Description

Lots of recursion through graveyard bouncing. Decent amount of mana fixing and ramp to get your powerful meanies out and causing angry looks around the table.

Updates

I have finally updated my Sharuum deck and I hope that it will still capture the same magic as my old version while having an even sharper edge. Many of the players in my playgroup have improved to a stronger level of play as well as increased spending on their decks to make the meta more competitive. I hope that this deck will find the right balance of power to always remain a strong contender in the group without drawing all the hate across the table.

+1s, comments, and suggestions welcome!

Turns out that no one liked my infinite turn combo with Time Sieve and Thopter Assembly, so I cut it out. I replaced Time Sieve with Spine of Ish Sah to have lying around in case of planewalkers, etc.

Maybe one day in the future I will tweak this deck a bit more, but I am very satisfied with it as it stands right now.

Comments welcome. :)

I think I have finally tweaked my Artifact deck to my liking. In playtesting, it feels smooth and functional. Mana works well together and I seemingly can get what I need with regular consistency. If not, what I get in substitution holds the line with satisfaction.

Granted, with any Sharuum deck, one is very susceptible to graveyard exile, but there has to be some weakness.

Comments and suggestions welcome, but please keep in mind that Sphinx of the Steel Wind took a lot of self convincing to spend the money on (I got Phyrexian Metamorph in a booster by luck), so just be aware suggestions like Blightsteel Colossus or Darksteel Forge and the like will be kindly noted and then disregarded. =)

Comments

Please login to comment


4 missing from calculation

Date added 3 years
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.43
Tokens 1/1 Thopter, 1/1 Pentavite, 1/1 Myr, 2/2 Bird
Views 1956