|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Rare|
|Promo Set (000)||Rare|
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Dictate of the Twin Gods
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Dictate of the Twin Gods Discussion
4 hours ago
For a sideboard, Id run the card Curse of Bloodletting over Dictate of the Twin Gods. I say that cause the curse only affects enchanted player, for 1v1. To add some more double strike, and why not a little life gain, try True Conviction.
4 days ago
Dictate of the Twin Gods is super cool but also really hindering. It's so awesome to see it go off. Mostly what I see happening when people flash in dictate is people will suepr agro you. I love it but you have to be careful. If you have spot removal for enchantments / permanents I'd keep it just in case someone tries to go ham on you.
I think your lands are pretty decent, but if you ever want help, Tolarian community college is great help. 's link
2 weeks ago
Thanks man, I was think in adding Dictate of the Twin Gods too, and look for other good burn spells I might have
2 weeks ago
So my goal for this deck is to be the fastest and most powerful deck at the table coming out of the gate. It's sort of a punisher deck built to get under the clunky combo decks my playgroup (myself included) enjoys so much. Captain Sisay seems like a very solid addition, and she's dropped a bit in price after her stupid rules change spike. The fact that she's very slow is made up for by her ability "T: Draw the best creature in your deck." Tymna the Weaver may also be a card I'm underrating. She seems to do almost everything a card like Tireless Tracker does, and I would play as many of those as I could. I think I want to squeeze Vandalblast into the deck for SURE, along with Naya Charm, which I like better than Triumph of the Hordes due to its versatility as a Regrowth, or as an instant KO for someone (or multiple people thanks to Saskia!) who tapped out to play blockers. Dictate of the Twin Gods may be a "win-more" card but I won't know until I test it out. Pain Seer is a decent card but my problem is finding space for the little rascal. I would also want at least one more removal spell, probably either Crackling Doom, Wear / Tear, or Anguished Unmaking. They're very cheap and versatile, and i can't find any cards that do more for less in my searches. Maybe like Swords to Plowshares? But it seems narrow.
3 weeks ago
Dictate of the Twin Gods - 2 turn timer with Zurgo out
Path to Exile - Great Removal
Darksteel Plate - Makes him always unremovable
Champion's Helm - Hexproof and a P/T boost
Conqueror's Flail - +3/+3 boost, and anti-blue
3 weeks ago
Thanks for the look, chaosumbreon87.
The main problem with Wurmcoil Engine and Mycosynth Lattice is $$$. Maybe if Wizards could do us all a favor and reprint them, that'd help. Steel Hellkite is worth a look, and I have Dictate of the Twin Gods in the list already. I'll consider some of those Fork spells, too.
I do have some copies of Memory Jar in the binder, and I could plug it into the deck.
3 weeks ago
ok so its 430 am so if these suggestions are incohesive, please let me know and ill try to translate when I wake up.
First off, instead of either furnace of rath or gratuitous violence, may I suggest Dictate of the Twin Gods. flash seems pretty nasty in this kind of deck where most opponents would be expecting you to be leaving up mana for bosh activations.
I'm also quite confused. No Mycosynth Lattice? I mean sure its a pretty penny but it seems like a good way to slot in some value creatures for more bosh damage. For example, Steel Hellkite is a pretty ok card and also removes some trouble. In addition, utility such as Dualcaster Mage, Reiterate, and Reverberate come in handy when players play big spells and you want to get some value. Wurmcoil Engine is also a very good creature on both offence and defence, goes infinite, and is a win con in multiple ways.
I'm not sure how mean you want to be but Obliterate combos well with soul of new phyrexia. also what are your thoughts on Memory Jar? im not sure where your problem lies but if its digging to your 'partner commander' then you can use tricks like goblin welder to recur the jar until you find what you need.
if I think I have any more suggestions, ill comment but I should really sleep.
3 weeks ago
That's a solid idea, and I think I should probably include at least one effect like that in the deck. I prefer the Furnace of Rath effect over double strike, but I think I would use Dictate of the Twin Gods, since it's easier to cast (triple red is tough in a 4C deck containing lands like Cavern of Souls and Unclaimed Territory). The powerful effect having flash can also be completely devastating, even if I'm not the one attacking, and i can also flash it in at the end of the turn before mine and go nuts. Cool suggestion, I'll definitely be exploring that! I'm also looking for one or two really solid removal spells to help force through my creatures, but I'm unsure of exactly what's best.