Grim Poppet


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Rare

Combos Browse all

Grim Poppet

Artifact Creature — Scarecrow

Grim Poppet enters the battlefield with three -1/-1 counters on it.

Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.

Grim Poppet Discussion

Chesu on Hapatra (Old Brawl deck)

1 month ago

It all depends on who you're using as the commander. If you're using Hapatra, Vizier of Poisons you'll really want to focus it down. Are you looking for the -1/-1 counter part of it or the 1/1 snake tokens? Hapatra can go off very quickly with snakes.

Orochi Hatchery , Sosuke's Summons , Snake Pit , Serpent Generator are all good cards, even if the last one has a high cmc.
- ( Hapatra, Vizier of Poisons or Flourishing Defenses ) + Devoted Druid + ( Ivy Lane Denizen or ( Mikaeus, the Unhallowed + ( Swiftfoot Boots or Lightning Greaves )))= Infinite Mana + Infinite Deathtouch Snakes -( Hapatra, Vizier of Poisons or Flourishing Defenses ) + Cinderhaze Wretch + ( Ivy Lane Denizen or ( Mikaeus, the Unhallowed + ( Swiftfoot Boots or Lightning Greaves ))) = Infinitely Discard Opponents (during your turn) + Infinite Deathtouch Snakes - Mikaeus, the Unhallowed + Woodfall Primus + Ashnod's Altar = Destroy all noncreature permanents + Infinite Mana -( Hapatra, Vizier of Poisons or Flourishing Defenses or Nest of Scarabs ) + Grim Poppet + Sculpting Steel = Infinite Tokens -( Hapatra, Vizier of Poisons or Flourishing Defenses or Nest of Scarabs ) + Blowfly Infestation = Infinite tokens entering and dying. NOTE: This needs to be used in conjunction with something else such as Blood Artist , Zulaport Cutthroat , or just another one of the cards listed above.

-Credit to akumawerewolf for his great Hapatra combo list.

JBecicka on Yawgmoth, A Thran Physical

3 months ago

Gutterbones Mikaeus, the Unhallowed had this typed when you started the episode and said it was on tappedout. Just got to the part where you said you cut it because it was combo. Damn, was just going to suggest Grey Merchant of Asphodel and got to that part as well.

I'd say cut Grim Poppet for a wrath like Massacre Girl or Bontu's Last Reckoning or Ritual of Soot

Jaecen on Animar, Sec

8 months ago

Card Categorization

I've categorized the cards in your deck here:

The following analysis is based on that categorization. Several cards are in more than one category, so I've categorized them based on their primary or common case. E.g. Ancient Animus is both "Removal" and "+1/+1 Counter Interaction", but you're going to cast it to kill something -- the +1/+1 counter is a nice bonus.


There's no explicit or stated goals of the deck, so I can't evaluate the cards against that. If you have a goal, let me know.

The core effect of Animar is to play creatures, which grows Animar. As Animar grows, he helps you play more (and more expensive) creatures. Some notable limitations:

  • Animar only decreases colorless costs
  • Animar only cares about creatures
  • Animar only cares about casting creatures

Animar is cheap to cast and protects himself from most removal (due to his protection from Black and White). Because of this, we can assume that we will get him out early and keep him out long enough for him to provide benefit. We'll build the deck assuming Animar is on the battlefield at all times.

Since Animar reduces the colorless component of creature costs, we'll get the biggest benefit from colorless creatures. As with any unlimited cost reduction effect, we should look for ways to break the free case. The obvious one here is to bounce and recast colorless creatures for free.

Since we're playing all of these (hopefully free) creatures, Animar will grow quickly. Giving Animar good evasion will give us to win on commander damage quickly.

To best abuse Animar, we want:

  • Many creatures across a range of mid to high colorless costs
  • As many of those creatures in our hand as possible
  • An many +1/+1 counters on Animar as soon as possible
  • A means to make Animar unblockable

The easiest way to break Animar is to create an engine that casts colorless creatures and bounces them to your hand as many times as possible during a turn. We'll want ETB/LTB effects on those creatures and cards that care about creatures entering and leaving the battlefield. Additionally, we'll want cards that care about +1/+1 counters on a creature.

Favor creatures over non-creatures, as you get a discount on creatures. Try to keep colored costs to a minimum - avoid double or more colors in a cost.

Abusable Colorless Creatures:

Repeatable Bounce:


Unblockable Enablers:

We'll want to get as many creatures down as quickly as we can. Card draw and other card advantage effects are valuable.

Draw/Card Advantage:

Changes to the Existing Cards

I would consider cutting way down on the amount of ramp. Mana dorks get the deck running early, but they don't have any synergy with the core effects. I suspect that's what was leaving you feeling like you had a dead hand.

Cards that seem particularly problematic:

  • Wild Cantor . Requires a sac for effect. Doesn't get cost reduction. A dork that taps for mana would be better.
  • Tinder Wall . Same as Wild Cantor sans the cost reduction bit.
  • Vivid Creek and Vivid Crag . These both ETB tapped, don't have basic land types, and only provide off-color mana twice. If would strongly consider running Amonkhet cycling duals over these.
  • Ancient Ziggurat . Be careful, as this mana can only be used for casting creature spells. I don't like this land in most decks.
  • Bond Beetle . I have no idea why this is in here. It works once and has very little synergy with the deck. Verdurous Gearhulk would be better, but still not great.
  • Green Sun's Zenith . I think a cheaper card that tutored to hand and then let you cast the card would be better, as you'd get the cost reduction effect and other synergies. No cards come to mind, but there are lots that look at the top X cards and tutor to hand ( Gift of the Gargantuan , etc.).

WhatevWorks on m i l l

1 year ago

So, UUUUMage, you've given some great input. I think Stitcher's Supplier could be great if you want to lean more into the Necrotic Ooze side of things. Grim Poppet works unbelievably well with the combos the deck already has, so that's going in for sure. The only problem with this card will be getting it in play. However, I don't have to if I copy it from the graveyard with Necrotic Ooze, so I think that's the route this deck is taking. If I'm lucky, I may even be able to go into mono-, which would give the mana base worlds of help and also drive down the cost. Thanks for saying everything you did!

UUUUmage on m i l l

1 year ago

Hmmm, Grim Poppet with Devoted Druid works well.

Kogarashi on -1/-1 counter combo question

1 year ago

Ah, yes, in all the typing I forgot Hapatra and Nest are "one or more" counters, and therefore would only trigger once no matter how many counters are put on a creature.

And the trick to making it infinite is that Blowfly Infestation has to put its counter on Grim Poppet, not on any snakes that are created, because the snakes won't be created until after the Infestation has already triggered and can't choose any new tokens as targets. It's not an infinite loop that runs itself, but you can get infinite tokens out of it so long as no one interrupts everything.

Boza on -1/-1 counter combo question

1 year ago

Simply put, yes there are possiblities for infinite combos in there:

Any one of Hapatra, Nest or Defenses + cast Grim Poppet + Blowfly Infestation will result in infinite tokens.

1/ Have, for example, Hapatra, Vizier of Poisons and Blowfly Infestation.
2/ Cast Grim Poppet.
3/ Poppet entering will trigger hapatra, creating 1 snake.
4/ Use one counter from poppet to kill off a token. Blowfly sees this and triggers - put the counter on poppet. Hapatra see all this and make 2 tokens - one from the token that just died and one from Poppet getting a counter via Blowfly. Repeat ad nauseum.

Of the other cards you mentioned, Doubling Season and Ogre Slumlord will not work - ogre triggers off of nontoken creatures, while doubling season will double the counters you put on poppet, killing it before you can go infinite.

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Grim Poppet occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%