Town Gossipmonger


Incited Rabble  Flip


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Uncommon

Combos Browse all

Town Gossipmonger

Creature — Human

, Tap an untapped creature you control: Transform Town Gossipmonger.

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Town Gossipmonger Discussion

LeaPlath on Thirsty miner

2 weeks ago

Well for an aggro deck, you don't have enough creatures.

Ideally you want to play a creature or multiple creatures every turn, and beat in. Your curve should be mostly 1 drops, then 2 drops, then 3 drops, then a few 4 drops at most as curve toppers.

17 of your cards don't do anything unless you have a creature. And you only have 15 creatures.

Axe is probably the first cut, sadly. It is 5 mana over 2 turns for a +4/+0, and synergises poorly with your other mechanics.

So creature wise

For 1 drops, you probably want something like Expedition Envoy, Town Gossipmonger  Flip, Toolcraft Exemplar (depending on how artifact based you want to be), Thraben Inspector.

For 2 drops, Miner, Ninth Bridge Patrol (synergy with miner), Selfless Spirit

For 3 drops, Bygone Bishop, Solemn, Thalia, etc.

For 4 drops, you probably want to top off with Aetherstorm Roc. Fits the energy theme. Taps down blockers. Grows. Or Gisela.

Like these aren't the most competative suggestions, but I'm trying to keep your theme and synergies.

I would play about 24 or so creatures, with 22 lands. Fill up the remaining slots with anthems, removal, key etc.

Panzerforge on MOBS

1 month ago

Don't forget about Town Gossipmonger  Flip!

Kolanskyman on haste and burns

1 month ago

Vessel of Volatility is bad because it cost you card and doesn't affect the board state. While it is true that fast mana like Seething Song leads to degenerate strategies, Vessel of Volatility is too slow. With only 20 lands, you are going to have trouble playing any card with mana cost greater that 3. 20 Lands leads to one lander opening hands that are not keepable with your curve. Although haste is nice, I'd recommend focusing on an agro shell with cost efficient creatures such as Forerunner of Slaughter over Voldaren Duelist.

With respect to B/R, Unlicensed Disintegration is the best removal spell in standard because its a Terminate with a Lightning Bolt glued on.

You could even try a R/W build in Standard with cost effective one drops such as Expedition Envoy, Inventor's Apprentice, Thraben Inspector, Town Gossipmonger  Flip with Hanweir Garrison at the top of your curve. Maybe throw in Speedway Fanatic

If you really like Hasty stuff, the most powerful haste creatures in Standard are Dust Stalker and Fleetwheel Cruiser, and Lathnu Hellion. Reckless Bushwhacker has seen modern play in 12 whack, but is still powerful if you cast it for surge cost on turn three and have a bunch of 1 drops on board.

Finally, Reality Smasher has seen modern and legacy play. Although super strong, eldrazi haven't been seen in standard since the pain lands rotated out.

lstpcobra on

2 months ago

What you're trying to do here is build around Odric, Lunarch Marshal, don't do that, the guy's bad. You can either take this deck 2 different ways; A midrange big-white deck featuring Gisela, the Broken Blade, Thalia's Lancers, etc... Or a low to the ground human aggro deck.

I recommend the latter, given that you're on a budget I'll try and keep the cards I'm suggesting cheap: Run playsets of the following; Expedition Envoy, Town Gossipmonger  Flip, Thraben Inspector, Toolcraft Exemplar (Not a human but has a lot of synergy with the deck), Thalia's Lieutenant, Stasis Snare, Aethersphere Harvester (I know it's expensive but the lifegain really keeps you in longer games and aggro matchups). Other non playsets; 2/3 Always Watching , 2/3 Thalia, Heretic Cathar, 1 Fleetwheel Cruiser and maybe 2 Bygone Bishop. Lands should be 21-23 Plains depending on how the curve works out, taplands when running a low to the ground deck can be damaging to the manabase.

Mono-white isn't strong currently, don't expect this deck to be god-like or tier 1 deck beatable but in my opinion it will work out a lot better than your current deck.

p.s. I'm a control player, take my suggestion with a grain of salt, just thought I'd comment on something since I never normally do.

keevel on

2 months ago

Issues with the deck:

  • Doesn't start building a board state until turn 3
  • Small Creatures that develop slow, Too many 3 drops
  • No finishing strategy (this does not need to be $20 cards, just consistent)

One Approach:

  • Aggro
  • Taxing - disrupt opponents Tempo
  • Think in terms of size, cost and speed.


Suggestions based on idea of Aggro/Taxing strategy:

whompkin on Clueless Humans

2 months ago

I think Always Watching is worth maining, especially since you are going wide. It also allows you to attack with Town Gossipmonger  Flip then transform it in combat for extra tricks.

Neko069 on B/W humans

3 months ago

Does it really need to be tribal?

I mean, one of the best aggro creatures are Solemn Recruit and Aethergeode Miner. One is a constant 3/1 with evasion. The other one is 98% a 3/3 Double Strike for . Anyone of those is better than Town Gossipmonger  Flip or Thraben Inspector.

Plus, you should include 4x Hope of Ghirapur. Yes, it's legendary, but it will keep your opponent removal at bay. You could play it with Restoration Specialist or other similar creature that can net you a creature/artifact form graveyard, and you are virtually immune to swipe removal (your deck's weak point)

Aric_Haldan on I'm Bringin' Humans Back

3 months ago

i would suggest a few copies of either Hamlet Captain or Hanweir Militia Captain  Flip, because both of them are great when going wide. hamlet captain strengthens your board and militia captain flips, gives you a big threat and keeps making new humans unless destroyed. you could also play Town Gossipmonger  Flip or Expedition Envoy to have a more aggressive start.

I would also play some more removal and i'd do away with some Aethersphere Harvesters and the Acrobatic Maneuvers because they don't really bring enough impact. Also you're kinda overloaded on 3 cmc spells and i'd recommend cutting Maulfist Revolutionary as well for some cheaper humans or perhaps an Always Watching or two.

I also have one more suggestion for the sideboard. I'd recommend using 2 copies of Ulvenwald Mysteries to side in against removal-heavy decks as it gives you draw and produces humans.

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