Maybeboard


Marath is the commander of infinite possibilities. (Which is probably why I will never be finished tuning this deck.)

This deck has gone through a lot of changes over the years because I'm just trying to find a take on this commander that's fun and friendly to my specific budget considerations. I've looked at a lot of material on what makes this card work to build my own version, which is geared towards infinite combos and/or token aggro. I didn't want a deck that went all in on either strategy, to get more variety out of the games. I picked out the most interesting interactions and balanced it out so that won't get me kicked out of my playgroup. The result is incredibly flexible but hard to tweak because of all the redundancies.

Older versions went way more ham on the combos but I've grown up a bit so the deck's mellowed out accordingly. Most recently I added some new tech in the form of Dinosaurs. I think the interactions are interesting but the mana costs are kinda prohibitive (eg. adding more expensive Dinos would interfere with Sun Titan or Rishkar's Expertise ) but we'll see how those work out.

Instead of trying to lay out every single combo and synergy, here's how it breaks down:

Marath, Will of the Wild - Your main combo enabler, your commander. Marath will be at the center of most interactions in the deck, providing the engine that allows you to go infinite with a wide range of effects. I usually have to remind myself that Marath is still powerful even when making finite amounts of tokens or dealing finite amounts of damage. This latest build takes more consideration of those non-infinite but still potent interactions.

Cathars' Crusade / Ivy Lane Denizen / Bloodspore Thrinax / Juniper Order Ranger / Bellowing Aegisaur

Hardened Scales / Doubling Season / Primal Vigor / Illusionist's Bracers

Ajani, Mentor of Heroes / Bow of Nylea

Oran-Rief, the Vastwood / Gavony Township / Shalai, Voice of Plenty

Rishkar, Peema Renegade

My favorite interactions in the deck are the ones involving +1/+1 counters! This first group of cards adds counters or multiplies counter-adding effects. Of these Cathars' Crusade is the most important, unleashing most of Marath's infinite combo potential while still just being good at buffing your guys. Ivy Lane Denizen , Bloodspore Thrinax , Juniper Order Ranger , and Bellowing Aegisaur serve as some redundancy even if they don't all activate combos the way the white enchantment does.

Marath, Will of the Wild / Walking Ballista / Crystalline Crawler

Kitchen Finks / Woodfall Primus

Rishkar, Peema Renegade

Gyre Sage

These are the cards that care about having counters. Most of them use +1/+1 counters with other cards to activate infinite combos. Gyre Sage is just bonkers when buffed up.

Marath, Will of the Wild

Avenger of Zendikar

Assemble the Legion

White Sun's Zenith

Elspeth, Sun's Champion

Garruk Wildspeaker

Xenagos, the Reveler

Omnath, Locus of Rage

Doubling Season / Primal Vigor / Illusionist's Bracers / Anointed Procession

The first group of cards generates tokens and the second group doubles that generation. Admittedly the deck relies heavily on Marath for the token-based strategies, which is why there's a lot of mana tech (see below). Tokens are also used to interact with the deck's various "enters the battlefield" effects and the sac outlets (also below). For aggro strategies, tokens are buffed by the cards in the +1/+1 counters section and the following cards:

Ogre Battledriver

Mirari's Wake

Fires of Yavimaya

Mirror Entity

Elspeth, Sun's Champion

Garruk Wildspeaker

Mana Echoes

Crystalline Crawler

Gyre Sage

Xenagos, the Reveler / Growing Rites of Itlimoc  

Cryptolith Rite / Rishkar, Peema Renegade

Ashnod's Altar / Thermopod

Cultivate / Farseek / Skyshroud Claim / Wood Elves / Ranging Raptors

We always want access to a lot of mana so that we have constant uptime for Marath. My choices for mana tech aren't the most efficient but most of them have unique synergy with the rest of the deck. Some of these cards can even activate combos, which is always fun!

Ashnod's Altar / Altar of Dementia / Goblin Bombardment / Thermopod /

Cathars' Crusade / Ivy Lane Denizen / Bloodspore Thrinax / Juniper Order Ranger

Omnath, Locus of Rage

Purphoros, God of the Forge

Mana Echoes

Trostani, Selesnya's Voice

These cards can activate infinite combos, or trigger because of the infinite combos. Omnath is a special mention because its effect only triggers off Marath (or creatures affected by Mirror Entity), and is a "dies" effect, which would require a sac outlet or deathtouch.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 9 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

45 - 0 Rares

22 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.40
Tokens Beast 3/3 G, Cat 2/2 W, Elemental 5/5 RG, Elemental X/X G, Emblem Elspeth, Sun's Champion, Plant 0/1 G, Saproling 1/1 G, Satyr 2/2 GR, Soldier 1/1 W
Folders MarathCollection
Votes
Ignored suggestions
Shared with
Views