Compelling Deterrence

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon
Duel Decks: Blessed vs Cursed (DDQ) Uncommon

Combos Browse all

Compelling Deterrence

Instant

Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

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Compelling Deterrence Discussion

Argy on B/U Zambies

1 month ago

Sorry, I've been on holidays and haven't had much time to test builds.

Are you aware that you will lose a lot of the cards that make this deck work, after rotation in a couple of weeks?

Specifically these ones:

Altar's Reap
Compelling Deterrence
Choked Estuary
Cryptbreaker
Diregraf Colossus
Graf Harvest
Grasp of Darkness
Relentless Dead

Basically Zombie Tribal decks are going to be a lot weaker in two weeks time.

You might want to think about building a different Tribe, like Merfolk.

Az_Cotic on Mono Blue Aggro Standard

2 months ago

Version 2.0 I reduce the creatures count to 20 and put 4 Compelling Deterrence and put 2 Turn Aside

Tsuru-Hime on Dimir Zombies

2 months ago

The deck is built and after some playtesting we've found that Compelling Deterrence does better than I expected for this deck. The deck does get massacred by anything with a major flying component. I've been debating adding something like Scrapskin Drake. Any thoughts?

Zholto on Zombie Mill

2 months ago

Compelling Deterrence Never really thought about how good this could be with Black/Blue Zombies.

+1

Tsuru-Hime on

2 months ago

It may be a bit slow for what you have in mind but Lord of the Accursed can break those board stalls with the menace ability.

You might also want to sideboard a couple of Compelling Deterrence as it gets around indestructible.

Penguinator5000 on The Scarab God: Zombies

2 months ago

I would say ditch Compelling Deterrence. You don't want their creatures in their hands. You want them in the bin so that you can get to them with The Scarab God .

I would also lose the Fellwar Stone, drop an Island and play Exotic Orchard instead if you really want something rainbow-ish. That leaves you a spot to play around with. Perhaps a card such as Altar of the Brood to help get your opponents' creatures into the bin directly from their library?

Eldrazi Monument is a fun card and sometimes you absolutely need to give your things flying to get over Moats and the like. If you are to run Eldrazi Monument, I would put it in place of Door of Destinies. Door of Destinies is a great card but it does take a little bit of time and resources to get a decent kick out of it only to have someone blow it up. Eldrazi Monument at least gives you invincible blockers and harder to block zombies with wings. But then I am biased towards Eldrazi Monument due to my Krenko, Mob Boss deck. It is sometimes a win-more card. But sometimes it is absolutely necessary.

Shadow_Cleric on The Scarab God: Zombies

2 months ago

Yeah, for the suggestion of board wipes. I have Toxic Deluge and Black Sun's Zenith for that and still have some of my creatures left but I have noticed that it is not enough. In my meta I run into the issue of getting overrun by faster token builds so more board wipes are definitely needed, but what should I remove for them? I was thinking Compelling Deterrence.

Would it be feasible to run Eldrazi Monument to have flying indestructible zombies? Or is that too much?

Pieguy396 on Tribal U/B Zombies

2 months ago

Hey there! This looks like an awesome deck! I have a few suggestions for you:

In any case, have fun!

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