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Burst of Strength
Put a +1/+1 counter on target creature and untap it.
Burst of Strength Discussion
2 days ago
I would highly recommend an Experiment Kraj deck. If you go the route with creatures that have Monsterous, then you can have an insane amount of fun.
For example, if you sink 11 mana into Hydra Broodmaster , you'll get 5x 5/5 green Hydra tokens. Then, Experiment Kraj gets the activated Monsterous ability as well, meaning you can dump mana into that sucker next turn and make even more Hydra tokens! :D
And since Kraj doesn't discriminate because he's a good boi living in 2019, he takes all activated abilities from ALL creatures that have a +1/+1 counter on them - not just the ones you control.
I'm not sure off-hand if there are cards that allow you to put +1/+1 counters on other creatures that your opponents control, but I imagine there must be at least a few out there that do.
5 months ago
Hello fellow Skullbriar player,
I like your deck-list a lot! I like how you are running Triumph of the Hordes . I never really thought of going that direction for a win. You’re also running a lot more creatures which is cool to see!
Skullbriar for me, is the perfect deck to throw a bunch of combat trick stuff and janky pumps/unblockables like: Elbrus, the Binding Blade Flip, Hot Soup , Prowler's Helm , Epic Proportions , Gigantomancer , Emergent Growth , Berserk , Hatred , Hunt the Weak , Trailblazer's Boots , Burst of Strength , Might of Oaks and Enlarge (so hilarious to pull-off). Here is my Skullbriar brew
Hope some of that helps!
6 months ago
7 months ago
These upgrades aren't huge, cards I'd drop are the following:
Ambush Viper , Lay of the Land , Boundless Realms , Tower Defense , Mortal's Resolve , Fog , Burst of Strength , Panharmonicon , Lure , Verdant Haven , Sandwurm Convergence , Shapers' Sanctuary , Shapers' Sanctuary , Greenseeker , Kalonian Tusker , Oak Street Innkeeper , Duskdale Wurm , Elvish Aberration , Borderland Ranger , Civic Wayfinder , and Centaur's Herald .
These 21 cards don't do enough to warrant inclusion overall, and you can ask me about any specific drops, but I'd not run them. I would argue to run at least 3-5 more Forests (4 for now will be my estimate leaving 17 cards left to work with) and to run the following:
Yisan, the Wanderer Bard , End-Raze Forerunners , Karametra's Acolyte , Terastodon , Reclamation Sage , Primordial Sage , Wolfbriar Elemental , Ulvenwald Tracker , Rampaging Baloths , Regal Force , Temur Sabertooth , Fierce Empath , Harmonize , Rampant Growth , Primal Command , Lignify , and Beast Within
These should all round out the deck! Many are creatures that can be flashed in with big effect, like Yisan, the Wanderer Bard / End-Raze Forerunners / Rampaging Baloths / Regal Force , etc. or are card draw/removal to keep you in the game when an opponent 'goes off'. Often if green gets board wiped they hurt, and while Heroic Intervention helps out, Temur Sabertooth too, sometimes just rebuilding is the answer. Think of the value of in response to a Wrath of God you flash in a Regal Force , draw 7 cards, then on your next turn empty your hand of new creatures to win with!
I chose relatively cheap cards for this list, hoping you don't have to spend to much!
9 months ago
Darth_Savage,thanks for the suggestions! Cauldron haze was truly a no-brainer, I can't believe it flew under my radar. Trinket mage also certainly has a place in the sideboard.
The reason I'm running Burst of Strength is because, with Gyre Sage, you can tap, untap, and tap again quickly for large quantities of mana thanks to the untap ability. Also, I've chosen to run Oran-Rief, the Vastwood over llanowar reborn, as it's a repeatable ability and I don't want to run too many tap lands, although as you said, graft abilities might be very powerful.
I'm hesitant to put too many artifact and charge synergies, because at the end of the day, it's trying to celebrate the quirky and wonderful creatures of the spikes. Although your comment was certainly thought-provocative and gives me options that I will definitely be considering. Thank you for the time you spent helping me.
1 year ago
Small nitpick, no big deal, but in regards to Gift of Growth: Green actually has a pretty decent history of untapping creatures. Instill Energy, Vitalize, Seeker of Skybreak, Burst of Strength, etc. Plus effects like Seedborn Muse and Curse of Bounty.
Other than that, great read as always.
1 year ago
1 year ago
definitely cut the Treetop Village, Field of Ruin, and Nephalia Academy. you want ONLY green mana that ALL comes into play untapped. none of these 3 lands help you play a turn 3 Leatherback Baloth. replace them with 4 Nykthos, Shrine to Nyx.
if you decide to use Avatar of the Resolute you definitely want to add creatures that can generate their own counters like Scavenging Ooze. Burst of Strength is a good option imo that can also give you a surprise blocker when your opponent thinks they can get in an unblocked attack. Vines of Vastwood serves the same purpose as Blossoming Defense and having both available can really hose over any deck using a lot of targeted removal
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