|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Common|
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Tap up to two target creatures.
Investigate. (Put a colourless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")
Expose Evil Discussion
2 months ago
Switching some basics for the khans taplands would greatly boost color consistency. Armillary sphere would then be better switched to Blind Obedience . It's a little over a dollar but greatly suits your deck's tap and long-game themes. 28 lands is a little high, so switching a few into some Opt would help smoothing everything over. Then changing turn aside into Mana Leak adds much more versatility to it. Take into custody could be Expose Evil for extra card draw (and two creatures is probably better than one creature for two turns). Chronic flooding just doesn't do anything. I know it's fun, I love the card too, but it doesn't help your game plan at all. Blessed Alliance isn't strictly your tap theme but it's a lot of versatile tempo options. This deck will have a nightmare of a time against noncreature decks so be mindful. Royal assassin seems to be the only reason to be in black, and waiting for turn for to use it off double black seems pointless. Probably put in some things like Spell Pierce or Negate to shore up some natural weaknesses. Cryptoplasm also seems subpar to other options, like more control cards and then just lean harder on stalling to hit sunblast angel.
3 months ago
Looks like a cool idea. I have a few thoughts and suggestions below, trying to be as budget as possible
1) your creatures don’t appear to be doing anything other than attempting to stall/block until you win. That plan will eventually come crashing down to pretty much any deck when they get a board state bug enough to overrun you. It seems like those slots would be better used to not only slow down your opponents advances, but also give yourself card draw and speed up your engine. I’m thinking stuff like Thraben Inspector, Repel the Darkness, Pressure Point, Niveous Wisps, Expose Evil, Curtain of Light, Bright Reprisal. They all still prevent an opponent attacking (although only temporarily), while letting you race for an actual win. You probably want to keep a mix of these and defensive creatures though (maybe 8-10 creatures max?)
2) even with card draw, the odds of one of the hedrons being near the bottom of the deck is high. And no non-fetching game plan will ever let you reach that last piece. Even though these might be a little steep for your budget, including 2-3 of Plea for Guidance feels like a must imo. Otherwise most games you’ll only reach 2 or 3 of your hedrons.
5 months ago
10 months ago
I would look into some card draw, since you are running low CMC cards such as Signal Pest, Springleaf Drum, Ornithopter, Memnite, and Mox Opal. That's twenty cards at CMC 1 or lower, plus twenty free lands...Maybe Expose Evil (clues are artifacts, so any investigate cards would work), Pirate's Pillage, Frantic Salvage, or Origin Spellbomb.Serum Tank would run well, as would Tamiyo's Journal or Trading Post.You could also run Nahiri, the Harbinger for a control/search element.
10 months ago
21 Plains works, but you can add Secluded Steppe to cycle the flood every once and a while.
I guess Slash of Talons is more flavorful than Righteous Blow? I belive Sunlance is a better removal, but you can at least use them in the sideboard.Alley Evasion really benefits decks that have more ETB effects, you're better off with Gods Willing and Emerge Unscathed.
Expose Evil could be an upgrade to Djeru's Renunciation.
But, instead of that, let's captalize on the Griffin's Vigilance.Try Lashknife, Ramosian Rally and Orim's Cure
1 year ago
+1 For the love of Artifacts and Mono-white! For draw/hand advantage (I know it's tough in mono-white, plus there are not many good options in pDH in general), I would recommend adding the cycling land from Amonkhet Desert of the True and Haunted Fengraf. Here's a few good cantrips I use in many mono-white pauper decks that you might want to try: Shelter, good protection for your commander. Expose Evil, not exactly a cantrip, but a little extra control, an artifact and a card when you need it, also Thraben Inspector for similar reasons. And a fog or cycle: Angelsong. Since you have heavy artifact synergy, Cranial Plating and Welding Jar seem like must-adds. Hope that helps a little. Happy pDHing!
1 year ago
Heya, this deck looks quite budget, so i won't give expensive suggestions.
Firstly I just wanted to say that Eldrazi Displacer needs colourless mana, which you currently have not a single source of. You need cards like Sol Ring or cards like Karoo that can make the colourless mana.
Other than that, here's some general advice. Things I'm missing here is ramp and more value creatures/spells. This deck has too many spot removal that shouldnt do much, as you don't seem aggresive enough to burst your way through. Cards like Divine Verdict, Enduring Victory or Expose Evil dont do that much in a 4 player free for all. Look at cards such as Luminate Primordial or Selfless Squire instead. These cards give a lot more value for you.
As far as ramp goes in monowhite, Kor Cartographer is a great inclusion, and so is colourless ramp such as Everflowing Chalice, Fellwar Stone, Sol Ring, Thought Vessel, Mind Stone, Hedron Archive, Pearl Medallion. And even cards like Gift of Estates can be very helpfull to ensure you play a land every turn. You should go down to 37 lands or so and add at least a bit more ramp.
Good luck and I hope I helped you somewhat ;)
1 year ago
I agree Expose Evil and other clue cards don't count as true cantrips.
as for Serum Visions, I did try to go pretty quick, so I guess I called that one "draw," but you're right, it replaces itself in addition to doing something else.
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