Sanctum of All
Legendary Enchantment — Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it.
If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
Printings View all
|Core Set 2021 (M21)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Sanctum of All Discussion
5 days ago
6 days ago
Green and White have a distinct advantage in enchantment removal, so they all are better, making Growing Rites of Itlimoc Flip immediately a powerful contender. The oaths being so plentiful imply heavy walker usage too. Oath of Teferi is very strong overall, and so white seems powerful in both walker and enchantment removal. Lich's Mastery is a powerful combo enabler, Sanctum of All is incredible and 5 colors, Genju of the Realm is also powerful, though less so in my opinion, and also five colors, Whip of Erebos could be a strong option for reanimator, but including ones listed so far by myself and others, there are only 10 playable commanders here ;-;
1 week ago
What cards would you use in EDH if you had to use a legendary enchantment instead of a legendary creature for your commander? I would make a shrine deck with Sanctum of All, probably.
2 weeks ago
If you get Sisay at least +4/+0 with some equipment / auras / lords to make her a 6/2, you can tutor out Sanctum of All, making her get +5/+5 which turns her into a now 11/7, giving you access to basically everything in the game short of a few Eldrazi. ;)
You could also do Sisay God Tribal, as now all of your Gods should meet their devotion requirements rather easily. Enjoy your new indestructible boardstate, you monster.
2 weeks ago
You could check if your playgroup is okay with you just running Sanctum of All as your commander
But if you're going with vanilla rules then yes, those two are probably your best bet
2 weeks ago
What is the plan for this deck? Are the shrines there as a just in case thing? It doesnt seem you have a consistent way of getting them out, especially since you are only running one Sanctum of All.
I would suggest cutting some creatures in favour of some scary and/or card draw effects as filtering your topdecks can really help shrines.
I would also cut Life Goes On, life gain is not great and there are better cards you fill those slots with to help with whatever gameplan you go with. Shatter the Sky, Time Wipe or Ruinous Ultimatum are all great picks to just reset the board and buy more time to get your shrines online.
If you have Teferi, Time Raveler he fits really well in shrines since he can allow you to cast your boardwipes at instant speed and slow down your opponents ability to interact with your board.
Cultivate would really help fix your mana if you are not running shocks, temples or triomes.
Sorry if my suggestions are way off of where you wanted to go with the deck, just my thoughts.
I am finding shrines a lot of fun to play though, definitely worth building. I am quite curious to see how many working variations people can come up with too. I hadn't thought about a creature based shrine deck but if you can make it work, more power to you.
Good luck and have fun with it.
3 weeks ago
RNR_Gaming from the play tests ive been doing with this deck i can consistently get Sanctum of All on the field before turn 5. just from having Sanctum of All trigger twice ill be at the least drawing 6 each turn and every turn after that 2+ more. from doing the play tests i came to the conclusion that if possible more tutors would be the way to go and if getting my tutors is an issue i think cards like Necrologia or Ad Nauseam where its multiple cards drawn in one go.