Maybeboard


Just an idea I thought of doing. Mostly revolves around pumping Hallar, kicking a card and dealing some big group damage. The fun goal is to get him high enough to kill the entire table in one shot though that will undoubtedly happen very, very rarely. So realistically he'll be out a couple times to deal big stings or come out to finish off one or two low life opponents quickly.

The card pool is pretty raw right now and I'll likely be adding cards I think might work with it then start to whittle it down. My ultimate goal is to get it as tight as possible while on a $60ish dollar budget so I'll likely have to pull some of the higher end items even if they would be nice to have (Such as counter doublers and such).

However any and all suggestions will be greatly welcomed and appreciated!

Sub theme is, in general, bolstering forces up and hitting with beefy beaters while also having utility creatures that get better the bigger they are. The scope of the deck will start to tighten as the whittling process starts!

Obvious additions I've got to consider adding are damage doublers though, admittedly, I find them...boring? But there's no doubt they'll be essential. That and methods to protect Hallar before he gets a chance to fire off at least once after getting pumped up a bit.

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96% Casual

Competitive

Date added 4 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

38 - 0 Rares

40 - 0 Uncommons

22 - 0 Commons

Cards 123
Avg. CMC 3.16
Tokens 1/1 G Creature Spike, Beast 3/3 G, Copy Clone, Fractal 0/0 GU
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