Drunau Corpse Trawler

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Drunau Corpse Trawler

Creature — Zombie

When Drunau Corpse Trawler enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.

: Target Zombie gains deathtouch until end of turn.

ConstantVigilance on $5 Zombie Tokens

3 years ago

ok i looked at a deck i have and some cards that might maybe work are:

The Scarab God (good game winner i think)

Cryptbreaker just seems like good value

Graf Harvest

Drunau Corpse Trawler

Dark Salvation

yes these are definitely not budget

bushido_man96 on Gisa and Geralf's House of Horrors

6 years ago

Love it. You've got some cards in there I didn't know about that I will consider for my deck, like Drunau Corpse Trawler. Very nice. One of the lords I run is Zombie Master, which combos nicely with Urborg, Tomb of Yawgmoth. It makes for a great swarm win condition.

Here's my list: Gisa and Geralf

Disco_Werewolf on Kashmir Zombies

6 years ago

Thank you to Nicoblack and Outake for the comments!

Nicoblack, I've always been on the fence with the Drunau Corpse Trawler as well Noosegraf Mob so just seeing someone else say they had to go made me realize just that. I also got rid of Gisa and Geralf as I've realized out of all 3 copies, I can't think of once I've gotten them onto the battlefield. I took your advice about fattening up some creatures I already had out here, and I added some low cost Instant and Sorcery cards because I've had some decent luck with Rise from the Tides and I'm anxious to pair that with Anointed Procession

Outake, I play tested the deck the last two days and I'm pretty happy about how things turn out around turn 3-4, although I'm starting to think about taking out a Swamp or two and adding in more cards like Forsaken Sanctuary

Thank you both again for the help!

Disco_Werewolf on Disco_Werewolf

6 years ago

Thank you to Nicoblack and Outake for the comments!

Nicoblack, I've always been on the fence with the Drunau Corpse Trawler as well Noosegraf Mob so just seeing someone else say they had to go made me realize just that. I also got rid of Gisa and Geralf as I've realized out of all 3 copies, I can't think of once I've gotten them onto the battlefield. I took your advice about fattening up some creatures I already had out here, and I added some low cost Instant and Sorcery cards because I've had some decent luck with Rise from the Tides and I'm anxious to pair that with Anointed Procession

Outake, I play tested the deck the last two days and I'm pretty happy about how things turn out around turn 3-4, although I'm starting to think about taking out a Swamp or two and adding in more cards like Forsaken Sanctuary

Thank you both again for the help!

Nicoblack on Kashmir Zombies

6 years ago

First of all if you want to get competitive keep in mind steadiness of the deck, more copies of the cards you are playing. This doesn't look like a control deck and you are planning to attack with a crap ton of zombies, so the faster you can do that the better. I would take out Gisa and Geralf, Noosegraf Mob and Drunau Corpse Trawler from the creatures, because they are expensive to cast in an aggro deck and Rise from the Tides, Rise from the Grave and Stir the Sands because you are neither throwing things in the trash nor casting a lot instants or sorceries. Your removal is actually well based and Time to Reflect just seems like an over performer in this deck.

Turn Aside seems weird but functional, just take into consideration that mass removals in standard are not targeted, so you may run into troubles.

If you want to get into the competitive scene there's actually not a better thing than to play against other guys and find the common solutions, maybe targeted removal, maybe more creatures, don't build your deck to win against a single deck, that's why sideboard exists.

I would suggest you to add more cheap creatures to keep pressuring your opponents by attacking every turn like Doomed Dissenter.

Anyway, in the end it is your deck, don't hesitate to add cards that you want to play with or build around some cards, it just feels better if you have fun playing your deck with a strategy that you came up with.

_Kane_ on

6 years ago

These are options from EDRec.com

Sidisi, Brood Tyrant - Tutors on a death touch beater.

Drowned Catacomb - Great land.

Havengul Lich

Living Death

Urborg, Tomb of Yawgmoth

Mikaeus, the Unhallowed

Tainted Isle

Choked Estuary

Lich Lord of Unx

Forgotten Creation WOW, this card seems great for this deck.

Rhystic Study - Please don't.

CARD I AM NOT TOO FOND OF:

Stoneforge Masterwork - I think you would get more value from a Zombie Lord.

Profaner of the Dead - This card seems out of place. What are you looking for this card to do?

Smuggler's Copter - There are simple and better ways to filter/draw.

Bone Splinters - There is better spot removal. Never

Drunau Corpse Trawler - Lack luster.

Siren of the Silent Song - A potential cut.

hoardofnotions on The Scarab's reanimation!

6 years ago

Carrion Feeder better sac outlet than gnawing zombies

Apprentice Necromancer hasty zombies are cool, this seems like an all star under mimic vat

Plaguebearer-anti token tech

Relentless Dead good all around card

Shepherd of Rot good with whip of erebos

Tymaret, the Murder King sac outlet with minor upsides. the more zombies in the deck the better

Withered Wretch graveyard hate=super good. if you run a lot of graveyard hate maybe look at Living Death as well

Anathemancer silly ramp decks with their fancy dual lands

Cemetery Reaper graveyard hate and lord

Death Baron no one will block thrax

Diregraf Colossus seems good at swarming, really good with gravecaller and phyrexian altar

Lich Lord of Unx slow token production, kinda cool win con

Lord of the Accursed another lord

Nantuko Husk free sac outlet. maybe better than ashnod's altar?

Plague Belcher board wipe i dare you

Unbreathing Horde big dumb guy, possibly hard to kill though

Agent of Erebos graveyard hate that could be repeatable

Corpse Augur card draw, you might be lacking on this type of effect right now

Drunau Corpse Trawler two zombies in one card

Forgotten Creation get that hand cycling for living death and patriarch's bidding

Risen Executioner another lord with possible upside

Undead Alchemist go wide in clever way

Undead Warchief super good card

Vengeful Dead another anti wrath tech

Custodi Lich card draw and board control

Gray Merchant of Asphodel life gain in massive swings is good in my book

Havengul Lich awesome card, would play

Kraum, Ludevic's Opus gotta get that blue/red working in your deck. this could be a Rhystic Study possibly as well

Lightning Reaver no one expects the hasty zombie, and gets around pillow forts. might make people target it/you

Noxious Ghoul super great card! it's been an all-star in every zombie deck i've run

Phyrexian Delver reanimation is good i hear

Possessed Skaab The zombie eternal witness?

Sidisi, Undead Vizier get your rooftop storm on curve

Woebearer slowish reanimation

Deathbringer Thoctar more creature control

Gempalm Polluter killing folks at instant speed, could be good to Phyrexian Reclamation

Mikaeus, the Unhallowed the best lord

Noosegraf Mob go wide

Twisted Abomination good early and late

Dark Salvation flexible kill card. make sure you understand the card before goofing it up

Cemetery Recruitment cheap draw 2

Zombie Infestation swarm card, might want to run a Bident of Thassa to fuel it

Curse of Shallow Graves kinda risky token maker

Empty the Pits instant speed army please?

Gisa and Geralf the type of non zombie i like in this deck

Kalitas, Traitor of Ghet graveyard hate and tokens, winner winner chicken dinner

Vizier of Many Faces the embalm is a zombie, and you can get value out of milling it

Call to the Grave a payoff card to running zombies

Ghoulcaller Gisa swarm and sac outlet

Liliana, Death's Majesty if you want a planeswalker

Stitcher Geralf remember you can exile the creatures your opponents mill

Syphon Flesh expensive creature kill

Ever After could be good

Zombie Apocalypse this seems great

Necromantic Selection really expensive wrath, might want a Decree of Pain for the mana cost

Army of the Damned yeah zombies

Possible cuts

gnawing zombie- i think carrion feeder is better

mind slash- really slow, like really

phyrexian crusader- if this is your only infect threat i'm not sure i like it

defiler of souls- call to the grave is better in my book

cruel ultimatum mana curve reasons

curse of the cabal see above

trophy mage non zombie

phyrexian obliterator non zombie

you could think about cutting mulldrifter and skriekmaw as well because they aren't zombies

well that's a lot to think about, i'm excited to see what you put together!!!

Argy on Zombie Beat Down

6 years ago

You can't build a consistent Standard deck with only one copy of so many cards.

To start with, I would remove:

3x Drunau Corpse Trawler
1x Gisa and Geralf
1x Laboratory Brute
3x Stitched Mangler
1x Wailing Ghoul
1x Contingency Plan

Try to add:

3x Cryptbreaker
2x Diregraf Colossus
3x Relentless Dead
2x Fetid Pools
2x Sunken Hollow

OR

4x Sunken Hollow if you have the cash

I would try to remove ALL the Sorceries and put in extra Fatal Push, Grasp of Darkness, and Turn Aside

Have a good look at this deck, as it's basically the best way to build Zombies at the moment, and should give you a few tips.


#1 Black Zombies

Standard Argeaux

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