Spell Snuff

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Spell Snuff

Instant

Counter target spell.

Fateful hour — If you have 5 or less life, draw a card.

azja on Gisa and Geralf Zombies

3 years ago

Creatures:

  • cut Doomed Dissenter since it can't be recast with your commander, and there are plenty of 2/2 zombies for 2 which can
  • cut Festering Mummy because in commander, most creatures will not die with a couple of -1/-1 counters. Consider keeping it if your opponents play lots of mana dorks such as Llanowar Elves
  • cut Ghoulraiser, your commander casts a zombie of your choice from the graveyard anyway
  • cut Liliana's Steward, targeted discard is bad in commander. You and the targeted opponent lose a card, but your other two opponents don't.

My suggestions for possible replacements are Cemetery Reaper, Cryptbreaker, Rot Hulk, Sidisi, Undead Vizier and Undead Warchief.

Sorceries:

  • cut Increasing Ambition, it simply costs too much mana for the effect in my opinion
  • cut Sealed Fate, it's pretty bad unless your opponent just used a Worldly Tutor or something
  • cut Shamble Back, you don't want to exile your own creatures, and it's a pretty poor form of graveyard hate.

Suggestions: Demonic Tutor or the budget replacement Diabolic Tutor, Windfall, Night's Whisper, Reanimate and Buried Alive

Instants:

Suggestions: Cyclonic Rift, Entomb, Swan Song, Pull from Tomorrow

Artifacts:

  • cut Manalith and Nyx Lotus. When you're in 2 colours, you generally don't want to pay more than 2 mana to ramp. Plus if you ramp on turn 2, you'll have 4 mana on turn 3, allowing you to cast your commander early

Suggestions: I think you're a bit low on ramp, most commander decks want 8-10 ramp pieces. Try Arcane Signet, Dimir Signet, Talisman of Dominance, Fellwar Stone, or Mind Stone.

Enchantments:

  • cut Telepathy, it's not worth using a card to see your opponents hand unless you're playing something specific like maybe Sen Triplets.

Suggestions: Animate Dead, Phyrexian Arena, Rhystic Study

Lands:

  • For semi-budget 2-colour deck, your mana base looks pretty good. I would just cut Skyline Cascade, having it come in tapped isn't worth it for it's effect in commander. You can probably just play a basic island in its place.

If you want to upgrade your mana base, avoid lands that come in tapped like Dimir Guildgate. A few suggestions would be Command Tower, Choked Estuary, Darkwater Catacombs, Drowned Catacomb, Tainted Isle, Underground River, Watery Grave.

I hope that was helpful! Here's a link to my The Scarab God commander deck which has a pretty similar zombie tribal theme to what you have. Take a look through it and maybe you'll find more cards that I forgot to mention. If you have any questions don't be afraid to ask!

https://tappedout.net/mtg-decks/27-08-19-scarab-god-edh/?cb=1597359288

multimedia on Talrand master of drakes - [Primer]

3 years ago

Hey, good budget version of Talrand, nice Consecrated Sphinx .

Budget cards to consider adding:

Peregrine + Displace + Archaeomancer / Mnemonic Wall makes infinite blue mana from blinking Peregrine and infinite casts of Displace which equals infinite 2/2 Drakes from Talrand. Displace is an instant meaning can do this combo on an opponents turn and then attack with infinite Drakes on your turn.


Cards to consider cutting:

Good luck with your deck.

rdean14 on Card creation challenge

4 years ago

So the way you put it in parenthetical:

Serra's Herald

Creature - Angel (Mythic)

Flying, Lifelink

At the beginning of your upkeep, you may sacrifice Serra's Herald, if you do, scry X, where X is a quarter of your life total, rounded down.

7/3


Using a favorite mechanic of mine, Fateful Hour (Break of Day, Clinging Mists, Thraben Doomsayer, Gather the Townsfolk, Faith's Shield, Gavony Ironwright, Spell Snuff, and Village Survivors): and an effect I like- Revival / Revenge


Palliate Life

Sorcery (Rare)

Double your life total. Target opponent loses half their life, rounded up.

Fateful hour - If you have 5 or less life, you may have two target players exchange life totals instead.


Another Fateful Hour card

Have (1) reikitavi
Want (0)