Turns out that no one liked my infinite turn combo with Time Sieve and Thopter Assembly, so I cut it out. I replaced Time Sieve with Spine of Ish Sah to have lying around in case of planewalkers, etc.
Maybe one day in the future I will tweak this deck a bit more, but I am very satisfied with it as it stands right now.
Comments welcome. :)
I think I have finally tweaked my Artifact deck to my liking. In playtesting, it feels smooth and functional. Mana works well together and I seemingly can get what I need with regular consistency. If not, what I get in substitution holds the line with satisfaction.
Granted, with any Sharuum deck, one is very susceptible to graveyard exile, but there has to be some weakness.
Comments and suggestions welcome, but please keep in mind that Sphinx of the Steel Wind took a lot of self convincing to spend the money on (I got Phyrexian Metamorph in a booster by luck), so just be aware suggestions like Blightsteel Colossus or Darksteel Forge and the like will be kindly noted and then disregarded. =)
My Sharuum deck started off very similar. I've found that Grand Architect helps with getting artifacts out quicker, and Riddlesmith helps with getting artifacts to your graveyard. Pentavus helps with making 1/1 flyers to keep non-trample damage at bay. Shimmer Myr and/or Vedalken Orrery allows you to take much more advantage of the Unwinding Clock. Nothing like flashing Scourglass during your Upkeep to wipe the board.Tezzeret, the Seeker allows you to use multiple mana rocks in the same turn as well as get that 4 or less CMC artifact out when needed. Skullclamp gives you massive card draw off your Myr/Pentavite tokens. I like to use flicker defensively to keep my creatures alive. Cards like Cloudshift, Ghostly Flicker, and Momentary Blink work wonderfully with Sharuum