Confront the Unknown

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Shadows over Innistrad Common

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Tokens

Confront the Unknown

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colourless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Confront the Unknown Discussion

Roguemccreeper on U/G Investigate

1 week ago

Deck Update (5/20/17):I found that Daring Sleuth  Flip was very rarely able to flip early enough to make a big impact, it seemed like it wasn't worth it even to just keep him to trigger and flip Docent of Perfection  Flip. Instead I replaced him with Baral, Chief of Compliance, Baral, Chief of Compliance is a Wizard so he synergizes automatically with Docent of Perfection  Flip. Not only this, Baral, Chief of Compliance even allows Docent of Perfection  Flip to flip faster as it allows me to cast my counters for less mana, on top of that adding more draw power.

Next while Bloodbriar often gained many counters, I found it much better to sub him out for Briarbridge Patrol. While there are only 3 in the deck, I feel as though the synergy will be enough to get the combo off quite often.

I also found that while this deck had great board presence, it lacked a finishing card so I added in Confront the Unknown to pump up a creature for potentially lethal damage. I also added in Blossoming Defense for the hexproof effect to stop cards that destroy creatures.

Lastly I cleaned up my counter spells and added Disallow the current best counter spell in standard.

Argy on Bant Crush

1 week ago

OK this deck needs a lot of tweaks to get it to work.

These are some of the issues:

This deck has possibilities, that's for sure. It just needs to be more consistent.

clayperce on He Cried Wolf

1 week ago

Moby_Copperfield,
Watch out though, you have to use the first mode to trigger Zada.

Also, forgot to mention: If you find yourself needing a little card advantage, maybe some Confront the Unknown.

shootersam12 on Temur Mill

3 weeks ago

19 lands is almost certainly too few. Also, in Green? Also, using Clues? 100% Tireless Tracker if you can afford.

You want Delirium for Manic Scribe, so you want things like artifacts and enchantments that sac themselves. You've already got the Vessel of Paramnesia, but I would also recommend something like Glassblower's Puzzleknot or Renegade Map. Also, Mirrorpool, double Startled Awake  Flip, laugh your ass off.

I don't think you have enough creatures to make Mirrorwing Dragon into Confront the Unknown worth, but hey, you do you.

All in all, interesting direction to take the deck. Check out mine and give me your thoughts, if you'd like: Slow Roll Mill

landofMordor on

2 months ago

Sweet deck. The flavor is on point. I might suggest that Briarbridge Patrol and Ulvenwald Mysteries are your weakest links, as they don't really work with CoCo or Always Watching, and you've got no creatures worth cheating out with the Patrol.

I'd suggest Graf Mole or Confront the Unknown to replace them, I think.

Firebones675 on Investigate

2 months ago

Here's what i'd take out (i'm going to make 6 cuts as i think the Terra Stomper in your sideboard is one of your better cards and probably deserves a spot in the main deck):

Ainok Guide isn't often that impressive in game. His first mode just makes him a worse Obsessive Skinner and while his second mode can find you a land, there is a very big difference between putting the land directly into play like something like Sakura-Tribe Elder does and putting it on top of your library. Since it goes to the library instead of in play you don't actually ramp yourself, all you do is make sure the next card you draw is a land. If it went into your hand even that would atleast allow you to get the land immediately and still have the chance to draw something nice on your next turn, something guide doesnt give you. (I don't like Fertile Thicket for a similar reason but for right now i'm looking to cut nonland cards)

Coat with Venom: while this does allow you to trade a small creature with one of your opponents better ones, ideally you would want to use a removal spell like ultimate price instead. Like other pump spells and auras you also need to have a creature that is a good candidate for you to cast this on.

2x Titanic Growth. Combat tricks can be nice in theory as you can eat an opponents creature or deal extra damage but you have a lot more than I think you need. In some cases I could see Confront the Unknown giving atleast +3/+3 (if you get your Tireless Trackers out which is in my opinion your best card). One other knock against pump spells is if your opponent casts a removal spell in response you get blown out. They had to just spend one card to deal with both a creature and your pump spell.

2x Obsessive Skinner: nice card but i don't forsee you getting delerium reliably.

Jagd_Tallgeese on

2 months ago

By the looks of the deck, it seems like you built a G/W Counters deck. The humans in Shadows over Innistrad and Eldritch Moon allowed for some pretty fast plays most of the time, which could mean you may empty your hand. The investigate mechanic from Bygone Bishop and Tireless Tracker definitely help with that. If you want more support in that matter, I would look in to acquiring cards like Thraben Inspector, Confront the Unknown, and Built to Last. A potential issue with many of your humans in the deck is that they are susceptible to man standard removal spells like Shock. Confront the Unknown and Built to Last will immediately put those creatures out of the range of the kill spells. Hope this helps!

tridentseven693 on U/W Mechanized Clues

3 months ago

NightElk I tried Bant first, but splashing green just for Tireless Tracker and Confront the Unknown seemed unnecessary. Leaving out Green allowed me to add the Fumigate and Part the Waterveil which I felt the deck needed.

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