Eradicator Valkyrie

Eradicator Valkyrie

Creature — Angel Berserker

Flying, lifelink, hexproof from planeswalkers ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by planeswalkers.)

Boast — , Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate this ability only if this creature attacked this turn and only once each turn.)

Latest Decks as Commander

Eradicator Valkyrie Discussion

janederscore on Orzhov Valkyries

2 months ago

Hi darkmus! Thank you for the suggestions, I really appreciate it.

I was looking at your Serra's Descendants, competitive Angel Tribal deck last night actually, and I agree on the Bishop of Wings call for sure, I actually completely forgot about that card when I was building this. Speaker of the Heavens I originally wasn't considering because of the aggressive stance I was taking with the low mana cost creatures, but as nice as Resplendent Angel is its definitely less justifiable without more lifegain payoff (and is the most expensive card here by far), so I think that's a switch I'm comfortable with making.

I was concerned about the payoff for Cleric Class being less reliable than Paladin Class , but with an extra couple of lifegain cards like Bishop that's definitely more viable feeling.

Legion Angel is one of my favorite cards in standard right now, but I'm worried about having a 4 mana drop sitting in bolt range. The card advantage is very helpful, but I feel like it generates more value for an opponent than it does for me if it immediately dies to a 1 mana spell. I think I might value the opportunity to drop 2 Serra Avenger on turn 4 a bit more instead.

I have the same issues with Emeria's Call  Flip as you noted here and in your conversations about it in your Serra's Descendants deck, its something that just doesn't generate enough value consistently enough that its worth spending the extra 6 bucks to me.

I definitely am considering swapping to a monowhite deck here, especially since unfortunately as much as I love them the black (and most b/w) valkyrie cards just aren't very viable in modern (rest in peace Eradicator Valkyrie and Hailstorm Valkyrie , I wish you two were better ;_;).

I worry about Starnheim Unleashed a bit since getting efficient payouts with it requires having at least 5 mana on the board, and I've found that Firja's Retribution is actually quite nice in a lot of instances; the "free" removal on stage 2 is nice for killing flying blockers without taking a hit on my tokens (since you can activate it after declaring), and the double strike ends up being a wincon in most games where I get it out on the field. That said, the dual lands are pretty pricey, so the switch is definitely still on the table for me.

Anyway, thank you again! I'll be making a few changes here to update things and see how it shapes up.

Hedron-titan on Touch me, IF YOU DARE!

3 months ago

libraryjoy, do you think I should add more dark rituals then? But ok, no twilight mire it is. I also do have the 4 Phyrexian Obliterator . The cards I don't have are Torment of Scarabs , Archfiend of Depravity , Eradicator Valkyrie , Vampire Nighthawk , Dauthi Voidwalker , and Epic Downfall but I can purchase these.

Out of those creatures, I think I'd go with Fog of Gnats and Blightbeetle to help with Phyrexian Obliterator.

Would I just put one of those Gray Merchant of Asphodel ? One? I don't think I would use Archetype because of the mana cost, like you said. Honestly, Revenge of Ravens would go amazing with this. Tell your friend I say thank you! I was thinking of Stab Wound , but wasn't sure how well it had fit.

I was also thinking of adding possibly Erebos, God of the Dead .

DemMeowsephs on

4 months ago

Yeah Coat of Arms would be pretty crazy, but also unless I'm wrong, the triggered ability off of Felisa isn't actually a spell, you'd have to actually cast a spell with black in it (i.e., something like Eradicator Valkyrie or Ashen Rider ) for the Deathbringer Liege part to work. The token creation is from a triggered ability, not a spell. Nonetheless, liege also pumps all the tokens by +2/+2 and you still are casting black and white spells for the other triggers so I'd agree, it could probably stay, but you would not get triggers from the token creation as they are abilities not spells.

Also, I think blade of the bloodchief should still definitely be in the deck somehow especially with the minor Vampire tribal, but sword of t/w is quite insane that definitely has to go in.

MaltOMeal on Absolute Theocracy

4 months ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    Minousmancer on Peer Into the Abyss...

    5 months ago

    Scenario:

    It's turn five(so you can drop Gary) you have a 1/1 out like Serrated Scorpion , a four drop like Eradicator Valkyrie and Vito had been your three drop. I mean yeah this is a kinda ideal situation but, just go with it. That's Devotion six...

    Dropping Gray Merchant of Asphodel gaining six, and they lose six, then triggers Vito, Thorn of the Dusk Rose they lose another six life. You've gained six, and they lost twelve.

    Even crazier imagine if you could get Gary out while Vito's Lifelink ability was triggered infinite life gain for you and infinite life Los for them...

    DankMagicianD on Willing Sacrifice

    8 months ago

    Why does Eradicator Valkyrie make the cut but Rankle, Master of Pranks doesn't?