Confront the Unknown

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Shadows over Innistrad Common

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Tokens

Confront the Unknown

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colourless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Confront the Unknown Discussion

clayperce on Last Chance to Solve Zada/Mirrorwing

5 days ago

I've been trying to break Zada, Hedron Grinder since she was first spoiled. Same with Mirrorwing Dragon. And though I've seen and played a bunch of REALLY fun brews, I've yet to see one that's competitive.

That's where I'm hoping y'all can help: Please share your ideas and brews!

To get us started ...

Here's a list of all the ...


Cards that play nicely with Zada and Mirrorwing

Standard* clayperce

SCORE: 1 | 544 VIEWS | IN 4 FOLDERS


Here are the known playable archetypes:

  • Blink: Abuse Blink effects (Essence Flux, especially) and ETB Creatures
  • Clues/Artifacts: Investigate effects (Confront the Unknown, especially) and Artifacts-matter cards
  • Counters: +1/+1 Counter effects and Counters-matter cards (multiple cards ... IMO this is the strongest archetype so far)
  • Energy: Energy counters and Energy-matters cards
  • Prowess: Prowess made better with Zada/Mirrorwing
  • Tokens: Token-maker effects ( Silverfur Partisan , especially ... though Strength of Arms may actually be better)
  • Something else entirely?

And here are some earlier threads: Solving Mirrorwing and Solving Mirrorwing: The Sequel.

With both Zada and Mirrorwing rotating out of Standard in September, we don't have much time. Thanks in advance for your help!

Henchley on Red Green Instant Boost

1 month ago

I'd look at Colossal Might instead of Confront the Unknown and maybe take out Tireless Tracker and Mirrorwing Dragon as well. Instead you could look at Burning-Tree Emissary and maybe a few Bedlam Reveler or Ghor-Clan Rampager. The land balance could be a lot more towards the red side especially if you take out a couple more of those green cards out.

You could also look at a few cards that give bonus damage to all of your creatures.

Roguemccreeper on U/G Investigate

2 months ago

Deck Update (5/20/17):I found that Daring Sleuth  Flip was very rarely able to flip early enough to make a big impact, it seemed like it wasn't worth it even to just keep him to trigger and flip Docent of Perfection  Flip. Instead I replaced him with Baral, Chief of Compliance, Baral, Chief of Compliance is a Wizard so he synergizes automatically with Docent of Perfection  Flip. Not only this, Baral, Chief of Compliance even allows Docent of Perfection  Flip to flip faster as it allows me to cast my counters for less mana, on top of that adding more draw power.

Next while Bloodbriar often gained many counters, I found it much better to sub him out for Briarbridge Patrol. While there are only 3 in the deck, I feel as though the synergy will be enough to get the combo off quite often.

I also found that while this deck had great board presence, it lacked a finishing card so I added in Confront the Unknown to pump up a creature for potentially lethal damage. I also added in Blossoming Defense for the hexproof effect to stop cards that destroy creatures.

Lastly I cleaned up my counter spells and added Disallow the current best counter spell in standard.

Argy on Bant Crush

2 months ago

OK this deck needs a lot of tweaks to get it to work.

These are some of the issues:

This deck has possibilities, that's for sure. It just needs to be more consistent.

clayperce on He Cried Wolf

2 months ago

Moby_Copperfield,
Watch out though, you have to use the first mode to trigger Zada.

Also, forgot to mention: If you find yourself needing a little card advantage, maybe some Confront the Unknown.

shootersam12 on Temur Mill

2 months ago

19 lands is almost certainly too few. Also, in Green? Also, using Clues? 100% Tireless Tracker if you can afford.

You want Delirium for Manic Scribe, so you want things like artifacts and enchantments that sac themselves. You've already got the Vessel of Paramnesia, but I would also recommend something like Glassblower's Puzzleknot or Renegade Map. Also, Mirrorpool, double Startled Awake  Flip, laugh your ass off.

I don't think you have enough creatures to make Mirrorwing Dragon into Confront the Unknown worth, but hey, you do you.

All in all, interesting direction to take the deck. Check out mine and give me your thoughts, if you'd like: Slow Roll Mill

landofMordor on

4 months ago

Sweet deck. The flavor is on point. I might suggest that Briarbridge Patrol and Ulvenwald Mysteries are your weakest links, as they don't really work with CoCo or Always Watching, and you've got no creatures worth cheating out with the Patrol.

I'd suggest Graf Mole or Confront the Unknown to replace them, I think.

Firebones675 on Investigate

4 months ago

Here's what i'd take out (i'm going to make 6 cuts as i think the Terra Stomper in your sideboard is one of your better cards and probably deserves a spot in the main deck):

Ainok Guide isn't often that impressive in game. His first mode just makes him a worse Obsessive Skinner and while his second mode can find you a land, there is a very big difference between putting the land directly into play like something like Sakura-Tribe Elder does and putting it on top of your library. Since it goes to the library instead of in play you don't actually ramp yourself, all you do is make sure the next card you draw is a land. If it went into your hand even that would atleast allow you to get the land immediately and still have the chance to draw something nice on your next turn, something guide doesnt give you. (I don't like Fertile Thicket for a similar reason but for right now i'm looking to cut nonland cards)

Coat with Venom: while this does allow you to trade a small creature with one of your opponents better ones, ideally you would want to use a removal spell like ultimate price instead. Like other pump spells and auras you also need to have a creature that is a good candidate for you to cast this on.

2x Titanic Growth. Combat tricks can be nice in theory as you can eat an opponents creature or deal extra damage but you have a lot more than I think you need. In some cases I could see Confront the Unknown giving atleast +3/+3 (if you get your Tireless Trackers out which is in my opinion your best card). One other knock against pump spells is if your opponent casts a removal spell in response you get blown out. They had to just spend one card to deal with both a creature and your pump spell.

2x Obsessive Skinner: nice card but i don't forsee you getting delerium reliably.

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