|Commander / EDH||Legal|
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|Shadows over Innistrad||Uncommon|
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Creature — Zombie Horror
symbol1, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.
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Stitchwing Skaab Discussion
6 days ago
Moby_Copperfield Thanks for the suggestions, Reckless Scholar definitely deserves a spot, he's a bit more expensive to play, but after testing Seeker of Insight, it didn't really function like I wanted to, triggering only once in a while. Haunted Dead and Stitchwing Skaab are neat, what to remove though? I think Shadowstorm Vizier can be removed since the buff she gets is minimal at best, would be a shame though that card inspired me to build this deck in the first place.
6 days ago
I'm attempting to build a deck around discard as well.
2 weeks ago
Thank's very much for your comments.
(#1) U/R Emerge I have been playing for 6 months and Cathartic Reunion are good in this deck. But it's not very good when countered him. We discard 2 cards and in the hand we have too few cards, so in my opinion Tormenting Voice is better in this situation, in beginning of the game, you must discard to the Advanced Stitchwing or Stitchwing Skaab on graveyard. If it's countered Tormenting Voice, we will just drop one card without losing much of the cards on the hand.
Embalmer's Tools, i think this card is a good for working with graveyard, we no have so many slots in this deck that we could replace and we have 2 good 2 drops ( Bloodrage Brawler, Stitchwing Skaab, Tormenting Voice).
2 weeks ago
thijmnesoy:A spread between Void Shatter and Disallow provides not only flexibility but a wider coverage. For example Disallow is perfect vs Stitchwing Skaab, a deck with decent meta share, where Shatter does little to nothing. I may add 2 Disallow to the board to help clean it up.
Censor loses so much value past about turn 4, so having 4 in the deck and drawing multiples later is not amazing. I may just remove Essence Scatter though, but that won't be til after the meta shakes out more.
Glimmer is probably the last card I'd skimp on in the Mainboard. It does so much for the deck, and bridges the midgame.
In a control deck the biggest thing you want to do is hit your land drops. 26 land with 4 being able to cycle gives us the best chance of that, while helping with flooding. Also the 2 Fumarole are wincons themselves, and the Spirebluff are for good early mana. Both is fine.
I definitely should clean up the sideboard a little. Trying to much for an unknown meta right now I guess. Thanks! :)
2 weeks ago
Is it consistent ? And can you play without drawing the Drake Haven ?
I have a "similar" deck, even if mine is way more aggro, and way more focused on discarding, the point is to not get more than 4 lands, and you can every rounds, discard 2 cards through Stitchwing Skaab, Haunted Dead, Cathartic Reunion, Tormenting Voice or Collective Brutality, and get 2 drakes, and if you never get you Drake Haven despite drawing tons of cards, i can still play the Prized Amalgam, Scrapheap Scrounger, Stitchwing Skaab, Haunted Dead never ending game.And i also always have a lot of cards in hand, and i feel like i do things with my mana, with a build more similar to yours, i felt like i always spend too much mana for not much result.
Don't know if it interest you, but it seems more consistent.At least get an +1, for the deck and showing me Faith of the Devoted which i completely never saw lol.
1 month ago
All of the good flying zombies are currently in blue, such as Stitchwing Skaab/Advanced Stitchwing and Geralf's Masterpiece. Although that may be true, I still believe Noose Constrictor is solidly a better card, especially considering you could pump it up at instant speed. A good token producer right now is Cryptbreaker, he should help you draw, discard, populate and he's also a fairly consistent trigger of your Wayward Servant.
1 month ago
Looks pretty god, just a few tweaks. I see this being more of an aggressive deck that wants to go Gravecrawler into relentless dead into zombie lord. As a result some of the more mana intensive cards like rooftop storm sidisi and dark salvation get a bit worse.
Things not in the deck that I think you need/need more of:
I think this deck really wants at minimum 3 copies of Aether Vial. Card's great. Can catch people off guard when you flash in a lord at instant speed and since it doesnt count as casting, your opponents can't counter anything you put in with it (They can respond to you activating the vial but that's before they know what you are putting in or if you're just tapping the vial to bait something out)
More interaction: i'd maindeck a third Fatal Push
I don't think you'll need to be worried about flyers but here are a few flying zombies if you did want to throw 1 or 2 in: Skaab Ruinator, Stitched Drake, Stitchwing Skaab, Crow of Dark Tidings, Geralf's Masterpiece. As i said i wouldnt include more than 1 or 2 copies though
What I think you can cut
2x Rooftop Storm: I think that this is way too slow for way you want to do and with no mana ramp it could be stranded in your hand for awhile.
1x sidisi: you want to be fast and 5 mana is a bit slower than i would want
1x island your deck wants to keep a lowish curve and going down to 21 lands is fine if your curve ends at 4 or so
1x Dark Salvation: I havent played with this card at all admittedly but it seems pretty inefiecint. Unless you have a lot of zobies already or its super late game fatal push seems better
2 months ago
I don't think I can make a big enough case for Collective Brutality. Pitching the Zombies you want to the yard like Prized Amalgam to be able to either siphon extra life or disrupt your opponents hand is huge. The mini Grasp is also sweet, it's just such a clutch card. It pairs so well with Alms of the Vein since it is literally a 10 point swing in life totals between you and your opponent (you go up 5 they go down 5), which you already have up there.
The only card I don't think you really need a full set of up there is Geralf's Masterpiece. I know it's sort of a finisher, but you'd need more draw to be able to fulfill it's buyback cost so you'd likely only get to do it once or maybe twice in a game. I'd recommend cutting down to 2 and then mainboarding the Haunted Dead. In my deck I actually run Stitchwing Skaab instead of the Dead for the aerial damage, but to each his own. I like them because their buyback is easier to afford than more Messengers and you can still pitch Amalgams from your hand and get multiple creatures back. I guess if you are simply planning to hard cast him and use other things to dump your hand then maybe that's what you want. I always look to ditch him from one of many means and then use his ability to replay him since that can't be countered and there's plenty of reasons to want other things in the graveyard.
To give you more card draw and discarding power at the same time I like Catalog. Contingency Plan is nice, but if you aren't trying to hit Delirium the cards are better off in your hand, especially since you can benefit from discarding those extra cards instead of them just going straight to the yard. I don't know if you should completely replace Plan, but I honestly think like 3 and 1 with more Catalog would be nice.
Another draw/discard mechanic that I like for Zombies is Geier Reach Sanitarium.Lets you pitch the Zombies you can buy back and also combos well with Alms. It's especially nifty if your opponent doesn't have any cards in hand and doesn't play with Madness because you are basically just milling a card. In decks I never have more than two of these, often times only one.
I do like Noosegraf Mob better than Diregraf Colossus, it'll often come in bigger and is easier to get the tokens out of it since hard casting Zombies doesn't happen as often as buying them back. At least for me, I rarely actually cast them. You could, however, just cut one Colossus and put in Gisa and Geralf since then you'd actually be casting them from the graveyard instead of using an ability which works great with the Amalgams. But then it's also arguable that the Mob is more effective since once it runs out of counters you can just play it again and it can generate even more. It also enters with extra counters because of the Mimic which means a bigger creature up front that just generates more tokens. I'd try it both ways, they both seem good.
I do have a left field idea that I've always wanted to try in a deck like this that seems totally legit: Kozilek, the Great Distortion. You get draw but also an amazing discard outlet that doubles as a counterspell. Also it's a freakin' 12/12 with Menace. The problem is creating the colorless mana you need to play him. I'd recommend Aether Hub since it also doubles as color fixing before you hit the colors you need (if that is ever a thing anyway). You do have the Abbey also which might be enough, but just in case you could run at least a couple of hubs.
Anyway, just some suggestions to chew on.