Verix Bladewing
Start Commander Deck

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Verix Bladewing

Legendary Creature — Dragon

Kicker (You may pay an additional as you cast this spell.)

Flying

When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.

Recommendations View more recommendations

Paxreseda on By dragonfire's light...

1 year ago

What if you ditched Lightning Shrieker and Verix Bladewing and replaced them with Manaform Hellkite ? Spit Flame would provide its own trigger to put it back in your hand. Dragon Tempest generates its own trigger as well.

TypicalTimmy on Trying a new idea - …

1 year ago

The idea is simple: Tokens get X, nontokens get X+A, and legendaries get X+A+B


Heart of Tarkir

Enchantment

Dragons you control get +2/+2.

Nontoken Dragons you control have haste.

Legendary dragons you control have "Whenever this creature attacks, you may draw two cards. If you do, discard a card at random."


So the +2/+2 benefits tokens, nontokens, and legendaries.

The haste is given to only nontoken dragons.

And only legendary ones have the looting effect. Although there do exist legendary tokens, such as with Verix Bladewing, or perhaps a la Helm of the Host. In this event they get the +2/+2 and looting, but no haste.

multimedia on Cold blooded Dragons

3 years ago

Hey, when building a Modern 60 card deck come up with a core of cards that are played as 4 copies (4 ofs). The rest of the cards in the deck are not played as 4 ofs to give you better chances of drawing the core cards. 4 ofs helps with consistency to give you more chances to draw these cards.

The core should give you the best sequence of plays that can win you the game. For Dragons ramp is important especially two drop ramp. Ramp turn two, as long as you make your land drops, lets you curve into turn three Thunderbreak, turn four Glorybringer and turn five Glorybringer or another five drop Dragon with haste. This sequence of plays is how you can win the game. Turn three ramp is worse than turn two ramp since this delays you getting a Glorybringer out a whole turn.

Example mono red budget core:


Two drop ramp should be part of the core because consistently you want to cast ramp turn two. To be able to this you want to play the ramp as 4 ofs. The two drop ramp you play doesn't need to make red mana since red mana is not going to be a problem with so many Mountains. Colorless two drop ramp is fine especially when the ramp can ETB untapped. Mind Stone can be saced later on when you don't need ramp to draw a card. Dragonlord's Servant with three toughness can be a blocker.

Haste is important for Dragons because you want to be able to do combat damage with them the turn you play them. However, you don't want to have to rely on Dragon Tempest for your Dragons to have haste since drawing Tempest in multiples doesn't do enough and honestly I would cut most of them. Thunderbreak Regent and Verix Bladewing don't have haste, but they're exceptions only because they're four drop Dragons. More four drop Dragons helps when playing more two drop ramp to consistently ramp into a Dragon turn three. Turn four, a five drop Dragon with haste curves very well after a turn four Dragon to do a lot of combat damage.

In my opinion the second best budget Dragon is Stormbreath Dragon at less than $2 each. It has haste as well as protection from Path to Exile or other white removal. Stormbreath has an advantage over other Dragons since it's a mana sink to monstrous later on to do even more damage to opponent and make itself bigger. Consider adding some Stormbreath to the main? In your playgroup Stormbreath might be unstoppable. If this is the case add 4x Stormbreath.

mobizque on $40 Bullying Dragons

3 years ago

I was running a second Archwing Dragon, but having two in hand was usually bad. Verix Bladewing provides some flexibility for an early game body or late game duo. With all the per-dragon etb triggers in the deck he can theoretically close out the game if kicked.

ellie-is on $40 Bullying Dragons

3 years ago

Fair enough on all your points! With all that considered it might even be worth running a second one together with more removal, though it's fine as is as well :)

Have you found Verix Bladewing to be useful so far? I never liked it much, but I'm curious as to how it performs.

Grind on Squee the Looter

3 years ago

Hi scumbling1, thanks for the comments!!
I had seen journeyer's kite before, but not thaumatic compass, which is i think a strictly better version, so that's cool! these cards are cool and i would like to play them but 5 mana for 1 basic land to hand is hard to justify.
I actually considered Wild-Field Scarecrow to run in this slot because it gives me 2 lands for the same cost and is maybe a chump blocker. but i am still playtesting, thaumatic compass is a strong contender, especially given i dont have a lot of defense and that maze of ith effect is nice.
i've seen dangerous wager before but for me the risk of drawing this card with a full hand is too high.
i have been playtesting this deck a lot, and amazingly the engine usually runs really good. In fact a lot of times i have found i don't even cast squee! because i find i almost always have something else to do with my mana. so i am considering keeping the decklist the same and running maybe Verix Bladewing in that slot. for 1 more mana than squee, he is a 4/4 flying blocker - which seems useful maybe, or to apply pressure to a planeswalker. obviously i could run godo or kiki-jiki as the commander but i think that telegraphs the deck objectives a bit too clearly. i think squee is the right amount of useless that it will allow my opponents to underestimate the deck until they see it combo out. anyway i think i'll have to get in some real games once the card shops open back up and see how it plays irl. cheers!

Load more
Have (2) Ellian , metalmagic
Want (2) armman , Jumping_Jordan