Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
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Compelling Deterrence Discussion
1 week ago
I think this needs some work. Spirits are typically a bunch of low-health evasive creatures, so i would use a tempo-approach. slow your opponent down, while constantly hitting in the air. Silburlind Snapper does not suit this playstyle and Compelling Deterrence is kind of Just the Wind. Nebelgast Herald and Selfless Spirit would be useful.
Alternatively, you could try to build a control deck, that wants to cast a big Rise from the Tides at the end of the game. In that case, you need more spells (in the deck and especially in the graveyard) and better defenses. I would suggest Catalog, Nagging Thoughts, Geist of the Archives, and Contingency Plan. These help finding your land drops and Rise from the Tides, while making it stronger. Some counterspells could also help, e.g. Deny Existence.
1 week ago
If you want to exile you can use Horribly Awry or Spell Shrivel otherwise Magma Spray is really weak. I recommend Lightning Axe b.c the discard will be a nonissue with all the extra cards you draw. Compelling Deterrence is another return spell if that would be of service. It targets nonland permanent. I like the deck idea it's pretty trolly but it's always good when you're opponent is flustered. XD!
1 week ago
If you want to exile you can use Horribly Awry or Spell Shrivel otherwise Magma Spray is really weak. I recommend Lightning Axe b.c the discard will be a nonissue with all the extra cards you draw. Compelling Deterrence is another return spell if that would be of service. It targets nonland permanent.
1 week ago
Keep in mind that Rooftop Storm does not change the cost of Gnawing Zombie's mana ability. It only changes the cost to cast the creatures themselves. Therefore there really isn't an infinite combo going on here.
Plague Belcher from the new set may work well here. So would Diregraf Colossus.
If you're going to be sacrificing a lot of your own creatures, then cards like Diregraf Captain and the Skaab variety of Zombies would work well here. The former deals direct damage (as does Plague Belcher) when you lose a Zombie and the latter is made by exiling creatures from your grave. These would serve you well until you can set up your win condition.
Also, I don't know how much control you want, but I am always a fan of Compelling Deterrence.
Right now, this is a super casual deck that, as the person above mentioned, would be good to play friends with. Keep working on it, though.
P.S. I have two Zombie token decks on my profile if you wanna look at them. Could give you some ideas.
2 weeks ago
I think a card like Compelling Deterrence would work well in this deck as a catch-all.
2 weeks ago
You made a post, and so I return.
If you're going to have a Zombie token deck, you should focus on just tokens. To that end, Gravecrawler, Spiteful Returned and Skinrender are not helping you. You want more instants and sorceries so you can control the board. In my deck I only use Lord creatures and Grave Titan and it has proven to be a worthwhile decision.
If you want a bigger board presence, make more tokens. I still recommend Rise from the Tides for that, but you would need more instants/sorceries to pull that off.
1 month ago
One thing to consider is that tokens do not go to the graveyard, so creatures like Stitched Drake aren't doing too much for you here. You would have to exile something important, like a Lord, in order to get it onto the field and that won't do you any good.
If you're going to have something like Zombie Infestation, you're going to want to pair it with a spell like From Under the Floorboards so you get the most out of each card. Sure you can discard a Zombie and bring it back later, but that's a lot of effort and mana that you really can't afford as you're trying to get as many creatures on the board as quickly as possible.
I would drop Carrion Feeder. Sure you can sac Zombies to buff it but considering how many Lords you'll have the tokens will be more powerful than what Feeder would be. You're losing out by sacrificing the tokens. I would also drop Army of the Damned, at its CMC makes it difficult to cast and even then you'll have multiple means of generating Zombies. If you up your instant/sorcery total, something like Rise from the Tides is a better option.
Finally, I would drop Dark Ritual. Sure, you can use the mana to get a higher-CMC creature or spell out early, but that spot would be better suited toward something like Compelling Deterrence, which is incredibly good control and a perfect fit for a deck like this. You'll want early-game control, more than just Murder, to protect yourself for the first few turns until you can create a sufficient board presence.
Hope this helps!
1 month ago
Thanks for the comments people!
LithiumHD and JararoNatsu both of you had the same great idea, if I want to work with Westvale Abbey Flip I should put in faster token generators and take out the graveyard. A previous incarnation of this deck actually ran Cemetery Recruitment and Contingency Plan, but even I realized they weren't working in the deck. I also had Compelling Deterrence in here, but I took it out for a silly reason. So I need to take out things like Ever After and Gisa and Geralf, as well as Prized Amalgam, Haunted Dead, and Geralf's Masterpiece.
Yet Jared, I was going for a standard deck, and not much of a modern deck. I will want to bring this to a FNM eventually, but I will look to your fantastic deck as a model for a modern Zombies.
SgtxVortex yeah I need those Fatal Push because Murder is way too precious to me and I feel like I have to leave too much mana up where as the push helps me stay defensive with only a little mana up. As for Grasp of Darkness, it is good and I would have liked to have remembered it sooner, Zendikar is rotating out at the end of the month =(.