|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Uncommon|
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Creature — Homunculus
: Add to your mana pool. Spend this mana only to cast an instant or sorcery spell.
At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus
Curious Homunculus Discussion
2 weeks ago
I've begun swapping
2 weeks ago
Mizzix was the second commander deck I ever built, so I have a soft spot for her. To get an idea for how it plays, take a look at my (possibly a little out of date) deck here Hot in Here, or Izzet me?
I see you're doing a lot here and maybe in your meta it works differently, but from my personal experience, there are some changes you could make that would greatly improve this deck. I could go into specifics if you like, but for the sake of brevity I'll go over some things I've learned.
1: Colored mana is the only limit to Mizzix's power. A card like Mizzium Mortars costs a whopping three red mana to use. I get the best results out of cards that only cost one or two colored mana. Aim for things that cost X and a colored mana.
2: Counterspells. Having specialized counterspells like "Counter target creature spell" won't do you as good as a card that counters anything. Mizzix is hella fragile, but she can make some spells nigh-impossible to subvert. Examples are Syncopate , Condescend , and Mindswipe . Since your X will be crazy high, most players will be unable to every pay it.
3: You don't need cost-reducers in this deck. Mizzix needs things that either add colored mana or care about instants and sorceries being cast. Instead of a Curious Homunculus Flip, for instance, try a Young Pyromancer , etc. Same applies to mana rocks. I'm looking at you, Sapphire Medallion .
4: Instants and Sorceries. Avoid at all costs anything that lets you play an instant or sorcery without paying its cost. Mizzix wants to play X spells and if you don't pay the cost, X=0. Instead, look for ways to recur spells often. Call to mind and Past in Flames are great. Look for other cards with Buyback, Flashback, Aftermath, etc. You want to cast one or two spells fast to build up experience counters, then have a graveyard full of spells when your hand runs out.
5: Protection. Mizzix is very fragile and without her, the deck falls apart. Fool's Demise is a great start in finding ways to prevent her from being hit. Explore other options in the event of a boardwipe or targeted removal.
That's all for now. I hope at least some of this was useful! Let me know if you want to hear more.
2 weeks ago
One thing I’ve noticed that your deck is very counterspell heavy, with 11 in the main deck; in general, from personal experience, decks that are heavily counterspell based aim to control the tempo of the game, slowing their opponent’s game plans while advancing their own. However, the quality of counterspells aren’t great in your deck and get very quickly outclassed (see Izzet Charm / Quench as opposed to something like Absorb / Frilled Mystic ) and there aren’t any flash threats present in your deck that aren’t cheap counterspells. Looking at Azorius and Simic Flash, they hold up the threat of counterspells, but also have ways to apply pressure in case there is no need to counterspell, such as Nightpack Ambusher and Archangel Avacyn Flip. While you have Cryptic Serpent and Enigma Drake , playing those on curve prevents you from holding up counterspells, and every turn later they’re played allows your opponents to go over your game plan, and potentially beat you. Maybe adding something like Young Pyromancer or Thing in the Ice Flip would be better than Curious Homunculus Flip, as one can generate a huge battlefield and the other can provide a huge threat and tempo shift. Bedlam Reveler can also be better late game, as even though you have to tap on your turn for it, it can help refill your hand. Improving the quality of counterspells with cards like Ionize and Mindswipe could make your deck much better late game, and maybe adding more flash threats like Elder Deep-Fiend , Brazen Borrower and Brineborn Cutthroat could help apply more pressure to your opponents. Cards like AEtherize to act as a pseudo Settle the Wreckage could be a great idea as well. Of course, this kind of Izzet Flash deck not be the goal of your deck; in that case, perhaps remove Quench and Izzet Charm , as these kinds of counterspells are only really good early game and are dead draws later on.
1 month ago
Just some straight upgrades I can see while keeping some budget in mind is
Young Pyromancer could be a good add to make more tokens and it costs less to get out than your other token makers.
I've found in my own Izzet deck that mana ramp really needs to be a big part of your deck since you don't ramp easily. I use Curious Homunculus Flip since he can tap for mana and flips into a prowess creature that reduces mana cost.
Tutors are always good to add and Long-Term Plans is a tutor in blue that will let you search for any card and not need to reveal it.
Expansion / Explosion is a good card since it will let you copy a spell or act as a big blow out spell if you have nothing else to do.
One card that I love that synergies with Thousand year storm is Baral's Expertise since if you get copies of it then you are bouncing tons of stuff back to people's hands and getting free casts into the storm.
2 months ago
Breeding Pool does not contribute to the 3 islands minimum. it is not an island in itself. merely able to produce the same mana as a forest and/or an island. Die4Dethklok. if you need blue mana dorks tho id suggest Vodalian Arcanist or Curious Homunculus Flip or Dreamscape Artist artist if you have Crucible out.
2 months ago
Hey there! I've got a few suggestions, though it's kind of hard to offer any tips since I don't know what your budget is or what your playstyle is. I'll just throw them out there anyway and if you've got any questions let me know. :)
Curiosity - this is the second half to the classic instant win combo with Niv. Almost an instant win when you get it enchanted.
Ophidian Eye - same as curiosity, just a backup
Niv-Mizzet, the Firemind - if you're going for the combo win, this provides you with a backup for your Niv in case he gets too expensive to cast.
Tandem Lookout - another backup for Curiosity.
Talrand, The Sky Summoner - great if your plan is to cast a boat load of spells.
Baral, Chief of Compliance - more spell discounts!
Cyclonic Rift - one of blue's best removals
Sapphire Medallion - DISCOUNTS DISCOUNTS DISCOUNTS
Lightning Greaves - protection for your commander
Swiftfoot Boots - more protection for your commander
Jace's Sanctum - foams at the mouth
Lastly, lands. there are toooons of good lands that you can add here, I'll make a separate post for them later though.
If you want more suggestions or want to gear the deck towards a specific strategy, let me know and I can make better suggestions.
2 months ago
I like Curious Homunculus Flip but the flipped dude Voracious Reader doesn't synergise that well with your instants/sorceries. No effect on Counterflux / Serum Visions / Lightning Bolt , no one hard casts Rift Bolt , and Thunderous Wrath should only be Mircaled. So you only gain a benefit from Jaya's Immolating Inferno and Fight with Fire , and Jaya's Immolating Inferno is dependant on 6 other cards being on the field!
Feels slow, high CMC, and the synergy could be better. I agree with pretty much everything PhoenixNest said.
Curious Homunculus occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%