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Dictate of the Twin Gods
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Dictate of the Twin Gods Discussion
2 days ago
I would add mana rocks that tap for any color: Chromatic Lantern, Commander's Sphere, Coalition Relic, Darksteel Ingot, Manalith. They will help with mana fixing/ramping. I always try to have 8 mana ramping cards and 38 lands.
Love the theme of the deck. I wish I had thought of it.
1 week ago
My question is in regards to multi player format, with each player dying at the same time, who technically wins? I understand it happens simultaneously, but in a commander match, we needed to have 2 players proceed to the next "winners pod".
Player A, C is on 32 life. Player B,D is on 26 life.
There is 2x Dictate of the Twin Gods on the bf
due to APNAP, would Player A & B lose first? Declaring Player C & D to the winners pod?
alternatively, if player A targeted shock and arcbond onto player C creature, would it result in players A&B winning? Or remain the same outcome?
Does Player A, who cast the game ending card get to choose who proceeds? Or does the APNAP rule come into effect?
If the answer is "4-way tie", you can say so, but for the sake of argument, who would technically take 1,2,3,4th place in order to proceed to next pod?
1 week ago
KaraZorEl: With just the little bit I've played this deck in person so far, I was really surprised how many people hate Stax, even though I mention that I'm not using Winter Orb/Static Orb, Smokestack, etc.. which I feel are a lot more punishing. I'm not even running all the MLD that I could at the moment. Oh well.
As for your suggestions - I've had Dictate of the Twin Gods maybeboarded for a while, and Furnace of Rath is on my maybeboard overflow. The only reason I'm not running one of them currently is I don't have enough experience with the deck to know if I can limit the amount the double damage hurts me back. I would love to have another in addition to the Gratuitous Violence I currently run, but I think I need a lot more playtesting before I do that.
I had Warstorm Surge in many, many revisions ago, but took it out because of the cost. Now that I have drastically improved my curve and ramp package, this would be an easy addition back in to maximize the ETB damage. Especially with Coat of Arms and Panharmonicon in the deck.
2 weeks ago
2 weeks ago
My friend has an Ashling deck that is mostly all direct damage and it works surprisingly well. Just lots of damage thrown around (Comet Storm, Satyr Firedancerand the like) with damage doublers like Furnace of Rath, Dictate of the Twin Gods, etc. Also Braid of Fire for ashling's ability.
Just make sure to run plenty of mana rocks / doublers and as much draw power as you can in red. Things like Reforge the Soul and similar effects work great for mono red EDH
3 weeks ago
Search for Tomorrow is my top fav ramp spell.
Kessig Wolf Run is a must in big creature EDH.
Dictate of the Twin Gods is always a strong card.
As for planeswalkers, I'd say get Domri Rade. His first ability is great for either card draw or for seening if using your commander will be good. An his ult is amazing in any creature heavy deck.
Best of luck!
3 weeks ago
1 month ago
Beastmaster Ascension is essential for any deck trying to close out the game through combat damage.
I'd definitely suggest running Stranglehold or Mindlock Orb as a way to slow down combo decks, as it prevents everyone from fetching for perfect mana, and prevents combo decks from tutoring the pieces they need.