|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Common|
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Confront the Unknown
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colourless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")
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Confront the Unknown Discussion
4 months ago
Hey, great cube! In your introduction, you talked about u/g being weak. In Shadow over Innistrad and Eldritch Moon the U/G archetype was the "clues" deck with all of the investigate cards.cards such as Daring Sleuth Flip & Briarbridge Patrol, & Byway Courier, also Confirm Suspicions, (I dont like that one, would rather you have Confront the Unknown).
4 months ago
5 months ago
Again, Thanks for all the suggestions. It's not a full playset, but I could replace Fleeting Memories with Ongoing Investigation, and 2x Tireless Tracker with a couple Whirler Rogue. They would really help with the secondary win condition of hitting big with Chasm Skulker or Lorescale Coatl and would mean I could remove Wingcrafter.
Precursor Golem is perfect in this deck, and is definitely going in with Confront the Unknown and maybe Epic Confrontation for the removal the deck has been missing. Also, I hadn't realised that Mechanized Production doesn't have to be attached to the winning artifact.
5 months ago
Ok...here's a few more ideas...if you go full 4 of Ongoing Investigation, then add in 4 Whirler Rogue. He comes with 2 extra bodies, potentially 3 Clue tokens each attack eventually guaranteed clue tokens by making things unblockable. Also, to consider Lodestone Myr, and Broodstar or Qumulox.
Then, I remembered Precursor Golem, who copies a spell for each golem, and could quickly get a lot of clue tokens with Confront the Unknown or Jace's Scrutiny. This can go bonkers when paired with Mechanized Production, because the way its worded, it doesn't even need to be attached to the artifact that causes you to win. So, put it on a Precursor Golem, upkeep makes a second Precursor Golem, then cast something like Survive the Night, copy it twice for each Golem, a total of 12 Clue tokens; win on upkeep because of Clues.
I know a whole bunch of Clue tokens with Ghirapur AEther Grid could take over a game. When thinking of other things clue tokens can do, I thought Throne of Geth is one of the more unique effects that sacrifices artifacts, and having lots of proliferation of poison/loyalty/energy counters would make it interesting. But, I realized this is likely too slow.
I also thought of Clock of Omens, but I don't know what artifact you'd want to be untapping repeatedly in a turn.
Anyway...I'm just brainstorming.
5 months ago
I don't know...just brainstorming.
6 months ago
Ceondoc Daring Sleuth Flip will ### NOT trigger Thalia's Lieutenant twice as it only enters the battle field ONCE. When a creature transforms it never leaves the battle field. A transforming creature TURNS INTO something new instead of leaving the board and then entering as another creature. This is also why when you have a transforming creature any enchantments or equipments attached to said creature will STAY ATTACHED to the creature.
As for Daring Sleuth Flip over Erdwal Illuminator i stray towards illuminator as i run it in my own blues clues deck and it gives me 1 clue on each of my turns and occansionally a 2nd clue on an opponents turn. Illuminator is also a flier and win con with Confront the Unknown in the deck.
6 months ago
If you're going to do an investigate deck, then I would focus in on that and drop a lot of the stuff that doesn't help achieve that. Lone Rider Flip, Ulvenwald Captive Flip, Ulvenwald Hydra, Sigarda, Heron's Grace, Heron's Grace Champion, and even Duskwatch Recruiter are cards that could be dropped. If you do you can go up to the full amount of Tireless Tracker (when you get them), Graf Moles, Bygone Bishop, Confront the Unknown, Ulvenwald Mysteries, and another Journal and Patrol. To make the deck more consistent and sleek you should drop a lot of the 1 ofs as well like Traverse, Trail of Evidence, and Fleeting Memories.
Since a lot of your cards are 3 drops like Tracker, Mole, Bishop, you should add a playset of mana dorks to help accelerate. Birds of Paradise is going to get you the most bang for your buck but if that's still too expensive then you could do something as simple as Elvish Mystic.
Lastly you're gonna want some number of removal spells. Path to Exile is the best removal spell in these colors but if that is too expensive then you might have to settle for something like Journey to Nowhere.
Hope this helps!
7 months ago
I've been trying to break Zada, Hedron Grinder since she was first spoiled. Same with Mirrorwing Dragon. And though I've seen and played a bunch of REALLY fun brews, I've yet to see one that's competitive.
That's where I'm hoping y'all can help: Please share your ideas and brews!
To get us started ...
Here's a list of all the ...
SCORE: 1 | 544 VIEWS | IN 4 FOLDERS
Here are the known playable archetypes:
- Blink: Abuse Blink effects (Essence Flux, especially) and ETB Creatures
- Clues/Artifacts: Investigate effects (Confront the Unknown, especially) and Artifacts-matter cards
- Counters: +1/+1 Counter effects and Counters-matter cards (multiple cards ... IMO this is the strongest archetype so far)
- Energy: Energy counters and Energy-matters cards
- Prowess: Prowess made better with Zada/Mirrorwing
- Tokens: Token-maker effects ( Silverfur Partisan , especially ... though Strength of Arms may actually be better)
- Something else entirely?
With both Zada and Mirrorwing rotating out of Standard in September, we don't have much time. Thanks in advance for your help!