|Commander / EDH||Legal|
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|Journey into Nyx||Rare|
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Dictate of the Twin Gods
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Dictate of the Twin Gods Discussion
5 days ago
Sometimes I do, but I've tried to put some moderate ramp (as much as you can in Grixis anyway) to try and accelerate my mana as fast as I can. Sometimes I do have to resort to Mana Flare, but I try to avoid it unless I know I can keep a handle on my opponents. Another easy way to try and kind of cheat, is to use enchantments like Furnace of Rath and Dictate of the Twin Gods to make not only Vial Smasher deal more damage, but also the spells that I use to control the board or burn the other players. For me, I don't use Jhoira of the Ghitu, as I run too many X costs for her to be optimal. That being said, however; it's hard to fight a Blightsteel Colossus cast as first spell on upkeep lol.
1 week ago
Dictate of the Twin Gods is a powerful sidegrade to Furnace of Rath; flashing it in at the right time could win you the game, cating your opponent at a disadvantage.
Phyrexian Arena ought to be included for extra card advantage. There aren't too many ways for Rakdos colors to draw extra cards, plus it goes with the enchantment subtheme.
Too many lands: Polluted Bonds, Manabarbs, Zo-Zu the Punisher, Ankh of MishraToo many creatures: Mogis, God of Slaughter, Decree of Pain, Archfiend of DepravityToo much card draw: Underworld Dreams, Sire Of InsanityToo much lifegain: Tree of Perdition, Tainted Remedy, Erebos, God of the Dead, Sulfuric VortexToo much tutoring: Ob Nixilis, Unshackled, Stranglehold
Vandalblast is probably worth mainboarding; very few EDH decks don't utilize powerful artifacts, or at least tons of mana rocks.
1 week ago
Godo, Bandit Warlord can fetch your Blade of Selves, then if you equip it to him an attack, copies of him will be put into play (all but one will removed by the legend rule), but you'll still get to search for equipment for each copy that was made.
Also, I'm copying this verbatim from a post I made in someone else's Saskia deck:
It's Saskia, so I must suggest the following:
These cards combo so well with Saskia it's not even funny. With 2 of them on the field, Saskia attacking player A, with player B as the chosen target, will end up dealing 48 damage to player B if she's unblocked.
3 combat damage doubled twice to 12 combat damage, triggers 12 damage to player B, doubled twice to 48. GG.
I've got a token deck with Saskia in it (she's not the general), and I made sure I at least had 2 of these doublers in (Gisela and the Quest, I didn't want the symmetric ones). Check it out if you like, it's in my profile.
1 week ago
Maybe it is just me but I do not understand the need for a Panharmonicon in the deck since lands are what is triggering most of your stuff not Creatures and Artifacts. I would replace it with a Altar of Dementia the Altar serves as a multi-purpose artifact that helps out in many ways. From milling someone then since you sacrificed an elemental you get to bolt! How well does Anger work for you? Because you have two other cards that give haste that activate immediately instead of delayed. Personally I would trade him out for either Warstorm Surge or Dictate of the Twin Gods or maybe even another value sac outlet like Ashnod's Altar. However these choices are up to you. This is just my opinion as someone who knows Omnath very well.
1 week ago
Ive been toying around with this idea as well, and I like having evoke creatures in as well for heavy damage. Also creatures like Avatar of Woe can be great if youre in multiplayer games. Delve mechanics are great as well, imagine having Vial Smasher out and hitting someone for 11 with Temporal Trespass and casting it for much less. Dictate of the Twin Gods for double burn is chaotic too. Also Riddle of Lightning is hilarious. My deck is still in the alpha stages as well, I'll post it on here if you want once its more fleshed out.
1 week ago
Lol the best cards that support swampwalk are not in black that's the thing. If you can't see that I'm sorry. Black can make their lands swamps, can give your creatures swampwalk and thats what you need it to do here. To stay in the game though you are going to need to support that idea with cards that take you further. They can't block? Bident of Thassa, Gratuitous Violence/Dictate of the Twin Gods or a well timed War of the Worlds will win you games. You see what I'm saying here? You can use all three colors together to actually make a deck that doesn't suck.
2 weeks ago
mike98908: On this site, being told "hey, you labeled the deck wrong" isn't an attack on the deck. It is, as I suggested with my first response, usually a case of a mis-click during the deck building process. Had you labeled this as 'Modern', we would only be concerned about Aggravated Assault being a non-Modern card. Had you labeled it as 'Casual'? We wouldn't have cared!
But turning around and saying (effectively) "You don't like my deck? I don't care, make your own!" tells me at least that you aren't interested in proper feedback that you may get in the future.
So here's the feedback:
Your mana curve is all over the place. It's fairly flat, but the deck doesn't start until your second land drop. For a deck that advertises itself as 'Destroy Quickly', it's slow. In fact, the only card you can play on turn 1, you shouldn't as it's Glimpse the Sun God, and that has in the cost, meaning if you play it turn 1, you are only going to scry 1 and nothing else.
Second, your mana is poorly arranged. You only have 12 native sources of Red for 34 cards that are Red. Yes, I know you have Vivid Grove and Vivid Meadow as well as Vessel of Volatility, but those are all transient sources of Red. And when you're running as deep into Red as this deck does with all the cards here, you are just delaying the inevitable inability to actually cast your cards.
Another strike against your theme of 'destroy quickly' is that you have a lot of enchantments that do nothing, or you cannot expect to see. One of Assemble the Legion is next to useless as you can't expect to see it in any given game. You have three Awaken the Ancient, but only 5 Mountains. Curse of Bloodletting has been done better as Furnace of Rath or Dictate of the Twin Gods. Yes, I know it's 'Target Player' only, but the mana cost is, well, slow. And it would work better if you had more than Aurelia's Fury for direct damage. Where is Shock? Or even Lightning Bolt if you can get them?
So, suggestions to improve the deck: Less Enchantments, more creatures. Anything you have one of in the deck? Ask yourself "How well does this deck work without it?" and then see if you want to include more copies of them, or ditch them entirely. Throw in some 1 drops, even if it's just creature removal.
And good luck with your deck!