Compelling Deterrence

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon
Duel Decks: Blessed vs Cursed (DDQ) Uncommon

Combos Browse all

Compelling Deterrence

Instant

Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

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SOI

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Compelling Deterrence Discussion

nicochulo on i need a second opinion

3 months ago

And many others, such as Perilous Voyage,Echoing Truth,Compelling Deterrence (if you use Cellar Door) and Winds of Rebuke. Those are the good ones imo

xyr0s on Need Help. Competitive Blue Black ...

4 months ago

What Oloro_Magic said about zombies in modern. It's not really a competitive tribe. However, I disagree on loading up on lords and hoping that will do the trick. After all, the thing you get with zombies is free zombies (where elves have mana, merfolk have lord, and so on - zombies crawl back for free).

What I've understood from other who have played zombies is that 2 Diregraf Colossus are nice to have, but you wouldn't want any more. Relentless Dead is one of the key cards to gaining advantage. And since you can play a pile of things from your graveyard, Prized Amalgam stays. Oh, and Fleshbag Marauder is removal spell and zombie together. As it is a zombie, you might occasionally be able to recur it. Also, as everyone else has said, switch from Murder to Fatal Push - casting cost matters a lot for competitive decks.

A couple of cards you could let go: Quest for the Gravelord. You can't trigger it early enough for it to be a real threat. Liliana's Reaver could go, as it costs 4 mana but is hit by all removal in the format. Compelling Deterrence is not really as strong as 1-cmc discard spells are - just get those Inquisition of Kozileks or Thoughtseizes instead, discarding the best card from your opponents opening hand is arguably the best thing to do in modern on turn 1 of any game. Butcher Ghoul is simply underpowered. Yes, yes, it's resilient to removal, but who in their right mind would target it with a Lightning Bolt, knowing that it would just come back and now be... a black Grizzly Bear? The Scarab God is expensive in mana and therefore late. Only really does something, if you already have a lot of zombies (and then you're already winning). For that necromancer splash, I would ditch Gisa and Geralf in favour of Liliana, Heretical Healer  Flip. For games that go on forever, she is pretty good since she also interacts with your opponents hand.

Shyvana_ on Appetite for Brains, UB Control plus Zombies.

5 months ago

I was told that super expensive cards such as Call to the Grave and Endless Ranks of the Dead shouldn't be in a deck where you only have 19-20 mana. I was also told that Endless Ranks of the Dead was a waste of a turn 4, because "there are better things to spend 4 mana on." I'm not so sure about Call to the Grave, though. I never had it in my deck. With the three extra cards, you should probably increase the Isochron Scepter to 4 and add in another Compelling Deterrence so you have four. Then, instead of Fatal Push, you might want to add in something along the lines of Essence Scatter since Countersquall is only for non-creature spells. In regards to everything else, it looks pretty solid. That's all I have for this deck, you don't have to take anything I said to put into your deck, I was just throwing out ideas. I'll leave my zombie deck if you want to glance at it. Good luck man!


The Slow and the Hungry

Modern Shyvana_

SCORE: 1 | 2 COMMENTS | 425 VIEWS


ThatGuy4242 on Gisa and Geralf - Zombie Tribal Prototype EDH

6 months ago

First I recommend taking out: Havengul Runebinder, Cemetery Recruitment, Undead Alchemist, Nantuko Husk, Geralf's Masterpiece, Geralf's Mindcrusher, Ashes of the Fallen, Perpetual Timepiece, Secrets of the Dead, Ancient Excavation, Murder, Compelling Deterrence, Liliana's Mastery, Obelisk of Urd, Graf Harvest, and Zombie Infestation, Ghoulcaller's Chant,

Cards that you should put in: Gravecrawler, Gravespawn Sovereign, Gray Merchant of Asphodel, Grave Pact, Unholy Grotto, Sidisi, Undead Vizier, Living Death, Cryptbreaker, Death Baron, Phyrexian Reclamation, High Market, Corpse Harvester, Balthor the Defiled, Reassembling Skeleton, Skullclamp, Grave Defiler, Graveborn Muse, Zombie Apocalypse, Crypt of Agadeem, Geier Reach Sanitarium, Reliquary Tower, Bojuka Bog, Diabolic Intent, Patriarch's Bidding, and Demonic Tutor.

Alternate commanders or cards to include in the deck could be: The Scarab God and Grimgrin, Corpse-Born

If you are really trying to stay Timmy with the deck, then I won't recommend Phyrexian Altar because it goes infinite with Gravecrawler and any kind of death/ETB trigger, but then again, it does it with Rooftop Storm and a sac outlet too.

Other cards that can be really good in zombies include: Sheoldred, Whispering One, Corpse Connoisseur, Zombie Trailblazer, Twilight's Call, Geth, Lord of the Vault, Demonic Collusion, Kalitas, Traitor of Ghet, Scourge of Nel Toth, River Kelpie, Phyrexian Arena, Attrition, Kokusho, the Evening Star, Burnished Hart, Disciple of Bolas, Harvester of Souls, Damnation, Rune-Scarred Demon, Phenax, God of Deception, Beacon of Unrest, Corpse Augur, Palace Siege, Infernal Caretaker, Contamination, Plague Belcher, Vengeful Dead, Dread Wanderer, Boneknitter, Grimoire of the Dead, Pontiff of Blight, Custodi Lich

Argy on B/U Zambies

8 months ago

Sorry, I've been on holidays and haven't had much time to test builds.

Are you aware that you will lose a lot of the cards that make this deck work, after rotation in a couple of weeks?

Specifically these ones:

Altar's Reap
Compelling Deterrence
Choked Estuary
Cryptbreaker
Diregraf Colossus
Graf Harvest
Grasp of Darkness
Relentless Dead

Basically Zombie Tribal decks are going to be a lot weaker in two weeks time.

You might want to think about building a different Tribe, like Merfolk.

Az_Cotic on Mono Blue Aggro Standard

9 months ago

Version 2.0 I reduce the creatures count to 20 and put 4 Compelling Deterrence and put 2 Turn Aside

Tsuru-Hime on Dimir Zombies

9 months ago

The deck is built and after some playtesting we've found that Compelling Deterrence does better than I expected for this deck. The deck does get massacred by anything with a major flying component. I've been debating adding something like Scrapskin Drake. Any thoughts?

Zholto on Zombie Mill

9 months ago

Compelling Deterrence Never really thought about how good this could be with Black/Blue Zombies.

+1

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