Reviving Melody


Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Uncommon

Combos Browse all

Reviving Melody


Choose one or both - Return target creature card from your graveyard to your hand; and/or return target enchantment card from your graveyard to your hand.

Reviving Melody Discussion

9-lives on

11 months ago

Darth_SavageVampire Nighthawk is incredibly good. It's similar to my cats except deathtouch with it is extremely useful since it isn't of high attack. Dissipate is good but a bit costly, although good nonetheless. Bow of Nylea is probably the best card. I honestly don't see the purpose of Ghostway.

I'm not looking for a toolbox deck, I just want to have the advantage with my deck whenever they have a way to counter-advantage (i don't know the nomenclature for this) it. I'm building my deck around anointed procession, so to have that kept in play is a major concern of mine, as many blue decks will instantly target that card. I'm looking at your deck again and Reviving Melody and Commune with the Gods seem very useful. I don't know if I'd use Eldritch Evolution though; I'm afraid to sacrifice a card unless I can get it onto the battlefield again through mummification, although it would be very useful because most of my deck is 2-4 or more mana cost.I need Anointed Procession into the battle ASAP before I get any other cards, and Eldritch Evolution only works for creatures.

Darth_Savage on

11 months ago

As I said earlier Creeping is a bad card... Reclaim, Nature's Spiral, Hag Hedge-Mage Reviving Melody and most famous of all Eternal Witness or Noxious Revival. It's pricey but Greater Auramancy grants Shroud, this is like Hexproof except you also cant target the enchantments. Open the Vaults puts any returned cards directly into play, you don't need to recast them, it too is actually better than Creeping, even if it costs 1 mana more. That would include something ridiculous like Platinum Emperion for example, a lot of decks use the graveyard as a resource.

xxslatteryxx on lowlands red

11 months ago

I missed Eternal Witness in your sideboard. I would main deck that instead of the card I mentioned, Reviving Melody, since it is also creature. Having a higher amount of creatures is necessary, I run 36 creatures which feels about right.

xxslatteryxx on lowlands red

11 months ago

Hey man you commented on my deck that had a similar feel to it. If I did my math correctly, you have 57 cards only so far in the main board as of what I am viewing on 1/02/2019. 18 lands is probably fine since your highest cmc is 2. I would start by cutting the 3 Grisly Salvage. You have so many other discard outlets you should be fine cutting this, plus Commune with the Gods is obviously superior since it finds an enchantment. By cutting that, you will have 6 cards cards to add that should up your creature count to at least 30 counting the 4 Dryad arbors. I would for sure use a 4x Shriekmaw since it is a creature and also a removal spell, which you don't have as of now. I would also add something like Reviving Melody because their could be a situation where you throw all your wreaths into the GY and need to bring an enchantment back.

Hope that helps!

marcdarc on Heroes

1 year ago

I forgot that Starfield of Nyx affects creature-enchantments too; it will cause your gods to be 4/4 or 5/5. The "benefit" is it can turn them into creatures without the requisite devotion, but that doesn't seem especially helpful. It shines when you're running a bunch of utility enchantment creatures, or constellation effects (Eidolon of Blossoms, Forgeborn Oreads).

Your color fixing feels fine when I playtest, the vivid crags might be overkill when coming into play tapped. Consider Jungle Shrine instead? Also the more non-basics you run the harder Duergar Hedge-Mage will be to trigger, particularly for the mode you want. I would suggest +2 Always Watching, maybe -1 Iroas and -1 Starfield to make room? You might also try to slot in some tutor effects to let you customize the anthems you're grabbing, since they're mostly bad in twos but pretty critical to get one.

Gah, Glittering Wish would be perfect but it's $5 each. Idyllic Tutor is even more... Lost Auramancers?

Commune with the Gods is pretty spot-on for flavor; did you consider Benefaction of Rhonas or Vessel of Nascency? The former is card advantage and the latter grabs your planeswalker. Kruphix's Insight? Reviving Melody is also a good enabler if you run some more self-mill seek effects. Satyr Wayfinder might help keep you on curve mana-wise?

NensouHiebara on Krond's Justice

1 year ago

Nomad Mythmaker provides repeatable Aura recursion.

Sun Titan is the undisputed King of Recursion, and has many targets in your deck.

Sylvan Caryatid is one of the better mana dorks available. It's a decent blocker and produces both of your colours.

Rancor is cheap, effective, and recurs itself.

Sol Ring is a Commander staple. It's included in every Commander Precon deck, so it's easy to acquire. Colourless mana may make things awkward for Krond, but it's still ramp for your other spells and can pay for Commander Tax.

Reviving Melody is a great recursion spell for enchantment decks.

Spot Removal options:

Command Tower is a Commander staple. It's included in every multicoloured Commander Precon deck, so it's easy to acquire.

Bountiful Promenade, Canopy Vista, Fortified Village, Scattered Groves, Sunpetal Grove, and Temple of Plenty are all relatively cheap dual lands.

Blighted Woodland, Krosan Verge, and Myriad Landscape are ramp effects on lands.

Cascading Cataracts makes colourless mana less awkward for Krond.

Field of Ruin tags one of your opponents' utility lands.

Pieguy396 on Splicer/Golem Army

1 year ago

I'd try and streamline your deck - cut down on your worse cards, and max out on your best ones. Awakened Amalgam, Golden Guardian  Flip, Nature's Spiral, Reviving Melody, Wake the Reflections, Wildest Dreams, Intangible Virtue, New Horizons, Weirding Wood, Xenograft, and Ghirapur Orrery in particular don't seem that strong. Instead, I'd add some Birds of Paradise and/or Noble Hierarchs, and go all-in on your splicers. Max out on Blade Splicer, Master Splicer, Wing Splicer, and maybe even add Precursor Golem and Distortion Strike as another user suggested. Removal is also always nice; and I'd add 4 copies of Path to Exile or Condemn, depending on your budget.

Philigan87 on Doran, the Delirium tower

1 year ago

If thats the case, I would say drop Doran all together and stick to a b/g build.

If youre attempting to meet delrium critera dredge can really help with this alao increading potential targets for Journey to Eternity.

Dredge ceatures like Stinkweed Imp and Shambling Shell play into this well, as they fill the grave and are meant to be killed/sacrificed making them good targets for Journey to Eternity.

If you want to take advantage of lands in the graveyard Splendid Reclamation, The Gitrog Monster and Ramunap Excavator will help with this.

If you find Journey to Eternity ends up in the grave, you can use cards like Nyx Weaver, Nature's Spiral or Reviving Melody to get it back again.

But yeah, I think you can afford to drop all the white from the deck.

Hope thats more helpful.

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