Curse of the Pierced Heart

Curse of the Pierced Heart

Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player.

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Trade

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Printings View all

Set Rarity
Innistrad (ISD) Common

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Curse of the Pierced Heart Discussion

Gracco on Red Kamigawa

4 months ago

Needs at least 22 land. also Curse of the Pierced Heart is an option as pseudo-additional red shrines that are not limited to 1 on board. Shrine of Burning Rage is also good and super on theme. Leyline of Punishment should be in the deck in higher numbers or not at all since you want to always open with it. As an alternative to Leyline consider Tibalt, Rakish Instigator. Quest for Pure Flame is also a card that is best at 4 because you want to see it early. Max out Lightning Bolt. It is just so good and somewhat on theme. Nice to see a Kamigawa/Ryusei type deck. Firebrand Archer could go to 4. -1 Torbran -4 Vexing Devil -2 Jaya -2 Leyline -1 Honden -2 Comet Storm -2 Chandra's Fury -4 Ember-Fist Zubera -1 Shock +1 Mountain +4 Ramunap Ruins +2 Tibalt +1 Lightning Bolt +4 Shrine of Burning Rage +4 Curse of the Pierced Heart +1 Archer +2 Quest for Pure Flame is one way to go about changing it.

Twist35 on Tier 1 Burn

7 months ago

The deck looks really cool, but I think that there are some sub-optimal card choices in here. I would say that not running Skewer the Critics is a mistake, and you should probably up your count of Rift Bolt I would cut the Dangerous Wager and add some number of Curse of the Pierced Heart. Best of luck playing this!

Brynx on Torbran, Thane of Incremental Damage

11 months ago

@TetrAggressive

Out of the cards you suggested, I could see Unstable Obelisk and Leyline of Punishment making it in.

Curse of the Pierced Heart seems like a quick way to make an opponent hate you. If they don't have an answer to the enchantment, they might turn to player removal to get rid of it.

Heartless Hidetsugu is definitely powerful, though it has some rather dampening downsides. At 5 CMC, he will be in the top 10% of the cards by cost. This combined with him not doing anything the turn he is played makes it hard to include him.

Scour from Existence would be the highest CMC card on the list if it made it in. There is a definite usefulness in being able to remove any permanent, but it is just too high CMC to play.

TetrAggressive on Torbran, Thane of Incremental Damage

11 months ago

Curse of the Pierced Heart for a bolt every turn on a certain player.

Heartless Hidetsugu for a race you win because you're getting an extra 2 damage each time.

Leyline of Punishment for an answer to decks that have options against burn.

Scour from Existence / Unstable Obelisk since mono-red doesn't have many spot removal options for permanents.

eyes2sky on burn fever

1 year ago

Also, with such low CMC you will be top decking fairly quick, you might need some more draw...-3 Curse of the Pierced Heart , +3 Dangerous Wager (or Tormenting voice, etc)?

Raging_Squiggle on Pierced Heart/Bloodletting curse combo ruling

1 year ago

Curse of the Pierced Heart

Whenever more than one replacement effect attempts to modify a certain event, the affected player or permanent’s controller decides which one to apply. After that, if there are still applicable replacement effects, they are then applied.

In this scenario, the order of the replacement effects don’t matter. What’s important here is that one Curse of Bloodletting ’s effect will be applied, doubling the 1 damage from Curse of the Pierced Heart . However, the replacement effect from the second Curse of Bloodletting is still applicable so it doubles again, for a grand total of 4 damage dealt.

Mapet on Rakdos's Tyranny

1 year ago

Hi Zequen! Thank you for your comment :)
Wow, that combo is neat! I may try it one day, actually I already have Havoc Festival in my collection!
You're right, I lack small creatures, so I'm considering addition of more Rakdos-enabling possibilities. Often I ramp pretty fast, so casting 5 or 6-mana-cost creatures isn't a problem. I also have a lot of draw to help me drawing more or less anything I want!
Your example of Curse of the Pierced Heart isn't good because it works only on enchanted player's turn, it should work on my turn to let me cast Rakdos, Lord of Riots . Honden of Infinite Rage would be better in that matter. I am focusing on methods that don't use additional mana resources, like Earthquake or Pestilence . I once used Nettle Drone and Gut Shot but I tried to remove all cards that would be not generic or flexible enough. Cryptolith Fragment  Flip looks reasonable :)
I will consider adding Indulgent Tormentor , but Bloodgift Demon is better, and already present in my deck :)
In my opinion there is no such thing as too much mass removal :D It's just too good when your opponents are faster than you.
Xantcha, Sleeper Agent is interesting. I'll look for her in my friends collections! When it comes to Mana Geyser and Neheb, the Eternal I don't think I'd use that large amounts of red mana. My deck consists mostly of colorless and black creatures, and I don't think it would have big impact on my plays :)
Thank you a lot for your advice!

Zequen on Rakdos's Tyranny

1 year ago

Let me introduce to you my favorite rakdos combo Havoc Festival + Wound Reflection . With this they have a turn to find an answer or the die. With the alternate win condition section I assume you aren't against them and this one has value when not together as well.

For comments on the deck. You have no early game power creature wise. The smallest creature you have is Solemn Simulacrum . Considering you have alot of rocks and ramp it may be ok. But to me it looks like you want to act fast and you have like 3 card that can get the damage in to allow you to cast Rakdos, Lord of Riots . Which is what helps you cast end game spells. Many people try to solve stuff like this with Earthquake like effects, or if you are desperate Curse of the Pierced Heart . You can also lols people with Pestilence or similar effects. As you can essentially use it to fulfill Rakdos, Lord of Riots damage opponents requirement, then you can use it to effectively pay 1 Black Mana to reduce the cost of your creature spells by 3.

I would be careful with all the field wipes, you have many great creatures and field wiping alot is counter productive to that strategy. I would replace the field wiping demons to Bloodgift Demon and Indulgent Tormentor instead, as they would be great adds to the deck as the could fulfill the damage requirement and give you card advantage.

I would Personally try adding in Xantcha, Sleeper Agent , as it is card draw and while it is out you can pay 2 extra to cast Rakdos, Lord of Riots . Following the game plan of Rakdos, Lord of Riots you should think about Neheb, the Eternal as well, as it plays the game of damaging people to get "Mana" to cast big spells. A surprise card you can get people with is Mana Geyser as it can easily get you like 12-17 Mana on turn 5 in a standard commander game (4 people).

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