|Commander / EDH||Legal|
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|Aether Revolt (AER)||Uncommon|
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Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
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Lifecrafter's Gift Discussion
4 weeks ago
No problem! And yes, putting Rafiq in the 99 was what I meant, not as the commander.
I couldn't really give any suggestions (research cards online) earlier, but now I can help more.
Proliferate lets you put 1 more counter on any number of counters on the battlefield, so if you were to proliferate, and you have 5 creatures with +1/+1 counters on them, you can add one more to each of them, and up a loyalty counter on a planeswalker, or an experience counter if you have it. Just any kind of counter. It's an amazing ability to have, and blue has it the most I believe (if not it's a close 2nd).
Good cards to consider for proliferating might be:
Thrummingbird is not bad. It has flying so it'll be harder to get from damaging players and proliferating
Contagion Engine is a MUST for a proliferators. You proliferate TWICE, and weaken your opponent's creatures, (which fun fact you can proliferate those as well). Has kind of an expensive cost at first, but after a bit in the game, four mana to up all your counters, then up them AGAIN will be a walk in the ballpark, especially since most the cards in this deck are 5 or less mana.
Contagion Clasp is the diet sugar-free version of the above, of course its much cheaper, but the ability is the same cost, and only proliferates once. Still not a bad card though.
Steady Progress is a pretty simple instant, and helps for card draw.
Finally, this may not be TOO useful, but is something to think about, Throne of Geth will let you proliferate, HOWEVER saccing the artifacts you have isn't too good of an idea, but that's up to you. At the very least, you could sacrifice the Throne itself to proliferate just once, maybe sac Sol Ring once you have tons of mana? That's up to you.
There are a few other cards which proliferate, but they deal Infect damage. Thankfully you can proliferate the poison counters they give to players and the -1/-1 counters they put on creatures, but it's been my experience playing with Infect decks that it's often better to make Infect the absolute focus of a deck that has it, Reason being that the creatures built around Infect are designed to be very fast, Infect decks are usually fast aggro decks
Good cards for putting counters on creatures might be
Lifecrafter's Gift you can never go wrong with this card, it's almost like proliferate too.Scale Blessing Pretty much the same as above.Patron of the Valiant is like those two almost proliferate cards above, except it's a creature with flying, which means you can put counters on it too!!
Titania's Boon Easy way to get the proliferate train started.
Mikaeus, the Lunarch is slowgoing, and in danger of getting targeted with an instant or sorcery, but you still have counters to throw around.
Vastwood Hydra if you plan on having the gobs of mana for it, or at least enough to put 1 counter on each other creature once it inevitably dies.
Sunbringer's Touch is okay for the first part, but it's mostly for that juicy trample effect that it'd shine in this deck.
Renegade Krasis is another good ol' counter putter.
Celestial Ancient will be useful, with those 12 or something enchantments in your deck.
Inspiring Call is also good for both synergy and card draw.
1 month ago
Only cards that are currently legal in Standard from Explorers of Ixalan can be played in Standard. Explorers of Ixalan is not a Standard set it's what Wizards calls a supplementary product. Time Warp is currently not Standard legal thus it won't be legal in Standard when Explorers is released.
Silvergill Adept is not Standard legal yet, you have to wait until Rivals of Ixalan is out which is next year Jan 19, 2018. When Silvergill is legal however I suggest playing 4 of it. More copies of it actually help in your hand because you can reveal a copy of it to cast another from your hand for the reduced cost.
I suggest adding 4x Blossoming Defense cutting 2x Lifecrafter's Gift and 2x Supreme Will replacing them with Defense. When you're relying on a spell like River Heralds' Boon the Merfolk you target is very vulnerable to instant removal especially Fatal Push and Lightning Strike. Defense is a way to protect a Merfolk which is important when playing Champion.
Kumena's Speaker is a good one drop Merfolk I suggest cutting Silvergill for it for the time being until Silvergill is Standard legal.
1 month ago
otherwise, nice deck!
1 month ago
I made a deck very similar. I used Durable Handicraft instead of Metallic Mimic, and I threw in Skyship Plunderer and Shapers of Nature as well, instead of The explore cards you have here. The question you have to ask yourself with this deck though, is what happens if you don't draw Herald of Secret Streams? I answered that question with Lifecrafter's Gift. If you can't make your creatures unblockable, then you just have to make them as big as you can.
2 months ago
2 months ago
Have you considered Lifecrafter's Gift?
2 months ago
Really like the deck. A few budget cards I find useful in my counter deck: Cauldron of Souls and Inspiring Call help you protect against crearure removal. Since you will be able to take off the -1 counters you can keep bringing them back after death. I am suprised to see how little graveyard reccursion there is considering your running the best colors for it. Necromantic Summons is good and gets you the creature back with some counters already on it. Your gonna want ways to bring creatures back since they will be big targets after they get huge. Lifecrafter's Gift hits all your creatures instead of one. Savage Summoning can surprise opponents with a blocker or just play a creature on end step before your turn so your creature doesnt have summoning sickness. Best used on a card thats really scary and does alot for you since it cant be countered. Scavenging Ooze graveyard removal and gets big quick. Festercreep since your dudes will be pretty big he can get rid of most of the board or just the pesky tokens.