Weaver of Lightning
Creature — Human Shaman
Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
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Weaver of Lightning Discussion
3 months ago
I remember back when we had to face Atarka Red and such, during those times (at least from my experience) we really just hoped to draw A LOT of removal, and we dedicated a few sideboard slots solely to helping us beat it. So if Mono Red is becoming a problem again, we need to give up some slots to help us fight it. Personally I'm sideboarding 2 Chandra's Defeat. Because it's instant speed and kills everything they play, including Chandra, Torch of Defiance.
Weaver of Lightning is alright against mono red, but it still gets hit by all their panic effects (Creature can't block effects).
Essence Extraction would require us to tweak the mana base a bit I think, as we've moved more into double red/blue territory.
@Osmlol This decklist doesn't have a "rotation-proof" mentality behind it, this list is supposed to be an efficient control list that can fight against the meta correctly, regardless of having to use soon to be rotating cards.
3 months ago
What about something like Weaver of Lightning? Giving an extra point of damage for all our spells seems pretty good. Dies pretty easily to Chandra, Torch of Defiance or Glorybringer though. Spot removal like Essence Extraction might be decent too.
4 months ago
For your consideration:Demonic PactDominator DroneEmbraal Gear-SmasherFanatic of MogisFirebrand ArcherFlameblade AngelGuttersnipeHarsh MentorImpact TremorsKarplusan MinotaurKederekt ParasiteLobber CrewNettle DronePurphoros, God of the ForgeSin ProdderSpireside InfiltratorThermo-AlchemistTunneling GeopedeVexing DevilVial Smasher the FierceWeaver of Lightning
5 months ago
5 months ago
ticked-off-squirrel, might I suggest changing it to RU burn/ control? or RU machine-gun burn? I made a modern deck that was machine-gun burn and it worked pretty well. Now I could probable make both burn/control and machine-gun burn in standard. the burn/control would revolver around Thermo-Alchemist, Weaver of Lightning, Mercurial Geists, and Enigma Drake as the main creatures with maybe some prowess in there. Non-creatures would be red direct damage and blue control. The machine-gun deck would revolve around Reckless Fireweaver, Panharmonicon, and anything that can trigger the fireweaver.
6 months ago
Interesting deck, so +1 from me, here are my suggestions.
Replace Cryptic Serpent, Weaver of Lightning, and Niblis of Frost with Guttersnipe, the amount of synergy this card has with your deck is insane. I'd honestly try to figure out how to put 4 copies of him into the board this would also allow you to play more spells over small wipe cards like Pyroclasm since you can probably burn your opponent out before they become relevant. However, if Pyroclasm is relevant enough in your playgroup that you MUST play it, then I'd recommend it be a sideboard card.
While it doesn't exactly fit your strategy, the card AEtherling is infamous as a control finisher in many decks due to it's exceptional versatility. Although such a card is far better suited for budget UW control.
Is there a real reason to play Counterflux over an additional copy of Dissolve? Because Counterflux is almost always a sideboard card, and is more mana intensive then Dissolve and doesn't even give you a scry bonus.
I know that this card is a little less budget then you'd like it to be but Shivan Reef seems excellent since it sees no play currently.
Those are just my suggestions, if you want any more help or advice let me know!
6 months ago
You should archive your description since it lists results for the 2016 gameday. It's confusing.
As for the deck it looks interesting.
Glorybringer main board seems a bit high on the curve for a 22 land deck. I would take them out and put all 4 into the side. It's a better card in game 2, where you take out cards like Thalia's Lieutenant in order to up your curve. Which brings me to my next point. Game 1 you want to simply overwhelm your opponent and force them to side in board wipes and other things that won't impact you as much since you side out some things to up your curve while they do the opposite.
Needle Spires should be either a 0-2 in the main with the rest of the playset in the side for when you side in higher red CMC stuff like Glorybringer. That way you're not bothered by lands that enter tapped in game 1 and can go full throttle.
You have a good amount of 1 drops in the deck (11). One thing you could consider is using Metallic Mimic to help your creatures enter the battlefield with a little boost. It can really help get your creatures out of range of a 2-3 damage board wipe which should be one of your goals. It's also a good creature to side out in game 2 to put in bigger stuff.
Where's Gideon!? lol. You should absolutely be running either Gideon of the Trials, Gideon, Ally of Zendikar or even both in your 75. I prefer the the latter in my sideboard for game 2 so that I can switch gears on the opponent.
Westvale Abbey Flip is ok but I wouldn't bother with it. You should be able to win games before you get to the required 6 lands to flip it become relevant. It doesn't produce mana of color so it's actually a problem in the early game if you get it because you usually want to be able to drop multiple white 1 drops. So if you have 2 lands on turn 2 but one of them is the abbey, you're basically screwed. Now that being said Hanweir Battlements is worthwhile because of it's ability to give something haste.
On a similar note, Bloodlust Inciter is an interesting card because it can fuel some pretty silly curves. It may be worth have 2 of them over 2 Expedition Envoys in the main as a more utility oriented card.
I would also recommend reworking your lands a bit. Something like 4 Aether Hub, 8 plains, 5 mountains, 4 Inspiring Vantage and 1 Hanweir Battlements. 4 Needle Spires in the side for when you want to up the curve.
Your sideboard is a bit chaotic. Cards like Lantern Scout, Weaver of Lightning, Lone Rider Flip are very meh cards for the strategy of the deck. Thalia, Heretic Cathar is no longer required because the combo has been banned. Fragmentize and By Force are maybe interesting to have. I'm not convinced personally but it's possible. Probably based on your meta. Blessed Alliance isn't as interesting if you're going to be running 4 Always Watching anyway and you probably don't care about the opponent attacking you since that means they won't have blockers. With Always Watching you'll also be able to block anyway if it's actually needed. I like Selfless Spirit and Glorybringer.
Something like 4 Gideon, Ally of Zendikar, 4 Glorybringer, 4 Needle Spires and 3 Selfless Spirit are probably solid options. You have the indestructible planeswalker for control or decks that have lots of targeted removal, you have the hasty flyer that can kill planeswalkers easily (with always watching it's nuts), you have the manland for when you need an evasive creature and finally the protection of the spirit against board wipes. Great against decks that run Kozilek's Return and/or Sweltering Suns.
HEre's my boros list in case you want to take a look: