Kicker (You may pay an additional as you cast this spell.)
Urza's Rage can't be countered by spells or abilities.
Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented.
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Urza's Rage Discussion
4 days ago
I love a good mono-red BEATS deck! How does Urza's Rage sound? Chandra, Pyromaster is a cheap planeswalker than can copy a devastating damage spell. Dual Casting for more copying. If you want to have fun and gamble, Fiery Gambit can attract a crowd to your table to watch (Imagine copying it!). Braid of Fire Ain't cheap, but it'll supply you with mana. Wild Ricochet is almost an auto-include for me (saved me multiple times). run Brand if card stealing is heavy in your meta.
Card Draw: Unfortunately, Red mana doesn't have great access to card draw without discard effects; Avaricious Dragon, Browbeat can net a few cards, Burning Inquiry, Goblin Lore, Control of the Court, Mindmoil does a dope job of letting you dig through your library. ALOT of wheel effects.
BUT Geth's Grimoire Makes amazing use of these wheel effects!!
You might be interested in Otherworld Atlas. Yes it gives everybody cards, but hardly anyone can complain or target the guy giving everyone cards. Arcane Spyglass makes use of unneeded mana. Farsight Mask, Font of Mythos, Illuminated Folio, Staff of Nin, Well of Knowledge,
Sorry for the gross wall of text, hope this helps!!
3 weeks ago
3 weeks ago
This is a good start to the deck but i noticed that you have Urza's Rage which doesn't work with Mizzix because the kicker isn't part of the mana cost so he doesn't lower it. There are better options for huge damage spells that do work and you should look into switching those in.
2 months ago
Some time ago, I had an idea to make cards that became more powerful if a player controlled a certain permanent, so I spent time refining that idea, and I produced a legendary creature who has several signature spells, which are acceptable on their own, but become much more powerful if their creator is present (symbolizing from a flavor perspective that the creator can cast their own spells much more effectively than can another mage).
The creator of this spells is mage named Khalim, who became bored of studying only one form of magic and traveled far and wide to learn many different styles of magic, eventually devising his own signature spells. I have not developed a more detailed backstory for Khalim than that, but I do not need to do so, at the present time. Due to his many years of studying, Khalim has devised a spell of each color, and they are as follows:
Khalim's Anger Show
Khalim's anger cannot be countered.
Khalim's anger deals 2 damage to each opponent and each creature that your opponents control. If you control a creature named Khalim, Master of Many, Khalim's anger instead deals 4 damage to each opponent and each creature that your opponents control and the damage cannot be prevented.
Khalim's Might Show
Creatures that you control get +2/+2 and gain trample until end of turn. If you control a creature named Khalim, Master of Many, creatures that you control get an additional +2/+2 and gain menace until end of turn.
Without Kahlim, this card is strictly worse than Overrun, although I did make its casting cost less strict to balance that. However, with Khalim, it becomes strictly better than overrun. I know that menace is usually associated with black and red creatures, but I believe that it makes sense from a flavor perspective in this case, especially considering that Bellowing Tanglewurm gives green creatures intimidate.
Khalim's Spite Show
Target player discards his or her hand and loses 1 life for each card discarded this way. If you control a creature named Khalim, Master of Many, that player instead loses 2 life for each card discarded this way.
This card is modeled after Wit's End, but with both a lower, albeit stricter, mana cost, as well as additional effects, since I believe that that card is simply too expensive for too little of an effect.
Khalim's Valor Show
Creatures that you control get +1/+1 and gain first strike until end of turn. If you control, a creature named Khalim, Master of Many, creatures that you control instead get +2/+2 and gain double strike until end of turn.
This card is intended to be a combat trick, akin to Aerial Maneuver, Call to Glory, Glorious Charge, Guardians' Pledge, Mighty Leap, Break of Day, Inspired Charge, Sanctified Charge, Show of Valor, Hold the Line, and so forth. Should there be an "untap all creatures that you control" clause, so that it can be used defensively as well as offensively?
Khalim's Will Show
Counter target spell. If you control a creature named Khalim, Master of Many, draw cards equal to that card's converted mana cost.
Without Khalim, this card is exactly the same as Cancel, one of the worst counterspells in the game, but, with Khalim, it is better than Dismiss; with that being said, should I reduce the number of cards drawn to a specific number, such as one or two?
After seeing these cards, I imagine that the anticipation for Khalim himself must be very high, so, without further ado, here he is, in all of his glory:
Khalim, Master of Many Show
Legendary Creature - human wizard
When Khalim, Master of Many enters the battlefield, search your library for a card named Khalim's Anger, Khalim's Might, Khalim's Spite, Khalim's Valor, or Khalim's Will, reveal that card, and put it into your hand, then shuffle your library.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Khalim himself can find one of his own spells, so he naturally has great synergy with them. His having hexproof and prowess are indicators of his immense magical skill, but I knew that I would need to keep his power and toughness low to balance those abilities. His "draw and discard" ability represents his ability to find a new solution by abandoning a previous one.
What does everyone think about these cards? How well did I do with them? Do you have any suggestions for them?
6 months ago
Draw_Wurm Thanks! The Jolrael deck was an absolute thrill to build.
Wow! That deck list looks hilarious! I gotta try that out. It looks really fun to play. Used to play a mono-red control deck with Jaya Ballard, Task Mage and ran all the red and colorless counterspells in the game!
Mages' Contest was by far my favorite card in that deck. Took it apart a few weeks ago because it finally achieved its goal of countering all the spells with Kozilek, the Great Distortion and combo'd out with Reiterate + Mana Geyser and Urza's Rage. I cannot describe the pure joy of countering my opponent's Path to Exile and Cyclonic Rift trying to stop my Kozi. It was just---it was---omg. WOW. Hahahahaha!
Janky as all get out, but damn if that deck wasn't a blast to play! Had all my opponents scratching their heads and kept them on their toes for all the janky control shenanigans that I did. XD
Also, it is my strongest opinion that Geth's Grimoire is an underrated card in EDH for Red decks or decks splashing Red. And I'm glad to see it is one of the artifacts listed in your deck list. :)
8 months ago
I love it. A crazy as hell deck, based around a jank commander, that lights everything on fire. It great. A few ideas if I may, Urza's Rage because with the kicker it can't be stopped, Fortune Thief so you can survive your own immolation, and Possibility Storm to make it even more ridiculous!
9 months ago
Bisher hast du noch nicht viel Grund, Sunforger zu spielen. Die Folgende Liste ist nur 'ne Ansammlung von Optionen und sollte sicherlich nicht komplett gespielt werden, ich wrde aber allgemein empfehlen, einfach den Sunforger zu cutten, wenn du dir Gedanken darum machst, ob dein Engel-Thema verwssert. Meist baut man automatisch ein Sunforger-Deck, wenn er in der Liste ist.
Converted Manacost 3
Converted Manacost 2
Converted Manacost 1
9 months ago
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