Confront the Unknown

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Common

Combos Browse all

Tokens

Confront the Unknown

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colourless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Confront the Unknown Discussion

MerxRherm on Green Blue Clues

3 weeks ago

Again, Thanks for all the suggestions. It's not a full playset, but I could replace Fleeting Memories with Ongoing Investigation, and 2x Tireless Tracker with a couple Whirler Rogue. They would really help with the secondary win condition of hitting big with Chasm Skulker or Lorescale Coatl and would mean I could remove Wingcrafter.

Precursor Golem is perfect in this deck, and is definitely going in with Confront the Unknown and maybe Epic Confrontation for the removal the deck has been missing. Also, I hadn't realised that Mechanized Production doesn't have to be attached to the winning artifact.

The only thing I can think of for Clock of Omens to be doing would be to untap Tamiyo's Journal to tutor more often. Also, any ideas on getting some better removal of artifacts/enchantments?

Thanks.

Funkydiscogod on Green Blue Clues

3 weeks ago

Ok...here's a few more ideas...if you go full 4 of Ongoing Investigation, then add in 4 Whirler Rogue. He comes with 2 extra bodies, potentially 3 Clue tokens each attack eventually guaranteed clue tokens by making things unblockable. Also, to consider Lodestone Myr, and Broodstar or Qumulox.

Then, I remembered Precursor Golem, who copies a spell for each golem, and could quickly get a lot of clue tokens with Confront the Unknown or Jace's Scrutiny. This can go bonkers when paired with Mechanized Production, because the way its worded, it doesn't even need to be attached to the artifact that causes you to win. So, put it on a Precursor Golem, upkeep makes a second Precursor Golem, then cast something like Survive the Night, copy it twice for each Golem, a total of 12 Clue tokens; win on upkeep because of Clues.

I know a whole bunch of Clue tokens with Ghirapur AEther Grid could take over a game. When thinking of other things clue tokens can do, I thought Throne of Geth is one of the more unique effects that sacrifices artifacts, and having lots of proliferation of poison/loyalty/energy counters would make it interesting. But, I realized this is likely too slow.

I also thought of Clock of Omens, but I don't know what artifact you'd want to be untapping repeatedly in a turn.

Anyway...I'm just brainstorming.

Funkydiscogod on Precursor Golems.

3 weeks ago

I always thought that Precursor Golem would be more amusing when paired with cards like Survive the Night, Confront the Unknown, Heat Shimmer, and Soul's Fire.

Perhaps to make it Golem Tribal with other golem creatures, like Keeper of the Lens, Solemn Simulacrum, Glassdust Hulk? From sacrificing Clue tokens, Salvage Titan should be free to cast.

I don't know...just brainstorming.

Ares111123 on Mystery in the Woods

1 month ago

Ceondoc Daring Sleuth  Flip will ### NOT trigger Thalia's Lieutenant twice as it only enters the battle field ONCE. When a creature transforms it never leaves the battle field. A transforming creature TURNS INTO something new instead of leaving the board and then entering as another creature. This is also why when you have a transforming creature any enchantments or equipments attached to said creature will STAY ATTACHED to the creature.

As for Daring Sleuth  Flip over Erdwal Illuminator i stray towards illuminator as i run it in my own blues clues deck and it gives me 1 clue on each of my turns and occansionally a 2nd clue on an opponents turn. Illuminator is also a flier and win con with Confront the Unknown in the deck.

Mandalorian on GWB Investigation

1 month ago

If you're going to do an investigate deck, then I would focus in on that and drop a lot of the stuff that doesn't help achieve that. Lone Rider  Flip, Ulvenwald Captive  Flip, Ulvenwald Hydra, Sigarda, Heron's Grace, Heron's Grace Champion, and even Duskwatch Recruiter are cards that could be dropped. If you do you can go up to the full amount of Tireless Tracker (when you get them), Graf Moles, Bygone Bishop, Confront the Unknown, Ulvenwald Mysteries, and another Journal and Patrol. To make the deck more consistent and sleek you should drop a lot of the 1 ofs as well like Traverse, Trail of Evidence, and Fleeting Memories.

Modern also has some pretty cheap mana fixing to help your deck like Glacial Fortress, Sunpetal Grove, Lumbering Falls, Stirring Wildwood, and Seaside Citadel.

Since a lot of your cards are 3 drops like Tracker, Mole, Bishop, you should add a playset of mana dorks to help accelerate. Birds of Paradise is going to get you the most bang for your buck but if that's still too expensive then you could do something as simple as Elvish Mystic.

Lastly you're gonna want some number of removal spells. Path to Exile is the best removal spell in these colors but if that is too expensive then you might have to settle for something like Journey to Nowhere.

Hope this helps!

clayperce on Last Chance to Solve Zada/Mirrorwing

2 months ago

I've been trying to break Zada, Hedron Grinder since she was first spoiled. Same with Mirrorwing Dragon. And though I've seen and played a bunch of REALLY fun brews, I've yet to see one that's competitive.

That's where I'm hoping y'all can help: Please share your ideas and brews!

To get us started ...

Here's a list of all the ...


Cards that play nicely with Zada and Mirrorwing

Standard* clayperce

SCORE: 1 | 544 VIEWS | IN 4 FOLDERS


Here are the known playable archetypes:

  • Blink: Abuse Blink effects (Essence Flux, especially) and ETB Creatures
  • Clues/Artifacts: Investigate effects (Confront the Unknown, especially) and Artifacts-matter cards
  • Counters: +1/+1 Counter effects and Counters-matter cards (multiple cards ... IMO this is the strongest archetype so far)
  • Energy: Energy counters and Energy-matters cards
  • Prowess: Prowess made better with Zada/Mirrorwing
  • Tokens: Token-maker effects ( Silverfur Partisan , especially ... though Strength of Arms may actually be better)
  • Something else entirely?

And here are some earlier threads: Solving Mirrorwing and Solving Mirrorwing: The Sequel.

With both Zada and Mirrorwing rotating out of Standard in September, we don't have much time. Thanks in advance for your help!

Henchley on Red Green Instant Boost

3 months ago

I'd look at Colossal Might instead of Confront the Unknown and maybe take out Tireless Tracker and Mirrorwing Dragon as well. Instead you could look at Burning-Tree Emissary and maybe a few Bedlam Reveler or Ghor-Clan Rampager. The land balance could be a lot more towards the red side especially if you take out a couple more of those green cards out.

You could also look at a few cards that give bonus damage to all of your creatures.

Roguemccreeper on U/G Investigate

4 months ago

Deck Update (5/20/17):I found that Daring Sleuth  Flip was very rarely able to flip early enough to make a big impact, it seemed like it wasn't worth it even to just keep him to trigger and flip Docent of Perfection  Flip. Instead I replaced him with Baral, Chief of Compliance, Baral, Chief of Compliance is a Wizard so he synergizes automatically with Docent of Perfection  Flip. Not only this, Baral, Chief of Compliance even allows Docent of Perfection  Flip to flip faster as it allows me to cast my counters for less mana, on top of that adding more draw power.

Next while Bloodbriar often gained many counters, I found it much better to sub him out for Briarbridge Patrol. While there are only 3 in the deck, I feel as though the synergy will be enough to get the combo off quite often.

I also found that while this deck had great board presence, it lacked a finishing card so I added in Confront the Unknown to pump up a creature for potentially lethal damage. I also added in Blossoming Defense for the hexproof effect to stop cards that destroy creatures.

Lastly I cleaned up my counter spells and added Disallow the current best counter spell in standard.

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