|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Common|
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Tap up to two target creatures.
Investigate. (Put a colourless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")
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Expose Evil Discussion
1 month ago
I would look into some card draw, since you are running low CMC cards such as Signal Pest, Springleaf Drum, Ornithopter, Memnite, and Mox Opal. That's twenty cards at CMC 1 or lower, plus twenty free lands...Maybe Expose Evil (clues are artifacts, so any investigate cards would work), Pirate's Pillage, Frantic Salvage, or Origin Spellbomb.Serum Tank would run well, as would Tamiyo's Journal or Trading Post.You could also run Nahiri, the Harbinger for a control/search element.
2 months ago
21 Plains works, but you can add Secluded Steppe to cycle the flood every once and a while.
I guess Slash of Talons is more flavorful than Righteous Blow? I belive Sunlance is a better removal, but you can at least use them in the sideboard.Alley Evasion really benefits decks that have more ETB effects, you're better off with Gods Willing and Emerge Unscathed.
Expose Evil could be an upgrade to Djeru's Renunciation.
But, instead of that, let's captalize on the Griffin's Vigilance.Try Lashknife, Ramosian Rally and Orim's Cure
4 months ago
+1 For the love of Artifacts and Mono-white! For draw/hand advantage (I know it's tough in mono-white, plus there are not many good options in pDH in general), I would recommend adding the cycling land from Amonkhet Desert of the True and Haunted Fengraf. Here's a few good cantrips I use in many mono-white pauper decks that you might want to try: Shelter, good protection for your commander. Expose Evil, not exactly a cantrip, but a little extra control, an artifact and a card when you need it, also Thraben Inspector for similar reasons. And a fog or cycle: Angelsong. Since you have heavy artifact synergy, Cranial Plating and Welding Jar seem like must-adds. Hope that helps a little. Happy pDHing!
8 months ago
Heya, this deck looks quite budget, so i won't give expensive suggestions.
Firstly I just wanted to say that Eldrazi Displacer needs colourless mana, which you currently have not a single source of. You need cards like Sol Ring or cards like Karoo that can make the colourless mana.
Other than that, here's some general advice. Things I'm missing here is ramp and more value creatures/spells. This deck has too many spot removal that shouldnt do much, as you don't seem aggresive enough to burst your way through. Cards like Divine Verdict, Enduring Victory or Expose Evil dont do that much in a 4 player free for all. Look at cards such as Luminate Primordial or Selfless Squire instead. These cards give a lot more value for you.
As far as ramp goes in monowhite, Kor Cartographer is a great inclusion, and so is colourless ramp such as Everflowing Chalice, Fellwar Stone, Sol Ring, Thought Vessel, Mind Stone, Hedron Archive, Pearl Medallion. And even cards like Gift of Estates can be very helpfull to ensure you play a land every turn. You should go down to 37 lands or so and add at least a bit more ramp.
Good luck and I hope I helped you somewhat ;)
9 months ago
I agree Expose Evil and other clue cards don't count as true cantrips.
as for Serum Visions, I did try to go pretty quick, so I guess I called that one "draw," but you're right, it replaces itself in addition to doing something else.
9 months ago
I don't know about Expose Evil...it doesnt really replace itself, but Serum Visions does
9 months ago
Quick worker, you are. Adding Expose Evil. Also I think the maybe-board cards still count as cantrips since they do replace themselves, just not instantly.