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Put a +1/+1 counter on target creature and untap it.
You have many pieces with tapping abilities, but you don't need them. Replace Burst of Strength with Triton Tactics so imprinted Arcanist goes off with ZTD. Drop Gyre Sage- only mediocre. More Bracers, too.
@Tacoyeti33 You're welcome, and if you really want to get some more Savagery into your match-ups. You have the option of playing Savage Surge in place of, or with Burst of Strength . It won't generate the green mana with + , but it does provide some decent redundancy.
Right, well, ideas, there's the Elusive Krasis and the Renegade Krasis , but may I also suggest Fathom Mage for draw acceleration and Burst of Strength for putting a +1/+1 counter on at instant speed.
For land, may I recommend Novijen, Heart of Progress ?
Nice deck ! I get inspired from yours to make a 321 rarity Pyramid deck.
Since I use only singletons of rares and mythics, I found very useful to add Hunter's Prowess . I gives trample and card draw. Maybe it is better than Life's Legacy in many cases.Also, Burst of Strength is good in addition to Solidarity of Heroes and Scourge of Skola Vale .
Have fun with your deck !
I'd add manadorks of any kind (Birds of Paradise
, Noble Hierarch
or Arbor Elf
). I also like Gyre Sage
but it's accelaration starts T3 at the earliest.
Also get those Breeding Pool s. They are just so much better than temples (and your Hinterland Harbor s do also count them).
There might be room for some Remand s, manaleaks, Rune Snag , or Spell Snare instead of a few of the polymorphing cards. Maybe Savage Summoning and Burst of Strength can find a place here.
This could actually become quite good if you tinker with it a little bit. I like it very much for it's weirdness +1
I do like some of the 'optimizing' you've done. I've yet to do the same, but after some more feedback and testing I will. and I like how you put in your own original card for the deck in here with Spider Umbra . However It does seem a little unnecessary. lets say he comes at you with a 5/5 flying trample haste dragon... or in other words... a 1/1 frog. then the reach is not needed. then also that 1/1 frog is now your 1/1 frog, or rather, your 5/5 flying trample haste dragon. which you can use to block his next guy! if he comes with more then 1 flyer... or more then 1 frog with Polymorphist's Jest then you can steal multiple creatures with the untap mechanic of Kiora's Follower and Burst of Strength , block the rest killing them and then swing for the win the turn after that. Now sadly, I also do not like Gilder Bairn either. It was suggested on my deck, but I feel it takes resources away from what this deck is actually trying to accomplish. but if I did for what ever reason need more counters on a creature I would probably run with a Proliferate card instead, or Doubling Season . that way everything gets use out of it all the time as opposed to just 1 thing at a time. I love the lands, and I love Isochron Scepter , and I do really appreciate the feedback and ideas you have given me. :)
I'm going to preclude this by saying that lifegain in magic is very, very weak and won't help you win games. All lifegain does usually is drag a game on for a few more turns but if you have no creatures and your opponent is going to win: they'll do it anyway, it might just take a while longer. Do you understand? There are times in magic where you just will lose and all the lifegain in the world will only make it take longer but you still won't actually win. However, that said, Archangel of Thune makes this deck actually quite playable because her ability is very powerful.
First - mana. You only have 20 land with a 7 drop (Angel of Serenity ) which is risky - even with Nykthos. I would suggest a bit more land or going more heavy on devotion. You don't have a lot of white devotion anyway. Generally people play 24 land if they have a lot of 5-drops. In this deck you have 5 5-drops, 1 6-drop and 1 7-drop. So you need more land.
Second - consistency. You need more 4-ofs, and less 1-, and 2-ofs. Consistency is absolutely key. You need to make sure you have the cards in hand that you need. You do that by having more copies in your deck.
Third - the deck itself. May I recommend a strategy to you? I would suggest that, given that lifegain is generally weak, you try and make the lifegain actually do something. Look at Archangel of Thune . That ability is insane in the right deck. So let me suggest this - you load up your deck on lifegain and creatures that gain life when they enter the battlefield and you should be fine.
Can I put forward and example deck?
I would try -
3x Trostani, Selesnya's Voice (she's so great in this deck).
and most importantly
What the deck wants to do is to stall the board and have some presence in the early game, then you play your archangel on T5. If you have trostani on the board you gain life straight away - and buff all of your creatures (which is amazing). You then use all of your other lifegain to make your creatures massive and win.
Otherwise you could try and be more aggressive with something like:
and lots of buffing up spells like
4x Giant Growth
|Avg. draft pick||9.53|
|Avg. cube pick||6.81|
|Commander / EDH||Legal|