Dictate of the Twin Gods
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
|Have (3)||IcyLightning , metalmagic , gildan_bladeborn|
|Want (7)||bloodmoonhowler , Galvain , SeiRyu , Rwentzel , sacredcatlover , CarbonFlight , wildabeast27|
Printings View all
|Journey into Nyx (JOU)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Dictate of the Twin Gods occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Dictate of the Twin Gods Discussion
2 weeks ago
Trashcan: Sort of. Gratuitous Violence is definitely worth it, since it only doubles my creatures' damage and not everyone's. The various plinkers like Thermo-Alchemist and Lobber Crew now hit all opponents for 2 dmg per activation, and if Klothys gets devotion then her triggered ability hits all opponents for 4 each turn. Plus, Gratuitous Violence + Klothys puts devotion to 5, so I only need 2 more pips to turn Klothys into a creature and benefit from that damage doubler.
Dictate of the Twin Gods isn't so bad thanks to flash. You can flash it in on the endstep before your turn if you are properly set up to capitalize on it before anyone else get the benefit of doubling their damage. For example, in a game I played recently I was able to flash in Dictate before my turn, then on my turn I activated Klothys for 4 dmg, tapped Thermo-Alchemist for 2 dmg, cast Flame Rift for 8 dmg and untapped Thermo-Alchemist, tapped Thermo-Alchemist for another 2 dmg, cast Slagstorm for 6 dmg to players and untapped Thermo-Alchemist, then tapped Thermo-Alchemist again for 2 more damage. In that turn, I took a total of 12 dmg (14 between Flame Rift and Slagstorm, but +2 life from Klothys) while my opponents took a total of 24 dmg. I did manage to knock one player out entirely, and put the other two players into single digit life totals.
The other nice thing about Dictate of the Twin Gods is that I can flash it in as a combat trick on someone else's turn. There are a couple of Voltron decks in my playgroup, and one person has a Feather, the Redeemed deck that can put out a stupid amount of commander damage. If I flash in Dictate during a Voltron player's combat step, then they can potentially knock another opponent out of the game for me by doubling up the commander damage. By virtue of being an instant-speed interaction thanks to Flash, Dictate actually has quite a few good uses in this deck.
I admit that Furnace of Rath isn't terribly great in this deck, but doubling all the damage output makes all of the other spells and effects so much more efficient, and it does wonders for speeding up overall gameplay. As I said in the description, I built this deck with a personal "win-con" in mind, and that isn't to win the game. Ideally, my goal is to be able to deal at least 25 damage to each opponent over the course of the game, whether I win or lose. This deck seeks to punish everyone and almost become an Archenemy of sorts. The handful of games I have played with it so far I have only failed that personal goal once, and even then I was able to deal about 22 dmg to everyone before I got knocked out.
Are there better ways to build a Klothys, God of Destiny deck? Probably. Are there more fun ways to build one? Not for me.
1 month ago
A card I include in just about all my Boros decks is Sunforger since it can give you a get out of jail free card for board wipes with cards like Boros Charm , Make a Stand , and Unbreakable Formation There is also Teferi's Protection but that card is a little pricy.
Smothering Tithe is definitely a piece of ramp you'll want to include into the deck since if it isn't paid for then you'll quickly build up a good amount of mana.
Myriad Landscape is pretty much a land that also works as a piece of ramp for you.
Some white dragons that are pretty good are Sunscorch Regent since it gets you life while becoming huge and Scalelord Reckoner who will make opens take a loss when they want to target one of your dragons.
A red dragon that wasn't mentioned above is Glorybringer who has haste when he comes in and can act as removal on some of the smaller creatures you'll go up against.
An old dragon that could be an interesting include is Kilnmouth Dragon since he can come in as a massive body if you have other dragons in your hand.
For some full board buffs for damage and sustainability I would include True Conviction since if your commander gets taken out a bunch of times then it is always good to have a backup source of double strike also life link will be amazing on all your dragons.
Dictate of the Twin Gods can be cast at instant speed so dropping this in right before damage will pretty much just kill players.
Crucible of Fire is an awesome card since it will make your dragons much bigger.
1 month ago
I've always had a passion for two colossal unstoppable forces clashing.
Just the climax of disaster. The exact second that all hell is unleashed.
1 month ago
Looks like a great build! Not that you have to change anything really, but if it were my deck I would make these swaps:
Winds of Change for Burning Earth.
Night's Whisper for Harvester of Souls.
Price of Glory for Syr Konrad, the Grim. Same as Defense Grid.
Wurmcoil Engine for Knollspine Dragon. Wurmcoil is generically decent, but I think you could do better.
Ophiomancer for Dictate of the Twin Gods. Similar to Wurmcoil, Ophiomancer is always decent but I think there are more impactful things you could use instead.
Sanguine Bond for Kederekt Parasite. I think Sanguine Bond will be dead in hand much of the time. Also, even if you are gaining a ton of life, Sanguine Bond only hits one opp at a time, and it is not boosted by damage doublers.
Silent Arbiter for Fellwar Stone. I think you have enough mass creature removal that you don't need Silent Arbiter. Also Silent Arbiter stops your opponents from hitting each other hard.
Koskun Falls for Talisman of Indulgence. Similar to Silent Arbiter. Koskun Falls is great, but it actually forces you to tap down one of your blockers, and you don't have a ton of creatures to spare. By late game, opponents could just pay the 2 per attacker.
Blood Moon for Outpost Siege (Khans mode). Blood Moon is strong but it turns off all your cool lands.
2 months ago
Sweet brew! I really like the idea of Chandra tribal. Not sure if these suggestions will gel with the deck but they crossed my mind while looking at your list: Sunbird's Invocation to help speed up board state and casting things, Tectonic Instability and Price of Glory for some additional land hate, and any of the double-damagers Gratuitous Violence, Dictate of the Twin Gods, or Furnace of Rath.
How do you find the deck to play against other decks?
2 months ago
"Hug It Out" ? "We love you to death" ?
Four colors means your build options are actually pretty diverse, tho group hug is always at least a sub-theme. I run a landfall deck with them, so Tatyova, Benthic Druid, Sakura-Tribe Scout, and landfall triggers in addition to group hug. Recently added Chulane, Teller of Tales for landfall but also more card draw.
If you go heavy on draw with group hug stuff like Temple Bell / Dictate of Kruphix / Well of Ideas but also cards like Rhystic Study and Consecrated Sphinx, you can potentially win out of nowhere with Psychosis Crawler and to a lesser extent Chasm Skulker.
If you want more group hug stuff, there's no end of enchantments (Aurification, Fight or Flight, Dissipation Field) and artifacts. (and you can put Zedruu the Greathearted in there!) Lots of new-ish group hug cards like Coveted Jewel that get passed around the table.
Lastly, since you're currently emphasizing 'attack them not me' cards like Edric and Gahjji, I'd consider Marisi, Breaker of the Coil and staple cards like Assault Suit. Obviously, Marisi is a little more aggressive / less group hug... If you want to go that route you could throw in Dictate of the Twin Gods or similar.
2 months ago
I haven't been able to test my Torbran deck in person yet but I'll give a few of the ideas that I had for my deck. My idea was to play stuff like Immolation Shaman , Harsh Mentor and Manabarbs to punish players for using their cards. I added Furnace of Rath and Dictate of the Twin Gods to make for some explosive turns. I like to make my decks a little more enchantment based because enchantment removal is a little less common in my meta. I also don't blame you if you don't like my tactics because my playgroup says I brew my decks with "Maximum Salt Levels." Feel free to check out my deck or send me a message if you have any other questions I might be able to answer. Good Luck!!
3 months ago
Double check what Sun Titan can get. I suspect most of your CMC 3 or less things are instants or mana ramp that won't be destroyed in general.