Press for Answers

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Press for Answers

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Create a colourless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

Potosyntesis on Lots of Clues

1 year ago

Press for Answers is a good idea to have, but idealy would prefer a removal or board control, any sugestions?

Thornaz on Lots of Clues

1 year ago

Maybe all I can say is testing of each just to see, for Rashmi looks good but you will miss on most of the three drops since you don't have many cards over three and a lot of threes in the deck. Also don't know how useful this would be maybe a sideboard for slowing down creature decks Press for Answers

wallisface on Blighty McBlight Face

2 years ago

Nice brew, looks very fun! Some thoughts:

  • Stubborn Denial feels like it's only going to be useful after you're already in a position of power. You're unlikely to have 1 free mana during the turn you Shape Anew, so really its only useful turns after that, when you've got a bunch of untapped lands anyway. I'd replace it for more solid countermagic, like the 4th copy of Counterspell, and then perhaps Archmage's Charm to help with control & card-draw.

  • Bounce spells are generally seen as pretty weak, because in general they're costing you cards from your hand, and not costing your opponents any actual material. If you're fine splashing a secondary colour, I'd suggest adding either black or white for the additional removal options they provide, and so remove Cyclonic Rift and Stern Dismissal - destroying/exiling a think is a lot more useful than bouncing it. I could see Rift still being useful as a sideboard option, if your meta runs those.

  • I don't think you need Sailor of Means... he's kindof slow and you already have lots of options for getting artifacts. If you end up splashing white, you could run a few Thraben Inspector (this cards good enough to probably also replace Press for Answers).

  • I think you want the full playset, possibly more, of the Karfell Harbinger. On that topic, I think Baral, Chief of Compliance is a strict upgrade to that card, so I would suggest maybe running something like 4x Baral, and 2x Karfell (or even 4 of each, and drop to 20 lands). It looks like your deck wants the mana acceleration, so make sure you get it!

  • Drop Rogue's Passage, you don't need it. Blightsteel is already a massive creature with trample and infect, so even if the opponent has blockers they won't for long - you're already in a winning spot so there's no need to "win more". It would be better to hold up mana for control magic than risk tapping everything down just to get him hit with a Path or the likes.

SynergyBuild on Mono Colored Modern

5 years ago

The deck would probably be better with a budget check/tango land base rather than mono-blue, but Polymorph is better, as it can be used to replace (sometimes) the removal spells lost when moving to this mono-blue list.

That is still a problem though, as you need token generators. Creature tokens in blue aren't impossible, thopters exist, but the cheaper ones might not be the best, as you can't flip a creature, which is commonly what the thopter is tacked onto.

You could go Shape Anew, which is a cheaper card, and run a more mono-blue control feel to the deck, with Confirm Suspicions and Press for Answers as good cards that make tokens, which also can be used for card advantage need be. The issue there is removal, which might be able to be dealt with using bounce/counter, but is more probably dealt with by toying around with stalling/counter, using tap effects or a little bounce to back it up.

Up to you though!

PeeBee on Poly'M'rakrul

5 years ago

Nathanaiel, I have had a look at some investigate and other artifact token generating cards (not many, mainly treasure from ixalan). And my best option seems to be Trail of Evidence, which generates card advantage and clue tokens, which both seem like good options for my deck. I will have a think to if I want to add this or not later, and what would come out for it.

Other options include: Confirm Suspicions, Gone Missing, Depths of Desire, Hornswoggle, Spell Swindle, Trove of Temptation and Press for Answers

CoffeeTime88 on Jack Frost: A Memoir

6 years ago

You technically need to replace Fire/Ice because of the ruling on dual-cards making them a single card until cast. I would recommend Crippling Chill, Grip of the Roil, or Press for Answers as alternatives that do similar stuff.

ZendikariWol on

6 years ago

I am 150% for gimmicks and I have wanted to make an Investigation deck for a while. However, you don't need to play bad cards just to feed your gimmick. I am talking primarily about Jace's Scrutiny, Warriors' Lesson, and some that don't fit your theme like Arborback Stomper or Rishkar's Expertise (a good card, but not well used in this deck), or Tezzeret's Ambition, trade those out for more copies of Tireless Tracker or more control, like Press for Answers or Daring Sleuth  Flip. Sorry for a long comment, have a nice day!

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