|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Uncommon|
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Creature — Homunculus
: Add to your mana pool. Spend this mana only to cast an instant or sorcery spell.
At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus
Curious Homunculus Discussion
4 weeks ago
So I'm not entirely sure how you play to win with Laboratory Maniac or Jace, Wielder of Mysteries . All the builds I've had with those cards use Demonic Consultation or Tainted Pact to exile their library, but I'm not sure how you plan to do that here outside using Sensei's Divining Top . I'm assuming I'm missing something. However, I've found that usually only one of those effects is necessary, so I'd consider cutting one of them (probably the Laboratory Maniac , as Jace, Wielder of Mysteries has applicability even if you're not going off).
Typically in EDH, I try to run around 33 or 34 lands. I've never been impressed with Halimar Depths , mainly because it ETBs tapped and blue has better top-deck manipulation in the form of Brainstorm , Ponder , Preordain and the like. So Halimar Depths is another card I'd consider cutting.
I've never been impressed with the card Dream Cache . It rearranges the cards in your hand, but it doesn't provide any card advantage for three mana; if it were one or even two mana, I'd consider it. But as things stand, I recommend cutting it. Portent is another card I'd cut. The delayed draw is really significantly worse than an immediate draw, and I don't think you need all of the possible one-mana cantrips.
Most of your instant spells have only or in their mana cost; therefore, redundant cost-reducers don't do much. Baral, Chief of Compliance and Sapphire Medallion are an excellent cards, but I don't think Primal Amulet Flip or Curious Homunculus Flip are quite good enough. I do see that Capsize gets a BIG bonus from several cost-reducers, but I don't think that's quite a good enough reason to run as many as you do. Arcane Melee would be my first card to cut, simply because it's symmetrical, and you're effectively ramping your opponents. I suggest running ramp like Coldsteel Heart , Sky Diamond and Mind Stone , as these tend to be cheaper than cost-reduces and the first two generate blue mana. These have the added bonus of being rocks to use with the dramatic scepter combo.
I think you're running slightly too much spot removal. Kasmina's Transmutation is good, as are all of your bounce spells, but I think running more than 3 or 4 is too much. So I'd suggest cutting Into the Roil or Blink of an Eye . Typically, trading one-for-ones in EDH isn't great, as you usually have three opponents.
I'd cut Rise from the Tides . I feel like just having a Talrand, Sky Summoner is good enough for this effect, and Rise from the Tides creates the tokens tapped for more mana than it's typically worth. Similarly, you may want to cut Docent of Perfection Flip.
I'd cut Rewind . Four mana is a lot to leave up at the end of your turn, especially since mono-blue doesn't exactly have an abundance of ramp magic. You have plenty of two-mana counters.
Swiftfoot Boots is a card I'd consider cutting. I don't think your general, while powerful, is going to draw the same amount of removal as Arcum Dagsson or Zur the Enchanter , so I think your counter-magic should be enough to protect you.
Generally, in combo decks, you want to focus in on the combo and tutoring it out. Whir of Invention and Reshape are worth considering as methods to tutor out Isochron Scepter ; I see you already have a lot of ways to tutor the Dramatic Reversal . I advise cutting out the cards in your deck that are not focused in on fetching and resolving that combo, as these will speed up your deck and make you a more potent threat earlier in the game.
2 months ago
Before we get into this, I just want to say that if I sound like a know-it-all and a dick, it's toatally unintentional and I apologize for it. Also, I have never played Jeskai in EDH, so please take my suggestions with a grain of salt.
It's kind of hard to find a good Jeskai Commander that is based around creatures, so I think you have two options:
Shu Yun, the Silent Tempest , which will have to be more spell based, to trigger his abilities,
Of course, you could have both in your deck, and switch them around as the meta/playgroup changes, but it's best to choose one now. I'll provide options for both.
The ramp and land package wil be roughly the same, so I'll start with that. I use TCC's manabase template, but feel free to change it.
TCC's template for a manabase is this, but feel free to change it to fit your budget etc.
3 OG Duals (Can be replaced by Check, Scry or Man lands)
3 Zend-Onslought Fetch (Can be replaced by Panoramas)
15 total basics and utility (9/6 split)
3 Filter Lands
3 Pain Lands
4 Any Colour Lands
1 Tri Land
3 Other Lands(more utility, duals, Lairs, etc)
Here's a deck that I drafted if you want Shu Yun, Silent Tempest as your commander. I left three slots for the cards already in your deck
That ends my very long post. Feel free the change anything you want about the decks I made, as they are only a first draft.
2 months ago
TypicalTimmy - Honestly, I'd be extremely confused, as it is a huge break of the colour pie. Mono-Blue does not generate coloured mana, with the three exceptions of: (1) Ceta Disciple , which requires Green to use the mana ability; (2) Sea Scryer , which only produces , and, further, is an older card, from an era where the colour pie was not as important as it is today, and (3) Vedalken Engineer , which is limited to artifacts. Further, all of Blue's mana generation is on permanents, not instant spells.
Properly, your card probably should involve both Red and Green. Green tends to be the colour of Colour fixing, while Red tends to be the colour of instant speed mana generation. Which, at this point, we've just reinvented Manamorphose .
If we wanted to do a Blue-inspired colour fixing instant, we'd still want the Red element, as Red gives us access to instant-speed mana generation. Something like:
Add . Spend this mana only to cast an instant or sorcery spell.
New challenge: Take an previously-posted card on this thread, ideally in the past page, with a colour pie issue and rework it so it fits with our modern understanding of each colour's role.
2 months ago
Any thoughts about some of these? Bloodhusk Ritualist (if pox is viable in commons only idk these are what i found in my search for a first pauper commander deck), Zulaport Cutthroat , Deathforge Shaman , Viashino Slaughtermaster , Curious Homunculus Flip (monoblue tempo/control could be awesome with this), Olivia's Bloodsworn .
3 months ago
Now, I'm no expert on the curves and all that for commander decks, I just know don't have too many big boys unless you're packing heavy ramp or you're playing reanimator. The curve for this deck is 15 1-drops, 21 2-drops, 13 3-drops, 10 4-drops, 4 5-drops, and 2-6 drops + 2 oddities Granted, 4 of the 1-drops, 3 of the 2-drops, and an oddity ( 2 or 4+X, listed as 9 on TappedOut Expansion / Explosion ) are all X spells. Do you typically run less than 10 4 drops?
What's particularly better than that in the 4 drop slot, skroes? I have taken the time before and went through every card with the word "Draw" in it with CMCs 1-4 in Temur colors. I added all the ones that I thought were decent in the Maybeboard. I feel like Scry 4 and then Draw 2 is better than just Draw 3 ( Harmonize / Serenity) and it also has the cheaper mana cost of a single blue instead of double green/blue. If those weren't the cards you were thinking of, let me know.
The main reason I referred you to the previous comments was to have you read the comment of "I don't know what to take out of the deck for new cards." I have 10 ramp cards and I think they're all at a premium value. For Wood Elves, I have two references for him. When I was building Muldrotha, I was told "For every spell, there's a creature that does it" for Wood Elves, the spell is Nature's Lore . And then on that point, I remember watching the command zone and it was talking about overrated cards. One of them was Eternal Witness because you pay an extra green mana just to get a 2/1 body instead of playing Recollect which I am now. The same thing applies to Wood Elves.
3 months ago
Nobody will use a card to remove a Jace's Sanctum . In most metas, creatures are the most wiped among all card types, so Baral, Chief of Compliance , Curious Homunculus Flip and Goblin Electromancer don't last long, while Jace's Sanctum (and its underrated scry) stays for all game if there is no enchantment boardwipe.
4 months ago
Love the flavour!
4 months ago
This deck is super sweet. Gifts Ungiven is an incredible magic card and this deck really makes use of its value potential. A few things I would recommend:
- Go for the Throat is strictly better than Cast Down against most decks, since legendary creatures are much more common than artifact creatures. You could also play Murderous Cut if you weren't comfortable with the downside, but it does hinder your Curious Homunculus Flip and Torrential Gearhulk package a bit
- Hieroglyphic Illumination is super awkward in this deck since on 1 you'd rather cast Opt and on 4 you'd rather cast Gifts Ungiven . I'd probably cut them for 2 more Opt and another value spell
- Thirst for Knowledge isn't great in this deck since you can't take advantage of the "unless you discard an artifact" clause very often. I'd honestly probably cut this for countermagic or removal but if you were really insistent on playing another draw spell Think Twice is much better, especially in Gifts Ungiven piles. I'd also recommend cutting Champion of Wits in this 3-drop slot since it's sorcery speed and your deck really wants to curve 1-2-4 with Curious Homunculus Flip
- Your countermagic package leaves much to be desired. I'd definitely play some number of Remand (if you can afford it) and make your 1-ofs Logic Knot and Mana Leak , or Supreme Will if you're REALLY lacking in card selection. Negate is just too narrow for modern (though it is a good sideboard option) and Condescend is only really good in hand, and even then feels a bit clunky without Blue-Tron levels of mana acceleration
- Fatal Push would be very good in this deck, and from my understanding is pretty inexpensive right now. I'd pick those up and slot them in if you can.
The deck idea here is sweet, and I think with some minor changes it could make a super sweet budge deck. Good luck tuning it and have fun!
Curious Homunculus occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%