Spontaneous Mutation


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Common

Combos Browse all

Spontaneous Mutation

Enchantment — Aura


Enchant creature

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

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Recent Decks

Spontaneous Mutation Discussion

Xica on Madcap Cryptic Clique

8 months ago

Hello, i am working on a deck that also is based around Madcap Experiment, Platinum Angel & Blood Moon

Blood Angel's Pact

Modern Xica


So if not a problem (maybe even if it is) i would share my ideas about it.
And have some mild hope to get a similar constructive criticism on my list in return - in the end it doesn't matter, as long the deck can improve n some way, i gladly offer any help, without reciprocation.
Pia and Kiran Nalaarare just win-more cards taking up valueable sideboard space
So in my experience the deck doesn't behave like a tempo build.
Its a lock deck, that must keep Platinum Angel on the battlefield or lose on the spot.
Thus he need for redundant removal like Roast; Harvest Pyre; Spontaneous Mutation; Threads of Disloyalty is minimal. And cards like Remand that can only delay the removal of the angel don't help much, since its unlikely that the dekc can win in that extra turn.

In general draw go control decks, and decks that can recur removal from the grave (like loam pox) are terrible matchups without some sideboard help. Extirpate solves both problems, since thanks to its split second it cannot be responded to while on the stack.
Thus it can rip out all copies of a single removal or counterspell if you can bait them to play it. Or it can effectively prevent the second (or first if its dredge) cast of stuff like Ancient Grudge from the opponent's deck.

I would run more artifact removal since both Grafdigger's Cage and the combo of Aether Vial + Flickerwisp/Tidebinder Mage lose us the game. I recommend replacing some mainboard Lightning Bolt for Abrade to be able to increase the number of artifact removal in the final 75.

Glorious End can counter anything (except stuff with split second), including stuff like Supreme Verdict, and has a secondary use, if you play it on your opponent third turn it can do its imitation of Time Walk - then you must follow up with Madcap Experiment on your fourth turn. This line is very good against fast linear strategies that can win very early, and lack removal for the angel.
The downside is that this card can't gain flashback, and that its dead without Madcap Experiment, still its worth some place in the 75 i think.

wattyfathom on Cyanomania

9 months ago

I've been running Spontaneous Mutation in place of Unsummon against all of the aggro out there (I even mainboard 2 of them). I've had way too many times they just cast the same haste creature the very next turn. I've also been running Aether Hub in place of some of the Islands. Consign / Oblivion has been my go-to instead of Winds of Rebuke. I've had Winds mill my important cards way too many times to remember. Definitely need a Crook of Condemnation or two in the sideboard.

Some other creatures you may want to consider are Curator of Mysteries (enable delirium, cycle, or just a big blocker) and Shielded Aether Thief (decent blocker, flash and card draw if you are including the Aether Hubs).

ianknox on Thoroughly Standard Mill Deck

9 months ago

Wow, some very high quality discourse here! Thanks so much for the feedback n0bunga and Zienem! I'm seriously thinking of taking this deck (or a variant thereof) to the GP in Denver in a few weeks so I really appreciate the input.

A few thoughts (in no particular order):

  • This deck is likely due for a bit of a re-vamp post pro-tour this weekend. Right now a lot of the choices are based on my understanding of the meta from rumblings heard in /r/spikes and my own guesses both of which aren't always so accurate. :)

  • Both Imprisoned in the Moon and Commit / Memory were put in for combating planeswalkers (something Unquenchable Thirst and Spontaneous Mutation can't do). I put them in when a superfriends type deck was looking strong. If the pro-tour shows otherwise I'll drop them in a heartbeat since they're much more expensive than I would like.

  • I'm not super concerned about energy or delirium because I expect to do a lot of board bouncing. The goal here isn't so much to keep using Manic Scribes and Minister of Inquiries's abilities, rather to bounce and re-cast them with Baral's Expertise or Engulf the Shore and use them to chump if it becomes necessary. Based on that concept, I should probably get rid of The Aether Hubs. They're really just there because they enable a second version of a T4 mill out, which is a silly reason to keep them.

  • Ipnu Rivulet is such a tough call to me. Pros: Mana early when you need it and mill later when you don't. Cons: Dilutes Engulf the Shore, the late game mill is too late (meaning that I rarely feel like I have enough mana to be ok with dumping a land). I'll do some play testing, but I suspect that I'll end up with a few in the sideboard for more grindy matchups but not 4 of.

  • Both Glimmer of Genius and Winds of Rebuke are on my "should try" list. Winds in particular seems like a good idea for certain matchups (and can target PWers) but the few times I tried it in past builds I always end up milling my own best cards. I know that statistically my opponent might also mill their own best cards as well, but with all the GY synergy these days (Zombies, God-Pharaoh's Gift, etc) it probably hurts me more than them.

  • It would have helped if I had penned a better description of what I'm up to here (mea culpa on that one). The goal is to mill out my opponent as fast as is possible. An aggro-mill if you will.

Anywho, thanks for the comments and upvotes! Check back after this weekend for an updated look post pro-tour!

Zienem on Thoroughly Standard Mill Deck

9 months ago

n0bunga So I agree with you slightly, I wouldnt use Unquenchable Thirst , Spontaneous Mutation is just so much better it is less mana, has flash and could easily replace, Imprisoned in the Moon plus works really great with Winds of Rebuke which is really usefull at getting rid of planeswalkers and it mills, two for one. The lands are just to great not to have, its a late game finisher, you can mill 16 in one turn with 2 of them. Also I think Vessel of Paramnesia is terrible considering Strategic Planning is a thing its an anticipate that supports delirium heavily.

I am listing my deck here I am trying a creatureless approach just to help eliminate creature kill.

Ares111123 on Shenanigans were Foretold

9 months ago

taiga277677 im aware of Supreme Wills ability. What i was saying is it could allow me to "draw" into another instant. I do have 8 cycle cards in the deck with the cycle lands and more often then not i will be getting amazing card advantage late game between Rashmi, Eternities Crafter and As Foretold and am able to cycle them for something useful. Spontaneous Mutation isnt meant for a T1 drop, it's meant to be played T4 with As Foretolds ability. This is why im not viewing it as a removal slot but as a 1 drop slot (meaning replacing it with more expensive removal isnt what i want to do).

Reason / Believe i may replace with Spontaneous Mutation as it's card advantage and can cheat in a big creature. For oath i would already be running it but it doesnt hit As Foretold so it could throw that off of the top of your deck. Renegade is a maybe and i'll put in when theres an open slot in the deck.

Thanks I was worried about that as well but Glory-Bound Initiate fixed that for me with its big body and life gain. All you need to do with this deck is survive until T6 and at that point As Foretold has 3 counters and you can play 3 cards within a turn cycle (1 with your lands, 1 with foretold on your turn, and 1 with foretold on your opponents turn). The major thing about hitting 3 counters is you can play your counters for free. I've had opponents misplay cards because they were afraid of me casting a Disallow even tho my lands were tapped.

taiga277677 on Shenanigans were Foretold

9 months ago

Supreme Will places them on the bottom of the deck for 2nd ability, not graveyard. It is also a turn 3 play. Spontaneous Mutation will not work well unless, for example, you run cycling, and even then that doesnt make it a good turn 1-2 play (might as well make it straight up removal past that like Stasis Snare, Declaration in Stone or Cast Out.

1 drops are lacking in these colors tho, the good removal 1 drops are in black and red atm :/ only other things i see for turn 1 play is Reason / Believe, Oath of Nissa, Narnam Renegade with that 1/2 deathtouch body, sideboard stuff (Blossoming Defense can be an option tho to protect a creature or trade up).

I like the deck tho, just skeptical(?) about there being enough early game plays as your curve is stacking a lot on 3 drops. Why i recommended selfess, you would have more on 2 drop curve.

Ares111123 on Shenanigans were Foretold

9 months ago

taiga277677 I've been looking at all the possible 1 drops that could go into this deck and none of them are standing out. Spontaneous Mutation will now have more cards backing it up with the addition of Supreme Will in more ways then one. Supreme Will itself will hit the graveyard after being cast as well as allow me to dig into my library and remove cards that wouldn't be helpful and pick up another Supreme Will or Disallow to keep adding to Spontaneous Mutation.

Ares111123 on Shenanigans were Foretold

9 months ago

Thanks for the feedback taiga277677!

I like the idea of replacing Spontaneous Mutation since i dont have much hitting the graveyard anymore. It was extremely effective in making my opponents creatures useless while i was running a playset of Selfless Spirit.

The reason why i dropped Selfless Spirit was i went up against a RW deck that ran a playset of Glory-Bound Initiate and it was brutal to go up against. The only way i won the round was by dropping Spontaneous Mutation after Spontaneous Mutation on each of his Glory-Bound Initiate and sacking Selfless Spirit for practically no reason until i was able to get Brisela, Voice of Nightmares. So after that game i threw in 4 Glory bounds myself for the early life and to force my opponent to drop removal on it instead of a Spell Queller that could be locking down a very important spell. Now i have been thinking of dropping Aven Mindcensor to add a couple of the spirits.

I dont see the value in nissa over Gid's. Late game top deck he takes a combat phase away from my opponent (as they now have to kill him instead of me) and with protection he helps control the board by rendering one of my opponents creatures useless.

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