority must be passed and other players may respond.

  3. Fork resolves, creating a copy of Emerald Charm. That copy targets Yurlok of Scorch Thrash. Again, priority is passed.

  4. The Emerald Charm copy resolves, untapping Yurlok of Scorch Thrash. Players gain priority, including you (letting you activate Yurlok of Scorch Thrash's ability, though each other player will have a chance to respond to his ability both before and after it resolves).

  5. The original Emerald Charm resolves, untapping Yurlok of Scorch Thrash again. Once more, each player gains the ability to take actions--which, I should add, starts with you and goes clockwise--letting you activate Yurlok of Scorch Thrash again. Other players gain priority before his ability resolves.

FatFreddiesCat on Copying instants

2 years ago

I have Yurlok of Scorch Thrash in play tapped. I use Emerald Charm to untap him. Can I use Fork to copy Emerald Charm to untap him twice? If so, how does that work in the stack and when could opponents intervene?

Weedling on Not your typical spell slinger

2 years ago

Thank you for your suggestions!

king-saproling Untapping her is a great way. Im thinking of Burst of Strength ( untap plus ping prevention), Emerald Charm, Ornamental Courage, Stony Strength and Sudden Spinnerets.

Reason being they are instants. So that they may trigger the Krark once more. What are your thoughts?

Knowledge Pool lean towards win-more card to a key piece to this deck. Will miss it.

However, Possibility Storm sounds fun! Definitely giving it a shot in near games.

Cloudius on Advertise your deck!

3 years ago

Cloudius bringing you another original uncanny homebrewed deck of mine!


Taking the World by Storm

Commander / EDH Cloudius

SCORE: 8 | 9 COMMENTS | 296 VIEWS


The deck packs some chaos, a dose of potency and tons of fun by marrying the partner commanders - Krark, the Thumbless and Kydele, Chosen of Kruphix !

Krark and Kydele is not a popular pairing with only 12 other decks on TappedOut and 20 decks on EDHREC as at 12/2/2021 but I absolutely love the chemistry between them!

Game Plan

Here's the deck's main game plan:

1) Summon Krark, the Thumbless and Kydele, Chosen of Kruphix . Their relatively low CMC makes it easier and being the underdogs make them less susceptible to removals/counterspells. For the value engine to kickstart, we only need Kydele on board but Krark just makes it more chaotic and fun!

2) Cast Draw/Wheel spells like Brainstorm , Windfall and Memory Jar to build up the number of cards drawn in a turn.

3) Tap Kydele, Chosen of Kruphix for Loads of Generic Mana . The deck offers many ways to Convert to colored mana via Cascading Cataracts , Chromatic Orrery , Prismite , etc.

4) Continue drawing and wheeling using the additional mana from #3.

5) Untap Kydele, Chosen of Kruphix using cheap Untap spells like Cerulean Wisps , Emerald Charm and Tidal Bore .

6) Copy the draw/wheel/untap spells using Krark, the Thumbless , Geistblast , Twincast , etc for extra value

7) Go to #2 and Repeat till we assemble our combos and wincons.

Looking for...

Looking for Upvotes +1, card suggestions and feedback for the deck! Keep the creative juices flowing and I'm looking forward to all the constructive suggestions and +1s!

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