Trail of Evidence
Whenever you cast an instant of sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")
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Trail of Evidence Discussion
6 days ago
Your deck is based around Baral, Chief of Compliance and needs to turn 4x of him to count for removal and consistency. It would also allow you to have a clear dump for Geier Reach Sanitarium if your opponent can't remove baral, so I'd drop 2x Aether Meltdown for 2x Baral, Chief of Compliance .
I'd replace 3x Compelling Deterrence with 2x Unsubstantiate and a Jace, Unraveler of Secrets since you'd be able to remove spells while they were on the stack as well as creatures on the field, possibly allowing you to return your own Torrential Gearhulk to then flash in the gearhulk on the field to use a counter spell or draw spell in your graveyard, and Jace is great mainboard. You also don't have a zombie to activate its other effect, making it worse. You can sideboard these, however.
I don't think any of your enchantments should go in this deck as they don't do enough for what they cost as opposed to other cards.. I'd replace 3x Trail of Evidence with 3x Anticipate . 2x Mechanized Production should be dropped for 2x Thing in the Ice Flip, and 1x Torrential Gearhulk should be dropped for a thing in the ice.
Thing in the ice will flip, returning the gearhulks to your hand, allowing to use them more than just the once.
We can gut the sideboard of counter spells that aren't going to change the game and spells you can use to change the game depending on how you're doing. This would leave you with 2x Ceremonious Rejection ,2x Compelling Deterrence , 1x Disallow , 3x Dispel , 1x Jace, Unraveler of Secrets , 2x Rise from the Tides , 2x Sphinx of the Final Word , 2x Summary Dismissal .
The total changes would look like this.
-2 Aether Meltdown Mainboard-2 Mechanized Production Mainboard-3 Compelling Deterrence Mainboard+3 Anticipate Mainboard-3 Trail of Evidence Mainboard-1 Engulf the Shore Mainboard+3 Unsubstantiate Mainboard+1 Jace, Unraveler of Secrets Mainboard-1 Torrential Gearhulk Mainboard+3 Thing in the Ice Flip Mainboard+2 Baral, Chief of Compliance Mainboard+1 Crush of Tentacles Mainboard+2 Compelling Deterrence Sideboard+1 Sphinx of the Final Word Sideboard+3 Dispel Sideboard-1 Negate Sideboard+2 Rise from the Tides Sideboard-1 Horribly Awry Sideboard-1 Westvale Abbey Maybeboard-1 Rise from the Tides Maybeboard-1 Thing in the Ice Maybeboard
What do you think?
1 week ago
1 week ago
Hey! The ultimate permission deck..... sigh, here we go!
Just a few suggestions:
z1ggyp1ggy on Iceman
1 week ago
- Illusionist's Bracers
- Trail of Evidence
- Echo Mage
- Void Shatter
- Engulf the Shore
- Llawan, Cephalid Empress
- Cephalid Retainer
- Insidious Will
- Summary Dismissal
- Tamiyo's Journal
- Confirm Suspicions
- Tamiyo, the Moon Sage
MOVE TO SIDEBOARD (10)
- Frost Lynx
- Ice Cage
- Icy Prison
- Phyrexian Ironfoot
- Phyrexian Snowcrusher
- Phyrexian Soulgorger
- Snow Fortress
- Thermal Flux
- Torpor Orb
REMOVE FROM SIDEBOARD (10)
1 week ago
If I'm playing multi-player I tend to prefer kills that hit everyone. Taking 3 turns to hit with Aeon Chronicler for the win seems pretty easy to disrupt. In addition to your clone spells, how about Blade of Selves? Now you're 1-shoting the table in 1 turn for sure (assuming no blockers).
Lightning Bolt and Mental Misstep...seem pretty bad in EDH, even if it is for a cantrip off Jori. I'd replace with copy spells like Fork, Reverberate, Twincast, etc. that'll give you more versatility. And allow that Banefire x20 to kill more than just 1 person.
The thing about spell-slinger decks is you're mainly that, spells, so opponent's creatures generally rip into you. Young Pyromancer, Talrand, Sky Summoner, Rise from the Tides, Metallurgic Summonings, etc. give you a chump army for doing exactly what you already want to do.
I'd probably go more in on creatures/spells/enchantments that let me double-cast, guys who want me to cast spells for tokens, and ways to ensure all that runs well. Adding Thassa, God of the Sea to make Aeon Chronicler or other guys who get big w your hand size would be good, and Purphoros, God of the Forge if you include token generators to soften up the competition.
2 weeks ago
Learn from the Past Kind of really narrow but devastating to certain decks/matchups we may see. Also if we arent against a big graveyard based threat, it in essence has built in 1U Cycling since it cantrips. Except that counts as a cast and grows the +1/+1s. It answers something that is powerful when abused and it's ENTIRELEY worthless outside those matchups. Grim Affliction I'd argue this is an autoinclude for sure. For obvious reasons I think. Trail of Evidence not sure if this would end up worthwhile or just choke a card slot but looked interesting. Viral Drake Gives us some air blocker meat and a way for you to dump mana at their end step if you have some left and help us grow. Howling Mine was also on my list. We want spells cast we just want to them mitigate them so we are going to need the fuel/card draw to make sure we have the RIGHT answers. Baleful Strix is pure value in most any deck. Cantrips and 1 time deadly air defense. Ghost Quarter, Encroaching Wastes, Strip Mine, Tectonic Edge, Wasteland - a couple to take care of possible show stoppers like Maze of Ith against us would be nice. Not to mention all the other utility lands people run we might want gone. I have too many slots dedicated to fixing so i cant run many of these colorless only sources. (though I did still slot a Wasteland). There's a ton of land destruction at sorcery in black, but i dont want to clog too many slots with something other than removal or it's going to get inconsistent fast. Befoul is probably on point for the versatility of it. I dream of Helldozer lmao but probably not...
3 weeks ago
Murder is great because you won't always be able to draw a spell to counter a creature.
Unsubstantiate can not only deal with creatures while they are being cast, but when they are attacking which is a pretty fun thing to do.
If you are really into improvise, Inspiring Statuary lets you get more use out of that mechanic.
Whir of Invention is one of the best improvise cards, but is slightly expensive.
Cogworker's Puzzleknot gets you two artifacts for the price of one.
Gearseeker Serpent has a better version of improvise.
Battle at the Bridge is another removal spell that also has improvise.
Good luck! :)
3 weeks ago
SpeedOfLightning, this deck is running 4 Glimmer of Genius and 4 Torrential Gearhulk which is quite a bit of card draw when combined fit free flashbacks. Add in the Trail of Evidence and each of your 25 instants generate clues. I'm not sure how much more card draw you are going to get out of a deck, but you could easily run a couple Jace, Unraveler of Secrets if you are that concerned.