Invasive Surgery

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Invasive Surgery

Instant

Counter target sorcery spell.

Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles their library.

JacobAGrossman on Viga-BOOM! (better mana)

1 year ago

You ever looked at Invasive Surgery? Seems right up your alley, along with Test of Talents and The Stone Brain

zapyourtumor on Murky Waters

1 year ago

Think Twice definitely takes me back to an older era of modern when that card was playable lol. I still strongly think you should just go full dimir since you're already halfway there for the reasons I already outlined earlier, but I can also understand wanting to stay "mono blue". If you never want to go topdeck mode though, I think you should 100% cut the otherworldly gazes and trim down on FoN + thought scour.

I would 100% go 4th Archmage's Charm over Dismember, second best mono-blue counterspell in modern ATM (imo Drown in the Loch is a contender for second best outside of mono-blue).

Snapcaster mage is kind of slow, but I think he is still playable in these types of lists just because Snappy into Cryptic or Archmage's Charm etc feels so good. You probably need more lands to support him though since he's a very mana hungry card. Going up to 4 consider is very reasonable though, I think its a far better card than scour in this deck, hands down.

Surgical Extraction plays a slightly different role, and is definitely weaker than Ego against decks like Rhinos, Creativity, Grinding Station etc, especially since the deck runs no discard you need to counter/remove the cards before extracting them. If you need to stay mono blue, surgical is obviously the only one you can run, but in that case I would just replace it altogether with other sideboard cards in mono blue. For example, Invasive Surgery/Test of Talents for rhinos and creativity, Orvar, the All-Form for creativity, and you already have Pithing Needle for grinding station and stuff.

Argy on discard sideboard

4 years ago

If you have a very good curve you will end up with a lot of valuable cards in your opening hand. Bant Spirit decks excel at that.

I have a rule where I mulligan until I have two lands and a play by Turn 2. I try to never mulligan lower than five cards.

Of course has you all kinds of covered, if you play that. Invasive Surgery and Swan Song are your go tos.

You should also be running removal. They take your cards, you destroy/exile theirs.

Finallly, if you can't beat 'em, join 'em. Nothing to stop you running a playset of Thoughtseize/Agonizing Remorse yourself. I run 4 of each in my Control deck.

Duress is another good option. My favourite thing to see is to Lost Legacy all Inverters of Truth our of their stupid combo netdecks.

Argy on Pioneer Turbo Mill

4 years ago

Sorry mate, I keep having more thoughts the more I test against this deck.

I would also put some Disallow and maybe some Essence Scatter in your Sideboard.

I am convinced that Disallow is better than Dissolve due to the ability to counter any, well, ability.

Dependent on the deck, of course. Some decks would rather Scry a card away - yours might be one.

Essence Scatter will stop things like Walking Ballista


Proposed Sideboard

4x Disallow
3x AEtherspouts
3x Invasive Surgery
3x Essence Scatter
2x Ulamog, the Ceaseless Hunger

Then adjust based on local meta.

Keep Turn Aside in mind if people keep destroying your stuff.

Argy on Pioneer Turbo Mill

4 years ago

I know they are slower, but have you considered a couple of Evolving Wilds to help with Delve?

I notice that you don't have a Sideboard yet. Invasive Surgery would be good against Control / Thoughtseize

If you can afford him, Ulamog, the Ceaseless Hunger would help settle games that go long.

AEtherspouts or River's Rebuke would be another excellent Sideboard card, this time against Hardened Scales - knock all those pesky +1/+1 counters off.

Argy on Draw-Go! Pioneer Style

4 years ago

Righteo, then. Here we go!


Just checking that you know the second time Approach of the Second Sun is cast, it must resolve in order to win the game. A lot of people don't realise that and get a nasty surprise when it is countered, and they don't win.


This deck absolutely creams my Cast a Shadow [Pioneer] deck, which is set up primarily to deal with Creature decks.

It struggles against my Monothopters [Pioneer] deck, which is a lot more aggressive.

Aggressive decks will be this deck's downfall. To that end, I think you need to get your curve a bit lower. You can do that by building a Sideboard.

Some spells you might want to consider for it are:

The other way to go beside this is to use spells like Syncopate or Spell Pierce , to counter early spells of any kind.

Hope that helps.

Shad0wRaz0r on Shuffle Lockdown

5 years ago

In regards to some other of your recommended cards, Invasive Surgery would only really work if I can activate delirium, which is difficult for me. The deck runs primarily on instants and sorceries, and it is not likely that I will often get 2 other card types in the graveyard, let alone have them stay there due to shuffling effects. I will probably replace the field of ruins with more ghost quarters, as you recommend. Blessed Reincarnation gives the opponent another card, which could be better than their original one. Overall, though, my deck takes a different approach then your suggestions. They could create some sort of green blue shuffling deck, but, as I said above, I find my UB version more efficient.

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