Lifecrafter's Gift

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Lifecrafter's Gift

Instant

Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

marcdarc on Mutant Simic Good Boys

5 years ago

PS: Inspiring Call , Lifecrafter's Gift , Armorcraft Judge , Rishkar, Peema Renegade , Song of Freyalise . I think going wide and getting out of board-clear range (ie: 3-5 toughness) is your best bet, rather than going big on one creature and getting it picked off. So some token generators might also be handy.

PPS: Chasm Skulker , Lorescale Coatl , Horizon Chimera , River Hoopoe . Building to enable on-draw triggers will also lead to consistency in finding Lizrogs with which to combo.

chox on Hallar , the Fireflethcer

5 years ago

Looks interesting... Maybe your collection is growing and you've yet to have acquired all the cards, but I'd definitely start with playing all the cards with kicker in the colors of Hallar. Consider a saproling sub-theme to stay cost-effective and create more synergy.

Here are some "Remove" suggestions Aesthir GliderGaea's ProtectorAdventurous ImpulseGhitu LavarunnerLlanowar EnvoyLlanowar ScoutMammoth SpiderPrimordial WurmYavimaya SapherdRun Amok

Here are some "Add" suggestions (DEFINITELY start with adding all the kicker and kicker-related cards!!) :Verix BladewingFight with Fire!!Goblin BarrageBloodstone Goblin

It seems like you are working with a budget, so I'll avoid suggesting things like Carnage Tyrant, because I think there are still cheap includes that increase the power/speed of this deck.

You might consider adding these SUPER budget cards. These will be better filler and combo with your +1/+1 counter theme:Arbor ArmamentCultivator's CaravanDurable HandicraftEnter the UnknownGrand Warlord RadhaLifecrafter's GiftMaulfist RevolutionaryNew HorizonsPath of DiscoveryRidgescale Tusker

OwnedbyCow on

5 years ago

I've seen some pretty powerful Merfolk decks.

Here is another card suggestion Lifecrafter's Gift.

utopiayoyo00 on Transect the Jungle

6 years ago

I'd check out Lifecrafter's Gift and Durable Handicraft. both r great with this strategy and with panharmonicon

OpenFire_V2 on Treva Enchanted

6 years ago

Here's an initial potential cutlist of cards I don't think synergize well with your goal, or have direct better upgrades: Elgaud Shieldmate Essence Warden Phantom Nantuko Phytohydra Fade into Antiquity Mouth / Feed Revoke Existence Lifecrafter's Gift Frozen AEther Primal Rage Lightmine Field Azorius Keyrune Obelisk of Bant Selesnya Keyrune. There are some others I'm not sure on but those will have to be chosen on based on what direction you choose to go with this.

Calyptic on

6 years ago

No problem! And yes, putting Rafiq in the 99 was what I meant, not as the commander.

I couldn't really give any suggestions (research cards online) earlier, but now I can help more.

Proliferate lets you put 1 more counter on any number of counters on the battlefield, so if you were to proliferate, and you have 5 creatures with +1/+1 counters on them, you can add one more to each of them, and up a loyalty counter on a planeswalker, or an experience counter if you have it. Just any kind of counter. It's an amazing ability to have, and blue has it the most I believe (if not it's a close 2nd).


Good cards to consider for proliferating might be:

Thrummingbird is not bad. It has flying so it'll be harder to get from damaging players and proliferating

Contagion Engine is a MUST for a proliferators. You proliferate TWICE, and weaken your opponent's creatures, (which fun fact you can proliferate those as well). Has kind of an expensive cost at first, but after a bit in the game, four mana to up all your counters, then up them AGAIN will be a walk in the ballpark, especially since most the cards in this deck are 5 or less mana.

Contagion Clasp is the diet sugar-free version of the above, of course its much cheaper, but the ability is the same cost, and only proliferates once. Still not a bad card though.

Steady Progress is a pretty simple instant, and helps for card draw.

Finally, this may not be TOO useful, but is something to think about, Throne of Geth will let you proliferate, HOWEVER saccing the artifacts you have isn't too good of an idea, but that's up to you. At the very least, you could sacrifice the Throne itself to proliferate just once, maybe sac Sol Ring once you have tons of mana? That's up to you.

There are a few other cards which proliferate, but they deal Infect damage. Thankfully you can proliferate the poison counters they give to players and the -1/-1 counters they put on creatures, but it's been my experience playing with Infect decks that it's often better to make Infect the absolute focus of a deck that has it, Reason being that the creatures built around Infect are designed to be very fast, Infect decks are usually fast aggro decks


Good cards for putting counters on creatures might be

Lifecrafter's Gift you can never go wrong with this card, it's almost like proliferate too.Scale Blessing Pretty much the same as above.Patron of the Valiant is like those two almost proliferate cards above, except it's a creature with flying, which means you can put counters on it too!!

Titania's Boon Easy way to get the proliferate train started.

Mikaeus, the Lunarch is slowgoing, and in danger of getting targeted with an instant or sorcery, but you still have counters to throw around.

Vastwood Hydra if you plan on having the gobs of mana for it, or at least enough to put 1 counter on each other creature once it inevitably dies.

Sunbringer's Touch is okay for the first part, but it's mostly for that juicy trample effect that it'd shine in this deck.

Ainok Bond-Kin Tuskguard Captain Crowned CeratokAbzan Battle PriestAbzan Falconer these will synergize the hell outta this deck, in my humble opinion.

Renegade Krasis is another good ol' counter putter.

Celestial Ancient will be useful, with those 12 or something enchantments in your deck.

Inspiring Call is also good for both synergy and card draw.

multimedia on

6 years ago

Only cards that are currently legal in Standard from Explorers of Ixalan can be played in Standard. Explorers of Ixalan is not a Standard set it's what Wizards calls a supplementary product. Time Warp is currently not Standard legal thus it won't be legal in Standard when Explorers is released.

Silvergill Adept is not Standard legal yet, you have to wait until Rivals of Ixalan is out which is next year Jan 19, 2018. When Silvergill is legal however I suggest playing 4 of it. More copies of it actually help in your hand because you can reveal a copy of it to cast another from your hand for the reduced cost.

I suggest adding 4x Blossoming Defense cutting 2x Lifecrafter's Gift and 2x Supreme Will replacing them with Defense. When you're relying on a spell like River Heralds' Boon the Merfolk you target is very vulnerable to instant removal especially Fatal Push and Lightning Strike. Defense is a way to protect a Merfolk which is important when playing Champion.

Kumena's Speaker is a good one drop Merfolk I suggest cutting Silvergill for it for the time being until Silvergill is Standard legal.


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