Compelling Deterrence


Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Shadows over Innistrad Uncommon
Duel Decks: Blessed vs Cursed Uncommon

Combos Browse all

Compelling Deterrence


Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

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Compelling Deterrence Discussion

Murphy77 on Brain Jar

2 weeks ago

You need to be able to play Rise from the Tides as early as possible. In order to do this, Brain in a Jar and/or As Foretold need to be prominent in this deck. If you can play Rise from the Tides followed by Part the Waterveil, even better.

I would be tempted to replace Comparative Analysis with Compelling Argument, then drop Compelling Deterrence for at least 1 Part the Waterveil and maybe 1 or 2 Niblis of Frost in your mainboard

Shadow12721 on Zombie Invasion

2 weeks ago

Why aren't you running Esper () colors? You get some great removal like Compelling Deterrence as well as the draw spells you need?

If you are looking to keep it in Orzhov () colors, I would suggest cutting down to about 24-26 lands. I usually find that In Oketra's Name isn't worth the mana and the slots in my deck. Because you are running 4x Doomed Dissenter, I would include a reliable sacrifice outlet like Voldaren Pariah  Flip or Yahenni, Undying Partisan.

goblinguiderevealpls on Zombies? Zombies.

2 weeks ago

Also you are going to need to protect your creatures, so control spells would be well fitting, especially in sideboard, you have lots of options with blue and black but the best would be Thoughtseize, Inquisition of Kozilek, Countersquall, a full set of 4 Fatal Push, Spell Pierce, Dispel and Compelling Deterrence

Damnation is also surprisingly good here in sideboard, yes it wipes your creatures too, but its easy to use it when your opponent has more creatures and then reanimate half of your zombies om the same turn to get card advantage

Shadow12721 on B/U Zombie *budget* deck help!

1 month ago

First of all, I highly recommend making this deck Esper colors (). With the addition of Amonkhet there are some crazy new zombie cards such as Wayward Servant and Time to Reflect. Now, I would highly suggest Compelling Deterrence for removal. You could also swap the Glimmer of Genius for a better draw spell such as Painful Truths or Altar's Reap. Drop the Mindwrack Demons for Cryptbreakers and Thraben Foulbloods for Haunted Dead or Relentless Dead if you can afford them.

KarnAgGolem on Gisa and Geralf, Corpses Everywhere!

1 month ago

Hybrow the reason i justify Beacon is due to the fact it hits any graveyard, creatures + artifacts, AND it shuffles. More times I can count, Beacon has be involved with a major play in not only my deck, but an opponent's deck.

Thank you and maxon for the suggestion of Secrets of the Dead i think that will definitely be an include instead of Endless Ranks of the Dead (ends up never being used) or Compelling Deterrence

mr_funk on The Living Dead

1 month ago

okay. i dont think Prized Amalgam is enough to warrant even adding blue to the puzzle for a 2-of. if you wanted to add blue, i would suggest using Gisa and Geralf and Compelling Deterrence. there are other blue guys and some counterspells like Negate that could prove useful for sideboard as well as maindeckable ones like Censor, Disallow, and Void Shatter if you want to have some powerful stuff.

second, if you are just going to keep the amalgam, having something like Haunted Dead, maybe even Geralf's Masterpiece or Rise from the Grave to realistically trigger the return for the amalgam and also have a way to pitch him and Dread Wanderer in the yard in the first place. maybe Collective Brutality

third, Cradle of the Accursed is not a good land. especially in a 3-color, mana intensive deck. i'd go from 3 to zero unless you're playing mono-black zombies.

i have a black white one on here that you can check out. ive been toying with it myself to try to figure out the best strategy, and here's where i am at now. playtesting this version will most likely happen over the next few days, so i will post results and probably edit some over the next few days. BW Zomboys

kinda dig the Throne of the God-Pharaoh, especially with the synergy with Cryptbreaker

rafaelmv7 on Night of the Living Dead

1 month ago

Okay, so...

Seeing your Esper deck I automatically decided Time to Reflect had to play. Fantastic removal in a zombie deck that I didn't know existed. Therefore I also added a Wayward Servant. For this I have to maintain the fetch lands and I also added Caves of Koilos, because any other alternative for / mana is beyond my reach at the moment.

I added a 3rd Diregraf Colossus and two Unbreathing Horde. While I can see the use for Lord of the Accursed in such a deck, I just prefer Risen Executioner and can't really fit him. Took out Wharf Infiltrator, Grave Titan, one Executioner and Geralf's Mindcrusher as you suggested.

I added two Ghoulcaller's Chant, since two zombies back in my hand for one mana is pretty great and two copies of Compelling Deterrence. Also took the Pulse of the Grid out for one copy of Necromancer's Stockpile. I wanted two but I can't really find a way to fit another, especially since I'm already risking too much playing only 22 lands with 3 colors, I feel.

Rooftop Storm was initially part of the plan (before I published it here), but now that the converted mana cost for creatures is pretty low I don't think it's worth adding it for the 6 mana it requires.

What do you think of it now? And remember, I'm also trying to work with what I have available since I'm not in a position to spend much on this.

Thanks a lot for all the help!

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