Gameplan

Essentially, this deck wants to (1) ramp out Xenagos as fast as possible, (2) follow up with a threat, and (3) do something to slow the board down.

Ramp

I'm using a heavy creature-based ramp package for this deck for two reasons. First, it's a little faster than rocks or green's land-based ramp. There are plenty of 1-drops that can help you get to 5 mana on turn 3 which is where we want to be. Secondly, it allows me to run some land-hate in the deck to slow the other players down a few turns so I can try to take advantage of my early-game lead.

Threats

All of the threats in this deck feature evasion of some form--mostly trample or flying. I had to skip out on some otherwise classic Xenagos options to do this (no Malignus or Hydra Omnivore , for instance) but I feel like it makes up for it by having evasive beaters that can't be easily chump blocked. It also means I don't need to rely on other cards to give my guys evasion, which often wind up as dead cards if I draw into one of the tramplers that would be in here anyway.

Slow them down

A handful of land destruction cards (and also Winter Orb) serve to fill this role. Ideally, they'll hamper my opponents more than me (thanks to my mana-dorks) and allow me to push one or two more attacks in before they get defenses set up. With this deck, one or two turns of attacks can be really painful.

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Date added 7 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

46 - 0 Rares

15 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.36
Tokens Beast 3/3 G, Copy Clone, Spirit 1/1 C
Folders Casual EDH
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