Burst of Strength


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Common

Combos Browse all

Burst of Strength


Put a +1/+1 counter on target creature and untap it.

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Burst of Strength Discussion

mr_funk on G/R aggro prowess power

6 days ago

i think just the 2-of Hardened Scales and 2-of Burst of Strength can go for filling in some of the other areas. the only creature you have with +1/+1 counters is a 2-of Satyr Hoplite, which i dont think warrants the slots for the scales. im thinking maybe another creature or 2, maybe another Blossoming Defense, Atarka's Command, Rancor, or something could also take the place of the "counters matter" cards. probably cut a land as well. 23 might be too much for your super low curve. probably tick up to 4 Wooded Foothills and cut down on a few basics, down to 20 or 21, probably... maybe even 19. your curve (realistically) stops at 2 mana, so you really dont need to get mana flooded. having something like Faithless Looting (saw you mentioned it in the description) or Cathartic Reunion would help pitch out lands or whatever you dont need.

MoonageDaydreamer on Outlast Onslaught

1 month ago

Good day to you, good Pyrowolf,

I think you have some solid ideas. A lot of these cards seem like stand alone cards enhanced by Anafenza, which is always solid, but here are a couple cards that might go well with her +1/+1 counter love: Anafenza, Kin-Tree Spirit, because bolster is still solid, and Anafenza won't be weirded out at all by seeing her own ghost. Armament Corps, possibly. Avatar of the Resolute because why not? Crowned Ceratok, because all big guys like trample. Cruel Sadist, repeatable removal. Enduring Scalelord is mainly there for looks, but can be useful if your opponents lack flying. Juniper Order Ranger. Map the Wastes, for that mana ramp/bolster combo (but not a combo combo). Retribution of the Ancients, repeatable removal. Servant of the Scale, for when you want to make sweet, passionate love to counters. And I'd think he works real well with something like Sandsteppe Mastodon. Warden of the First Tree, one of my all-time favorite cards. Like Figure of Destiny, but not as creepy (or as good).

You should maybe try to utilize Anafenza's graveyard hate as well. Black loves to throw things in graveyards, and she would bounce them into exile. Standard discard effects might be nice, but try: Magister of Worth, although it would likely be condemnation if you've been exiling everything. Duress, nothing fancy, but a classic in my opinion. When you can utilize every usable part of your commander without having too much going on, you know you're heading in the right direction.

And here are some additional solid Abzan-colored cards and lands, too: Abzan Banner, it's in the name. Condemn. Command Tower, useful in any EDH deck except mono-colored. Duneblast, in theory, but it is a 7-drop :\ Beast Within, pretty slick instant-speed removal in green. Evolving Wilds. Farseek, multi-colored ramp that is unaffected by color identity. Golgari Rot Farm, solid if you're not trying to go bankrupt on the mana base. Korozda Guildmage, or similar mana sinks for all of that excessive mana you should have with how long you're enduring. Orzhov Basilica. Rampant Growth, solid, but just be looking for mana ramp. Sandsteppe Citadel, probably a good idea. Selesnya Sanctuary.

Pardon, but I think you could find some more useful/powerful cards than AEther Snap, Burst of Energy, and Burst of Strength. AEther Snap is pretty good, I feel like it'd be too counter-productive here.

Remember to keep an eye on draw cards, even stuff like Read the Bones can give you that needed bit of card advantage.

Lastly, your deck may be asking for quite a bit of time and effort to build up into a glorious threat. It would sure be a shame to see all of it go to waste when some plays Hour of Revelation or something like that. Board wipes are inevitable in EDH, but maybe try to find some remedy to that for this deck. Glaring Spotlight could maybe help a little.

I hope these are helpful, good luck!

Tungdil on New Dinosaurs

2 months ago

Funkydiscogod unfortunately Vines of Vastwood is as expensive as Blossoming Defense. I don't want non-dinosaurs, those humans are the only exception, however you identified a huge problem that is the poor ramp. Perhaps I need some Overgrowth, I don't know. Well this combo for dino tokes is very interesting, maybe we can improve it making faster, what do you think about Battlegrowth/Burst of Strength/Nahiri's Machinations/Ordeal of Purphoros + Fire Whip/Power of Fire?

umtebink on Ramos: The Charming

2 months ago

I'd say the weakest cards in the current list are definitely Index, Reason / Believe, Burst of Strength (too narrow, not enough impact), and all the "Bringer" creatures (they don't give 5 counters when cast for the alternative cost, same as Fist of Suns.

Crystallization and Sangrite Backlash are both really good in Charm Ramos due to the 3 colors for 2 mana situation, and Sangrite Backlash on its own gives Ramos +6 attack. For damage wincons Glistening Oil and Grafted Exoskeleton can be quite good, it's very easy to get Ramos to 10+ power and one-shot people.

I think Decimate and Anguished Unmaking are both strong considerations, only 2 colors a piece but their effects are really efficient. And while weak on its own Transguild Courier is the cheapest 5-color creature I believe, it almost acts like a ritual card in the deck rather than a creature.

Flyboarg on Beast, +1 +1 counters

4 months ago

These are cards that might be good for your deck and also welcome back to magic Advocate of the Beast/Burst of Strength /Battlegrowth /Fangren Firstborn

tntturtle5 on Theory Of Evolution - Simic

4 months ago

I used to have a Simic evolve deck, too! Glad to see someone else putting up a deck this far past RTR xD

For starters, I think you could cut a couple forests for Llanowar Reborn if you are looking for a +1/+1 counter matters theme. It'll help your guys get a pseudo-evolve trigger when they come in, so you can get some value immediately, or to help trigger Avatar.
Bioshift seems like a great addition, if only to save your hard work building up some creatures before they get killed. It's a nice little trick you can use, plus it helps 'reset' a creature's P/T for when it's beneficial, namely on Renegade Krasis. Along the same lines, Burst of Strength is a great combat trick, both on offense and defense, and can be useful to, say, tap Gyre Sage for 1, use it to cast Burst of Strength on Gyre Sage and untap it, and tap it for 2? Dunno, a little gimmicky, but these are the small interactions you can have with instant-speed get a +1/+1 counter.

Last thing is probably just messing with some numbers.
-3 Give // Take
-3 Spell Rupture
-1 Elusive Krasis
-1 Shambleshark
-1 Forest

+1 Hardened Scales
+3 Mana Leak (move from side to main, just more consistently better)
+2 Burst of Strength
+2 Bioshift
+1 Llanowar Reborn

Here are my reasons for the changes. Mana Leak is more consistent than Rupture, and if you're rupturing them for more than 3, they have some other problems (namely the creature that has 4+ power). Go all out for Hardened Scales. It's just ridiculous. Full playset, because they stack anyway. I don't like the idea of paying 3 mana into putting counters on creatures. Burst is much less payoff, but it's instant speed, untaps the creature, and much less risky. Give//Take has the other half, but you could probably just play Fathom Mage main board over them then. Lastly, Elusive Krasis is nice, but I found that after 2 evolves it was really hard to get it higher without investment. Bioshift can fix that problem, since you can then shift your counters from a Raptor, or an early Shambleshark onto it. Or even better, shift the counters from Renegade Krasis onto it so the Renegade can keep evolving and triggering its ability, putting more counters on Elusive, (and with Hardened Scales....)

Either way, I hope that helped. Best of luck playing this!

h00n on Hydra Deck

5 months ago

I think there are 2 main problems about this deck:

First one is, that your mana base is too slow, cards like Kozilek's Channeler simply aren't worth it (-> why would you pay 5 for a creature which isn't useful for anything but mana?)

The second one is, as I personally think, that you should focus on 1 or 2 different hydras, and not include any you can find, because if you build the deck around 1 or 2 cards, you can focus more on their unique mechanics (i.e. Kalonian Hydra) and therefore have a stronger core.

But I wouldn't complain if I didn't have any suggestions:

Mana base:

  1. Llanowar Elves are fine, but I doubt that you will ever need more than 4, maybe split them 3/3 with Elvish Mystic.
  2. Consider ramping cards like Rampant Growth or Cultivate (or Dawntreader Elk but I'll mention it later).
  3. Maybe Sac-Lands would do (Havenwood Battleground).


  1. Hardened Scales are basically your best friend in an Hydra deck, because every Hydra gets more counters (yay) and you can play with other +1/+1 counter cards like...
  2. Burst of Strength, Hunger of the Howlpack (Dawntreader Elk!), or Mutant's Prey, which include utility and removal.
  3. Consider creatures like Managorger Hydra (cheap hydra that goes nuts with Hardened Scales), Nessian Wilds Ravager (for removal] or Vastwood Hydra.
  4. Vastwood Hydra works very will with necessary healing spells like Momentous Fall, as you can distribute the counters on other hydras.
  5. I'd suggest Kalonian Hydra and Primordial Hydra as main damage dealers.
  6. Fun combos like Karametra's Favor + Gilder Bairn works well with hydras.
  7. Savage Summoning when playing against blue (sideboard if you want)

I hope I've made some good suggestions on improval

Pal00ka on Hydras

5 months ago

Magewright's Stone, Thousand-Year Elixir, Burst of Strength, Emerald Charm, Seeker of Skybreak, and Vitalize can untap Rosheen to make a hydra 2x as big or be used as combat tricks.

Hammer of Purphoros, Fervor, Fires of Yavimaya Ogre Battledriver, In the Web of War, and Mass Hysteria allow your hydras to attack the turn they drop so they can have immediate impact.

And so chump blocking isn't an issue, trample enablers like Nylea, God of the Hunt, Primal Rage, Temur Runemark, Rancor, Fists of Ironwood, Dragon Fangs, Cartouche of Strength, etc. are helpful.

For removal the fight mechanic like Prey Upon, Savage Punch, Ulvenwald Tracker, Unnatural Aggression, Mutant's Prey, Epic Confrontation, etc. could be fun and flavorful for hydras (at least in my head).

Hope something here helps!

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