Dictate of the Twin Gods

Legality

Format Legality
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Rare
Promo Set (000) Rare

Combos Browse all

Dictate of the Twin Gods

Enchantment

Flash

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

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Dictate of the Twin Gods Discussion

TheWallinator74 on Smash Party

3 days ago

Your force is formidable, but there are plenty of Warriors you should look into for upgrades. A few particularly useful options include Archetype of Aggression, Bloodmark Mentor, Heartlash Cinder, Neheb, the Eternal, Ogre Battledriver, Paragon of Fierce Defiance, and Vengeful Firebrand.

You seem to want to attack a lot, so why not more than once a turn? Combat Celebrant, Savage Beating, World at War or, my personal favorite, Aggravated Assault are all great tech to keep the beats going.

Why stop at just hitting more though? Red offers plenty of way to apply even more damage every time you hit something. Try out Furnace of Rath, Dictate of the Twin Gods and especially Gratuitous Violence for extra pain.

Other than those, all I can think of that you may want are some basic staples in Red. Blasphemous Act and Chaos Warp are the best removal you can pack in this color. Mana doublers like Caged Sun, Extraplanar Lens, Gauntlet of Might and Gauntlet of Power will help you out a ton. Other useful tech such as Insurrection, Shared Animosity and Valakut, the Molten Pinnacle can give you the extra boost your deck might want.

Granted, not all of these are cheap, but just keep them in mind for long-term goals. Mono-Red is tough to play well in this format, so you'll need plenty of help to attain victory. Good luck!

PanicButton on Omnath, Locus of Ramp

4 days ago

Cards to take out: Lightning Bolt is pretty weak in Commander; Magma Spray same; Tribute to the Wild should be Krosan Grip in my opinion but making each opponent sac isn't bad either; Hostile Desert you want lands to come back and they don't do that from exile; Dictate of the Twin Gods is iffy it can bite you in the butt; Amulet of Vigor not seeing enough tapped cards to make this worth it; Titania's Chosen; Naga Vitalist should be Arbor Elf or Llanowar Elves or Birds of Paradise; Mycoloth and Inferno Titan don't really fit the theme

Cards to add: Gruul Signet, Solemn Simulacrum, Talisman of Impulse, Rite of the Raging Storm, Swiftfoot Boots, Lightning Greaves, Ramunap Excavator, Burgeoning, Reforge the Soul, Explore, Thran Dynamo, Mind Stone, Rishkar's Expertise

All suggestions of course

imperium0214 on BOROS IS THE BEST COLOR COMBINATION: EDH EDITION

2 weeks ago

I was thinking of using it over Dictate of the Twin Gods since Dictate also gives that benefit to your opponent, whereas Gratuitous Violence doesn't and they cost the same mana-wise.

Odysseus_97 on In the Lab of the Mad Scientists

3 weeks ago

I am in the middle of rebuilding my own EDH Chaos deck replacing Jhoira of the Ghitu with Arjun, the Shifting Flame just as you did. My new chaos deck will draw a lot of inspiration from this build. Have to say i have fallen in love with this chaos build of yours wished i had seen it before building the one i have now.

But now that i am retooling the deck, i find some cards that have done some good work and thought i would list them.

Faithless Looting: Might work pretty well in this deck, it lets you draw cards and filter your selection and you can cast it later from your graveyard when you might need a trigger from Arjun, the Shifting Flame

Curse of Verbosity & Curse of Opulence: As the chaos player i often am the target for "Not making the game fun" the curses can help by giving people rewards for attacking other ones than you. The ramp is always nice in commander, also for us with our expensive hard cast cards. The blue gives card draw which will refill our hand and make a larger draw amount occur when triggering Arjun, the Shifting Flame.

Furnace of Rath: Same as Dictate of the Twin Gods 1 less mana, but no flash, just a suggestion.

Pandemonium: A pretty fun enter the battlefield trigger for every creature.

Sands of Time: Dont know how many tap abilities you have in this deck. But this card is one i really love for people always considering every tap they make during their turns.

Fatespinner: Sadly only works on our opponents, but honestly we will almost always skip combat in our turns anyway. Another fun card, can see why it wont fit but sadly its really fun.

Silent Arbiter: Good way to keep yourself alive if becoming the target, and good way to see some swarm decks becoming completely shut down. Silent Arbiter is a decent blocker itself with the 5 toughness which can keep you safe.

Illicit Auction: I think the auction cards are really fun.

Price of Glory: In my old deck there were almost no instant speed cards, there is a good amount in here so this might be a nonbo, but still worth mentioning.

Meekstone: This might be really good in this deck, you only have 7 creatures and only 3 with power greater than 2. And non of those creatures need to be untapped.

Confusion in the Ranks: Another exchange control of special types of cards.

Riptide Laboratory: This is good protection for wizards for board wipes or things like it, this effect is only protection for your commander, but it is a pretty important piece so it might be worth to consider.

Pendrell Mists: A good way to slow down your opponents big army of creatures. You will have a low amount of creatures, making it cheap for you to keep them around.

Mana Breach: Not sure how this will work, haven't really got to playtest it, but seems pretty fun.

Fevered Visions: There seem to be a little card draw theme, maybe this will be there as a small win condition or just a way to help with giving out damage.

Ziembski on Mizzix Izzet Burn

3 weeks ago

IF You really want to make Burn viable i9n EDH, there are two options.

First is going into Storm, but I don't really like it, and I won't really be able to help you here.

Other option is goin for big X spells. This is what I like and what I know well. Banefire, Devil's Play, Fault Line, Titan's Revenge, Rolling Earthquake. But hey, You need mana for that. You already have Mizzix of the Izmagnus that lower their costs. Another must have is Mana Geyser and Mana Seism imo. Both gives You so much quick mana in mid-late game that it lets you to burn everyone. Another cards are all kinds of copy spells like Fork, Reverberate and Reiterate. Double burn? Nice. Now damage doublers which are Fire Servant, Furnace of Rath and Dictate of the Twin Gods.

There are more viable cards to write down, it will be simpler for you to check my Ignite your Planeswalker spark.

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