|Commander / EDH||Legal|
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Creature — Cephalid Wizard
Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
(2)(Blue), Tap: This turn prevent all combat damage that would be dealt to and dealt by target creature you control.
Cephalid Illusionist Discussion
1 month ago
3x Mind Bomb
3x Spell Pierce
1x Dread Return
As of current available stock this T2 cephalid breakfast deck costs $9.87 according to star city games
2 months ago
Thrasios / Tymna has several variants.
Breakfast Hulk is a self-mill combo that can go off with Flash + Protean Hulk, Hermit Druid, or Cephalid Illusionist + Nomads en-Kor. Once it has milled itself itself there are a few different possibilities to include, but all usually involve Dread Return I think.
Paradox Scepter either slams Paradox Engine with a bunch of mana dorks in play and draws a ton of cards with Thrasios, or it plays Isochron Scepter + Dramatic Reversal to make infinite mana and draw the deck with Thrasios. It oftentimes features Vizier of Remedies + Devoted Druid as another way to get infinite mana (and draw the deck with Thrasios).
I play Aluren combo, but it's not quite cEDH. I'm on a budget and Aluren is not as good as other options.
Teferi chain veil is a deck. It incorporates stax pieces to slow the game down before comboing. I don't know enough about cEDH to say anything more.
I don't really know anything about Gitrog.
3 months ago
while everyone is trying to cut dead cards, calculate the average mana cost of a deck, count the number of counter/removal/protection i thought i want to look at another strenght about decks.
this is a view only about how much density there is in decks to find quick 2 card combos. the bigger the web between soft tutors in addition to hard tutors and overlapping combopieces the more opportunities will arise on average through all games you play.
but one can visualize this web and count the numbers to see a decks combo opportunity.
call it useless i had a moment free and did this anyway XD
- 1st 3-6-5 -> 8-11
- 2nd 5-2-5 -> 10-7
- 3rd 5-2-5 -> 10-7
- 4th 5-5-5 -> 10-10
- 5th 5-10-5 -> 10-15
Commander / EDH
SCORE: 108 | 186 COMMENTS | 66785 VIEWS | IN 94 FOLDERS
summoning sickness opportunity combo
super secret tech 2 card combo
tymna + ramp = good topdecks because of the "restricted" tutors
tutor chains can get you anything you desire. not fast but extending the tutor reach for all combos by quite a bit.
Commander / EDH*
SCORE: 9 | 6 COMMENTS | 2139 VIEWS | IN 9 FOLDERS
shuffle hulk conclusion
- primary 4-3-9 -> 13-12
- secondary 3-5-5 -> 8-10
- tertiary 2-4-7 -> 9-11
survival is a little sloppy at combo No.3 as it can be a one card wincon.
- extra: flash hulk is instant speed here!
2 more decks
- FCP 11-22 & 6-9
- Shaper Taint 10-11 & 8-11
4 months ago
Have you seen the new Gaea's Blessing hulk package? Cephalid Illusionist, Nomads en-Kor, Viscera Seer, Zulaport Cutthroat, Narcomoeba and Gaea's Blessing. Use Flash Hulk to reply and that's all the combo pieces you need.
It's tighter on cards and is more relaxed on land requirements. It also can be deployed at instant speed so it's harder to disrupt.
4 months ago
The combo uses the cards Cephalid Illusionist, Nomads en-Kor, Dread Return, Narcomoeba, Laboratory Maniac, and optionally Hapless Researcher. There are a couple ways to do the combo, but the gist of it is when protean hulk dies, get the illusionist, the nomad, and the researcher. With the remaining to mana to search for there are a couple things you can get, but I would recommend Grand Abolisher to secure your victory. Then target the illusionists with the nomads enough times so that it mills out your library. The first thing that happens is Narcomoeba. Then flashback Dread Return and sac the illusionists, the nomads, and the Narcomoeba, to return lab maniac. Then just sac the researchers to deck, and win the game.
5 months ago
StopShot: I have thought about Aven Mindcensor for this deck multiple times. I crrently have it maybeboarded and it owuld be one of the cards which would be an easy swap. I have also thought about Silence (and in the past have actually stopped a hulk deck with it) however the new hulk line which has been discovered recently is Silence-proof. For reference it's Nomads en-Kor, Cephalid Illusionist, Viscera Seer and Zulaport Cutthroat with Gaea's Blessing and Narcomoeba in the library. From there you just mill until you hit jellyfish, sac it to seer and then keep milling unitl you hit blessing to resuffle.
That being said, as you mentioned Silence is still very good (I swapped abolisher out for it in my Thrasios deck and have not looked back). I will maybeboard it for now.
I have found that Aura Shards in this build is not actually as good as it might first seem. The problem with it is that you have to play it and then have a creature you can ETB with. The other thing is that it draws a lot of hate, so generally it gets removed pretty quickly. This means you can't just set it and forget it for later. Don't get me wrong, it's great in a stax deck but when your focus is combo then Qasali Pridemage is better. Even against stax, I have found that targetted removal is the more solid option.
If you've got some time though I would be keen to get your thoughts on "cEDH" version of this list: Just Stay Dead: cEDH Edition. It's basically the same list but has been tweaked to drop some of the more rounded cards for speed.
8 months ago
Hey, if you want to make your deck more competitive, Witch-Maw colors are great for combo.
Hermit Druid is a famous combo, in which if you have no basic lands in your deck, you mill the whole thing into your graveyard. With a turn one Forest + Gemstone Caverns or Lotus Petal or something, by turn 2 you can mill your deck.
Narcomoeba will return from the graveyard to the battlefield, and if you play a land Bloodghast will return too! Fatestitcher can return for a single mana if you need it. As long as you have three creatures, you may flashback Dread Return a Necrotic Ooze back to your library, your whole library is in your graveyard, but remember, Phantasmagorian can discard any cards you may have accidentally drawn.
You use Wall of Roots's ability, and get a . Put that mana into Blighted Bat's ability, giving Necrotic Ooze haste. Tap Necrotic Ooze to Devoted Druid's ability, getting , then untap with Devoted Druid's second ability. Tap it again, but this time to Channeler Initiate's ability, and get another mana. Use both Devoted Druid's second ability and Channeler Initiate's ability over and over again to make mana, and put it all into Walking Ballista's ability to put infinite +1/+1 counters on it. Then use Walking Ballista's other ability to remove all of those counters, killing each of your opponents.
Easy win, one card (Hermit Druid), turn 2 win.
Demonic Tutor, Vampiric Tutor, Imperial Seal, Eladamri's Call, Green Sun's Zenith, Summoner's Pact, Worldly Tutor, Eldritch Evolution, Sylvan Tutor, Grim Tutor, Beseech the Queen, and cards of that nature can fetch it up, leading to ~20 "one card combos".
Flash + Protean Hulk also allows you to find Grand Abolisher, Cephalid Illusionist, and Nomads en-Kor, allowing you to win turn 1, if you have Lotus Petal or Gemstone Caverns or Mana Crypt or Chrome Mox or Mox Diamond, a land, and Flash + Protean Hulk, isn't that a fast win!
Other than that, self-mill combo-decks that put their whole library into their graveyard all are able to protect against the likes of Faerie Macabre and stuff of that nature by running Memory's Journey and Deep Analysis and Phantasmagorian, so if they attempt to exile some of your combo, you can shuffle it back into your library, draw it, and discard it all to save yourself! Krosan Reclamation, Think Twice, and stuff of that nature are occasionally run too!
8 months ago
How much money would you be willing to spend on this deck? I could work with any budget, whether just adding a few cards to draw, or switching up the manabase, or add some wincondtions!
This will return Narcomoeba, and allow you to bring back a Fatestitcher or Bloodghast if needed. If you have 3 creatures now, cast Dread Return from the graveyard, and bring back Laboratory Maniac, then flashback Deep Analysis to win the game.
These 3 combos win the game on the spot, and all of them only take up 11 cards total.
I will let you know, Laboratory Maniac + Demonic Consultation is what I would consider one of the cheapest and most powerful combos for EDH (use Demonic Consultation naming a card outside of you deck, and exile it all, but do this on your upkeep so you win the game on your draw step). Tainted Pact can also work if you only run one of each card. (you can run 2 basics of each type if you run a snow-covered varient like Snow-Covered Plains alongside a normal one.)
Cephalid Illusionist occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%