|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Common|
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Tap up to two target creatures.
Investigate. (Put a colourless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")
Expose Evil Discussion
5 months ago
I would actually add a lot more mana ramp, especially mana rocks that tap for colored mana. From what I've experienced, creatures also aren't as relevant. I would shorten your 'Heroic' list of creatures to just a few ( Akroan Conscriptor , Akroan Skyguard , and Tethmos High Priest )
There is also a lot of instant/sorcery ping, which will be viewed as super threatening and could mean a boardwipe with enough of them, which your deck could easily do.
Again, you mainly need more mana (in my opinion)
Here's my build.
6 months ago
Here ya go, Derrick,
Where is Gamble
Ramp or extra mana
Fellwar Stone , Fire Diamond , Marble Diamond , MindStone, Sword of the Animist , Thought Vessel , Hardened Berserker , Treasonous Ogre , Neheb, the Eternal , Neheb, Dreadhorde Champion Desperate Ritual , Pyretic Ritual , Seething Song ,
Target spells that are dope
Coordinated Assault , Enrage , Otherworldly Outburst is cool and you can loop it if the creature you buff dies making a token, Samut's Sprint , Titan's Strength , Accelerate , Aleatory , Chaotic Strike , Stun , Niveous Wisps , Carom , Formation gives banding which is spicy, Spiritualize , Stave Off , Bathe in Light , Feat of Resistance , Chaos Warp target tokens to get permanets from your deck for free, and is good removal.
Heroic/Prowess Creatures cuz value
these are some cards I think you should look at, don't need all and some might not fit exactly but if you like them then put them in. Cut some lands you can go down to 34 if you add in more artifacts, which go great with paradox engine.
Cards I think you should replace: Emerge Unscathed rebound fucks with your commander it exiles them not letting you put them back into your hand; Aurelia's Fury really expensive to get any good use out of it, or if you want protection during your turns run Grand Abolisher or Silence ; Expose Evil is too slow of a draw engine Mentor of the Meek with the tokens you make is better for drawing; Burnished Hart and Solemn Simulacrum are meh, better to go with artifact ramp that can feed the paradox plan, plus artifact ramp is cheaper and faster; speaking of artifacts Boros Cluestone and Boros Keyrune are good flavor options but aren't that good as other artifacts; Inferno Titan and Sun Titan are good creatures but don't fit into the game plan as well better to put things that help with the gameplan.
6 months ago
Thanks for the suggestions and compliments TypicalTimmy. I was actually looking at ways to get more lifegain into this deck since I think it may struggle when be focused down by multiple opponents. Venser's Journal seems perfect since it also gives no max handsize.
I had originally disregarded Lightning Helix since it can't double target like Expose Evil or Soul's Fire , but the fact that I could just continuously target Feather and gain 3 life a turn is something worth considering.
Unfortunately Approach of the Second Sun won't trigger Feather since it doesn't target any of my creatures. That being said, the amount of cantrips included here allows me to churn through the deck pretty quickly so it isn't a bad idea as a secondary win-con.
6 months ago
Well we had some different ideas on this one. This seems like a really solid list, though I wonder why not include something like Expose Evil or Repel the Darkness over Niveous Wisps . I understand if the answer happens to be costing 1 mana but to me it would seem the extra mana is alright to get the benefit of tapping down other people's stuff as well while still looping the card. Other than that it's really just the Sword of War and Peace that would give me pause as it stops the creature being targeted by all your own spells which seems an iffy prospect to me in a Feather deck. Still, overall I'd call this really solid and gods help me if I ever have to fight it out there one day!
8 months ago
Switching some basics for the khans taplands would greatly boost color consistency. Armillary sphere would then be better switched to Blind Obedience . It's a little over a dollar but greatly suits your deck's tap and long-game themes. 28 lands is a little high, so switching a few into some Opt would help smoothing everything over. Then changing turn aside into Mana Leak adds much more versatility to it. Take into custody could be Expose Evil for extra card draw (and two creatures is probably better than one creature for two turns). Chronic flooding just doesn't do anything. I know it's fun, I love the card too, but it doesn't help your game plan at all. Blessed Alliance isn't strictly your tap theme but it's a lot of versatile tempo options. This deck will have a nightmare of a time against noncreature decks so be mindful. Royal assassin seems to be the only reason to be in black, and waiting for turn for to use it off double black seems pointless. Probably put in some things like Spell Pierce or Negate to shore up some natural weaknesses. Cryptoplasm also seems subpar to other options, like more control cards and then just lean harder on stalling to hit sunblast angel.
10 months ago
Looks like a cool idea. I have a few thoughts and suggestions below, trying to be as budget as possible
1) your creatures don’t appear to be doing anything other than attempting to stall/block until you win. That plan will eventually come crashing down to pretty much any deck when they get a board state bug enough to overrun you. It seems like those slots would be better used to not only slow down your opponents advances, but also give yourself card draw and speed up your engine. I’m thinking stuff like Thraben Inspector, Repel the Darkness, Pressure Point, Niveous Wisps, Expose Evil, Curtain of Light, Bright Reprisal. They all still prevent an opponent attacking (although only temporarily), while letting you race for an actual win. You probably want to keep a mix of these and defensive creatures though (maybe 8-10 creatures max?)
2) even with card draw, the odds of one of the hedrons being near the bottom of the deck is high. And no non-fetching game plan will ever let you reach that last piece. Even though these might be a little steep for your budget, including 2-3 of Plea for Guidance feels like a must imo. Otherwise most games you’ll only reach 2 or 3 of your hedrons.
1 year ago
1 year ago
I would look into some card draw, since you are running low CMC cards such as Signal Pest, Springleaf Drum, Ornithopter, Memnite, and Mox Opal. That's twenty cards at CMC 1 or lower, plus twenty free lands...Maybe Expose Evil (clues are artifacts, so any investigate cards would work), Pirate's Pillage, Frantic Salvage, or Origin Spellbomb.Serum Tank would run well, as would Tamiyo's Journal or Trading Post.You could also run Nahiri, the Harbinger for a control/search element.
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