Trail of Evidence


Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Shadows over Innistrad Uncommon

Combos Browse all


Trail of Evidence


Whenever you cast an instant of sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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0.01 TIX $0.88 Foil


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Trail of Evidence Discussion

Rzepkanut on Charming EDH deck

1 week ago

Trail of Evidence just came to me.

AllhydeNoJekyll on Melek the Weird

2 weeks ago

If you're looking to make room, some cuts to consider beyond the ones I already listed based on power level or they just don't push you towards your deck theme/win condition: Psychic Spiral, Chandra's Ignition, Tablet of the Guilds,Trail of Evidence. Otherwise, the other cards are fine, but they may have better options. For example, bounce can be strong if you are playing in a meta that makes big huge tokens, but otherwise not so much. Baral's Expertise is an exception to this considering that it has the versatility of targeting artifacts and lets you cheat mana-cost for a card in hand. You're in red, so instead you could put in something more useful like artifact destruction. You also could replace things with better targets for your doublers, which is a pretty consistent theme an represents a pretty hefty weight on your deck. If you have no targets for them, they are dead in your hand. I already mentioned stuff like Fireball, but there are other options like Stolen Goods, Saheeli's Artistry, Fall of the Titans, etc. You could probably take the one-two worst cards from your Utility, Bounce, Copy, burn sections along with your entire possible cuts section and have tons of room.

RicketyEng on Get a Clue! (Or Maybe Nine)

1 month ago

The Snapcaster was actually something I noticed that helped make Trail more playable. It is another card which helps you get some more use out of the cards which Trail of Evidence needs. What I was trying to say is that I think it makes more sense to cut the Trail (1 card) instead of cutting multiple other cards in order to make it viable. I think it would be better to focus on the other synergies in the deck (a number of which are pretty cool) instead of trying to create all this focus on making a single card work.

MagicalHacker on Get a Clue! (Or Maybe Nine)

1 month ago

I think I am going to drop four cards to include those cards as well. I know I want to drop Snapcaster Mage, but I gotta find three cards to drop.

Any suggestions on what to drop to try to make Trail of Evidence more playable here?

RicketyEng on Get a Clue! (Or Maybe Nine)

1 month ago

See, that's where the base issue of having a critical mass of eligible spells really shows through I guess. With enough card draw though you could probably get away with holding the caster cards until you find a suitable spell to imprint on them. Archaeomancer or Mnemonic Wall help out with that too perhaps. But alas, here we are perhaps straying too far toward a cookie cutter deck focusing too much on recycling instants for the sake of one card instead of other things which maybe should have higher priority. My opinion would be that Trail of Evidence really belongs in a spells deck which is already trying to do the things that make it worth having.

Phaetion on *RETIRED* The Trial of Zeal: Hazoret EDH

1 month ago

Delta-117: I plan to include it, though I'm a bit hesitant to remove Trail of Evidence.

RicketyEng on Get a Clue! (Or Maybe Nine)

1 month ago

The only thing that I can think of that improves Trail of Evidence is increasing the number of instants and sorceries. Or you could try adding something like Isochron Scepter or the like which allows you to cast extra copies of spells. It feels like it would mean some building around it which could take focus away from more important goals.

Actually, Isochron Scepter might be worth trying out. Another concern I had was that a number of the investigating instants and sorceries were one-use combat tricks which are usually less useful in EDH. Getting extra uses out of them seems reasonable. They would also be much less conspicuous than putting a Counterspell under the scepter and so it might not be a high priority for removal.

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