Verix Bladewing

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Mythic Rare

Combos Browse all

Tokens

Verix Bladewing

Legendary Creature — Dragon

Kicker (You may pay an additional as you cast this spell.)

Flying

When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.

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Verix Bladewing Discussion

MJS154 on My Lawyer Made Me Change The Name Of This Deck So

1 week ago

Wow thank you! I will definitely take this into consideration. I think I would take Skyship Stalker over Verix Bladewing, because of the options. I really appreciate your help. Thanks for the good wishes!

ZanarDusk on Mono White

3 weeks ago

Luminous Bonds is a relatively cheap spell (moneywise and manawise) that you can maindeck to deal with powerful attackers and blockers, I think it will pay off in a deck with many small creatures where a strong blocker could become a problem. However, it also deals with creatures that have triggers on block/attacks like Etrata, the Silencer (the RVN one), Star-Crowned Stag (albeit, I'll admit, I made 2 poor examples as those cards are seldom seen in the current metagame).
Slaughter the Strong can be useful in those same istances, but you usually want to save it for board clear against things like a kicked Verix Bladewing.

Seal Away In particular is really strong when you want to answer something during your opponent turn, as white usually lacks instant removal.

You should definitely keep Pride of Conquerors, I think, as a +2/+2 to all your creatures in a deck such as yours can easily be a game breaker.

solarbeam on Modern Dragons

2 months ago

You'll definitely want to go up to at the very least 24 lands. You could run Stomping Ground or Cinder Glade. You could also splash black for Vaevictis Asmadi, the Dire since s/he's really cool. To do this, Blood Crypt or Smoldering Marsh are available.

I would cut the Spit Flame and Banefire for Lightning Bolt and the 4th Draconic Roar, even though it hurts the dragon flavor. This is mostly because Bolt can go to face and as it stands, you don't have the mana to get a big Banefire going. The 3 damage from bolt will let you deal with most planeswalkers and provide any extra reach you need. I would also a 3-1 split of Glorybringer and Stormbreath Dragon since Stormbreath can't get hit with Path to Exile, which is pretty big.

I'd recommend going down to 1 Lathliss, Dragon Queen as she is very expensive, mana wise, and replace those two with Verix Bladewing, since he comes down much faster and can get you two dragons later in the game.

Cards like Adventurous Impulse and Vanquisher's Banner can always be helpful since one lets you sift through your deck to find what you need and the other buffs your team and rewards you for landing more dragons.

Sarkhan Unbroken would almost be decent for you, but Sarkhan, the Dragonspeaker and Sarkhan, Fireblood would be amazing for you.

In your sideboard, cards like Relic of Progenitus, Nature's Claim, Alpine Moon, Smash to Smithereens, and Anger of the Gods are great

Natalbee on Infinite Combo List

2 months ago

WiDOC: I think it's playable. Maybe you could do some kind of Big Red Goblins, using Skirk Prospector, Runaway Steam-Kin and Wily Goblin to ramp into bigger spells like Siege-Gang Commander or Verix Bladewing?

GoblinsBeatElves on Hallar, Kicker of Spells

2 months ago

Thanks for the suggestions, Argy. I see what you’re saying about having ramp instead of extra lands, and you’re probably right. I’ll add some more ramp into the deck, in place of the lands and Grow from the Ashes.

I agree with your statement about Verix Bladewing being a very good card. I run them in my own casual dragon deck, and it is very powerful. While I would like to add more, I don’t particularly like the idea of cutting dorks, because the ramp is very needed. I think I’m going to cut Grunn, the Lonely King for it, as he has been a bit underperforming for me.

Again, thanks for the advice.

Argy on Hallar, Kicker of Spells

2 months ago

I couldn't work out why you had so many lands, then it occurred to me that you might be squashing more in to pay for later Kicker costs.

A better way forward would be to have lots of Creatures that help you Ramp (mana dorks). Perfect for this deck, where you want to be able to Kick things as early as possible.

You've got 4x Elfhame Druid, which is a good start.

I would lose 2x Evolving Wilds and all of the Grow from the Ashes.

From my perspective Grow from the Ashes comes into the game too late to help with a Ramp strategy. Two extra lands on Turn 5 is worse than two extra mana by Turn 4.

In their place I would try 3x Llanowar Elves (the most Rampiest Ramp Creature there ever was) and 3x Skirk Prospector (killing itself for glory, like all good Goblins). You might need to play around with the numbers after some testing. It might be more like 4x Elves / 2x Skirks.

I run 4x Verix Bladewing in a Dragon deck and the thing is INSANELY good. You might think about running 3x. If you do, drop your mana dorks back by one.

If you make any changes let me know, and I'll take another look at this.

Hope that helps.

Icbrgr on Arena: Turning Skred Red into ...

2 months ago

agreed its nowhere near as good in all areas... more so just attempting to mimic it as close as possible...at least deck philosophy of skred red.

  • Shivan Fire caught my attention because of its ability to grow in the late game in the way skred gets stronger as more snow permanents are in play... perhaps Banefire would be more suitable in this aspect... idk still just an idea t this point.

  • mimicing Blood Moon is by far the toughest thing to do... is this the main thing you were getting at with not having the same factors in standard as modern Boza?... Blood Sun/Alpine Moon seem to be dead in all scenarios i typically come across/can think of in arena....but Damping Sphere might be good in those izzet matchups with Guttersnipe/Electrostatic Field/Niv-Mizzet, Parun... otherwise just might be nice to slow the creatures from being all dumped into play in one turn against the merfolk matchups or similar.

  • Sarkahn is no koth but i figure he's a better option than Chandra, Bold Pyromancer (i think anyway...) Have his abilities be used to ditch the least useful card in hand to hopefully topdeck something more relevent and his other ability to lay down a threat like Verix Bladewing and still leave mana open for another burn spell of even just pay that kicker cost.... his ultimate of 4 5/5 flyers is kinda cool but yeah its not koths emblem by a long shot.

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