|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad||Common|
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Target creature gets -4/-0 until end of turn.
Investigate. (Put a colourless Clue artifact token onto the battlefield with ", sacrifice this artifact: Draw a card.")
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Jace's Scrutiny Discussion
1 month ago
Have you considered Anointed Procession- it would double your clues and your soldiers from Ulvenwald Mysteries every time a new one came into play. You could also run a couple Mechanized Production as well. That can probably steal you a win here and there... the amount of clues you could generate would be pretty insane.
Also, with all those clues, how about Tamiyo's Journal. It's a free clue every turn (or two with the Illuminator out, or 4 with him and the procession) and you can then search your deck by sacking 3 of them... which pumps your Tracker or gives you 3 soldiers (or 6 soldiers) and gives you any card you need... all that costs no mana.
I think you could probably swap out the Jace's Scrutiny, Bound by Moonsilver, and the Graf Mole. The mole gives extra life- which is nice] but not necessary, the scrutiny saves you from 4 damage, but just for a single turn, and the moonsilver is a temporary fix.
You could go +3 processions, +2 Journals, and +1 Production. I know it bumps your curve up a little, but I also think it increases the power level of your deck.
If you're not looking to make those changes, you could add a Call for Unity. With as much clue sacking as your doing (or lands or whatever to the angelic purge), you will be able to trigger revolt every turn. And then you board state gets really out of control. Soldier tokens get to be real threats and your flyers can end the game quickly.
Just a few ideas. I hope they help.
2 months ago
3 months ago
3 months ago
My bad, got it confused with Trail of Evidence. I still believe you need more investigation. Maybe more cards like Press for Answers such as Expose Evil, Confirm Suspicions, Survive the Night, or Jace's Scrutiny.
4 months ago
I agree with you about Glimmer here, it should be easy to improvise for RE and you don't have a use for the energy anyway. Maybe Contingency Plan or something like that to dig?
5 months ago
Reverse Engineer is an extremely powerful card, and you should probably be running at lest 3 copies mainboard. Negate seems underwhelming, except that it can counter a high percentage of meta cards, such as Heart of Kiran and Saheeli Rai.
If you want to splash and upgrade, black would probably be the best control color. Battle at the Bridge is an Improvise Death Wind. Black also offers Noxious Gearhulk, and Fatal Push as more expensive cards that could fit into this archetype.
I feel that Terrarion and Explosive Apparatus are pretty underpowered, so Glassblower's Puzzleknot is a good artifact that you can tap to Improvise. Merchant's Dockhand is a good early artifact that can improvise and has lategame function.
Metalwork Colossus could be a one of for an endgame, if you wish, as its fairly cheap.
I hope that helps you with your deckbuilding.
5 months ago
I would take out the Weirding Wood as you will normally draw the 4 lands you need by turn 4, and move Root Out to sideboard as it will often be a dead card against non-artifact match-ups, and bring in 4 Jace's Scrutiny and 2 Glimmer of Genius to control them, and assemble the combo quicker. Also, I LOVE this combo, it seems so sweet! :)
5 months ago
Really like the idea. However, maybe have something like Fleeting Memories or Confront the Unknown, something that Investigates and doesnt need a target. Jace's Scrutiny is also a cheap Investigate control-ish card that would help get a clue faster