Burst of Strength

Burst of Strength

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Put a +1/+1 counter on target creature and untap it.

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Burst of Strength Discussion

Tata on SelvBalla - ShotCalla

3 weeks ago

I think a lot of your spells (like Burst of Strength) could be cut for more reliable stuff. All of those cards become dead weight if you general gets killed, so I'd run things like Loyal Retainers and Avacyn, Angel of Hope. Other win-cons are always good - especially in creature-based decks that can be vulnerable to wraths. Whisperwood Elemental is very good for this kind of thing. I think Containment Priest is a must-play for selesnya.

Skulloelegy on Hallowed_Titan

3 weeks ago

I don't have the complete list, it ended up becoming Rock of Golgotha but the combo runs like this:

You have Scryb Ranger and Desecration Demon out and when the opponent sacs to tap it, you bounce a forest to untap it. Along with that, I know for a fact I ran sets of Burst of Strength (In case Scryb died)and Essence Harvest (When DD gets big enough so it makes a dent) and Predator Ooze (Just a big Rock).

You could always build it into a landfall deck since you're bouncing forests to untap creatures, and there are plenty of creatures you could want untapped.

Joemomma65 on 2015-05-20 update of Ultra-budget: Bramblewood ...

1 month ago

Wait, sorry Briar Shield doesn't use a counter, but Burst of Strength may work just as well.

Scouty on fast paced gruul (help)

1 month ago

For creatures, you should get away from the current standard cards, with the possible exception of Monastery Swiftspear, if you end up using enough instants/sorceries in the deck. Other creatures to keep in mind are Kird Ape, Scavenging Ooze and (If your budget happens to accommodate) Tarmogoyf. Flinthoof Boar also works as a Pseudo-goyf. Treetop Village and Raging Ravine are also amazing for man-lands. A really good late-game finisher is Thundermaw Hellkite, giving you some hate for Lingering Souls in the process.

As for noncreature, consider Atarka's Command or Primal Command, for the sheer flexibility of them and things like Giant Growth as a good way to close out a game. A fun thing I do with gruul decks is use Ghor-Clan Rampager for bloodrush and something like Assault Strobe to give it double strike and put in obscene amounts of damage in one attack phase turn 4 or even 3.

Unfortunately, in this deck I see a lot of things you should probably look into cutting out... If you'll bare with me, I'd recommend cutting the Fanatic of Xenagos, Valley Dasher, Hammerhand, and Burst of Strength.

As for Sideboard, Destructive Revelry Is definitely a good start. Consider Dismember for those bigger creatures that you simply just can't get rid of, Ancient Grudge for Affinity, and a few Scavenging Ooze, assuming you don't put 4 in mainboard. Some other personal favourites of mine, and things I would recommend at least considering are Kitchen Finks for burn decks, Torpor Orb for Twin, and most control deck using Snapcaster Mage, and Relic of Progenitus, for graveyard-based decks.

In a deck like this, however, the main focus should be on getting out lower-costed, efficient creatures, like Kird Ape or Flinthoof Boar to get in some damage early, and some larger things to get in the finishing blows.

poorpinkus on X Cost Control in EDH - Rosheen Budget

1 month ago

Alright, Burst of Strength, Strength of the Tajuru and Serene Sunset are out for now. I decided not to put in Vigor because he's out of my budget range

aaglo on There's some quickness here involved

2 months ago

Notes to self:I need some answers to blue players using Cryptic Command's tap all -ability too often on me. Burst of Strength might be the cheapest one.

Also, some protection against twin-combo's: Winds of Qal Sisma perhaps?

shelldell on Six Minute Abz

2 months ago

Ok I'm trying out replacement of Bond Beetle with Scute Mob, and trimming Experiment One and Burst of Strength for more defense, Fog.

It turns out Forgotten Ancient isn't Modern-legal (right?) so I'll have to leave that out for now, ah well.

I also swapped out Razorverge Thicket for Sunpetal Grove since I'd expect to generally have a Forest out first anyways, and Grove's less expensive and avoids the risk of coming in to play tapped late-game.

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