|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad (SOI)||Common|
Combos Browse all
Creature — Homunculus
Skulk (This creature can't be blocked by creatures with greater power.)
Furtive Homunculus Discussion
2 years ago
So I went to the prerelease on Saturday and received a pool I was unsure how to build. My pool was:
Extricator of Sin
Town Gossipmonger Flip
Geist of the Lonely Vigil
Geist of the Archives
Curious Homunculus Flip
Weaver of Lightning
Conduit of Storms
Duskwatch Recruiter Flip
Strength of Arms
Press for Answers
Pieces of the Puzzle
Distemper of the Blood
Watcher in the Web
Grapple with the Past
Might Beyond Reason
What I Ultimately Built Show
2 years ago
Jace, Memory Adept doesn't seem to fit. Milling in EDH?
I don't think you can use Privileged Position with Geist of St. Traft as your general, since it has and Traft has no in its color identity.
Always Watching , Essence Flux, Dauntless Cathar, Inquisitor's Ox, Avacynian Missionaries Flip, Spectral Shepherd, Furtive Homunculus (use with new!Odric to give all your creatures Skulk).
2 years ago
Welcome to my set review for blue. I made a white set review yesterday and it got a good amount of views. Comment down below if you want me to continue to black!!! Enjoy!!!
WHITE: http://tappedout.net/mtg-forum/standard/soi-set-review-white/Blue: http://tappedout.net/mtg-forum/standard/soi-set-review-blue/Black: http://tappedout.net/mtg-forum/limited/soi-set-review-black/Red: http://tappedout.net/mtg-forum/limited/soi-set-review-red/edit/
Daring Sleuth Flip The strength of this card depends on how many clue generators you have. A LOT of cards make clues in the set so that shouldn't be that difficult to flip. The front side, 2 mana for a 2/1, is not good. If it does flip,Bearer of Overwhelming Truths Flip, it becomes tons of value. The prowess makes it hard to block confidently, allowing it to connect for damage. This allows you to get a steady stream of card draw. Legitimate playable.
Startled Awake Flip THIS CARD IS INSANE IN LIMITED. By the time you play this, most likely t4, each deck only has 29 cards or less. You're only going to need to use this twice to kill your opponent. Even if they do manage to kill the nightmare, they just wasted their removal on a mill spell instead of your 10/10 bomb.
Thing in the Ice Flip If you have lots of spells, it's good. If you don't, it's bad. It all depends on how often you can flip the card. The set has a lot of filtering, so casting 4 instant/sorcery shouldn't be too difficult.
Broken Concentration Cancel is playable. This is playable. The madness bonus is a nice addition.
Catalog In a deck with 0 madness, I'd say this would get cut. In a deck with lots of madness,
Compelling Deterrence A normal bounce spell is good. Without the bonus this card would be playable. The discard is just added benefit on top of the bounce spell. Good playable.
Confirm Suspicions If cancel is good, then this is too. Even though this costs 2 more mana, it allows you to draw three cards. I think this is a above average playable.
Deny Existence The fact that it can only counter creature spells makes it a lot worse. It's a low end playable because of this. It is possible to side it in, against a creature heavy deck.
Drownyard Explorers A 4 mana 2/4 is just fine. If you give it an ability that replaces itself, then I'd say this is a good playable.
Drunau Corpse Trawler Another high end playable. It lets you clog up the board. The card makes two blockers that can threaten to kill anything.
Engulf the Shore BAD. I just don't like it. It doesn't get rid of the problem and it bounces your guys too. It's not even a 100 percent chance it bounces everything. I guess you could only play a certain number of islands to control which creatures you bounce, but that's not even that good.
Epiphany at the Drownyard Good card. It lets you fuel graveyard strategies and lets you to draw cards. The fact that this card scales with your mana is great too.
Erdwal Illuminator The 2 mana 1/3 in OGW was good and this is too. The fact that it allows you to get in for some damage, block, and draw cards, is great for 2 mana.
Essence Flux Eh. Just a meh card. It doesn't really do much. It saves your creature form a kill spell or from a block, but not much else. If you do happen to blink a spirit then I guess it's fine.
Fleeting Memories This will mostly likely just be 5 mana to mill 3. If you can build a deck around it, then it goes from bad to actually pretty good.
Forgotten Creation VERY GOOD CARD. A 4 mana 3/3 with evasion is great already. It also allows you to filter/fuel delirium.
Furtive Homunculus This is just a solid playable. It has evasion. Skulk will let it get through some damage on a filled board. In the early game this is fine too.
Geralf's Masterpiece A 5 MANA 7/7???? THIS CARD IS GREAT!!! At 5 mana you're not gonna have THAT many cards. Even if it's only a 5 mana 3/3 flier then that's ok. Anything above that is just great!
Ghostly Wings This is just value. It can turn your bomb into a bomb with flying. It can also act as a bounce spell for your opponents cards.
Gone Missing Time Ebb is good. this is just ok. 5 Mana for a 3 mana card is a bit much. It does allow you to get a card off of it, but I'm not sure that makes up for it. Low end playable.
Invasive Surgery Nope.....
Jace, Unraveler of Secrets BOMB!!! It is just sooooo much value. Jace protects himself and allows you to draw cards. If you ever get to use his ultimate you just win the game. Complete bomb in limited and maybe sees constructed play.
Jace's Scrutiny Just fine. This can act as removal, but it also provides value with the clue token.
Just the Wind Bounce is good and this is good. The madness is a bonus on an already playable/good card.
Lamplighter of Selhoff Meh. It just seems fine. It reminds me of the BFZ 5 mana 3/5 looter. Just playable, but not exciting.
Manic Scribe ??? Why would you ever want to mill your opponent? I mean if you can mill them fine, but I highly doubt that. BAD DONT EVEN THINK ABOUT PLAYING
Nagging Thoughts 23 card? It's not good for how much it costs. Just bad, but is good enough to be a 23 card.
Nephalia Moondrakes Not sure about this card. 7 mana for a 5/5 flier is ok. I guess this card will be ok because it can allow your creatures to fly over for the win.
Nibilis of Dusk The Jeskai version of this was good and so is this. It's just a great card. It has evasion and is a high end playable.
Ongoing Investigation This card's power is dependent. If you have lots of evasion then this is good, if not then.. It's ok in almost any deck, but good in a deck with lots of evasion.
Pieces of the Puzzle You will cast this and often times not have it work. Maybe playable for graveyard strategies.
Pore Over the Pages This is good. Card draw and madness enabling. Good high end playable.
Press for Answers This is ok... The fact it's sorcery is kinda bad. It does let you filter really slowly....... but I don't think it's good.
Rattlechains THIS THING IS VALUE. It's all upside. A 2 mana 2/1 with flying is good. If you add flash it's great. If you let it give your other spirits benefits it's amazing
Reckless Scholar Filter is good. This is good. The fact that it's in a madness set makes this great.
Rise from the Tides Really depends on the deck. If you have a lot of spells then this is good. If you don't then this is bad. It all depends on your deck.
Seagraf Skaab Bad. Don't play it.
Silburlind Snapper Meh. I don't really like this card. It's a fine blocker, but I feel like it will never be abel to attack. Maybe 23 card? If not I don't think this is playable.
Silent Observer Good blocker that can chip in damage on a stalled board. Just a fine average playable that can go into almost any blue deck. It shines the most in a slow clue based deck that just wants time to durdle around.
Sleep Paralysis This is good. Blue removal is always good. Play this.
Stitched Mangler Good card. A 3 mana 2/3 is just fine, but the tapdown lets it stay relevant in the late game. Good average playable.
Stitchwing Skaab GREAT. I'm guessing this is going to be REALLY annoying to play against. The fact that it has flying makes it good. You kill it and then you get it back. Seems like lots of value and an annoying threat.
Stormrider Spirit 5 mana 3/3 with flying is always good. If you add flash it's even better. Good high end playable.
Trail of Evidence This goes from unplayable to ok. Again it depends on how many instant/sorcery spells you have.
Vessel of Paramnesia This is bad in any other deck, but fine in a delirium deck. You can play this as a 23 type of card.
Welcomed to the fold IS INSANE!!! You can steal their bomb and then it's their problem to deal with it. Instant two for one and should always be played.
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