Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
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Compelling Deterrence Discussion
16 hours ago
4 days ago
Looks Awesome! +1 Me personally I think you should change out some of the Compelling Deterrence for Unsubstantiate I found Deterrence to be very good being able to bounce artifacts, enchantments and planeswalkers etc. But Unsubstantiate can be that final counterspell in case you're out. Also I've found it very frustrating not being able to bounce land creatures, with Deterrence. Cuz you can't counter them either! Anyway that's the only suggestion I got for you, it looks like a fantastic deck. Only reason I'm not running more Gearhulks in mine is I don't want to spend the money lol. Good luck :D Mono Blue Control for Pro Tour Amonkhet!
6 days ago
Some cards from modern/standard that are popular in zombie decks I might have forgotten some, but I havent played zombie in a damn while.
1 week ago
pax.wellington I tried running Compelling Deterrence but the meta at my LGS is very control heavy so I could pretty much only use it on Planeswalkers. I actually just changed some cards around to try to make my creatures less squishy and to fight the constant burn spells that always get tossed at me.
1 week ago
I love Relentless Dead and I've been looking for other decks for so long. I like the inclusion of Metallic Mimic but once it enters the graveyard it's no longer a zombie so it can't be reanimated by Relentless.
Besides that, great deck. With this many zombies and in the deck you need Compelling Deterrence. At the very least, in the sideboard.
1 month ago
Your deck is based around Baral, Chief of Compliance and needs to turn 4x of him to count for removal and consistency. It would also allow you to have a clear dump for Geier Reach Sanitarium if your opponent can't remove baral, so I'd drop 2x Aether Meltdown for 2x Baral, Chief of Compliance .
I'd replace 3x Compelling Deterrence with 2x Unsubstantiate and a Jace, Unraveler of Secrets since you'd be able to remove spells while they were on the stack as well as creatures on the field, possibly allowing you to return your own Torrential Gearhulk to then flash in the gearhulk on the field to use a counter spell or draw spell in your graveyard, and Jace is great mainboard. You also don't have a zombie to activate its other effect, making it worse. You can sideboard these, however.
I don't think any of your enchantments should go in this deck as they don't do enough for what they cost as opposed to other cards.. I'd replace 3x Trail of Evidence with 3x Anticipate . 2x Mechanized Production should be dropped for 2x Thing in the Ice Flip, and 1x Torrential Gearhulk should be dropped for a thing in the ice.
Thing in the ice will flip, returning the gearhulks to your hand, allowing to use them more than just the once.
We can gut the sideboard of counter spells that aren't going to change the game and spells you can use to change the game depending on how you're doing. This would leave you with 2x Ceremonious Rejection ,2x Compelling Deterrence , 1x Disallow , 3x Dispel , 1x Jace, Unraveler of Secrets , 2x Rise from the Tides , 2x Sphinx of the Final Word , 2x Summary Dismissal .
The total changes would look like this.
-2 Aether Meltdown Mainboard-2 Mechanized Production Mainboard-3 Compelling Deterrence Mainboard+3 Anticipate Mainboard-3 Trail of Evidence Mainboard-1 Engulf the Shore Mainboard+3 Unsubstantiate Mainboard+1 Jace, Unraveler of Secrets Mainboard-1 Torrential Gearhulk Mainboard+3 Thing in the Ice Flip Mainboard+2 Baral, Chief of Compliance Mainboard+1 Crush of Tentacles Mainboard+2 Compelling Deterrence Sideboard+1 Sphinx of the Final Word Sideboard+3 Dispel Sideboard-1 Negate Sideboard+2 Rise from the Tides Sideboard-1 Horribly Awry Sideboard-1 Westvale Abbey Maybeboard-1 Rise from the Tides Maybeboard-1 Thing in the Ice Maybeboard
What do you think?
1 month ago
I've been running Compelling Deterrence over Unsubstantiate to deal with permenents better and feel it's a better choice as it can bounce any resolved card instead of just resolved creatures. You may want to give one or two copies a try.
1 month ago
Very cool idea! I think you may need some tempo cards in the early turns like Select for Inspection, Compelling Deterrence, Unsubstantiate or counter magic (which is also good sideboard tech) for survivability turns 1-4 since you'll be wanting to tap out t4 for a reservoir.
Since yr running so many cherri0 equipments you may also want a few more equip targets besides ornithopter to do something with, maybe Merchant's Dockhand?
Been thinking about a deck like this! +1