Burst of Strength

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Burst of Strength

Instant

Put a +1/+1 counter on target creature and untap it.

Omniscience_is_life on None

2 years ago

I'd he happy to help! I'd recommend starting with around 10 cards that ramp your mana (Llanowar Elves, Rampant Growth, Arcane Signet, and more), 10 that draw you more cards (Armorcraft Judge, Bred for the Hunt, Benthic Biomancer, Fathom Mage, Inspiring Call, Towashi Guide-Bot, and stuff like that). After that, around 10 more cards should be dedicated to dealing with scary things your opponents play (like Beast Within, Ravenform, Resculpt, You Find a Cursed Idol, Oversimplify, plus others like those), 37ish lands (this one is a little more flexible, just see how many makes it so you're getting enough each game. You can also use the MDFC land/spells from Zendikar Rising, such as Glasspool Mimic  Flip, Tangled Florahedron  Flip, and Vastwood Fortification  Flip.

Once you have all that, the rest can really just be whatever you want. A bunch of cool creatures with strong activated abilities for your commander (I can give some suggestions if you want, but it sounds like you already have some ideas), some ways to untap those creatures with cards like Kiora's Follower, Kelpie Guide, and Clever Conjurer, and some ways to get counters on your creatures like Bow of Nylea, Burst of Strength, Ecologist's Terrarium, Jiang Yanggu, Wildcrafter, Hadana's Climb  Flip, and Ivy Lane Denizen.

Have fun, and let me know if there's anything else at all I can help with!

Weedling on Not your typical spell slinger

2 years ago

Thank you for your suggestions!

king-saproling Untapping her is a great way. Im thinking of Burst of Strength ( untap plus ping prevention), Emerald Charm, Ornamental Courage, Stony Strength and Sudden Spinnerets.

Reason being they are instants. So that they may trigger the Krark once more. What are your thoughts?

Knowledge Pool lean towards win-more card to a key piece to this deck. Will miss it.

However, Possibility Storm sounds fun! Definitely giving it a shot in near games.

Gattison on Bender Bending Rodriguez (Sr.)

3 years ago

Magmastorm: Nice, thanks! Your assessment of Bloodbriar's weakness are pretty spot on, in addition to the fact that "Brian" (as our little playgroup refers to him) can't actually win a game on his own. He needs trample, or pro-color, or unblockable, or Fling or something else in combination with it to actually close out a game. Regardless, I enjoy building around and playing the card, so I keep doing it.

It honestly comes down to the fact that we liked sacrifice themed decks, and Bloodbriar inspired us to build a whole crapload of them. I feel like in a lot of my Brian decks, he could be taken out, replaced with something more synergetic with everything else and the deck could be made better... but that's not the point. The point is I want to play this weird-ass, off-color, "sacrifice-tribal" enabler card and see how big I get it and how fast. XP :D

But an Atog and Brian deck sounds cool. Maybe Fling em both? If you do make it, definitely let me see it. =D

I just swapped Hunger of the Howlpack out for Burst of Strength, actually. However I've now realized that Costly Plunder is the only way I can crack Ichor Wellspring for that second card, so... looks like I found a spot for Hunger, again! Thanks a lot!

Snake_Oil on Thriss your ass goodbye

3 years ago

Love seeing budget builds! +1 from me!

Have you considered Viridian Joiner for Ramp and Wild Beastmaster for a go-wide style effect similar to Syr Faren?

Rancor is always a good shout in Green for recursive trample and a sweet +2 power, especially when it comes to things like Syr Faren which have power matters effects.

Dragonscale Boon has that sweet untap effect, so you you could always add in similar effects like Vitalize/Mobilize, Stony Strength/Burst of Strength, Synchronized Strike or Instill Energy to really take advantage of Thriss' effect and those similar to it.

TheKamikazeBagel on

3 years ago

Sword of the Paruns does a good job of imitating a second Umbral Mantle, though it may be slower than what you would want.

Burst of Strength and Stony Strength may also be decent, as they can give something vigilance for a turn or make Marwyn bigger and produce mana again.

I come from a casual and jank build style, so I'm not sure of these cards viability in a competitive deck, but hopefully these may give you some ideas.

VladMarkov on Advertise your COMMANDER deck!

4 years ago

Hello all,

Lately me and my colleagues hat thought, that it would be fun to play Pauper EDH. The rules are regular - one commander, one piece of any card (except for basic lands), only commons and uncommons, cards cannot be worth more that $5 each.

And I've came up with something strange (and hopefully cool).

I would like to shoot my opponents out with the Hallar, the Firefletcher, giving him as much +1/+1 counters as I can, with cards like Battlegrowth, Burst of Strength or Solidarity of Heroes, along with few enchantments like Hydra's Growth or Forced Adaptation. The basic idea is:


[Pauper EDH] KickAss Shooter

Commander / EDH* VladMarkov

SCORE: 1 | 40 VIEWS


What do you think, should I cut out few ramping spells in order to put even more kicker, although they are not that consistent with that deck?

Thank you in advance for your feedback :)

VladMarkov on Advertise your deck!

4 years ago

Hello all,

Lately me and my colleagues hat thought, that it would be fun to play Pauper EDH. The rules are regular - one commander, one piece of any card (except for basic lands), only commons and uncommons, cards cannot be worth more that $5.

And I've came up with something strange (and hopefully cool).

I would like to shoot my opponents out with the Hallar, the Firefletcher, giving him as much +1/+1 counters as I can, with cards like Battlegrowth, Burst of Strength or Solidarity of Heroes, along with few enchantments like Hydra's Growth or Forced Adaptation. The basic idea is:



What do you think, should I cut out few ramping spells in order to put even more kicker, although they are not that consistent with that deck?

Thank you in advance for your feedback :)

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