Confront the Unknown

Confront the Unknown

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colourless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

Browse Alters View at Gatherer

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Common

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Confront the Unknown Discussion

Funkydiscogod on Clues and Conquest

2 hours ago

I always thought clue tokens would go well with Whirler Rogue or Lodestone Myr. And with all that blinking, casting a Confront the Unknown targeting a Precursor Golem could result in an insane amount of power on the battlefield. Even without any extra golems from blinking, one becomes a 4/4, one a 5/5, and one a 6/6, and you get three clue tokens.

-Arcanity- on Pioneering the Mirrorwing [PRIMER]

1 month ago

stonerain25

It's very interesting to suggest what cards to cut before telling me or even knowing what to replace them with. Deckbuilding in Magic is about finding the best cards possible for each purpose in any given strategy, so even if a card is mediocre on the surface, the fact that it shows up in a list means it's the best option available unless something is overlooked.

Also, read the primer carefully and you'll understand that this is not strictly an aggro deck. That's why you don't assume.

With that outta the way:

Mirrorwing Dragon is cuttable. Replacing it with one Silverfur Partisan is probably the correct move; as you've said, five mana spells feel very clunky in this deck.

Reckless Rage can target our nontoken creatures. It's better than targeting the tokens, which are 1/1s and 2/2s. If you've read my primer, again, you'd know. A lot of them have 3 toughness and there isn't much instant speed ping being played in pioneer to punish us.

Season of Growth is our backup Zada and often even better as it comes down earlier. It is one of our best cards and multiples are not overkill. One copy is of great value. Two copies spell "win the game". I'm just restating what I already said in the primer. I actually started with 3 copies during early brewing and quickly bumped it up to the full four. It's too good.

What do you replace Krenko with? The 4th Silverfur Partisan over the 3rd Krenko seems fine (Silverfur has been very impressive). Otherwise, suggestions please.

Pump spells are generally very bad in face of spot removal. Giant Growth just happens to be one of the better few. The closest competition is Confront the Unknown , which fell just short, mainly because clue-cracking costs us so much tempo.

Funkydiscogod on Living Clue

3 months ago

I have toyed around with a similar idea for a deck using Precursor Golem as the centerpiece: when targeted with Confront the Unknown , you'll create three clues, and one golem will get +1/+1, another will get +2/+2 and the last will get +3/+3. This scales up quite well when with more golem creatures.

You can use Rampage of the Clans as a backup to The Antiquities War . Spell Swindle can help making tons of artifacts.

thesilentpyro on Colorful Footprints

10 months ago

I haven't fleshed out the description for the new list yet, but the general gist is it takes the ideas from this list and trims down the CMC (TappedOut doesn't do CMC for split cards correctly, so the number it reports is wrong), adds protection effects, efficient standalone token producers, efficient targeted clone spells, and tries to go instant speed where it can, and it removes the slow, narrow, and situational cards. In general, it's faster and more resilient with fewer dead cards and more potential to win out of nowhere.

Notable removals from this deck:

  • Mentor effects: Talrand, Sky Summoner , Docent of Perfection  Flip, Metallurgic Summonings : Mentor effects are slow, removal magnets, and generally not as good as efficient standalone token producers (the same four mana for Talrand gets you five creatures immediately off Hunted Troll ) or clone spells. These three were cut because they're the most expensive, plus Talrand and Summonings don't have the same synergy with the added clone effects.
  • Targeted token makers: Adverse Conditions , AEther Mutation , Supplant Form : Expensive, replaced by cheaper clones like Quasiduplicate . Clones have additional synergy with Hunted creatures and the few ETB utility dudes ( Eternal Witness , Imperial Recruiter , Spellseeker ).
  • Wincons: Berserk , Confront the Unknown , Fiery Gambit , Willbreaker : Berserk and Confront have been replaced by Appeal / Authority , though Confront might still be better. Gambit is a 3-mana wincon that's annoying to resolve and still doesn't win through infinite life like LabMan does. It's been replaced by Kari Zev's Expertise , which is a wincon, untap/haste effect for Earthcraft, Cryptolith Rite, and Natural Affinity, and also has the insane ability to cast a spell from your hand for free for each creature, and each of those spells then gets copied as well. Willbreaker is painfully slow, requires you to cast another spell to actually do anything, and doesn't even give the haste/untap from red threaten effects. If the deck needs to pass the turn after it tries to go off, Willbreaker's likely going to get removed anyway.
  • Synergy: Isochron Scepter and Unsubstantiate : Too slow, and your cheap instants are redundant enough that you don't really need to be able to repeat a specific one. Plus, most of the time you'd want to put a cantrip on it, and Scepter actually increases the cost of those. These are slow win-more cards that look clever but don't actually end up doing much in practice because the deck is already plenty redundant.
  • Hexproof equipment: Swiftfoot Boots and Champion's Helm : Cut for Lightning Greaves . Shroud looks anti-synergistic, but the zero equip cost means you can move it over to a token on your turn when you're ready to do things and it can be used to give a mana army haste for Cryptolith Rite or Natural Affinity. If you need to protect Ink-Treader while actually going off, shroud is worse than hexproof, but generally you'll just wait to go off until you have a protection spell ready.
  • Cantrip: Shadow Rift : This was actually the hardest cut. Instant-speed targeted cantrips are what makes the deck tick, and for a while I had Refocus in. I eventually decided that the difference between 10 and 11 1-mana cantrips was negligible, and Shadow Rift is the worst one (it does literally nothing; everything having shadow is the same as nothing having shadow). All of the others have at least some utility or synergy.

There's actually an infinite combo in the deck with Spellseeker + Earthcraft/Cryptolith Rite: With one of the rampchantments and Inktreader in play plus some mana to start, cast Spellseeker into Twinflame . Twinflame (radiated) copies Spellseeker and gets more hasty dudes to tap for mana. New Seeker gets Regrowth , which gets Twinflame back. Twinflame again gets you even more dudes, plus two new Spellseekers. One of those seekers gets Eladamri's Call into Eternal Witness , which gets Twinflame back, the other seeker getting a cantrip. The next Twinflame not only gets you four more seeker-tutors, it also gives you another Witness, which can get back Twinflame again, and further Twinning makes multiple Witnesses so you can get back your graveyard, all while drawing your deck through the cantrips you've seeker'd up and getting an infinite army of hasty dudes for attacking and mana (you're tapping two for Twinflame mana every iteration, but each cast doubles your army size).

The most exciting single new card by far is Electrodominance . For a long time I had Savage Summoning in the list because instant speed is so important for combo decks, and this just replaced it. Dominance has the downside of not being able to cast Ink-Treader from the command zone, but it works on all spell types instead of just creatures, can be used as removal in a pinch, AND it's targeted, which means it has the Kari Zev's Expertise effect of casting a free spell for each creature on the field that then also get radiated. We play targeted indestructible effects for protection and Pongify anyways, so you're likely to not even reduce the creature count from the Dominance damage. EOT radiated Electrodominance for X=3 is generally game.

Harogi on Zada's Army on Steroids

1 year ago

Would Confront the Unknown investigate for each creature you control if you target Zada? if it does than that would be a pretty big pump with a lot of free clues

warriordale on innistrad

2 years ago

Hey, great cube! In your introduction, you talked about u/g being weak. In Shadow over Innistrad and Eldritch Moon the U/G archetype was the "clues" deck with all of the investigate cards.cards such as Daring Sleuth  Flip & Briarbridge Patrol, & Byway Courier, also Confirm Suspicions, (I dont like that one, would rather you have Confront the Unknown).

MerxRherm on Green Blue Clues

2 years ago

Again, Thanks for all the suggestions. It's not a full playset, but I could replace Fleeting Memories with Ongoing Investigation, and 2x Tireless Tracker with a couple Whirler Rogue. They would really help with the secondary win condition of hitting big with Chasm Skulker or Lorescale Coatl and would mean I could remove Wingcrafter.

Precursor Golem is perfect in this deck, and is definitely going in with Confront the Unknown and maybe Epic Confrontation for the removal the deck has been missing. Also, I hadn't realised that Mechanized Production doesn't have to be attached to the winning artifact.

The only thing I can think of for Clock of Omens to be doing would be to untap Tamiyo's Journal to tutor more often. Also, any ideas on getting some better removal of artifacts/enchantments?

Thanks.

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