|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad (SOI)||Uncommon|
|Duel Decks: Blessed vs. Cursed (DDQ)||Uncommon|
Combos Browse all
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
Compelling Deterrence Discussion
1 week ago
I know we shouldn't overthink it, but I think you should put at least some thought into your mana curve. No two-drops? 20 three-drops? Seems a little clunky. I'd drop the Tomebound Lich for Undead Augur or Relentless Dead . Just a suggestion. Also I've really been liking Compelling Deterrence as a tempo play/ removal.
1 week ago
This looks like a really fun build, I have been working on something similar, but I run a few different creatures and a different "removal" package ( Compelling Deterrence ). Check it out in my profile and let me know what you think. I'm also quite enamored with Murderous Rider so I'm going to test him out.
Your curve looks a little heavy on the 1 drops, has it been working ok? Is Viscera Seer worth it?
8 months ago
Hello! The first and the main question: what's your budget? Because you need to fix mana base at first: Watery Grave , Drowned Catacomb or Darkslick Shores instead of those dual lands you have. Speaking about creatures: Cryptbreaker is one of my favorite zombies. Card advantage plus madness enabler - and very cheap. Unbreathing Horde isn't bad but Diregraf Colossus is much better. Voldaren Pariah Flip? Just because its madness cost and transforming effect? I think Grave Titan is better but it's a question of taste (and budget of course). You can also use Fleshbag Marauder + Gisa and Geralf . And what do you think about Endless Ranks of the Dead ? Some words about sideboard: hand disruption - Duress (but Thoughtseize and Inquisition of Kozilek are much - much! - better), control and discard - Compelling Deterrence (cheap and fun, yes), removal - Vraska's Contempt .
9 months ago
Ok, I’m very experienced zombie tribal player, and I can say, that I'd rather play dimir colors as Gisa and Geralf, than mono-coloured staff in EDH. There are two reasons - first, there are some really broken cards in blue, such as Rooftop Storm for example, and second - in dimir colors you can bounce permanents (Compelling Deterrence or Sedraxis Alchemist), which is very important in EDH. Then, I would advise you not to play Grimoire of the Dead. I played it for a half of the last year, and couldn't resolve its ability at least one time, spending lot of mana and totally four cards on it. And where is the Door of Destinies? You really need it in tribal.
1 year ago
+1 Death Baron
1 year ago
Yahenni's Expertise kills Baral, Chief of Compliance so something like Rags // Riches could be better. also the only zombies you have come from Rise from the Tides and the only discard you have comes from Baral, Chief of Compliance which means that most of the time Just the Wind and Compelling Deterrence will just be 2 mana Unsummon. maybe a playset of Blink of an Eye would work better?
1 year ago
Well. In the case of budget battle cruisers I feel like Show and Tell effects would be lots of fun. Also, running hand attack and bounce spells would be fun, in order to maximize the upside for "symmetrical" effects on your side.
Blink of an Eye, Boomerang, Capsize, Clutch of Currents, Compelling Deterrence, Consign to Dream, Cryptic Command, Cyclonic Rift, Equilibrium, Expel from Orazca, Man-o'-War and then I got tired of looking at all possible bounce spells but there are some good ones.
1 year ago
Thank you a lot for the suggestions AdamChafee! I took a look at your deck as well and saw the similarities and differences between ours. You are correct about removing many of the outlier cards I have lingering about in the deck to increase performance, which should be easy with the ones that stand out such as Voracious Null and Whisper, Blood Liturgist. With creatures like Ghoulraiser some of the return spells are not needed so thank you for bringing that to my attention.
I see that your deck is very similar with more control for the early game, which is a good idea for insured safety in the early game. Zombies in my experience I have found to be a quick deck that can come online by about turn 4 in many great situations, so early game control feels like something that I don't necessarily need. I did actually used to have a couple Compelling Deterrence before swapping it for other spells and creatures.
I see that Grimgrin, Corpse-Born is slightly pricey, but not too much for the power it brings to the deck, so if I see it anywhere locally at stores I might just pick it up so thank you for that as well!
I greatly appreciate your feedback and I definitely will take many of your suggestions!
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