|Commander / EDH||Legal|
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|Shadows over Innistrad||Common|
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Confront the Unknown
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colourless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")
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Confront the Unknown Discussion
1 week ago
Deck Update (5/20/17):I found that Daring Sleuth Flip was very rarely able to flip early enough to make a big impact, it seemed like it wasn't worth it even to just keep him to trigger and flip Docent of Perfection Flip. Instead I replaced him with Baral, Chief of Compliance, Baral, Chief of Compliance is a Wizard so he synergizes automatically with Docent of Perfection Flip. Not only this, Baral, Chief of Compliance even allows Docent of Perfection Flip to flip faster as it allows me to cast my counters for less mana, on top of that adding more draw power.
Next while Bloodbriar often gained many counters, I found it much better to sub him out for Briarbridge Patrol. While there are only 3 in the deck, I feel as though the synergy will be enough to get the combo off quite often.
I also found that while this deck had great board presence, it lacked a finishing card so I added in Confront the Unknown to pump up a creature for potentially lethal damage. I also added in Blossoming Defense for the hexproof effect to stop cards that destroy creatures.
Lastly I cleaned up my counter spells and added Disallow the current best counter spell in standard.
Argy on Bant Crush
1 week ago
OK this deck needs a lot of tweaks to get it to work.
These are some of the issues:
It's difficult to play Gideon of the Trials because, unlike Gideon, Ally of Zendikar, he doesn't bring any Creature in to play to protect himself. You only have one Creature that can protect him (Channeler Initiate), unless you can get some 8/8 Octopus action happening.
It's REALLY tricky to cast Crush of Tentacles for its surge cost. There were that many times I was sitting on six mana, but all the other spells in my hand cost 2CMC or more. If you want to make this deck work then I think you need a lot of little 1CMC spells that you will be almost guaranteed to cast.
Confront the Unknown
Gift of Tusks
Heaven / Earth - you can pay 0 for X, just to trigger Surge
Select for Inspection
Natural State - probably best in the Sideboard
Stinging Shot - Sideboard
I could go on, but I think you get the gist.
A lot of this stuff is a throw back to decks that are trying to get a lot of to spin Aetherworks Marvel. You might be able to kill two birds with one stone if you try taking out Glimmer of Genius for Creatures that should give you draw.
Hermit of the Natterknolls Flip
This deck has possibilities, that's for sure. It just needs to be more consistent.
1 week ago
Watch out though, you have to use the first mode to trigger Zada.
Also, forgot to mention: If you find yourself needing a little card advantage, maybe some Confront the Unknown.
3 weeks ago
19 lands is almost certainly too few. Also, in Green? Also, using Clues? 100% Tireless Tracker if you can afford.
You want Delirium for Manic Scribe, so you want things like artifacts and enchantments that sac themselves. You've already got the Vessel of Paramnesia, but I would also recommend something like Glassblower's Puzzleknot or Renegade Map. Also, Mirrorpool, double Startled Awake Flip, laugh your ass off.
All in all, interesting direction to take the deck. Check out mine and give me your thoughts, if you'd like: Slow Roll Mill
2 months ago
Sweet deck. The flavor is on point. I might suggest that Briarbridge Patrol and Ulvenwald Mysteries are your weakest links, as they don't really work with CoCo or Always Watching, and you've got no creatures worth cheating out with the Patrol.
2 months ago
Here's what i'd take out (i'm going to make 6 cuts as i think the Terra Stomper in your sideboard is one of your better cards and probably deserves a spot in the main deck):
Ainok Guide isn't often that impressive in game. His first mode just makes him a worse Obsessive Skinner and while his second mode can find you a land, there is a very big difference between putting the land directly into play like something like Sakura-Tribe Elder does and putting it on top of your library. Since it goes to the library instead of in play you don't actually ramp yourself, all you do is make sure the next card you draw is a land. If it went into your hand even that would atleast allow you to get the land immediately and still have the chance to draw something nice on your next turn, something guide doesnt give you. (I don't like Fertile Thicket for a similar reason but for right now i'm looking to cut nonland cards)
Coat with Venom: while this does allow you to trade a small creature with one of your opponents better ones, ideally you would want to use a removal spell like ultimate price instead. Like other pump spells and auras you also need to have a creature that is a good candidate for you to cast this on.
2x Titanic Growth. Combat tricks can be nice in theory as you can eat an opponents creature or deal extra damage but you have a lot more than I think you need. In some cases I could see Confront the Unknown giving atleast +3/+3 (if you get your Tireless Trackers out which is in my opinion your best card). One other knock against pump spells is if your opponent casts a removal spell in response you get blown out. They had to just spend one card to deal with both a creature and your pump spell.
2x Obsessive Skinner: nice card but i don't forsee you getting delerium reliably.
2 months ago
By the looks of the deck, it seems like you built a G/W Counters deck. The humans in Shadows over Innistrad and Eldritch Moon allowed for some pretty fast plays most of the time, which could mean you may empty your hand. The investigate mechanic from Bygone Bishop and Tireless Tracker definitely help with that. If you want more support in that matter, I would look in to acquiring cards like Thraben Inspector, Confront the Unknown, and Built to Last. A potential issue with many of your humans in the deck is that they are susceptible to man standard removal spells like Shock. Confront the Unknown and Built to Last will immediately put those creatures out of the range of the kill spells. Hope this helps!
3 months ago
NightElk I tried Bant first, but splashing green just for Tireless Tracker and Confront the Unknown seemed unnecessary. Leaving out Green allowed me to add the Fumigate and Part the Waterveil which I felt the deck needed.