Description

Lots of recursion through graveyard bouncing. Decent amount of mana fixing and ramp to get your powerful meanies out and causing angry looks around the table.

Updates

I have finally updated my Sharuum deck and I hope that it will still capture the same magic as my old version while having an even sharper edge. Many of the players in my playgroup have improved to a stronger level of play as well as increased spending on their decks to make the meta more competitive. I hope that this deck will find the right balance of power to always remain a strong contender in the group without drawing all the hate across the table.

+1s, comments, and suggestions welcome!

Comments View Archive

Trollzarro says... #1

My Sharuum deck started off very similar. I've found that Grand Architect helps with getting artifacts out quicker, and Riddlesmith helps with getting artifacts to your graveyard. Pentavus helps with making 1/1 flyers to keep non-trample damage at bay. Shimmer Myr and/or Vedalken Orrery allows you to take much more advantage of the Unwinding Clock. Nothing like flashing Scourglass during your Upkeep to wipe the board.Tezzeret, the Seeker allows you to use multiple mana rocks in the same turn as well as get that 4 or less CMC artifact out when needed. Skullclamp gives you massive card draw off your Myr/Pentavite tokens. I like to use flicker defensively to keep my creatures alive. Cards like Cloudshift, Ghostly Flicker, and Momentary Blink work wonderfully with Sharuum

October 12, 2012 1:02 a.m.

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Compare to inventory
Date added 5 years
Last updated 4 months
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.43
Tokens Tamiyo, 1/1 Pentavite, 1/1 Thopter, 1/1 Myr, 1/1 Bird
Views 2397