Wretched Gryff


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Common

Combos Browse all

Related Questions

Wretched Gryff

Creature — Eldrazi

Emerge 5U (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Wretched Gryff, draw a card.


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Wretched Gryff Discussion

splatterb0y on Eldrazi Tron

1 week ago

I updated the deck list according to my previous comment and made some more changes. Especially replacing Rolling Thunder with Kaervek's Torch because it has a built-in protection from counter spells and with the lowered mana cost of x and 1 red instead of x and 2 red is sufficient as removal or burn a player to finish the game. (Sadly no board wipe anymore)

Prophetic Prism has been dropped to play lands for colored mana. Its really important to hit a green source early.

Wretched Gryff is a flying can-trip and should be a decent match up versus Delver Decks.

elgosu1337 on Eldrazi Ninja Scroll

2 weeks ago

Chiberia, thanks for the suggestions. The deck was more sacrifice heavy in an earlier draft, so Wretched Gryff was often a 1 mana draw spell that also fit the theme. I've taken that out.

I also removed a lot of the creatures with ETB spot removal, so Panharmonicon should probably get cut soon. The shapeshifters provide good value with ninjutsu since I can reuse them when the boardstate changes. So the incidental combo with Palinchron is there, and since it basically kills with my commander, I might keep that for now.

The creatures I took out have been replaced by more lands, more mana rocks, and more boardwipes. The speed is relatively fast now in my meta, and casting Eldrazi when others are still playing smaller creatures can create a lot of advantage. The boardwipes also help maintain control a lot better than the spot removal, since I noticed a lot of decks in my meta are stingy on boardwipes and removal so some players just achieve crazy boardstates really fast and don't get punished for a few turns. Since you're experienced with control, any further suggestions in this regard? I'm considering Wash Out since it spares Eldrazi.

I cleaned up the categories a bit. I split some of the categories so that the Eldrazi and Ninja would show up on the top.

Chiberia on Eldrazi Ninja Scroll

2 weeks ago

Wretched Gryff is just bad, I would take it out, if you want card draw get Rhystic Study

Vexing Scuttler, just bad, find a better eldrazi or recursion method. Snapcaster Mage is significantly better, and other options would be better.

Panharmonicon does nothing in this deck pretty much, Eldrazi say "When they are cast" not when they enter the battlefield. I know it is for your combo but you don't have a consistent way to get it onto the battlefield, so you should be focusing on a combat victory as opposed to a combo based one.

Why do you have a category for steal? If its not your main theme it is not worth it to keep the two non-ninja creatures in the category.

Take out the "Fodder" category, a category with 1 card that is already in another category is useless.

multimedia on

7 months ago

Why are you removing cards from BFZ and OGW? If you're trying to make it post rotation ready cards in SOI and EMN rotate at the same time that BFZ and OGW cards do at the end of Sept, 2017. You have less than two months to play this deck.

Consider more Deep-Fiend emerge targets. My suggestions are to include Champion of Wits and Haunted Dead. Both these cards can be used efficiently to emerge Deep-Fiend while also helping to activate Delirium. They also have synergy since you can discard Haunted with Wits.

I would replace Sifter Wurm, Wretched Gryff and 2x Liliana, Death's Majesty for them.

seshiro_of_the_orochi on Sultai Emergent

8 months ago

Not a standard-player at all, just so you know.

I think Wretched Gryff is a pretty important card for emerge decks as he lands a turn earlier than most emergers, flies and also doesn't generate minus because of his "draw a card". Also, Weaver of Currents seems interesting with emerge as he virtually lets you play your emerge 7 guys for only 2.

Panzerforge on heavennicole

1 year ago

I'm reviewing your card list! It seemed easier to do it here, where I can take full advantage of all the CSS/HTML tags and such. I'll do this in installments, so without further silliness, I will begin!

Cultivator's Caravan

This is a good card, and great in Commander, after you've already included a Darksteel Ingot, since it's double usage as both a standard fixer ( for an artifact with ": add one mana of any color to your mana pool.") and a handy 5/5 vehicle to smash people with. However, in your Standard Mono-Black deck, you don't need mana of any color but black, and if you're going to have a 3 drop vehicle in your deck, there are far more scary ones to include than the Cultivator's Caravan.
Final rating: /

Grasp of Darkness

A powerful card, for sure. It has a mana cost you can easily afford, and it hits nearly every major threat in the current meta. You can kill a Felidar Guardian before it becomes a threat, smash The Heart of Kiran right after it's been crewed, and even kill one of my poor Wretched Gryff before it explodes into a giant pig. That being said, it's also an expensive card, and it rotates out as soon as Amonkhet comes out, making it difficult to want to spend the $16 for a playset of them.
Final rating: /

Harsh Scrutiny

A great sideboard card for you. Perfect for grabbing that early game Winding Constrictor, or a Felidar Guardian, or, if you're feeling spiteful, even their poor, cute, giant Decimator of the Provinces. This is cheap, and sideboards in well without altering your mana curve.
Final rating: /

Herald of Anguish

These guys are well feared, but not the easiest thing to cast, and vulnerable to Lightning Axe, and Caught in the Brights. You already have one in your deck, and running a second one could mess up your curve a lot. In my opinion you're better off having one as a nasty surprise for your opponent than you would be using them as a win-con.
Final rating: /

Hope of Ghirapur

A good 1-drop for your deck to sideboard in instead of Augmenting Automaton. As a sideboard card they fill a double-role, with being an okay little flying blocker to stall vehicles that you can bring back from your graveyard and keep casting to block with, or against "burn" style decks, you can sacrifice them and stop your opponent from hitting you with Alms of the Vein, Incendiary Flow, and other such nastiness. A very good addition.
Final rating: /

Lost Legacy

Another great one for your sideboard, in particular against decks that are heavy on enchantments, or combo decks that really, really need their Felidar Guardian and Panharmonicon in order to get an auto-win. It has a slightly high mana cost, but the effect in round 2 is devastating to the right deck.
Final rating: /

This is only the first 6 cards! I'll keep working on your list!

WolvenKnightmare on How To Be A Dick For Under $15

1 year ago


I'd be willing to pay slightly more for the Chasm Skulkers, as it's really not a big deal since they're barely that bad, and has such a good synergy with Skyship Plunderer. Plus Stratus Dancer is very important to that effect as well, and a counter is always very nice, allowing us to bluff alongside Gudul Lurker (who also synergizes with Plunderer). Wretched Gryff could be a decent way to trigger Skulker's death trigger for ourselves, and Horribly Awry is a very good counter for the deck, to compliment the coverage Dancer gives us on noncreatures and aggro creatures.

DragonHaiku on BUG wretched pig (New pauper brew)

1 year ago

Maybe not super helpful for your deck, but Wretched Gryff seems like it would have super synergy with cards with affinity like Frogmite and Myr Enforcer

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