Braids, Arisen Nightmare
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Braids, Arisen Nightmare

Legendary Creature — Nightmare

At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.

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_Kane_ on Valgavoth, Harrower of souls (HF-1)

1 week ago

Hey, welcome to TappedOut.net! I would recommend listing you basic lands under one art image so the counts are more accurate. We can chat about the mana base another time.

Here are a few quick suggestions;

Sulfurous Springs - Replace Ash Barrens

Basilisk Collar - Lifelink to keep your HP at a healthy amount and deathtouch for a decent chump-blocker.

Razorkin Needlehead - Ping dmg on opp turns.

Blasphemous Edict - Board wipes are needed along with targeted removal.

Stormfist Crusader - Card draw

Roiling Vortex - This reads, "Yes, yes, and more please."

Scrawling Crawler - Yes, you have your opps drawing more cards, but they will pay for it with their life. You will also draw more cards. Taking advantage of the "symmetric" card draw by making it weighted in your favor.

Florian, Voldaren Scion - Card selection and Card draw.

Underworld Dreams - Ping dmg on opp turns.

Withering Torment - Enchantment removal is extremely rare in Rakdos Colors.

Ankh of Mishra - Ping dmg on opp turns.

Rug of Smothering - Ping dmg on opp turns.

Nightshade Harvester - Ping dmg on opp turns.

Magebane Lizard - Ping dmg on opp turns and keeps spell decks in check.

Cemetery Gatekeeper - Exile someone's fetch land from a GY. Then, whenever a player play a land you ping for 2 dmg.

Malakir Rebirth  Flip - A tapped land with a great spell on the backside.

Reanimate - Any graveyard...

I believe you opened a Bloodthirsty Conqueror!!

Expensive:

Sheoldred, the Apocalypse

Bloodchief Ascension

Orcish Bowmasters

Ob Nixilis, Captive Kingpin

Deflecting Swat

Jeska's Will

Deadly Rollick

Solphim, Mayhem Dominus

Zo-Zu the Punisher - I may have one of these for trade. I'll check.

Dauthi Voidwalker

Opposition Agent

As far a cuts:

Vile Entomber - Easy cut.

Olivia, Crimson Bride I would lose the graveyard reanimator subtheme.

Valgavoth's Lair - With your deck only being in two colors and with no add value for the land being an enchantment (the extra card type becomes more of a risk than reward), I would cut this land.

Enchanter's Bane - Just not strong enough and the damage isn't on your opponents turns.

Mask of Griselbrand - Too expensive to cast/equip and requires the creature to die for the card draw to trigger.

Temple of the False God - Easy cut. The pay off isn't there and the number of times you won't be able to tap this land for mana isn't worth the upside.

Light Up the Stage - There is better card draw.

Braids, Arisen Nightmare - The group slug effect is nice, but a potential cut due to being non-targeted removal/group sacrifice.

Massacre Girl - Black has better board wipes that can't miss.

Ash Barrens - Easy cut for a land more suited to your deck build.

Bloodfell Caves - Easy cut for a land more suited to your deck build.

DawnsRayofLight on Squirrel Combos

3 months ago

Ygra, Eater of All goes infinite with camelia and Experimental Confectioner

Using the above to explain my adds:

ADD (16)

Ygra, Eater of All

Krark-Clan Ironworks

Basking Broodscale

Mazirek, Kraul Death Priest

Ivy Lane Denizen

Delighted Halfling

Elvish Mystic

Birds of Paradise

Elves of Deep Shadow

Experimental Confectioner

Dosan the Falling Leaf

Phyrexian Altar/Blasting Stationfoil

Birthing Ritual

Braids, Arisen Nightmare

Fiend Artisan

Lively Dirge:helps to get cheap combo pieces

DROPS (need to drop a single card too to get to 100) 17

4x lands (this deck looks like it can run fine off of 30 if you add 4-5 0-1 cmc ramp pieces)

Bitterblossom

Prosperous Innkeeper

Song of the Dryads

Chitterspitter

Cauldron Familiar (unless I am missing the combo piece for it in the list)

Craterhoof Behemoth: may be a bit win more. don't see it doing much

Gala Greeters: meh card

Gilded Goose: meh

Tireless Provisioner: could stay or go

Toski, Bearer of Secrets: don't know how aggro this deck is, seems more combo oriented

Damnation: probably between MHM and fallout you have enough wipes

Nature's Claim: good removal but probably good on that

Woe Strider probably fine on sac outlets

May consider Protean Hulk piles as well

Niko9 on Golgari commander deck Opinions

3 months ago

I have a G/B 60 card sac deck, and here are a few things that have been really good in that deck. Not sure if all will work for yours, but figured I'd throw out a few cards : )

Crashing Drawbridge I love giving big pay off creatures haste and if you don't need it then it's a sac target.

Eradicator Valkyrie Hits each opponent for a sac and can snowball by itself

Nether Traitor the sac you can always sac : )

Neverwinter Dryad is another tribe elder kinda

Storrev, Devkarin Lich is pretty great

Deadly Dispute such a great value engine and works awesome with things like Shambling Ghast

Tragic Slip is one of the best 1for1 removal spells in a deck where things are consistently dying around the table

Braids, Arisen Nightmare can be a very strong value engine

Rankle, Master of Pranks hits with haste early and can really shape the table

Bitterblossom can create a good stream of tokens to sac

littlestavie on Imotekh

6 months ago

Possible adds

Portal to Phyrexia: really good value

Back for Seconds: 3 mana, grabs 2 creatures and if you bargain a 2/2 token you put a mana value 4 or less on the battlefield

Scrap Trawler: Loops with commander ashnod's and myr retriever for infinite colorless mana, 2/2's and many other triggers

Cabal Coffers: better cabal stronghold

Soul Transfer: always going to have a artifact so good 2 for 1 removal and recursion (downside is its sorcery)

Unshakable Tail: makes clues whenever a 1/more creatures are milled and if you sac a clue can return it to your hand

Crypt Ghast: good mana doubler especially with 21 swamp and urborg

Mikaeus, the Unhallowed: undying counts as hitting graveyard and leaving so it triggers your commander and saves you from a blas act

Rowan's Grim Search: instant card draw and mill cards you don't want seems solid in your deck

Braids, Arisen Nightmare: maybe, you make a lot of tokens with your commander so might not be a bad sac and draw

Slagstone Refinery: this is a big maybe since it doesn't trigger on tokens but could give a lot of powerstone value throughout the game

Darkness: I just think this is a funny card that gets people out of nowhere

SteelSentry on Are Free Spells Becoming Too …

6 months ago

Edicts are incredibly powerful in their niche situations, but overall, a non-stipulation edict usually doesn't preform well outside control shells that just need more ways to kill things. Mono-B devotion used to be far and away the most popular deck in Pauper, which had maindeck copies of Chainer's Edict and more in the sideboard, which you'd think would make them more than prepared for strategies that go all in on one creature, but even Bogles and Mono-W Heroic had a good number of ways to just create trash to insulate themselves, either incidentally with auras like Cartouche of Solidarity or just keeping a hand with two Bogles in it on the draw. I play Lili in Standard right now and almost every time she goes -2, +1, dead, and the +1 isn't guaranteed. If you expand from creature to other types of permanents, there is just piles and piles of artifact trash on everyone's board in almost every format. I played Braids, Arisen Nightmare in commander and you may as well just not put any artifacts in the deck at all, it's a waste of a trigger to use them.

SteelSentry on Are Free Spells Becoming Too …

6 months ago

The nontoken clause is really only being used once or twice a set at the most, because edicts are, in general, the weakest form of removal. The strongest edict without that clause was Liliana of the Veil, and she was only in control or midrange shells that were designed to kill everything and strip the opponent of resources. These same sets have had Extract a Confession which is sorcery and requires evidence to be the stronger version, Zoyowa Lava-Tongue, Tithing Blade  Flip,Vraska's Fall, Voracious Fell Beast, Pyretic Prankster  Flip, and Braids, Arisen Nightmare.

If they absolutely have to make free spells, I'm glad they have a real cost so you can't Flare turn 1 off a Khalni Garden or get a free spell with any of the long list of Young Pyromancer effects.

DemonDragonJ on Waste Not

8 months ago

I have replaced Visara the Dreadful with Braids, Arisen Nightmare, which reduced the average converted mana cost of this deck from 3.81 to 3.76, because, as excellent as Visara was, she was too expensive, while Braids is a better fit for the theme of this deck.

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