Hello everyone. I'm Control_Train and as I'm sure you guessed I mostly play control. I'm a college student majoring in math and I play control because I don't understand turning creatures sideways. I've never heard of red and you can't convince me it exists.

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I’m happy to help! :)

I don’t run Sheoldred personally because I think it’s overhyped and not THAT good, but you could easily run it. It’s a powerful card, I just don’t like playing cards that have no immediate impact on the board. The reanimating is really nice but I doubt it would survive a turn cycle in my playgroup. Feel free to test it though, and if it works really well for you I may have to test it myself.

Caustic Caterpillar and Brontodon are pretty much interchangeable, so feel free to use whichever you like. I like Brontodon better because it’s cheaper to use EoT as a disenchant effect, but the difference is marginal as Caterpillar comes down earlier, so either or both is honestly fine. That one is just a personal choice for me.

March 24, 2019 7:49 p.m.

Ah fml they do target but they still serve a good purpose.

March 20, 2019 12:25 p.m.

@Ripwater: Welcome to the dark side! I'm humbled that my list inspired you to actually build the deck. She is very hard to properly disrupt and that's why I love her so much. I'll answer your questions as best I can and hope that it helps! If you have any more questions don't hesitate to ask here or in a pm.

  1. Dealing with stuff getting exiled isn't generally a problem, except for mass graveyard hate like Rest in Peace or Leyline of the Void. Sacrifice outlets can save any creature from targeted exile effects or even something like Merciless Eviction. At first I tried playing lots of cards to counter these kinds of cards, but in time I realized that just playing conservatively until you can find windows to take big turns is much better than having slots dedicated to reacting to being on the back foot. I've also learned that even having key pieces of the combo exiled or a huge chunk of value creatures getting removed isn't necessarily game over. The deck has a lot of built in resiliency and redundancy, so if a RiP hits a few value creatures, don't be afraid to blow it up and keep chugging along. However, if you are running into these types of effects a lot, and you need to be proactive about it, there are a few cards I've tested to help mitigate the damage done.

Loaming Shaman can help at sorcery speed if you anticipate a Rest in Peace coming, or can be flashed in with Chainer to really dampen the hurt.

Bone Harvest , Footbottom Feast , and Gravepurge are instant speed Loaming Shaman style effects that can save at least your creatures from this sort of thing. I don't run them because it requires you to both have them and hold up mana for them, but again if you're experiencing a lot of graveyard hate these can help. They also don't target, so they get around things like Grafdigger's Cage.

Corpse Churn , Grapple with the Past , and Sudden Reclamation are cards that can be used to help fuel your graveyard or to protect key pieces against targeted or mass hate. I ran Grapple for a while and cut it because it wasn't a great card for filling the graveyard, and I rarely needed it to stop a Rest in Peace, but it could be much better for you.

Riftsweeper can also help dig important pieces out of exile if they get hit, but I cut it because it was dead outside of these graveyard hate interactions and not furthering my own gameplan when I'm already on the back foot didn't feel great.

(1 Continued) Why I'm only running Plaguecrafter and not the other similar effects. Plaguecrafter is quite clearly the best of these style of effects, second maybe only to the C18 card that picks a different mode for each opponent. I cut the others mostly because Plaguecrafter puts in so much work for me, but also because they're bad against wider aggro strategies like Elves or Goblins, and they're hard to reliably use en masse. If you like this style of effect, Butcher of Malakir is Grave Pact on a body, or you could just slot in Grave Pact and Dictate of Erebos. They're fantastic cards, just not my style. I don't like having too much creature removal because when I'm ahead they don't do much of anything.

  1. (2) The way the deck is setup now, you can go infinite with Izoni, Savra, Chainer, Earthcraft/Pitiless Plunderer, and enough creatures in the graveyard. The old combo relied on World Shaper I just haven't updated that section of the primer too much. I cut Bitter Ordeal purely for the fact that I just don't need a win condition because people scoop so often. Plaguecrafter can empty their hands, Izoni makes a mass of tokens, and Mikeaus makes it hard to truly get rid of anything I can stick. I'll update that section of the primer more in depth in a day or two when I've got some more time and have both the infinite and non-infinite win conditions listed.

  2. (3) I don't have any alternative win conditions, but I also don't have any real win conditions either. Izoni is essentially my way to say "okay here's how I can finish the game" but as I stated above I mostly just get concessions when my opponent's are all topdecking and I've got 90% of my deck on the battlefield. Creature beatdown is viable, and if you're looking to go the fairer route like that you can add stuff like Pathbreaker Ibex or Avenger of Zendikar to really lay the smackdown on your opponents. You could also add in something like Exsanguinate or Torment of Hailfire as a "real" win condition with Cabal Coffers/Urborg and Pitiless Plunderer. There's a ton of ways you can tweak for your meta and playstyle so don't be afraid to toy around with spots. Just because I cut something in the past doesn't mean it's bad. I've gone back to old cuts numerous times. For example I recently re-added flip Liliana from Origins. It was never great for me before, but the first game I landed it after I put it back in Liliana won me the game by herself. The deck itself has gotten better since then, so that helps, but the point stands. Sorry for this really long-winded reply, just wanted to cover everything I could while I've got the time so sit down and give a thoughtful reply. Thanks again for the interest and I'm glad you like the deck! :)

March 20, 2019 10:59 a.m.

@Ozmond: Thanks for the suggestions! I just recently cut Top because it’s far too mana intensive and the advantage is negligible. Soothsaying would have the same mana intensive effect with little benefit. I would absolutely love to run JTMS if this were a true 1v1 deck but it is built for pods and JTMS absolutely would not survive a turn cycle. Nether Traitor I tried to a long time just as a haste threat, eventually switched to Reckless Imp and eventually found both were too corner case to deserve a slot. Nether Traitor is actually really hard to recur in a deck with no sacrifice outlets.

Telepathy on the other hand I had not considered. That seems really good in general and will also pair REALLY nicely with Cabal Therapist when that’s finally released and slammed into this deck. Definitely gonna test that one on its own without Therapist to see if it makes the decision spots for the deck any easier.

March 18, 2019 9:59 a.m.

@zentay98: Sygg has no inherent evasion and will only guaranteed draw me a card at my own end step, which isn’t when I want to be drawing a card.

@harbingerofduh: I have had major success with the Thoughtseize effects. Syphon Mind is a four mana sorcery, which feels really bad to tap out for when my opponents are just going to discard a land or their worst card. I don’t play with people who get offended over a Thoughtseize, and this deck is usually the big target at a table anyways. I’m fishing for board wipes and counters out of my opponent’s hands, not necessarily their win conditions. Killing a player is more effective than trying to control them, and unless someone is inhibiting me I don’t particularly care what they’re doing.

March 7, 2019 5:22 p.m.

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Finished Decks 5
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Playing since Khans of Tarkir
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