Trail of Evidence
Whenever you cast an instant of sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")
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Trail of Evidence Discussion
4 days ago
No problem, man. It's always hard to say what is good and what isn't without actually playing the deck, but honestly Paradox Engine feels a little underpowered here. You don't have a lot of tap abilities aside from your mana rocks to really abuse it, but with Dralnu and Wort it's probably fine.
Also Breath of Malfegor, Trail of Evidence, and Intimidation Bolt seem a bit underpowered compared to some of your other spells. Maybe Boros Charm as well, but cutting all the lower cost stuff seems iffy. In the end, it's up to you, and you've played the deck, so it's your call. My rule of thumb is just cards that have felt awkward to cast get cut, even if I love them.
Although I could see Trail of Evidence and Paradox Engine being game-ending if they're on the field with Inspiring Statuary. Although that might get a bit oppressive, depending on how your playgroup is. Something like that isn't "infinite" but it's going to end the game long before you ever run out of mana, unless someone's gained just an absurd amount of life.
This deck looks awesome tho, man!
1 week ago
I like the deck. It's very similar to my deck: [AER Standard] Grixis Control.
With the explosion of Temur Tower decks, I brewed my deck up as Grixis Towers. However, during playtesting I ended up trying out Trail of Evidence. It was so good, I ended up dropping Dynavolt Tower entirely and have been playing around with 2-3 Trail of Evidence main board.
Except for Harnessed Lightning and Glimmer of Genius, each card you cast with a Dynavolt Tower in Play is essentially 1 point of damage (takes 3 spells to get enough energy for one activation). Compare that to a deck with Trail of Evidence, which is getting a clue for EVERY instant/sorcery they cast.
I have not lost to a Dynavolt Tower deck yet. They have no small creatures to kill with their towers and having to cast three spells to do three damage to your opponent is not efficient at all. Also, players are running Natural Obsolescence and Release the Gremlins; neither of which can target Trail of Evidence.
If I land a Trail of Evidence on Turn 5, I typically create between 4 and 10 clues in the next 5 or 6 turns, depending on the match-up.
If you decide to give it a try, let me know what your experience is.
1 week ago
2 weeks ago
Ok, so modern. Mechanized Production is a hilarious choice for this deck, and a fabulous win condition. Rather than basing it on 'servo' tokens, why not 'clue' or 'golem' tokens? It would provide more card draw and the spells to achieve this have a lower cost, allowing for more early game interaction. Golem Foundry/Blade Splicer, Genesis Chamber/Master's Call Hangarback Walker and the Thopter Foundry/Sword of the Meek combo, Ongoing Investigation/Trail of Evidence/Ulvenwald Mysteries etc.Other options are practical artifacts to copy that take the game over- Isochron Scepter is an interesting one, making low cost spells in your hand all repeatable over time, Orbs of Warding providing an ever growing pillow fort, or even just the efficient Solemn Simulacrum for extra lands, blockers and cards.
Personally, I'd reccomend fog effects and populate effects Druid's Deliverance/Rootborn Defenses, Sundering Growth Wayfaring Temple/ Growing Ranks provide options, and a larger token creature like those from Voice of Resurgence could provide a competing board presence, with Beast Within providing a dual backup tokens and hard removal. If prepared to play a longer game Darksteel Axe would dodge everything bar Anguished Unmaking although the enchantment would likely still be hit. Mirrorworks or Prototype Portal are also interesting.
Good luck making it tick.
2 weeks ago
Playtested a few times, and you need to increase your mana. Had to Rickmulligan too many times. Next your initial curve is way off... You are basically a sitting duck for 3-4 turns. You need some early protection, we can look at options later.
I'm not liking Ongoing Investigation as you have a low creature base and no GREEN at all.. Maybe if you put in a couple Slip Through Space, you can combo off that, but I'd probably ditch it for more creatures. Trail of Evidence isn't really exciting me either, but maybe if you keep 1 or 2 in, since you have a lot of instant/sorceries in this deck (as it sits now).
Lastly, I think you need one more artifact besides clues/citadels. Probably go with either Servo or Thopters... or I forgot the card, but there is an artifact that gets counters that can generate 1/1 myr tokens. Muli has it in his white deck... That could be an option, especially if you Mechanized Production it. Small indestructible creatures are an option too.
Anyways, those are my initial thoughts, I like way its heading though.
3 weeks ago
Thanks for the suggestions! They were all very good and I added most of the cards you suggested. I didn't add Purphoros, God of the Forge because I don't want to go too creature heavy and the two others because I don't really have good spots for them. I feel that Talrand, Sky Summoner and Young Pyromancer are all that I need in terms of creature tokens and I don't really want to spend too much mana on clues for Trail of Evidence.
Blade of Selves is genius though.
1 month ago
Your deck is based around Baral, Chief of Compliance and needs to turn 4x of him to count for removal and consistency. It would also allow you to have a clear dump for Geier Reach Sanitarium if your opponent can't remove baral, so I'd drop 2x Aether Meltdown for 2x Baral, Chief of Compliance .
I'd replace 3x Compelling Deterrence with 2x Unsubstantiate and a Jace, Unraveler of Secrets since you'd be able to remove spells while they were on the stack as well as creatures on the field, possibly allowing you to return your own Torrential Gearhulk to then flash in the gearhulk on the field to use a counter spell or draw spell in your graveyard, and Jace is great mainboard. You also don't have a zombie to activate its other effect, making it worse. You can sideboard these, however.
I don't think any of your enchantments should go in this deck as they don't do enough for what they cost as opposed to other cards.. I'd replace 3x Trail of Evidence with 3x Anticipate . 2x Mechanized Production should be dropped for 2x Thing in the Ice Flip, and 1x Torrential Gearhulk should be dropped for a thing in the ice.
Thing in the ice will flip, returning the gearhulks to your hand, allowing to use them more than just the once.
We can gut the sideboard of counter spells that aren't going to change the game and spells you can use to change the game depending on how you're doing. This would leave you with 2x Ceremonious Rejection ,2x Compelling Deterrence , 1x Disallow , 3x Dispel , 1x Jace, Unraveler of Secrets , 2x Rise from the Tides , 2x Sphinx of the Final Word , 2x Summary Dismissal .
The total changes would look like this.
-2 Aether Meltdown Mainboard-2 Mechanized Production Mainboard-3 Compelling Deterrence Mainboard+3 Anticipate Mainboard-3 Trail of Evidence Mainboard-1 Engulf the Shore Mainboard+3 Unsubstantiate Mainboard+1 Jace, Unraveler of Secrets Mainboard-1 Torrential Gearhulk Mainboard+3 Thing in the Ice Flip Mainboard+2 Baral, Chief of Compliance Mainboard+1 Crush of Tentacles Mainboard+2 Compelling Deterrence Sideboard+1 Sphinx of the Final Word Sideboard+3 Dispel Sideboard-1 Negate Sideboard+2 Rise from the Tides Sideboard-1 Horribly Awry Sideboard-1 Westvale Abbey Maybeboard-1 Rise from the Tides Maybeboard-1 Thing in the Ice Maybeboard
What do you think?