Compelling Deterrence


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon
Duel Decks: Blessed vs Cursed (DDQ) Uncommon

Combos Browse all

Compelling Deterrence


Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

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Compelling Deterrence Discussion

Shyvana_ on Appetite for Brains, UB Control plus Zombies.

1 week ago

I was told that super expensive cards such as Call to the Grave and Endless Ranks of the Dead shouldn't be in a deck where you only have 19-20 mana. I was also told that Endless Ranks of the Dead was a waste of a turn 4, because "there are better things to spend 4 mana on." I'm not so sure about Call to the Grave, though. I never had it in my deck. With the three extra cards, you should probably increase the Isochron Scepter to 4 and add in another Compelling Deterrence so you have four. Then, instead of Fatal Push, you might want to add in something along the lines of Essence Scatter since Countersquall is only for non-creature spells. In regards to everything else, it looks pretty solid. That's all I have for this deck, you don't have to take anything I said to put into your deck, I was just throwing out ideas. I'll leave my zombie deck if you want to glance at it. Good luck man!

The Slow and the Hungry

Modern Shyvana_


ThatGuy4242 on Gisa and Geralf - Zombie Tribal Prototype EDH

1 month ago

First I recommend taking out: Havengul Runebinder, Cemetery Recruitment, Undead Alchemist, Nantuko Husk, Geralf's Masterpiece, Geralf's Mindcrusher, Ashes of the Fallen, Perpetual Timepiece, Secrets of the Dead, Ancient Excavation, Murder, Compelling Deterrence, Liliana's Mastery, Obelisk of Urd, Graf Harvest, and Zombie Infestation, Ghoulcaller's Chant,

Cards that you should put in: Gravecrawler, Gravespawn Sovereign, Gray Merchant of Asphodel, Grave Pact, Unholy Grotto, Sidisi, Undead Vizier, Living Death, Cryptbreaker, Death Baron, Phyrexian Reclamation, High Market, Corpse Harvester, Balthor the Defiled, Reassembling Skeleton, Skullclamp, Grave Defiler, Graveborn Muse, Zombie Apocalypse, Crypt of Agadeem, Geier Reach Sanitarium, Reliquary Tower, Bojuka Bog, Diabolic Intent, Patriarch's Bidding, and Demonic Tutor.

Alternate commanders or cards to include in the deck could be: The Scarab God and Grimgrin, Corpse-Born

If you are really trying to stay Timmy with the deck, then I won't recommend Phyrexian Altar because it goes infinite with Gravecrawler and any kind of death/ETB trigger, but then again, it does it with Rooftop Storm and a sac outlet too.

Other cards that can be really good in zombies include: Sheoldred, Whispering One, Corpse Connoisseur, Zombie Trailblazer, Twilight's Call, Geth, Lord of the Vault, Demonic Collusion, Kalitas, Traitor of Ghet, Scourge of Nel Toth, River Kelpie, Phyrexian Arena, Attrition, Kokusho, the Evening Star, Burnished Hart, Disciple of Bolas, Harvester of Souls, Damnation, Rune-Scarred Demon, Phenax, God of Deception, Beacon of Unrest, Corpse Augur, Palace Siege, Infernal Caretaker, Contamination, Plague Belcher, Vengeful Dead, Dread Wanderer, Boneknitter, Grimoire of the Dead, Pontiff of Blight, Custodi Lich

Argy on B/U Zambies

2 months ago

Sorry, I've been on holidays and haven't had much time to test builds.

Are you aware that you will lose a lot of the cards that make this deck work, after rotation in a couple of weeks?

Specifically these ones:

Altar's Reap
Compelling Deterrence
Choked Estuary
Diregraf Colossus
Graf Harvest
Grasp of Darkness
Relentless Dead

Basically Zombie Tribal decks are going to be a lot weaker in two weeks time.

You might want to think about building a different Tribe, like Merfolk.

Az_Cotic on Mono Blue Aggro Standard

3 months ago

Version 2.0 I reduce the creatures count to 20 and put 4 Compelling Deterrence and put 2 Turn Aside

Tsuru-Hime on Dimir Zombies

4 months ago

The deck is built and after some playtesting we've found that Compelling Deterrence does better than I expected for this deck. The deck does get massacred by anything with a major flying component. I've been debating adding something like Scrapskin Drake. Any thoughts?

Zholto on Zombie Mill

4 months ago

Compelling Deterrence Never really thought about how good this could be with Black/Blue Zombies.


Tsuru-Hime on

4 months ago

It may be a bit slow for what you have in mind but Lord of the Accursed can break those board stalls with the menace ability.

You might also want to sideboard a couple of Compelling Deterrence as it gets around indestructible.

Penguinator5000 on The Scarab God: Zombies

4 months ago

I would say ditch Compelling Deterrence. You don't want their creatures in their hands. You want them in the bin so that you can get to them with The Scarab God .

I would also lose the Fellwar Stone, drop an Island and play Exotic Orchard instead if you really want something rainbow-ish. That leaves you a spot to play around with. Perhaps a card such as Altar of the Brood to help get your opponents' creatures into the bin directly from their library?

Eldrazi Monument is a fun card and sometimes you absolutely need to give your things flying to get over Moats and the like. If you are to run Eldrazi Monument, I would put it in place of Door of Destinies. Door of Destinies is a great card but it does take a little bit of time and resources to get a decent kick out of it only to have someone blow it up. Eldrazi Monument at least gives you invincible blockers and harder to block zombies with wings. But then I am biased towards Eldrazi Monument due to my Krenko, Mob Boss deck. It is sometimes a win-more card. But sometimes it is absolutely necessary.

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