Verix Bladewing

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Mythic Rare

Combos Browse all

Tokens

Verix Bladewing

Legendary Creature — Dragon

Kicker (You may pay an additional as you cast this spell.)

Flying

When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.

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Verix Bladewing Discussion

multimedia on SoulsSlayerKnight

1 day ago

Hey, like the card art of Primevals' Glorious Rebirth shows, I would build a deck around Dragons for two main reasons Lathliss, Dragon Queen (budget legendary) and Dragon's Hoard (budget ramp/draw). Lathliss ability to make a 5/5 Dragon token whenever another nontoken Dragon ETB (enters the battlefield) seems very good with a Rebirth reanimation strategy. Hoard is amazing ramp for Dragons and it's also card advantage when Dragons ETB. Dragons are legendary and there's a quite a few that are budget: Lathliss, Verix Bladewing, Darigaaz Reincarnated, Vaevictis Asmadi, the Dire and Palladia-Mors, the Ruiner.

A strategy with Rebirth you'll want enablers (cards that can put other cards (Dragons) into the graveyard) This is fuel so you have cards to reanimate when you cast Rebirth. Can't cast Rebirth if you don't have actual legendaries in your graveyard as well as a legendary creature in your control. Tormenting Voice and Dismissive Pyromancer are options in red. These cards let you draw into your deck while at the same time putting potential Dragons or other legendaries in your graveyard.

Spit Flame is a creature removal spell that has a bonus, you can return it to your hand for one mana after a Dragon ETB. You can discard Spit with an enabler or play Split in the early game to kill a creature and then get it back from your graveyard to your hand later on when you start playing Dragons.

With Dragons and Rebirth you'll want ramp because Rebirth costs seven mana and most of the legendary Dragons also have high mana costs. Hoard is great, but you'll want more than Hoard. Gift of Paradise is budget, Sarkhan, Fireblood is not, but is the better option with Dragons and Rebirth because he's a legendary and an enabler. Paradise is ramp and can gain you life to help to stay alive until you have Dragons. It can also just like Hoard make white mana. Most of the legendary Dragons I suggested are green. No matter what you'll need green mana in the manabase, good to play Paradise.

Black can give you a back-up plan to reanimate. The Eldest Reborn or Rise from the Grave. It's helpful to have additional ways to reanimate a Dragon if can't cast or don't draw Rebirth.

Put together a deck using these suggestions. Let me know how it goes and when you have a start I'll help you further if you would like.


multimedia on Sarkhan’s Dragons

6 days ago

Hey, nice budget post rotation Dragon deck.

Consider Verix Bladewing? It's a mono red four drop Dragon. Consider Skirk Prospector? One drop Goblin it can be early game play to support Dragons or potentially turn two Sarkhan. Prospector can sac itself to make one red mana for ramp to play a Dragon or Sarkhan faster. Later on when you don't need it, it can be fodder to discard to Sarkhan's loot ability.

Consider this creature base:

  • 4x Prospector
  • 3x Egg
  • 3x Verix
  • 4x Demanding
  • 3x Queen

Consider this other spells base:

  • 4x Sarkhan
  • 4x Hoard

  • 3x Shock
  • 4x Strike
  • 3x Spit

  • 23x Mountains


Helm, Rift and Sparktongue can be sideboard cards, but you honestly don't really need any of them. Some good budget sideboard cards for red: Fight with Fire (kill bigger creatures, other fliers), Banefire (for control matchups, kill a Planeswalker), Fiery Cannonade (wreck tokens or weenie aggro), Act of Treason (steal your opponent's big creature or flier and attack with it), Smelt (instant artifact removal), Vance's Blasting Cannons  Flip (more repeatable draw for midrange and control matchups).

Consider this sideboard:

  • 3x Fire
  • 2x Banefire
  • 3x Cannonade
  • 2x Smelt
  • 2x Cannons
  • 1x Act

  • 2x empty spots


Flyboarg on Goreclaw's Unsealing

1 week ago

honestly it's good as is but i not going to leave nothing,Greater Sandwurm and Flingor maybe Verix Bladewing

Adamram1985 on How to Train Your Dragon

1 week ago

More dragons..... Remove the Draconic Disciple and Viashino Pyromancer while you're at it remove vivien ried. in place of the disciple try running 4 Dragon's Hoard run one more Sarkhan, Fireblood and one copy of the planeswalker deck sarkhan. Go up one more Lathliss, Dragon Queen take out Sarkhan's Whelp and throw in 4 Verix Bladewing that's all I can think of for now.

Frd123 on Who doesn't like dragons?

2 weeks ago

Some of my choices maybe are better in my meta or in Zirilan of the Claw.

Clarifying some of my suggestions:

Warp World is usually very good against some decks, because it doesnt put planeswalker into play nor allow instant and sorcery spells to be cast. Sometimes I am able to put like 3 dragons replacing lands. It even counts the tokens you create with Lathliss. Only time it would not be good is against Monogreen decks with huge creatures. And it is a very fun card.

Geosurge, Mana Geyser and Seething Song - In my deck I use both Mana geyser and Seething song because I need the mana for activating Zirilan ability. Since You have more creatures than I do, I thought playing the three cards would be good.

Regarding planeswalker, I dont like Chandra, Pyromaster, Sarkhan, Fireblood and Chandra, Torch of Defiance in EDH. They are vulnerable and end up doesnt doing much. My argument about Chandra, Flamecaller is because it impacts the table in the turn she comes to play. And I end up treating her more of a modal sorcery than a Planeswalker. And in my deck Chandra's Ignition didnt work out.

Regarding Dragonspeaker Shaman and similar creatures, I dont like using them because they die to board wipe and are only better than Mana Rocks if you put more than one dragon into play per turn. I would prioritize using artifacts with similar effects like Urza's Incubator, Hazoret's Monument and Herald's Horn. Or even other mana rocks.

In my Zirilan deck I have some infinite combos involving Worldgorger Dragon, Kiki-Jiki, Mirror Breaker, Flameshadow Conjuring and Minion Reflector. It can generate infinite mana or infinite ETB.

Sword of Light and Shadow = In my playstyle I dont care if something dies, because almost all of the dragons are a Threat, so I just wait to draw the next one. And I use card draws in its places, like Tormenting Voice, Wild Guess, Faithless Looting and the all-star for me Cathartic Reunion.

Some suggestions of dragons you didnt include but I imagine would be good in Lathliss. Glorybringer - This is an all-star, removal and haste in one package. Thundermaw Hellkite - This is a finisher in some matches. Verix Bladewing escalates acording to your mana. The new Demanding Dragon, Thunder Dragon and Tyrant's Familiar can be good too.

Sorry for the big wall of text, and I hope it helps. Monored dragons FTW!!!

multimedia on Dragon Ramp (MTG 19)

4 weeks ago

Hey, Goreclaw is interesting with Dragons, but you want more than 5 total creatures who can take advantage of his ramp. This low amount of creatures doesn't make playing Goreclaw worth it. Consider more Demanding Dragon and Verix Bladewing, 4x Demanding and 3x Verix?

Draconic Disciple is fine, but there's a better budget green three drop ramp spell in post rotation Standard, Gift of Paradise. Gift is not a creature it's an enchantment this makes it less vulnerable to removal. Main deck creature removal is abundant in all decks, but enchantment removal is not. Gaining 3 life with Paradise is helpful in aggro matchups you don't feel bad having to tap out turn three to play Paradise because you're gaining some life. A Dragon strategy is going to be about stalling the game long enough, to stay alive long enough to play your high CMC Dragons. The life from Gift can help.


Consider 4x Timber Gorge to improve the manabase? is the most important colors you want for Sarkhan and Dragons. Consistently it's going to be hard to make double red with 10 basic Forests. Green shouldn't be the primary color of the manabase, it's the secondary color. Red is the primary color therefore you want more red in the manabase then green, more Mountains than Forests.

Consider this budget post rotation manabase:

  • 4x Crag
  • 4x Gorge
  • 10x Mountain
  • 6x Forest


Consider Spit Flame? Post rotation this spell is worth playing because a huge amount of playable removal spells are rotating. Whelp and Egg can make Spit a very good creature removal spell for this deck. Speaking of removal spells you want more main deck because without them aggro will wreck you.

Lightning Strike is good also consider Shock? 4x Strike, 4x Shock and 3x Spit is a good removal spell base to consider. 4x Strike and 4x Shock, early game removal spells to fight aggro and stay alive. They also can act as burn to your opponent's face which can be helpful to finish your opponent when you're doing a lot of damage with Dragons.


Cards that can be cut for better options (in no order):

  • Nature's Spiral
  • Rogue's Gloves
  • Growing Rites of Itlimoc
  • Draconic Disciple

Also consider cutting some number of Whelp and Egg? I don't think you need 4x of each of these main deck. More Egg can go in the sideboard for aggro/midrange matchups.

Good luck with your deck.


multimedia on Spawn of Sarkhan (Dragons)

1 month ago

Hey, I presume you're building your deck for post rotation? I see no Kaladesh or Amonkhet cards. Consider Verix Bladewing? The only mono red four drop Dragon in current post rotation Standard and he's pretty good. 4/4 flying for four or two flying 4/4s for seven. The real reason to play Verix is because of kicker. He can be better as the game goes longer making him a great top deck.

Consider cutting Shivan Dragon and Volcanic Dragon for 3-4x Verix? Even though he's legendary he's a better Dragon than both these six drops. Eight six drops is too many you risk drawing too many of these in the early and mid game where you can't cast them even with Sarkhan's ramp. And if you don't get Sarkhan into play then you really can't cast all these six drops.

Consider this creature base:

  • 2x Motivator
  • 4x Dragonrider
  • 4x Whelp
  • 3x Verix
  • 4x Demanding
  • 2x Queen

Consider Spit Flame? If you're playing a lot of Dragons especially Dragon Egg which is in the sideboard. Spit becomes a very good instant creature removal spell because you can have many opportunities to get it back into your hand from the graveyard. You want Egg and Spit in the same matchups together they can give you some advantage in removal. Spit is a card that you don't care about discarding to use Sarkhan FB +1 loot ability.

Consider Dragon's Hoard? Post rotation I think this card has potential for ramp and draw with Dragons. Seems good in control and midrange matchups. Like Egg it could go in the sideboard. I presume you're boarding in Egg for aggro and midrange matchups? Consider boarding in Hoard for control and midrange matchups?

Good luck with your deck.


FastIsFaster on R/b/u dragons part deux

1 month ago

Not sure what you V1 looked like or if this is a direction you want to take the deck in, but I have explored Skirk Prospector with a fair degree of success. Being able to drop something like Verix Bladewing, Glorybringer, or Nicol Bolas, the Ravager  Flip early is a big play. Perhaps instead of Heart of Kiran, maybe Aethersphere Harvester, since it still gives you an artifact to trigger Unlicensed Disintegration and can be crewed by something like Prospector if you try/include it.

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