Trail of Evidence

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Tokens

Trail of Evidence

Enchantment

Whenever you cast an instant of sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Trail of Evidence Discussion

jgleamin on

2 weeks ago

filthyc4sual I took those 3 out, and as a fourth chose Trail of Evidence...seems like the best decision, I think?

PearlyXD on All Your Creatures are Merely Illusions

1 month ago

Hey, the deck looks much better now! Did you have time to test it?

Do you have sideboard cards? Sideboard is pretty important in modern.

Just several more comments:1) Omenspeaker seems a really good card in this deck, because it's a turn 2 blocker with 3 toughness, which actually might help you vs. aggro decks (e.g. you can block Goblin Guide). I did not use it, but it seems reasonable.

2) 4x Supreme Will + 3x Telling Time + 4x Omenspeaker + 4x Serum Visions are already 15 Scry/Anticipate-like spells. I would cut Telling Times and play some universal 2 CMC counterspells such as Negate or Essence Scatter.

3) Trail of Evidences are really weak and slow. They start drawing you cards on turn 5 maybe and casting them causes you to tap all mana during one turn, so your enemy can cast spells during their turn (usually during very important turns, such as turn 3 or 4). I would highly recommend you to use 1x Jace, Unraveler of Secrets. Jace gives you many capabilities, such as: Scry + draw every turn, starting on turn 5; bouncing enemy creature (which might be sometimes useful). This card puts pressure on opponents (and makes you lose less life, because opponent will attack Jace instead of you), because using your ultimate is usually the end of the game (you lock out opponent with Jace's emblem + counters in your hand). Jace isn't expensive if you're playing MTGO instead of paper magic. However, I wouldn't use more than one, because you mainly want to draw him on turn 6-7, after you set your counters and prepare to lategame battle. I would change rest Trail of Evidences to some instant draw spells (Think Twice or Hieroglyphic Illumination?) or just Spreading Seas.

Durmij on Green Blue Clues

1 month ago

I assume this is budget, other wise Misty Rainforest is a must. Otherwise, those Inventors' Fair s probably won't gain you enough life to be relevant. Should add in some Forests so you can always hit Birds of Paradise and Terramorphic Expanses for more clue fetching.

Fleeting Memories will not will you the game, and it could help some opponents more. Trail of Evidence has basically no way to trigger and is a dead card. I'm not sold on Ulvenwald Mysteries tbh. Lorescale Coatl is probably more useful in that slot, or some evasion to get your big creatures through. You'll probably want a third copy of Mechanized Production, And you might consider Confirm Suspicions for more clue value.

Funkydiscogod on Green Blue Clues

1 month ago

Trail of Evidence will probably not do you much good, since you don't have many instants and sorceries.

Go up to 4 of Fleeting Memories, Mechanized Production, or Ulvenwald Mysteries instead.

Ringohs on Still trying this combo

1 month ago

QHero The deck is centered around Trail of Evidence and Mechanized Production. That might change your comments :)

QHero on Still trying this combo

1 month ago

I think that you're placing too much on that single copy of Torrential Gearhulk. You should probably run it as a playset, and if you're looking for cards to cut I would recommend Pull from Tomorrow and Magma Spray. Magma Spray can be put in the sideboard while Pull from Tomorrow can't be flashed back to any effect with Torrential Gearhulk. I also feel that Trail of Evidence is largely unnecessary with the amount of draw spells that you're running. Running playsets of the best counterspells is probably a better idea than running a hodgepodge of different counterspells also. It does seem to me that you're running UR Control deck with a gimmicky twist, so I do like that.

aleister23 on Feel Your Mind Shatter Before Me

2 months ago

I think Trail of Evidence would be a great addition here.

I would take out all Daring Sleuth  Flip and add 1 trial and more control elements, as you dont realy need the sleuth for your gameplan

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