Urza's Rage

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Urza's Rage

Instant

Kicker (You may pay an additional as you cast this spell.)

Urza's Rage can't be countered by spells or abilities.

Urza's Rage deals 3 damage to target creature, player or planeswalker. If Urza's Rage was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.

Wendithewendigo on Planeswalkers when someone knocks on …

2 years ago

And when it's occupied and he really needs to go: Urza's Rage

MagicMarc on HELP ME!!!

3 years ago

Red's answers to control are racing and LD. With that being said, Maybe run all of the red spells that can't be countered? Stuff like Lightning Mare, Rending Volley, Urza's Rage, Akroma, Angel of Fury, Chandra, Awakened Inferno, Banefire, and Exquisite Firecraft.

Run copies of red counterspells and blue destruction like Red Elemental Blast, Pyroblast, Burnout, Reverberate and Guttural Response.

Run a suite of protection from blue and protection from white creatures.

Run tons of card advantage to outrace their ability to keep countering you. Stuff like Risk Factor, War Room, Skullclamp or even run wheel effects so every time you empty your hand you refill and make them dump what they holding.

If he has a lot of nonbasics, Blood Moon will slow down their deck too.

I don't know their decklist or yours but some of these should help speed up your tempo. And you can stop bounce running protection from blue or hexproofing your creatures.

Lanzo493 on Voidbirth: A Custom Set (Renamed)

3 years ago

We've got some cool new cards here. I just have a few comments.

I'm not sure about the real rulings, but I think Eclectic Engine has a potential problem. When the ability resolves, you resolve one of the chosen ones at random. The only problem here is the "deal 3 damage to any target." When the ability triggers, nobody knows what it will do. By the time it resolves, it already does 3 damage to something that nobody can respond to. I don't know about how timing works with these kinds of triggers, but this just seemed like a red flag to me. That's assuming you care about having cards as realistic as possible, though.

I love the convoke you've got on. Broodmother Wurm reminds me of Dragon Broodmother. And that ramping convoke common seems really cool.

Firebolt Mage is incredibly powerful. Having a Exquisite Firecraft on a creature can't be overlooked. I heard once that Flametongue Kavu was a dominating card when it was in standard. Firebolt Mage would be even worse. It can kill most creatures, most planeswalkers, and do a significant amount of direct damage to a player. It's abusable with flicker and reanimation strategies. I think 3 mana for 4 damage and a 2/2 body is really pushing it. I'm not even talking about the kicker ability yet. That's actually fine. It reminds me of Urza's Rage a little bit. I second the idea of moving it to 3 and 6 mana if you want to keep the mana costs the same. You could throw in the damage can't be prevented if this is kicked clause, too.

Darkite on Kicked in the Teeth (~$30 R/G Rhada Ramp)

5 years ago

I like the idea behind this deck! I feel it would function better as a standard deck though (also Urza's Rage isn't legal in modern).

DrukenReaps on Super Smash Boros | Firesong & Sunspeaker EDH

5 years ago

Angrybeards here are some options for you: Boseiju, Who Shelters All, Demonfire, Banefire, Overmaster, Volcanic Fallout, and Urza's Rage.

And just for fun Obliterate, Pyroblast, or Burnout are all solid options to deal with Counterspells.

McToters on Etali

5 years ago

Great deck you have here! Def an awesome group of creatures.

I'd recommend Sensei's Divining Top to calculate the top of your library. Now tough decision here because I love Banefire, but because it's an 'X' cost you may want to take it out since it can't work with Etali's ability off the top. Some other wipes you could put in would be Star of Extinction or Urza's Rage, Obliterate. Not sure if any of those do what you want them to do but for sake of board wipe they're possibly better. Instead of Act of Treason throw in the bomb Insurrection, and instead of Mana Geyser maybe go for Braid of Fire. Possibly Vandalblast over Smelt as well. Because I'm pretty sure you can cast the overload right off rip.

Hopefully some of this helps!

Phaetion on Hallar, They Who Kick Fire

5 years ago

SliverKing90 and flamechampion: Oh, I didn't word it right. Let me rephrase:

If you use Rishkar's Expertise to cast a kicker spell, if you wish to kick the new spell (say, Urza's Rage), you still have to pay that cost. Sometimes, it'll be cheap, but other times it won't be.

In other words, the Expertise will (indirectly) end up becoming a more expensive spell because of the need to pay the kicker cost of the card you cast with Expertise's second effect. That said, I'll try it again. That first effect was the real reason I added it in the first place.

DrkNinja on Super Smash Boros | Firesong & Sunspeaker EDH

6 years ago

@Fluffpocalypse but why meme with winds when you can meme with Urza's Rage?

Load more
Have (3) reikitavi , Va1mar , gildan_bladeborn
Want (0)