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Burst of Strength
Put a +1/+1 counter on target creature and untap it.
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Burst of Strength Discussion
3 weeks ago
I would say that Burst of Strength and Vampiric Rites could be cut for Rampant Growth, Kodama's Reach, Cultivate, or Explosive Vegetation. Keep the mana rocks though. You're basically playing combo-wombo it seems and that often requires playing lots of spells or abilities in one turn, so the more mana the better.
Also, you could look into creatures that dig lands like Wood Elves, Farhaven Elf, Sakura-Tribe Elder, Pilgrim's Eye, Primal Druid, etc so that they could be sac fodder for Ghave unlike the sorceries. They could also be bolstered into other big beaters too. But basically, I think you need a pinch more ramp to "pop" a turn or two sooner and gain the edge more often.
4 weeks ago
1 month ago
just a couple thoughts. Just so you might look at your deck from a different angle.
Instead of the Instants and the "Until end of turn", what if you went for +1/+1 counters? Majority of your Creatures are Powers of 1's and 2's.... skith...skiritc.... skit... screw it!, The Dragon is an exception at 4/4...
An Instant is "That Hit" only.... and then your guys return to a 1/1,2/2.... if opponent has Melira, Sylvok Outcast OTB early you might be in trouble?
Some early thoughts on cards for you are:
Savage Summoning flashing in a +1/+1 Infect Creature???.... Dear God!
Burst of Strength if used to "untap" a Blocker.... that is -1/-1 counters for an Indestructable Artifact Douche bag ???
Increasing Savagery?? ... cast it from graveyard and that's game over!
I also was gonna mention Undying Evil for you also (again with the more "permanent" +1/+1 counters)..... probably one of my top 10 favorite cards BTW...
Anyways ... bed time... good luck with deck. hope the ideas above help.... ?
1 month ago
Experiment One, Avatar of the Resolute, Scavenging Ooze, Strangleroot Geist, Cytoplast Root-Kin, Forgotten Ancient, Gyre Sage, Hunger of the Howlpack, Inspiring Call, Llanowar Reborn, Lotleth Troll, Mutant's Prey, Ordeal of Nylea, Bioshift, Burst of Strength
these are some good card i have used in similar decks. you may have more advantage if you use blue rather than black
1 month ago
FIrst off I'm really glad you and your friend both apprechiated my help with his deck.
Now, onto this.I see you're playing lots of creatures with infect, but the thing is, you need 10 of their damage to go through. So you have to start as early as possible, before they can establish blockers. And finish soon, so they can't kill you before your infect does the thing. Next problem is how you win via infect. Each creature with infect is a win condition of its own, but none of them have haste. Let's say you drop Swarmlord. You've probably tapped out for something that will eat a removal ASAP.
Secondly, most infect decks I see are and, unfortunately from experience, I know why that is so. Black gets you removal, but blue makes your things unblockable. There are plenty of cards like Distortion Strike that don't care if your opponent has 1 or 10 creatures, none can help them.
Cards you need whatever you do with the deck;
4x Blossoming Defense - hexproof. And buff. And only one mana so it's playable early.
3-4x Vines of Vastwood - a bit more expensive Defense
2-3x Groundswell - potentially better giant growth.
Burst of Strength, Savage Surge and Sheltering Word are clearly inferior to the mentioned cards; they do less for more mana. And since you want to be fast, lesser costs are important. Use those slots to experiment with few of the mentioned cards. Predator's Strike might be considered necessary evil because you can't be sure you'll manage to remove opponents' creatures in time and this one solves that.
In black your removals should be as cheap as possible and preferably instant, so keep that in mind when tweaking the deck. Swarmlord is unnecessarily big pseudo-finisher and should probably be avoided.
And next, lands. IDK if you need more than 24 in here, you just need some kind of duals. Playing basics is ok and all, but you can do better, even though / lands can get significantly more expensive than less popular combination of /. 4 Blooming Marsh will cost you some bucks and if you can't cheaply get them, that's cool. Same for 4 Woodland Cemetery. Their / equivalents are twice cheaper. Why? Because / is less popular in both commander and standard, so any lands I'd usually call budget options are more expensive in /.
But there still are options like Temple of Malady, Golgari Guildgate, Golgari Rot Farm...look into that and I'm sure you'll find a few lands you like. In the end you should have around 15 basics maybe.
If you do wish to try out /, there are many great versions on this site and I'm sure those can be a good starting point.
2 months ago
awesome night at poker thank you, (doubled my money, and paid for cab ride home) ...yay me... now back to Magic...
Gyre Sage might work well for you in here, instead of the little Elf guy.
I liked the Oran-Rief Hydra mentioned above and thought that a Into the Wilds, double land play possible each turn. might work well with it if you went with it...Ordeal of Nylea works well with it too.
Ooze Flux is fun with the counters you can produce.
you were lookin for some card draws, I think I read above?... Life's Legacy might work, but you might want Reliquary Tower too? As a draw of 60+ cards might be possible with say a Primordial Hydra "double the number of +1/+1 counters".... lol think I did Defang my buddies 1080/1080 Permordial once... nice blocker Nelson! LMAO
Bioshift ??? and with Life's leagacy, move the counter before casting Legacy and draw a more reasonable number of cards/lifegain?
2 months ago
Even more cards! Just for more unntapping goodness there's Ornamental Courage, Bear Umbra, Burst of Strength (is just Dark Ritual or better with Selvala), Copperhorn Scout, Voyaging Satyr, Elder Druid, so many.
More draw power! Triumph of Ferocity, Harmonize, Garruk's Packleader, Masked Admirers, Elvish Visionary, Soul's Majesty. Maybe add Words of Wilding, Thought Vessel, Reliquary Tower, Elixir of Immortality or similar cards so you don't draw your library. I suppose an Eldrazi Titan would also be good if you draw too much and a good mana dump, I'm just reluctant to suggest running Eldrazi. Speaking of hated things in EDH, Tooth and Nail isn't broken if you don't just do a Kiki-Jiki, Mirror Breaker and Pestermite esque combo. Oh yeah, Chord of Calling, Summoner's Pact, Mwonvuli Beast Tracker and similar cards are useful.
4 months ago
Green at it's finest. Stompy and out of control!
Good fatties, good access to trample, good ramp + mana doublers (Doubling Cube?), pretty good draw, lots of counters but no counter doublers?
Predatory Hunger is really good flavor-wise for hydras, plus the counters it gives is bonkers.
Cards like Emerald Charm and Burst of Strength let the lovely lady untap once so she can do her thing once again, but its not enough to untap once. You need MORE!!! Instill Energy, a Magewright's Stone, Malachite Talisman, Nature's Chosen, Quirion Ranger, Puppet Strings, Seeker of Skybreak, and Wirewood Symbiote. With this, and MAXIMUM MANA, what stands in your way? Seriously.
Check yourself before you deck yourself, and remember... always vote.. FREEEEEE!!!!