Compelling Deterrence


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad Uncommon
Duel Decks: Blessed vs Cursed Uncommon

Combos Browse all

Compelling Deterrence


Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

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Compelling Deterrence Discussion

Tsuru-Hime on Dimir Zombies

1 day ago

The deck is built and after some playtesting we've found that Compelling Deterrence does better than I expected for this deck. The deck does get massacred by anything with a major flying component. I've been debating adding something like Scrapskin Drake. Any thoughts?

Zholto on Zombie Mill

4 days ago

Compelling Deterrence Never really thought about how good this could be with Black/Blue Zombies.


Tsuru-Hime on Zombie Wizards!

2 weeks ago

It may be a bit slow for what you have in mind but Lord of the Accursed can break those board stalls with the menace ability.

You might also want to sideboard a couple of Compelling Deterrence as it gets around indestructible.

Penguinator5000 on The Scarab God: Zombies

2 weeks ago

I would say ditch Compelling Deterrence. You don't want their creatures in their hands. You want them in the bin so that you can get to them with The Scarab God .

I would also lose the Fellwar Stone, drop an Island and play Exotic Orchard instead if you really want something rainbow-ish. That leaves you a spot to play around with. Perhaps a card such as Altar of the Brood to help get your opponents' creatures into the bin directly from their library?

Eldrazi Monument is a fun card and sometimes you absolutely need to give your things flying to get over Moats and the like. If you are to run Eldrazi Monument, I would put it in place of Door of Destinies. Door of Destinies is a great card but it does take a little bit of time and resources to get a decent kick out of it only to have someone blow it up. Eldrazi Monument at least gives you invincible blockers and harder to block zombies with wings. But then I am biased towards Eldrazi Monument due to my Krenko, Mob Boss deck. It is sometimes a win-more card. But sometimes it is absolutely necessary.

Shadow_Cleric on The Scarab God: Zombies

2 weeks ago

Yeah, for the suggestion of board wipes. I have Toxic Deluge and Black Sun's Zenith for that and still have some of my creatures left but I have noticed that it is not enough. In my meta I run into the issue of getting overrun by faster token builds so more board wipes are definitely needed, but what should I remove for them? I was thinking Compelling Deterrence.

Would it be feasible to run Eldrazi Monument to have flying indestructible zombies? Or is that too much?

Pieguy396 on Tribal U/B Zombies

3 weeks ago

Hey there! This looks like an awesome deck! I have a few suggestions for you:

In any case, have fun!

PapaJustify on Mill standard

3 weeks ago

Dynavolt Tower would be good here for some energy income/control. Seer of the Last Tomorrow works too, plus there's a few blue madness cards like Just the Wind/Broken Concentration/Welcome to the Fold/Compelling Deterrence to make the discard less painful.

Om3gaOm3n on Zombie Beat Down

3 weeks ago

My zombie deck started with UB, now it's just Mono Black, and not budget. I would suggest Compelling Deterrence, Dark Salvation, and Haunted Dead. The Compelling Argument is way out of place, I'm under the impression that you will use it on yourself. But I would rather draw cards with Hieroglyphic Illumination in case you don't mill and creatures. Since you are already over $100 you might as well try not making it budget and go with more Relentless Dead and Grasp of Darkness.

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