Trail of Evidence

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

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Set Rarity
Shadows over Innistrad Uncommon

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Tokens

Trail of Evidence

Enchantment

Whenever you cast an instant of sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Trail of Evidence Discussion

RicketyEng on Get a Clue! (Or Maybe Nine)

2 weeks ago

The Snapcaster was actually something I noticed that helped make Trail more playable. It is another card which helps you get some more use out of the cards which Trail of Evidence needs. What I was trying to say is that I think it makes more sense to cut the Trail (1 card) instead of cutting multiple other cards in order to make it viable. I think it would be better to focus on the other synergies in the deck (a number of which are pretty cool) instead of trying to create all this focus on making a single card work.

MagicalHacker on Get a Clue! (Or Maybe Nine)

2 weeks ago

I think I am going to drop four cards to include those cards as well. I know I want to drop Snapcaster Mage, but I gotta find three cards to drop.

Any suggestions on what to drop to try to make Trail of Evidence more playable here?

RicketyEng on Get a Clue! (Or Maybe Nine)

2 weeks ago

See, that's where the base issue of having a critical mass of eligible spells really shows through I guess. With enough card draw though you could probably get away with holding the caster cards until you find a suitable spell to imprint on them. Archaeomancer or Mnemonic Wall help out with that too perhaps. But alas, here we are perhaps straying too far toward a cookie cutter deck focusing too much on recycling instants for the sake of one card instead of other things which maybe should have higher priority. My opinion would be that Trail of Evidence really belongs in a spells deck which is already trying to do the things that make it worth having.

Phaetion on *RETIRED* The Trial of Zeal: Hazoret EDH

2 weeks ago

Delta-117: I plan to include it, though I'm a bit hesitant to remove Trail of Evidence.

RicketyEng on Get a Clue! (Or Maybe Nine)

2 weeks ago

The only thing that I can think of that improves Trail of Evidence is increasing the number of instants and sorceries. Or you could try adding something like Isochron Scepter or the like which allows you to cast extra copies of spells. It feels like it would mean some building around it which could take focus away from more important goals.

Actually, Isochron Scepter might be worth trying out. Another concern I had was that a number of the investigating instants and sorceries were one-use combat tricks which are usually less useful in EDH. Getting extra uses out of them seems reasonable. They would also be much less conspicuous than putting a Counterspell under the scepter and so it might not be a high priority for removal.

MagicalHacker on Get a Clue! (Or Maybe Nine)

2 weeks ago

Honestly, I feel the same way, but I would first want to find a way to work in literally all cards that mention clue tokens into one deck, so do you have any suggestions to make Trail of Evidence work better?

RicketyEng on Get a Clue! (Or Maybe Nine)

2 weeks ago

I think that although Declaration in Stone involves investigating, when all is said and done you could get better removal. I don't see much value in using it on one of your own creatures for the sake of getting a clue.

I would also cast a critical eye on Trail of Evidence. You might not have a critical mass of instants and sorceries to make it worth having.

I like the synergy with Improvise and Revolt.

Grind on Heavy Metal Clues

3 weeks ago

Parallel Lives doubles your token value.
Enlightened Tutor can get Trail of Evidence, and
Spelltwine, a generally good card on its own, will cast an additional two instant or sorcery cards.
you're also 30 cards short of 100 cards atm

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