Canopy Surge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Invasion (INV) Uncommon

Combos Browse all

Canopy Surge

Sorcery

Kicker (2) (You may pay an additional (2) as you play this spell.)

Canopy Surge deals 1 damage to each creature with flying and each player. If the kicker cost was paid, Canopy Surge deals 4 damage to each creature with flying and each player instead.

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Canopy Surge Discussion

DoIStillLoveIt on They're Burning It Up

1 day ago

I have really enjoyed seeing you play your deck on MTGMuddstah. Have you considered Comet Storm, Canopy Surge, and Molten Disaster? It seems that Hallar is really good at nuking all opponents, so effects like these three can hit all of your opponents while also triggering Hallar, plus they can usually survive the Disaster, too.

Goblin Ruinblaster, Joraga Warcaller, Overload, and Verduran Emissary are all strong kicker cards that seem worth testing as well. I love the strategy of focusing on +1/+1 counters and just using the good kicker spells, but maybe you could swap out some of the more situational cards, like Unstable Footing and Sporeback Troll?

Great deck, love the strat.

SaberTech on Need help with a deck ...

1 year ago

A Bant deck is another option. A flicker or bounce theme with Roon of the Hidden Realm can rack up card advantage without requiring you to draw additional cards. G/W is great for token generation to rack up your permanent count and give you a bunch of creatures to attack with. Non-combat damage can be dealt with cards like Psionic Blast, blue poke creatures like Prodigal Sorcerer, Cloudthresher, Canopy Surge, and maybe even some damage redirection spells depending on how they are worded. Blue lets you counter spells and bounce indestructible creatures. Swords to Plowshares lets you exile indestructible creatures. White and green can help you gain life. Spike Weaver is great when you can reset it with Roon and it can let you save an opponent if you have a way to flash it in as a surprise. You can also use cards like Deathless Angel to give an opponent's creature indestructible and then bounce that creature with Roon for a point (assuming I'm reading the wording for the achievement correctly).